Showing posts with label bring. Show all posts
Showing posts with label bring. Show all posts

Thursday, April 18, 2013

Wunderlist Pro to bring collaboration in a $45 per year subscription model (video)

Wunderlist Pro to bring collaboration in a $45 per month subscription model


If you've been meaning to get your act together, you've likely waded through a sea of organizer apps, perhaps landing on the likes of Remember The Milk, Evernote and Wunderlist. The latter has focused on the ubiquitous to-do lists, and has just announced that it'll launch Wunderlist Pro next week with new teamwork options aimed at businesses and other groups. Maker 6Wunderkinder said it brought the "most requested" feature of Wunderlist -- assigning -- which will let each user delegate and view the responsibilities of the entire team. You'll be able to see your own chores through an "assigned to me" smart list with unlimited subtasks and "new and exclusive backgrounds." The company's mum on the rest of the details, but said it'll launch the app sometime next week for $5 per month or $45 a year. That might help keep your cats in the herd, but blog editors? Impossible. Check the video after the break to see how they made it.



Via: TechCrunch


Source: Wunderlist Blog

Wednesday, April 17, 2013

Microsoft may bring back start button and boot to desktop for Windows 8.1

Microsoft may bring back start button and boot to desktop for Windows 8.1


It's hardly a secret that the computer-buying public hasn't fallen head over heels for the Windows 8 start screen. In fact, a whole cottage industry has sprung up around returning Windows to its version-7 glory. The latest rumors indicate that Microsoft may be moving to squash these apps, by enabling 8.1 to boot directly to the desktop and reinstating the start button. Code recently dug up in a DLL, buried within the bowels of a leaked version of Windows Blue strongly suggests that this relatively minor revision of the desktop and tablet OS could offer users a way to skip the live tiles and go right to the familiar UI of Windows past. An entry for "CanSuppressStartScreen" was found by quite a few different forum users in the TwinUI.dll file. Unfortunately, we were unable to confirm this ourselves. While there's no hard evidence for a return of the start button just yet, the reliable Mary Jo Foley has heard from at least one source that Redmond is considering bringing the little logo orb back. Of course, nothing is certain yet. There's no guarantee that either feature will actually make it into the final version of Windows 8.1, but we're sure at least a few of you have your fingers crossed.


Source: ZDNet, WinBeta

Wednesday, April 10, 2013

B&O Play H3 and H6 bring Bang & Olufsen's newer badge to headphones

B&O PLAY Launches Two New Sets of Headphones that Make Your Music Sound Better

B&O PLAY challenges the limits of technology with the launch of two new sets of headphones, to present a sound experience tailored for a life on the move. BeoPlay H3 is a superior and comfortable in-ear headphone for people in action, while BeoPlay H6 is a super soft, flexible over-ear headphone. Common for both sets of headphones is a sound performance that takes audio to another level. The headphones combine quality craftsmanship with enduring materials and use the latest technology to make music on the go sound better.

B&O PLAY by BANG & OLUFSEN builds on core values of craftsmanship and technology for a new type of contemporary products, which deliver excellent high-quality music experiences and are optimized for a life on the move. Now, B&O PLAY launches BeoPlay H3 in-ear headphones and BeoPlay H6 over-ear headphones using state of the art technology to reproduce the original sound material as authentically as possible while you are on the go. Henrik Taudorf Lorensen, VP of B&O PLAY says: "A wide range of headphones on the market today compromise on quality and sound performance. In the making of BeoPlay H3 and H6, we've worked with professional sound technicians and studio musicians, to offer people a pristine sound experience in a package that is a delight to wear".

Best in class audio performance

To get the best possible sound experience, B&O PLAY conducted extensive studies in the shape and curves of the human ear to find suitable geometries that minimise sound leakage and reveal all the fine details in the music at any given volume level.

BeoPlay H6 offers a truly natural and authentic sound performance with focus on getting a clear midrange and a balanced bass and treble performance. BeoPlay H6 is designed around 40 mm custom designed drivers with neodymium magnets that are perfectly angled to get the best distance and sound direction into the ears. BeoPlay H6 features an internal bass port to deliver a well-balanced bass performance in a closed headphone design.

BeoPlay H3 features a custom-designed 10,8 mm driver and the new Micro Bass Port for a dynamic and balanced full tone sound design. The structural rigidity of the unibody aluminium body provides acoustic precision for a clear musical experience. Together with the 23 ventilation holes, BeoPlay H3 is tuned to deliver an unstrained open sound stage.

Craft in craftsmanship

The main structural elements of BeoPlay H3 and H6 are made of anodized high-grade aluminium. With the long history of material excellence in aluminium, B&O PLAY is able to construct BeoPlay H3 and H6 to be surprisingly light as well as robust and scratch-resistant. The housing of BeoPlay H3 is milled from a single block of high-grade solid aluminium. BeoPlay H6 has anodized aluminium on the adjustable slider arm and cover plate to complete the design with a final vibrant touch.

B&O PLAY has collaborated with Danish industrial designer Jakob Wagner in the shaping of BeoPlay H3 and H6. Wagner is both trained as a mechanical engineer and industrial designer which make him skilled in all practical stages of the design process. With the new headphones, B&O PLAY and Jakob Wagner has created two unique products that are designed for music, crafted with high quality materials that are durable and long-lasting.

Price for H3 EUR 249 and H6 EUR 399. Available at, Bang & Olufsen stores, the B&O PLAY online store (beoplay.com), selected Apple retail stores, Apple Online, selected design and department stores, from May 2013.


Source

Tuesday, February 19, 2013

Tizen 2.0 SDK and source code emerge from alpha, bring slew of new features

Tizen 2.0 SDK and source code emerge from alpha, bring slew of new features


Sure, an early version of Tizen 2.0 Magnolia may have first emerged last September, but now the SDK and source code have dropped the "alpha" designation for a proper release. After a few months of incubation, the open source OS has been laden with enhanced support for HTML5 and a beefed up Web UI framework that enables full-screen and multi-window features. Developers can now leverage new hardware APIs for Bluetooth and NFC support, and access a device's call history, calendar and messaging "subsystems." Support for background applications, text-to-speech and IP Push have also made it into the operating system along with reference applications including the likes of a calendar, gallery and phone app. In addition, a native IDE and a spruced up web development environment have been released with the latest code. Hit the source link for the full skinny and appropriate downloads.


[Image credit: Tizen Project, Flickr]


Source: Tizen

Wednesday, February 6, 2013

Deezer teams up with LG, Samsung and Toshiba to bring its music service to smart TVs

Deezer teams up with LG, Samsung and Toshiba to bring its music service to smart TVs


We were already well aware of Deezer making its way toward some LG Smart TVs in the UK, but now the streaming service has announced it'll be coming to many, many more savvy television sets in the very near future. The digital tunes provider let it be know that it's struck a deal with Samsung, Toshiba and, yet again, LG, one that's bound to make the Deezer application available to a "potential audience of at least 600 million people across more than 150 countries." There's a slight caveat, however, as the recently announced deal comes with somewhat of a limited scope -- namely the fact Deezer's set to only be usable on Samsung smart TVs in Europe that were produced in 2011, while the same goes for LG's but with the exception of a worldwide availability. Toshiba, on the other hand, will be able to bring the music offering to its 2011-range in Europe, Middle East and Asia Pacific, as well as the company's new 2013 smart TV lineup to users all around the globe. This, naturally, excludes us folks in the good ol' US of A, since, as you may know, Deezer is still trying to figure things out this side of the pond.


Show full PR text DEEZER INVADES THE LIVING ROOM IN 2013 VIA SMART TV PARTNERSHIPS WITH SAMSUNG, LG AND TOSHIBA

Wednesday 6th February, 2013: Leading music subscription service Deezer today announced partnerships with big-name TV manufacturers Samsung, LG and Toshiba to give music lovers across the globe unlimited access to a catalogue of over 20 million tracks via state of the art smart TV sets.

Deezer's expansion has been faster than any other digital music service - it's now available in more than 180 countries and in every continent in the world - and these partnerships make Deezer the new dominant digital music service provider via smart TVs. In the last year alone, around 43 million smart TVs were sold, and it is predicted that this number will rise to 95 million by 2016[1]. That's a lot of television sets in a lot of homes.

Axel Dauchez, CEO of Deezer, said: "We are committed to delivering a music revolution. Deezer is already available directly via a number of hi-fis and in-car entertainment systems - and of course on most smartphones, tablets and PCs - but we believe that putting Deezer at the heart of the TV experience marks the next innovation for music. For many of us, the living room is the heart of the home, and we want Deezer to be a part of that."

"We're now one step closer to breaking down all barriers to music and helping to ensure that people can listen to Deezer anywhere on any device."

Deezer subscribers will have instant access to all their favourite playlists, tracks and Deezer recommendations via their smart TV. If you don't have a subscription, you can still enjoy Deezer's discovery mode, which offers unlimited access to Deezer's thousands of artist-based and themed radio channels, and allows music fans to browse the Deezer library and listen to 30-second clips of any of our 20 million tracks.

Richard Choi, Senior Vice President of the Smart Business Centre at LG Electronics, said: "We are providing our customers with a new on-demand content service that enables browsing, sharing, organizing and, of course, listening to songs from a huge range of international artists.

"LG was the first company to integrate Deezer – a service already available for PCs, tablets and smartphones – in its Smart TV lineup. Going forward, LG and Deezer will continue to explore ways to deliver innovative music experiences on Smart TVs and other media platforms."

This partnership comes one month after Deezer launched the first truly global free (ad-supported) music streaming service to a potential audience of at least 600 million people across more than 150 countries. Deezer currently has more than three million paying subscribers that listen to an average of 60 hours of music per month – all of whom can now access the full Deezer platform via their Samsung, LG and Toshiba smart TVs.

Deezer will be available on all Samsung smart TV models produced from 2011 (Europe only), and on all LG smart TV models produced from 2011 (available worldwide). It will also be available on all Toshiba smart TV models since 2011 (Europe and MEA/Asia, Pacific) and on smart all smart TV models produced from 2013 (worldwide).


Source: Deezer

Friday, February 1, 2013

Distro Issue 76: Will a duo of phones and a new OS bring BlackBerry back to life?

Distro Issue 76 Will a duo of new phones and a new OS be enough to bring BlackBerry back to life


After delays and a software preview, RIM BlackBerry finally pulled the wraps off of it's new hardware and operating system that we'd been looking for the end of January to bring. In this week's edition of our e-publication, we take a look at all of the wares that the Canadian company unveiled in order to determine if it's enough to reinvent the outfit. We also rundown the history of the unit formally known as Research in Motion to paint a complete picture of the road leading up to this week's proceedings. Of course, there's more than just BlackBerry stuffs to peruse. Hands-On visits NAMM 2013, Weekly Stat tallies up earnings season and we get cozy with the Pebble Smartwatch. There's plenty of time for a bit of weekend reading, so head to your favorite repository to snag the goods.


Distro Issue 76 PDF
Distro in the iTunes App Store
Distro in the Google Play Store
Distro in the Windows Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

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Tuesday, January 8, 2013

Disney joins JAKKS, LA billionaire to bring toys to life

''DreamPlay'', developed by Soon-Shiong's NantWorks company and JAKKS, is seen in this undated handout photo. REUTERS/JAKKS/Handout

1 of 2. ''DreamPlay'', developed by Soon-Shiong's NantWorks company and JAKKS, is seen in this undated handout photo.

Credit: Reuters/JAKKS/Handout

By Ronald Grover

LOS ANGELES | Tue Jan 8, 2013 10:53am EST

LOS ANGELES (Reuters) - Walt Disney toys are sold around the world. Now, children can find them in the cloud as well.

The media giant is teaming up with toy company JAKKS Pacific and Patrick Soon-Shiong, Los Angeles' wealthiest person, on a new line of toys - with a nifty technological twist designed to link the goodies that kids lug home from the store with Disney's stable of well-known animated characters.

"DreamPlay", developed by Soon-Shiong's NantWorks company, and JAKKS works via an app that can be downloaded on Apple Inc devices like the iPad, or smartphones and tablets running Google Inc Android software. When a device's camera is trained on any toy specifically designed to work with DreamPlay, it triggers one of thousands of preset animations that appear on the device's screen and seem to be unfolding in the real world.

With viewers' eyes locked on the tablet or smartphone screen, fairies appear to glide in and out of buildings, animated critters start playing musical instruments, mythical characters prance on a toy piano's keyboard.

Disney, which licensed its characters to DreamPlay, and its partners hope that children will take to the new approach, which is intended to extend and expand the life of the toy. But it remains to be seen if the concept will prove to be more than a novelty, and be able to arrest a child's infamously short attention span.

The three will demo their concept on Tuesday at the Consumer Electronics Show in Las Vegas, but Reuters got a sneak peak at the technology on Monday.

In a showroom in the 20th floor of a Santa Monica, Calif. building, visitors to JAKKS' demonstration are treated to an animated version of Sebastian - the red Jamaican crab from Disney's "Little Mermaid" movie - who pops up onscreen on an iPad seconds after the tablet's camera is trained on a real-life set of toy bongo drums.

The animated crab pounces on the drums and proceeds to bang out a calypso song onscreen, with both Sebastian and the physical drum set appearing together as if the two shared the same cartoon.

REAL, VIRTUAL INTERACTION

DreamPlay allows not just Sebastian, but also Tinker Bell and a host of other well-loved Disney characters to "interact" virtually with specially made toys via image-recognition software. The software was developed by Soon-Shiong, a former cancer surgeon who created drugs to fight diabetes and breast cancer and then sold the companies that produced them for $8.6 billion.

Soon-Shiong teamed with JAKKS, a $678 million-a-year toy maker and licensee of toys based on the Princess line of dolls, Marvel action figures and other Disney toys, among others.

The technology works via the "cloud" - images and video clips stored on remote servers that are streamed to kids' mobiles when the app recognizes a particular item.

"It's a tremendous way to combine great technology and Disney's magical story telling to extend the time a child can play with a toy," said Bob Chapek, president of Disney's consumer products unit. "Kids find out that playing with their toy doesn't end when they get it home."

Since taking over in 2011, Chapek has repositioned Disney's consumer product unit to expand its use of technology with its toys. DreamPlay is the first of what Chapek says are other products that will twin technology with familiar Disney toys, although he won't name them.

Down the road, Disney may explore new business models, including selling subscriptions to content created specifically to be used with a particular toy, said Chapek.

The market is hardly certain for a product that requires a child to hold up a phone or tablet, and peer through it to play with a toy that's stationary. Will children want to see Rapunzel endlessly dancing on the keys of a piano or Rosetta, a fairy from Disney's "Tinker Bell" movies, fly in and out of a cottage?

"The technology may be great, but no one has proven to me yet that a kid will sit in front of an iPhone or iPad instead of playing with a toy that's right in front of him," said Sean McGowan, a toy analyst with Needham & Co who downgraded JAKKS to hold in September along with other toy companies, and then downgraded JAKKS to underperform in October.

JAKKS intends to begin selling DreamPlay versions of toys from the Disney Princess line in October. It will then expand its offerings next year, with international sales starting in 2014, said Stephen Berman, JAKKS President and CEO.

DreamPlay toys will be "a couple of dollars" costlier than the regular version, he says.

Target stores and Toys R Us are among the U.S. retailers who will carry the DreamPlay line, Berman says. Top-Toy, the giant Nordic retailer, has also signed on, while Beijing Hualian Group, which operates supermarkets and department stores across China, is coming onboard as well.

"Kids don't own iPhones or iPads but they all know how to use them," says Berman. "Kids have so much more imagination than we do. Imagine recording a bunch of the videos and giving the kid an iPad to play with them on a trip to see the grandparents."

JAKKS will ramp up marketing for the DreamPlay line, said Berman. DreamPlay toys will be prominently displayed at all the partner-retailers, he added, and shoppers will be encouraged to use their smartphones to view them.

Those that aim smartphones at a boxed Tinker Bell, for instance, may get a start as the fairy from "Peter Pan" literally soars out of the box, leaving an empty package behind.

"Technology can help people live better, work better, play better," said Soon-Shiong as he showed off the line of toys. "This is the way they will play better."

(Reporting By Ronald Grover; Edited By Edwin Chan)


View the original article here

Sunday, December 16, 2012

Channel 4 inks deal with Microsoft to bring 4oD to Windows 8

Channel 4 inks deal with Microsoft to bring 4oD to Windows 84oD hits Windows 8

Channel 4 and Microsoft have announced a commercial partnership, which brings the on-demand 4oD app to Windows 8.

The free 4oD application is available to download from the Windows Store now and is the first of the major UK providers to launch on Microsoft's new operating system.

The app brings content from Channel 4, E4 and More 4, allowing users to catch up with the latest shows and the best from Channel 4's 30-year archive, including Father Ted and The Inbetweeners.

"The intuitive and visually captivating Windows 8 layout means that watching a programme, reading the synopsis in snap view and searching for other favourite programmes is truly discrete across all media forms: PC, laptop and tablet alike. Three views, one experience," said Channel 4 in a media release.

Beyond the launch of the app, which beats the likes of the iPlayer, ITV player and Sky Go to the new platform, C4 and Microsoft have come to a commercial arrangement to cross-promote their offerings.

Co-branded pre-roll apps will run across all 4oD platforms (online, Xbox 360, etc.) for the next three months.

Sarah Rose, Director of Commercial & Business Development at Channel 4 said: "This exciting collaboration has seen various teams at Channel 4 and other key stakeholders work closely together to deliver something that not only showcases our leading commercial VOD platform on Windows 8, but also Channel 4's ability to deliver a complete pioneering commercial solution."

 

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