Showing posts with label Future. Show all posts
Showing posts with label Future. Show all posts

Wednesday, April 24, 2013

AMD unveils G-Series X, hints at future ARM-based chips for embedded market

amd, g-series, embedded, arm-based, g-series

AMD announced its G-series embedded APUs this morning comprising three quad core parts and a couple of dual cores, four of them integrating Radeon HD 8000 grahics and an I/O module on a single piece of silicon. With power envelopes in the 9-25W range, the new chips are targeted at industrial control and automation, digital signage, gaming systems (they use the same Jaguar cores that power Sony’s PS4), SMB storage, IP-TV, set-top boxes and more.

While the chips themselves are noteworthy as AMD places an increased emphasis in the embedded market, Engadget points out another interesting tidbit that was left unmentioned in the press release. Namely, the inclusion of a small ‘X’ at the bottom right corner of the G-series logo, which the site has since been able to verify it stands for the x86 architecture as the company hints at future ARM-based variants that could be marked with an ‘A’.

AMD first announced plans for a highly-integrated, 64-bit ARM multicore System-on-a-Chip (SoC) for dense, energy-efficient servers back in October 2012 -- aiming for a 2014 release.

While in this case no specific ARM products have been announced, Arun Iyengar, AMD’s general manager for the embedded solutions group did confirm that “ultimately” they’ll have ARM in the product portfolio. This is the first time an ARM-Radeon combo has been suggested as a main application processor, which could mean the company is considering expanding its use of the architecture for low-power applications.

Wether they’ll eventually turn to ARM to finally break into the tablet segment remains to be seen. For now the company plans to attack this market with the 28nm “Temash” APU, which is set to replace the Hondo-based Z-Series offering double the graphics performance later this year.


View the original article here

Tuesday, April 23, 2013

New York Times videos now exempt from paywall, free 'for the foreseeable future'

New York Times videos now exempt from paywall, backed by ad support


The New York Times announced this morning that its paywall is coming down from the videos section of its website, meaning that you can now enjoy more than 10 videos per month about vegetable caramelization best practices. The free access comes at the price of advertiser content, of course, which runs ahead of the videos and hocks both Microsoft wares and Acura vehicles currently. A NYT press rep told Engadget that the move to unlimited video access isn't temporary, but "never say never." We were also told that it isn't a test, and, "This is what we're doing now. In terms of when and if we'll move it back behind the gateway, we'll cross that bridge when we come to it. We literally have no idea. For the foreseeable future, it's free."


The Grey Lady has been experimenting with its digital presence for several years now, and the publication instituted a site-wide paywall in 2011. The setup allowed readers free access to 10 pieces per month before being forced to login with a paid access account -- like so many paywalls, it can be easily gotten around using alternate web browsers, and, for a long while, by simply removing a chunk of the URL that redirected visitors to its paywall, anyone could read an unlimited amount of stories / watch unlimited videos. The paper's seen financial success in digital form as of late, reporting increased subscriber numbers and increased digital revenue alongside ever-decreasing ad sales.

Show full PR text

THE NEW YORK TIMES TO OFFER FREE
UNLIMITED ACCESS TO ONLINE VIDEO


All NYTimes.com Users Will Have Free Access to Video on NYTimes.com and
on Mobile Apps Courtesy of Acura and Microsoft


NEW YORK, April 23, 2013 – The New York Times announced that beginning today it will offer unlimited access to video (NYTimes.com/video) on NYTimes.com, on the mobile Web site (m.nytimes.com) and on mobile applications, to all users regardless of their subscription status.


Courtesy of Acura and Microsoft, video views will not count against the 10-article per month limit set for non-subscribers.


Denise Warren, executive vice president, Digital Products and Services Group, The New York Times, said: "As we continue to tell stories through video and increase our offerings, we want to ensure NYTimes.com users can watch and explore our video content with ease. We are grateful to Acura and Microsoft for providing the support we need to continue to expand our best-in-class video content and deliver it to our vast NYTimes.com audience."


"Acura is excited to collaborate with The New York Times for this prestigious and exciting opportunity as we continue to grow our online video investments," said Michael Accavitti, senior vice president at American Honda.


NYTimes.com features both live and on-demand video, organized into categories including News/TimesCast, Editor's Choice, World, U.S., Business, Science, Opinion, Arts, Style, Sports and Latest News.


About The New York Times Company
The New York Times Company (NYSE:NYT), a leading global, multimedia news and information company with 2012 revenues of $2.0 billion, includes The New York Times, the International Herald Tribune, The Boston Globe, NYTimes.com, BostonGlobe.com, Boston.com and related properties. The Company's core purpose is to enhance society by creating, collecting and distributing high-quality news and information.


More Coverage: Reuters

Thursday, April 18, 2013

Electron showers could create the nano-spacesuit of the future

Electron showers could create the nanospacesuit of the future


Historically, whenever man or beast's been bombarded with massive amounts of radiation the results have either been gruesome or wholly fantastical (see: any superhero origin story). But recent research out of Japan indicates that a barrage of electrons could actually help scientists revolutionize microbiology and, more excitingly, space travel. The experiment, conducted by a team from the Hamamatsu University of Medicine, found that the larvae of fruit flies hit with this electron rush were able to withstand an electron microscope's hostile vacuum unharmed and even grew to be healthy adults. The results weren't so rosy for the untreated group which, understandably, suffered a grislier fate: death by dehydration. The magic, it turns out, is in that subatomic spray, as the group treated with an electron shower benefited from a polymerizing effect or, more plainly, a bonding of molecules just above the skin's surface that yielded a tough, protective nano-layer measuring between 50- to 100-billionths of a meter thick. Finesse that technique some and it's easy to why one NASA scientist thinks this could lead to the creation of a super-thin "space shield... that could protect against dehydration and radiation."


The process is still far from foolproof, however, seeing as how an increase in the microscope's resolution requires an equal boost in radiation -- all of which is fatal to the insects. So, in order to go deeper and get a more close-up view of the larvae's internals, the team's currently exploring new methods of fabricating these "nano-suits" using an array of chemicals. If you're wondering just how far-off we are from practical human application, then consider this: the amount of radiation required to form the bonded layer is akin to "sunbathing naked on the top of Everest under a hole in the ozone." Which is to say, keep dreaming. And get Jeff Goldblum on the phone while you're at it... we have a promising idea for a Return of the Fly sequel.


Via: Wired


Source: ScienceNOW

Tuesday, April 16, 2013

HP to bundle Leap Motion on select products, incorporate the tech in future devices



Leap Motion is shaping up to be 2013's hottest peripheral. Less than a year after the gesture-control technology was first announced, the company's enlisted tens of thousands of developers in its motion-controlled ranks, partnered with ASUS and taken SXSW Interactive by storm. This morning, the company added another big win to the ever-growing list: a partnership with HP, which will eventually see the technology embedded in some new offerings from the PC veteran. According to a press release issued by the startup, "The relationship will start with the Leap Motion Controller bundled with select HP products and evolve to unique HP devices embedded with Leap Motion's technology." Those unnamed devices will also be loaded with Leap's Airspace, for easy access to custom apps.

Show full PR text

Leap Motion to Bring 3-D Motion Control to HP Customers


Leap Motion, the motion-control software and hardware company changing the future of human/computer interaction, today announced a collaboration with HP to bring 3-D motion control to unique HP devices. The relationship will start with the Leap Motion Controller bundled with select HP products and evolve to unique HP devices embedded with Leap Motion's technology.


"Our focus at Leap Motion is to fundamentally improve how people interact with their devices, and offer as many ways as possible to achieve that vision," said Leap Motion co-founder and CEO Michael Buckwald. "The possibilities for innovation are incredible, when you think about what will come from this collaboration between two respected global leaders in their fields – HP, the world's largest technology company and Leap Motion, creator of the world's most powerful 3-D motion-control technology."


Leap Motion's incredible speed and precision, combined with its affordability, have helped drive its momentum and leadership in the industry. Leap Motion-enabled HP devices will come pre-loaded with Airspace™, Leap Motion's application store. Inside Airspace, users will discover a wide range of software across gaming, music, education, art, productivity and more.


Source

Tuesday, March 5, 2013

Physicists steer light on superconducting chips, forge our quantum computing future

DNP Physicists manipulate light on superconducting chips, forge path to quantum computing future


We're still years away from quantum computing becoming an everyday reality, but the physics geniuses over at the University of California Santa Barbara have made a discovery that might speed that process along. A team under professor John Martinis' tutelage has developed a way to manipulate light on a superconducting chip at the quantum level, allowing the group to control the wave forms of released photons with a switch and a resonator. That might not seem like much, but it's ultimately a launching pad for much more. With photons now bowing to researchers' whims, the next step is to see if the particles can securely transfer data over long distances, such as between Earth and orbiting satellites, or just from one end of the world to another. It's a lofty goal to be sure, but nobody said the revolution would be over in a day.


Via: Phys.org


Source: Physical Review Letters

Monday, February 18, 2013

Sony looks back on PlayStation's past with an eye on its future (video)



If Sony doesn't announce the PS4 at Wednesday's blockbuster press conference, then this reminiscipackage will seem oddly out of place. The company has cut together three videos charting the history of the console from its (not so) humble beginnings in 1993 to the present day. If you'd like to wistfully remember the genesis of the console that's probably still lurking beneath your TV, head on past the break.





Source

Saturday, February 16, 2013

Google Glass hackathon in pictures: geeks get coding on headgear of the future

Google Glass hackathon in pictures geeks galore in


You might remember that Google decided to host a little get together with those lucky "explorers" that pre-ordered Glass. Well, no one is allowed to tell us a darn thing about what went down thanks to those pesky NDAs the devs were required to sign. But, the folks at Mountain View didn't want us to feel completely left out, so they posted a bunch of pictures from the hackathons so we could get a glimpse at what it's like to be granted early access. Predictably, what you get is a bunch of geeks wearing computers while typing on computers. In total the "pioneers" built 80 new ways to use Glass, at least one of which we're sure involved viewing pornography (that's a right of passage for all new tech), and eight winning teams picked up the grand prize -- Google footing the bill for their Explorer Edition headset. We've got one more image after the break, but you can peruse the entire gallery at the source link.

Google Glass hackathon in pictures geeks galore in


Source: Google Developers (Google+)

Friday, February 15, 2013

Tesla vs. The Times: What one review means for the future of auto news

It's been hard to miss, this brouhaha that's been boiling over between Tesla CEO Elon Musk and The New York Times -- specifically with reporter John M. Broder. Broder published a piece over the weekend called "Stalled Out on Tesla's Electric Highway" in which he panned the Model S for inaccurate range estimates and drastically reduced range in cold weather. In fact, about the only thing he didn't hate was the tow truck driver who was ultimately dispatched to pick up him and the charge-depleted Tesla he had been driving through Connecticut.

Musk, likely still stinging from an even more vitriolic 2011 takedown by Top Gear, was quick to take to Twitter and call the article "fake." He later backed that up with comprehensive data logs recorded, apparently, without Broder's knowledge. That data, at least at surface value, shows the Times piece is at best misleading -- at worst libelous.

Case closed? Oh no, this is just beginning. In posting this data, and in chastising Broder's driving habits, Musk inadvertently refocused the situation onto himself. Instead of asking how the Times allowed this piece to be published, many are instead asking whether it's right for Tesla to be placing any sort of expectations on reviewers. And then, of course, there's the disconcerting Big Brother aspect of the whole case. Who's in the right? Who's in the wrong? Let's try to find out.

DNP As Tesla's Musk battles the Times, we welcome auto journalists to the digital age

I want to start by saying that I recently reviewed the Tesla Model S myself -- in fact, I tested the very same machine that Mr. Broder would later leave sitting on an off-ramp, bereft of charge. My testing of that car was performed in winter conditions, in low temperatures (well below freezing) and often at highway speeds (occasionally, beyond). I did not baby the car and, yes, I certainly suffered from range anxiety at times.

However, I never ran out of charge, never was stranded by the roadside and never had to call in a flatbed. I managed this feat for a few simple reasons: first because I based my trips not on Tesla's estimated maximum range of 300 miles for the car, but rather on the EPA's more conservative 5-Cycle Certified Range of 265 miles. Is that disingenuous of Tesla to post its own, higher rating? Perhaps, but the EPA rating is the one on the sticker on the window, and such estimates -- even the government-mandated ones -- are always highly subjective. (Like, for example, the Roadster that went 350 miles on a charge, despite the EPA rating it for 244.)

Despite having to go 40 miles out of my way, I still made it to my destination -- with a somewhat scary 10 miles of range remaining.

I also knew where I was going, knew how I was going to get there and knew how long that was going to take. In other words, I had a planned route, and I gave enough of a cushion that I was still safe even should I need to make a detour. In fact, I did make a major detour when the Model S's GPS caused me to miss my correct exit. Despite having to go 40 miles out of my way, I still made it to my destination -- with a somewhat scary 10 miles of range remaining.

This is, of course, very different from how I plan a trip in a conventional car. This requires a lot more work up-front, work that is just fine by me. I'm okay with such investments if it means covering 165 miles in a 416-horsepower luxury car for just 10 bucks' worth of electricity.

Could I have been more aggressive? Could I have pushed the envelope and skipped charging stations just to create drama? Sure, but there was no need. Despite never running out of charge, I now understand the car's real-world range (worst case: about 210 miles with three passengers plus camera gear, driving on and off the highway on a below-freezing day) and, rather than getting stranded by the road, I spent four productive days with the car getting a solid feel for it. That, to me, was the most important thing.

Now that we have that out of the way, before we can truly figure this (rather messy) situation out, we need to establish a few facts to build upon.

Many would label the word "untruths" as a weak-willed, politically correct version of the word "lies." But, there is an appropriate use for it, and I believe it's here. "Lies" implies false statements said maliciously. "Untruths," to me, doesn't imply intent, and that's an important distinction. In other words, I'm not willing to convict Mr. Broder of murder, but I believe he is at least guilty of manslaughter.

The Times article is riddled with inaccurate statements, including basic stuff like the length of the legs of the trip and the maximum and minimum speeds along those legs. The HVAC temperature settings were misreported and, when the car was plugged in to charge, Broder failed to use the maximum charge, basically damning himself to failure before he even hit the road.

It's quite easy to mistakenly charge the car well short of maximum. In fact, it's the default setting.

It's in this last point that the question of malicious intent can be most clearly raised. It's quite easy to mistakenly charge the car well short of maximum. In fact, it's the default setting. A "standard" charge in the Model S is about 90 percent battery capacity. You have to manually toggle the car to "Max Range" (as shown in the photo above) if you want 100 percent. This is because fully charging the cells every time decreases the ultimate longevity of the battery pack, so you're advised to use this only when you're planning on going a long distance. The Tesla rep who briefed me before my review of the Model S made this distinction abundantly clear. I'm inclined to believe they did the same for Mr. Broder.

Regardless, if the car was not fully charged correctly, then the Times article is misleading.

It appears the Times article is flawed and should be fixed. Conversely, Musk has no say over what that outlet writes or how it writes it. Frequently his statements have been scathing, not only regarding the factual inaccuracies, but seemingly stepping well beyond that reasonable boundary and into uncomfortable territory.

Musk chides Broder for driving too fast and having the heat too high, attempting to paint a picture of a man who is acting deceptively. Instead, Musk comes off as a protective mother, scolding the world for not acting and driving decently. This does not enamor him with many, but his most damning statement is this:

When Tesla first approached The New York Times about doing this story, it was supposed to be focused on future advancements in our Supercharger technology.

Again, Musk is attempting to paint a picture of deception, but it's just as easily read as the woeful cries of a man trying -- and failing -- to control the media. It doesn't matter what the Times was supposed to be writing about, the publication found a more interesting angle and went for it. It could certainly be said that misrepresentation of intent like this circumstantially points to a dark, ulterior motive, but nobody can blame the Times editors desk for wanting to change gears. (Figuratively, of course. The Model S doesn't have gears you can shift.)

There's a big divide between those who see this as a simple case of an overzealous journalist getting fact-checked after the fact and those who see it as an overzealous CEO reveling in his Big Brother-like power. (Presumably, cackling mildly whilst stroking a fluffy white cat and sitting serenely in a black leather chair.)

Interestingly, in watching responses on the various social networks in which I take part, opinions seem to be divided between journalists of a tech persuasion and those of an automotive bent. If you'll allow me to generalize broadly, tech journos by and large are siding with Tesla in this affair. The auto bloggers? Not so much.

In chatting casually about the fallout with Michael Spinelli and Matt Hardigree of Jalopnik, the divide became clear to me. Reviewers in the tech industry, like myself, are used to being watched. I've previously had issues with devices I was evaluating, only to have a technical rep check it out and diagnose the problem remotely. Indeed, when a warning light popped on the dash of the Model S, I called Tesla. Its engineers took a peek (from hundreds of miles away) and told me not to worry about it, that it would go away. Sure enough, it did.

Given my history, I thought nothing of it. Most product reviewers, particularly automotive ones, would be left feeling a little uncomfortable. They aren't used to this kind of omnipotent oversight. They're not used to knowing (or at least believing) that each and every action they perform with a review device is being remotely monitored and verified such that if their evaluation strays from the facts they're liable to be called out for it.

But, they'll have to be. The Model S isn't the first car that could dial home for help (indeed, the McLaren F1 of 1992 had a modem through which it could phone home -- if it were plugged in) and it certainly won't be the last.

DNP As Tesla's Musk battles the Times, we welcome auto journalists to the digital age

In his many rebuttals, Musk has stepped far beyond simple fact-checker and seems to wade into the realm of moral and ethical judge. It's in this that he loses the hearts and minds of many -- and provides us with an important lesson: When correcting others, present the facts and then step away. Let the discussion brew on its own.

It would have been better, we now know, to simply post the logs, point out the most glaring discrepancies and then allow the members of the auto and technology blogosphere to do what they do best: sweep themselves up into a frenzy.

Or, perhaps, it would have been better still to simply leave the thing alone. While The New York Times is far from a small outlet, this piece in particular didn't exactly have legs until Musk himself pointed a finger at it. Had he stayed out of it we might have all moved on by now.

Mind you, anyone who knows me knows that I'm not a person who can rest when there's something wrong on the internet, but sometimes sleeping dogs are better left dozing peacefully.

DNP As Tesla's Musk battles the Times, we welcome auto journalists to the digital age

Ultimately we're still left with a messy situation from which neither party walks away clean. Though The Times is looking into the matter, the article still stands, unmodified, while Tesla's data appears to poke at least a few compelling holes through it. Meanwhile, Musk comes out of this with mud on his boots as well. The critical tone in his rebuttals, both televised and in print on Tesla's blog, hasn't won the case.

So where do we go from here? I'm sure someone at Tesla will re-run this route, with proper charging and (presumably) proper driving habits, and show the world that it can be done. But that really wasn't the point of the Times article. The point of that article, it seems, boils down to this: In 2013 you can't just go on a whimsical joyride to wherever you want in an EV. Is that shocker really worth getting this excited about?


Source

Tuesday, February 12, 2013

Heavy Rain creator details the difficulties of game engines and what he hopes the future holds

Engadget 2/11/2013 7:59PM by Ben Gilbert

(Click for Image)

Heavy Rain development studio Quantic Dream is notorious for long development times. The studio's also notorious for critically-loved games with strong cinematic cores, and games that often look very different from the competition. Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming. The studio's founder and lead, David Cage, explained as much to us in an interview at DICE 2013.

"Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company. We haven't done any sequels so far, we work on new IPs each time. And we pretty much develop a new engine each time we develop a new game."

But Cage doesn't harbor much love for that last part -- the game engine bit. He says that his studio opted out of the current console generation's game engine of choice (Unreal Engine 3) because, "we work with Sony, [and] we want to create the best technology for the hardware and see how far we can go." As a result, even Cage's latest work (Beyond: Two Souls) is crafted in a new engine -- the same one used to build the Kara demo we saw last March -- intended to show off the PlayStation 3's late-generation graphical and processing chops. Yes, even with the next PlayStation (codenamed "Orbis") waiting in the wings, his second-party Sony studio is still showing off the aging PS3's prowess. Beyond: Two Souls is more than just a showpiece, of course, with Quantic Dream employing actress Ellen Page to motion performance-capture the game's main character, and the same emphasis on storytelling the studio's practiced previously. Still, Cage hopes for a future where technology isn't something he and his studio need be concerned with.

(Click for Image)

"I just hope that we'll really see a technology covering all the needs of all the studios, which means -- just like in cinema -- no matter what is the film you make, there is a technology so you can film this. Whether you make an action blockbuster, or a comedy, or a drama, you've got the right camera and all the right technology to do it. In games it's not the same yet, and I would like to see technologies dealing with cameras the way we do, dealing with bouquet, dealing with performance capture, with lighting, with all this stuff the way we do. And when it happens, we'll stop developing tech and we'll just focus on content."

Cage gave a talk at DICE 2013 titled, "The Peter Pan Syndrome: The Industry That Refused to Grow Up," which focused on the evolution of games and his perception that many current games are little more than derivations of previous work. We've dropped the full talk below, and collected all the DICE 2013 speeches right here.

View the full version of Engadget


Source

Nike confirms no FuelBand app for Android in development, doesn't rule out future support

Nike not working on FuelBand Android app, developing for iOS and the web instead


Nike's always been tight with Apple, as its Nike+ platform has gotten along with iPods and iPhones for years, and the cooperation continued with an iOS app for the FuelBand. Given the number of Android users out there, many figured the Swoosh would also release a 'droid friendly version, but it turns out those expectations will remain unfulfilled... for now. Nike Support's Twitter account confirmed as much today, saying its devs are focused on iOS and web and are not working on an Android app. Why no love for the little green 'bots? Well, Nike had this to say:



To deliver the best experience for all Nike+ FuelBand users, we are focusing on the FuelBand experience across iOS and nikeplus.com, where you can sync your activity, set new goals, and connect with friends. At this time, we are not working on an Android version of the mobile app.


When we asked if it's shelving its Android efforts permanently, the company informed us that it was not -- meaning we may see such an app at some undisclosed time in the future. So, hope springs eternal for all you FuelBand users with Googlefied phones.


Via: Droid Life


Source: Nike Support (Twitter)

Monday, February 11, 2013

littleBits hands-on: LEGO blocks for future electrical engineers

littleBits hands-on


We haven't checked in with littleBits in quite some time and, honestly, it was a bit of a surprise to find the electronic tinker toys hiding in a quiet corner of the floor at Toy Fair this year. The property has grown quite a bit in the past few years. For one, it's no longer a "project" but an actual shipping product. And in the last year founder Ayah Bdeir has turned it from a great concept into an actual company with serious investors. For those of you unfamiliar with littleBits, the goal is to do for electronics what LEGO did for structural engineering. The small color coded "blocks" snap together with magnets allowing even a novice to create a functioning circuit in seconds. The magnets will only connect in one orientation, preventing you from pushing current through a component in the wrong direction and ruining it. Ayah's inspiration is not just LEGO, but object oriented programing languages that simplify building code, allowing developers to focus on the more creative aspects of software making. By doing some of the heavy logical lifting for you, littleBits hopes that potential electrical engineers and prototypers can focus on the goal rather than the minutia of laying out a breadboard or soldering resistors in place.


The latest version of the platform, v0.3, debuted just a couple of months ago and not only brings new pieces to the littleBits universe, but also adds legs to the blocks for improved stability when piecing together your projects. Currently there are four kits available: the three piece Teaser kit for $29, the seven piece Holiday kit for $49, the 10 piece Starter kit for $89 and the 14 piece Extended kit for $149. (You can also buy individual Bits for between $10 and $35.) If you're in need of inspiration there are a number of projects for you peruse on the site and the company is even considering packaging them up as pre-planned kits. Though, unlike other electronics project bundles (such as the ubiquitous BrushBot), the magnetic pieces can easily be disassembled and re-purposed if you tire of your creation. While the concept has its roots in brands like Snap Circuits, littleBits definitely provides more freedom than those single purpose offerings. For more, check out the video after the break.


littleBits hands-onSee all


 


Source

Saturday, January 12, 2013

PrimeSense shows off tiny Capri sensor, yearns for 3D-sensing future (hands-on)

PrimeSense shows off tiny Capri sensor, yearns for 3Dsensing future handson


Though we wrote about it last month, PrimeSense is showing off its Capri sensor for the first time at CES 2013. As a refresher, the Capri is about ten times smaller than the company's existing 3D-sensing chip, which incidentally make up the guts of Microsoft's Kinect. With the help of potential OEMs, the Tel Aviv-based firm hopes the cheaper and tinier sensor will make it in tablets, laptops, cell phones and many other consumer-level products beyond the niche realm of video games. We saw an example of how it could be built into a Nexus 7 tablet as seen above, though the company didn't have any Capri-compatible applications it could show us. Combined with implementations in retail, robotics, healthcare and more, the Capri is just the latest attempt by PrimeSense to create a ubiquitous 3D-sensing environment. President and founder Aviad Maizels told us he would like it to be so universal that it's a "new way of living." We have a PrimeSense-produced concept video of just such a world after the break, along with close-up shots of the teeny weeny system-on-a-chip.


PrimeSense Capri hands-onSee all View the original article here

Cambridge Consultants Tê, the tea-machine of the future taste test (video)

Cambridge Consultants T, the teamachine of the future taste test video


After water, tea is the world's favorite beverage, yet to the gadget-producing fraternity, it's cruelly ignored in favor of coffee machines. Thankfully, the folks at Cambridge Consultants are trying to remedy this with the Tê, a machine that promises to whip up a perfect brew in two minutes. Naturally, as your humble narrator is a milquetoast European correspondent, we were compelled to see if it could live up to its impressive claims. Grab a Chocolate HobNob and join us after the break.Tˆ MachineSee all photoswhen.eng("eng.galleries.init")

Cambridge Consultants is a product development company from the UK that solves problems for its clients. Any company can roll up and ask for it to develop a gadget tailored to its needs, but every now and again it constructs something just for itself. That's the motivation behind the Tê. While tea ampules are available for machines like the Nespresso and Tassimo, they use a wholly-incompatible coffee-brewing process to make your drink. Unlike the roasted beans, tea needs to sit (or "steep") for five or six minutes before it's properly drinkable.

Unlike traditional units, the tea pod is spun inside a chamber of water just off the boil. The centrifugal force draws the fluid through the chamber and promises to brew a perfect cup in two minutes. Of course, by agitating the leaves, you run the risk of beating out tannins (the color) rather than the flavor. The company has gotten around this by oxygenating the water, which is why you should always boil fresh water, as the oxygen evens out the flavor.

Five employees worked around 2,000 hours to build the unit, and the company is hopeful that a tea or gadget company will agree to produce a commercial version of the hardware. Of course, when that happens, it'll still take between 12 and 24 months before we'll see this hitting store shelves, but the company is clear that this won't be arriving on the cheap end of the market.

Of course, what you're all desperate to know is how does it taste? Given our experience of other machine-made tea, we weren't expecting much, but were tremendously pleased with the results. It even tastes good enough to drink without milk, something that we've never been able to tolerate with our near-20 years of experience with the beverage.In fact, we're quite sad that we won't be enjoying more of this brew in the near future. If you'd like to catch the thing in action, we strongly suggest you catch the video.


Steve Dent contributed to this report.

when.eng("eng.perm.init")

Sunday, December 23, 2012

The Lego Back to the Future Set Is Now OFFICIAL!

Dec 20, 2012 3:25 PM  

It's official, people. We won! The Lego Back to the Future—one of the Holy Grails of Lego—is going to be an official set! The fans have spoken and Lego has approved it. They are going to produce it for everyone to buy it! Yes, i'm so excited.

Just like it happened to the Lego Minecraft set, the BTTF Cuusoo project received enough votes to be reviewed. Unlike other proposed models, this one was approved because it has high playability and it's a universally known and beloved property.

We don't know the price or what it is going to include yet, but at least we will have the basic DeLorean, Marty and Doc Brown. It wouldn't take many more pieces to make the other versions from the same set, so I think it is not crazy to assume that you will be able to easily build your favorite version.

I'm definitely going to buy this one, and then build the Lego Hill Valley.

And one more thing: the creators have donated their 1% cut to the Michael J. Fox Foundation to help fight Parkinson's disease. I hope Lego matches that 1%. [Lego BTTF and Lego Cuusoo]


View the original article here

Wednesday, December 12, 2012

Skeleton Muscle Bot Brings I, Robot's Future One Step Closer

This story will display in ...Dec 11, 2012 2:40 PM  

Skeleton Muscle Bot Brings I, Robot's Future One Step Closer Eerily reminiscent of the design of Sonny and the other NS-5s in I, Robot, Kenshiro is the University of Tokyo's latest attempt to create a humanoid robot that accurately mimics human movement. And the researchers there believe the best way to build an artificial human is to simply copy our anatomy, particularly our muscular and skeletal systems.

Kenshiro uses some of the most advanced artificial muscles ever developed to move and walk—or shuffle, at least—in a manner that's surprisingly similar to how you and I get around. Standing at just over five feet tall the robot closely resembles a twelve-year-old boy, but weighs in at 112 pounds thanks to 160 different muscles bringing it to life.

And that's the biggest issue the researchers are currently dealing with: Kenshiro's weight. A full-sized human replicant would weigh in close to 220 pounds, which puts more strain on the muscle system, draws more power, and generally slows down its movements. So being chased by a horde of these robots is thankfully a nightmare that's not going to come true for at least a few more years. Phew! [YouTube via Automaton]


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