Showing posts with label Working. Show all posts
Showing posts with label Working. Show all posts

Monday, April 1, 2013

DARPA working on low-cost robot hands, aims to make yours even more idle (video)

DARPA working on low-cost robot hands, aims to make yours even more idle (video) data = {blogUrl: "www.engadget.com",v: 299};when = {jquery: lab.scriptBs("jquery"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20524485' !== '') ? 'bsd:20524485' : ''; var postID = '20524485'; var modalMNo = '93319231', modalVideoMNo = '93320648', modalGalleryMNo = '93304207'; when.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"robots",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"",mmxgo: true }); adSendTerms('1')adSetMOAT('1');adSetAdURL('/_uac/adpagem.html');lab._script("http://o.aolcdn.com/os/ads/adhesion/js/adhads-min.js").wait(function(){var floatingAd = new AdhesiveAd("10000671",{hideOnSwipe:true});}); onBreak({980: function () { adSetType("F");htmlAdWH("93319231", "LB", "LB"); adSetType("");}}); EngadgetMenu NewsReviews Features Galleries VideosEventsPodcasts Engadget ShowTopics Buyers Guides Sagas Store HD Mobile Alt Announcements Cameras Cellphones Desktops Displays Gaming GPS Handhelds Home Entertainment Household Internet Laptops Meta Misc Networking Peripherals Podcasts Robots Portable Audio/Video Science Software Storage Tablets Transportation Wearables Wireless Acer Amazon AMD Apple ASUS AT&T Blackberry Canon Dell Facebook Google HP HTC Intel Lenovo LG Microsoft Nikon Nintendo Nokia NVIDIA Samsung Sony Sprint T-Mobile Verizon About UsSubscribeLike Engadget@engadgettip uswhen.eng("eng.nav.init")when.eng("eng.tips.init") onBreak({980: function () {htmlAdWH("93310027", "215", "35",'AJAX','ajaxsponsor');}});DARPA working on low-cost robot hands, aims to make yours even more idle (video) AltBypostedApr 1st, 2013 at 6:51 AM 0

DARPA working on lowcost robot hands, aims to make yours even more idle video

In a bid to crush those typically high robot-making costs, DARPA and its business partners (including iRobot) reckon they can now build high-end robot hands for under $3,000, down from what was once a $10,000 premium. According to The New York Times, the government, specifically the Pentagon, is looking to craft robot mitts that are able to detect improvised explosive devices by touch alone -- something that DARPA's worked on before. To demonstrate the progress it's made so far, the department's released a clip of one of its robots stripping a car tire -- you'll find it after the break. Now it just needs to figure out how to get it back on to the wheel.

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Wednesday, February 13, 2013

Bloomberg: 100 people are working on the Apple watch

Bloomberg 100 people are working on the Apple watch


Apple's wearable computing project might not just be the fever-dream of analysts, if Bloomberg is to be believed. The news agency is claiming that Apple's watch project is commanding considerable resources within Cupertino's shadowy prototype labs. Two people who claim to be familiar with the company's plans are saying that engineering chief James Foster and program manager Achim Pantfoerder are heading up a team of around 100 designers, programmers and engineers. Bloomberg goes on to say that the watch will tie in to the iPhone and iPad, but, understandably, received a terse no comment when it approached Apple directly.


Source: Bloomberg

Intel confirms new internet-based television streaming product, 'working with entire industry' to launch this year

Intel confirms new internetbased television streaming product, 'working with entire industry' to launch this year


Welp, the rumors are true. Erik Huggers, Corporate VP & GM for Intel Media, just sat down here at D:Dive Into Media 2013 in order to confirm that Intel's getting into the set-top / TV provider business, and everything will be delivered to your home using your existing broadband internet connection. Straight from the man's mouth:



"We have been working for around a year now to setup Intel Media -- it's a new division that includes a lot of people from outside of the company. We've hired people from Apple, Netflix, Google, BBC, etc. We're aiming to develop an internet television platform. My opinion is that not many of those rivals have cracked it -- have truly delivered.


For the first time, we'll deliver a few things to consumers. We'll deliver a new consumer electronics product under a new brand. It's associated with Intel, but you'll have to wait to hear what exactly that is. It'll be an Intel-powered device with beautiful industrial design. Where it really gets interesting is here -- we're working with the entire industry. It's an over-the-top service, delivering network channels, pay-TV channels, catch-up television, on-demand, and a host of applications."


He also affirmed that the box (and service) would launch "this year," and while the box won't provide Intel's "entire vision" at launch, a fair amount will be. That should include live television, on-demand, and catch-up. We're guessing it's the app ecosystem that'll take some time to truly develop.

Intel confirms new internetbased television streaming product, 'working with entire industry' to launch this year


Host Walt Mossberg asked Huggers if the bundles that people are saddled with today through existing pay-TV carriers will remain in Intel's service. Huggers chuckled a bit, noting:



"I agree that consumers want choice and convenience, but I think there is value in bundles. If bundles are bundled right, I think there's real value in that, and opportunities to create a more flexible environment where end-users have more choice than they do today. I don't believe the industry is ready for true Ć  la carte."


In other words, those hoping that Intel's venture into the pay-TV would be the first blow in destroying bundles, you can casually keep dreaming. That said, it does sound as if Intel's aiming to give its users more choice over what channels are bundled -- something of a compromise. You may be forced to buy bundle packs, but at least you'll get the chance to select some of what goes into that bundle.


Oddly, Huggers confirmed that there will be a "camera" on the box, to which Mossberg responded fairly negatively. He brought up (reasonable) concerns of privacy and creepiness, and that's where things got truly weird. It sounds as if Intel's box will rely on a camera (at least) to target advertisements to users. Naturally, marketers are likely licking their chops -- and Intel's doing everything it can to play up the "social and sharing" aspects of all of this -- but it'll be interesting to see if consumers buy into that pitch. And moreover, if allowing Intel into your home in such a way will result in cheaper access to programming. In response, Huggers set up a situation:



"When my family uses Netflix, we have a household account. My kids may watch programming geared towards them, and I'll watch programming geared towards me. If there's a way to distinguish who is watching what, advertisers can then target ads at the proper parties."


Curiously, this actually sounds similar to what Dish's Charlie Ergen said last night, noting that marketing companies are just blindly shooting ads at whoever is watching the screen, instead of specific demographics. We're assuming that Mossberg's thoughts are correct -- he told Huggers to "expect a lot of skepticism from consumers" regarding the plan. We're guessing "a lot" really means "a truly overwhelming amount."

Intel confirms new internetbased television streaming product, 'working with entire industry'


In response to a question from TechCrunch's Ryan Lawler regarding Intel's choice to build a completely new piece of hardware instead of just building a software piece that would interact with existing platforms, Huggers replied:



"If we want to deliver the experience that we want to deliver in the living room, there's no platform out there today that'll do it. You need to control everything. You need to control the app layers, the sensors, the chip, everything. If there were platforms out there where we could deliver everything we have in mind, we'd go there -- but there isn't. I believe in a world where there's a 'good, better, best' experience, and ours will be in that 'best' category."


In closing, Huggers confirmed that this "wasn't a value play," and told co-host Peter Kafka that users shouldn't expect to save money by using Intel's service. So, let's recap: it'll look great, perhaps the UI will be superior, but you won't actually save money (or stick it to any of those greedy content providers), and you'll be duly freaked out by targeted advertising. Oh, and you may get a lot closer to breaking through your broadband bandwidth cap. Good luck, Intel.


We'll be reporting live from D:Dive Into Media as it continues on February 11-12. You can follow our coverage by using the "dmedia2013" tag.


More Coverage: TechCrunch

Thursday, February 7, 2013

OUYA working with Psychonauts and Words with Friends creators, The Cave also enroute

Ouya working with Monkey Island and Words with Friends creators, The Cave heading to Ouya


OUYA CEO Julie Uhrman took to the stage at DICE 2013 today to reveal two new partnerships, one with Psychonauts creator Tim Schafer's studio Double Fine Productions, and the other with Words with Friends creator Paul Bettner. So far, that means both Double Fine's Reds and The Cave are headed to OUYA, while Bettner's Verse studio only announced it was working on two unannounced titles. "I believe we're about to see another disruption even bigger than this last," Bettner said, referring to his previous work in the mobile game space. "Gamers want the App Store in their living room. OUYA will be the first to deliver it," he said.


The OUYA arrives in March for Kickstarter backers, and in April for the rest of the world (even later for retail). It's unclear exactly when Schafer and Bettner's games will arrive on the Android-powered console, but we'd expect The Cave to be there sooner than later (it's already available on other platforms).


Update: This post originally stated that Tim Schafer created the Monkey Island series, when in fact it was created by Ron Gilbert. While Tim Schafer worked on the Monkey Island series, he is not its creator. Sorry about that, readers (and Ron Gilbert)!

Show full PR text

At the D.I.C.E. Summit today, Julie Uhrman, CEO and founder of OUYA, announced game partnerships with Tim Schafer and Double Fine Productions, and Paul Bettner, creator of Words With Friends. Double Fine will bring the upcoming game Reds to OUYA, as well as The Cave. Paul Bettner and his studio Verse is currently in development on two unannounced titles for OUYA.


Release dates for the games by Double Fine and Paul Bettner will be announced in the future.


Paul Bettner, Words with Friends creator:


"OUYA and Verse are nothing less than The Return Of Console Gaming. The last big wave was mobile ... Words With Friends is the most played game across all mobile platforms (and the With Friends franchise dominates 5 of the top 25 spots of all mobile games played today.). And yet I believe we're about to see another disruption even bigger than this last. Gamers want the App Store in their living room. OUYA will be the first to deliver it, and it's going to change everything. Again."


Source

Sunday, January 6, 2013

Microsoft working on a fix for Halo 4 SmartGlass issues, arriving in 'the coming weeks'

Microsoft working on a fix for Halo 4 SmartGlass issues, set to arrive in 'the coming weeks'


Microsoft's SmartGlass and Microsoft's Halo 4 apparently aren't quite getting along on Windows Phone 8 devices. Using SmartGlass, Halo 4 players can normally access their stats and other info about their android supersoldier using the long-established Waypoint service -- except for Windows Phone 8 users, apparently. A forum thread dating back to Halo 4's November launch highlights the issue -- as Xbox.com forum user "Scion Eon" puts it: "Whenever I try to log into SmartGlass on my phone while playing Halo 4, I am immediately greeted with a message that says 'Your device is missing certain required features.'" As it turns out, Mr. Eon isn't the only one experiencing said connectivity issues -- specific to Windows Phone 8 devices -- and Microsoft's aware of the situation.


"We are aware that there is an issue with the Xbox SmartGlass experience for 'Halo Waypoint' on Windows Phone 8 devices, which may prevent users from accessing Halo 4 player stats," a Microsoft rep told us this afternoon. Thankfully, Redmond's also taking care of a solution. "We are actively working on a fix and expect to have a solution within the coming weeks. We appreciate your patience as this gets resolved and apologize for any inconvenience this causes," the statement reads. Of course, should you want to access Halo 4's Waypoint functionality on SmartGlass before that fix, you can always use Microsoft's competitor's devices. But then who'd do that?


[Thanks Colin!]

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Friday, December 28, 2012

Toshiba Is Working On a Miniature Lytro Sensor For Your Smartphone

This story will display in ...Dec 27, 2012 8:45 AM  

Toshiba Is Working On a Miniature Lytro Sensor For Your Smartphone Imagine for a second that your smartphone could snap in-focus images every single time. Kind of like the Lytro camera you can buy today. While it might seem like a pipe dream, we might actually see it in the next two years thanks to Toshiba.

Reports out of Japan say the Japanese company has developed a "cube-shaped" module that houses an array of half a million lenses that can be placed in front of an image sensor to give the same light field capture technology as the hand-held Lytro camera.

Toshiba Is Working On a Miniature Lytro Sensor For Your Smartphone

According to Asahi Shimbun, an camera equipped with Toshiba's 1cm per side module will capture 500,000 tiny images pulling the best pictures together while accurately measuring the distance to each object the way two-lens 3D cameras work. Even better, the module can be used for videos and will apparently allow you to "retain the image of a figure in the foreground while replacing the background." Huh.

Toshiba Is Working On a Miniature Lytro Sensor For Your Smartphone

Stop me if you've heard this before.

As the story goes, Steve Jobs met with Lytro CEO Ren Ng to discuss the possibility of implementing the light field camera technology into the iPhone. That hasn't quite panned out just yet but it seems as though we won't have to wait around for Apple to do it.

Current plans peg the module to be released by the end of fiscal 2013, which is actually March of 2014 for Toshiba. [Asahi Shimbun via Electronista]


View the original article here

 

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