Showing posts with label different. Show all posts
Showing posts with label different. Show all posts

Monday, April 8, 2013

HTC One for AT&T and Sprint: what's different?

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HTC One for AT&T and Sprint: what's different?

You'd think after publishing a 6,000-word review, two hands-on posts and a camera explainer, we would have said all there is to say about the HTC One. Not quite. Though the phone has been available in Germany for about a month now, it's only just arriving in other markets. The US version in particular will see simultaneous launches on AT&T and Sprint, and T-Mobile soon to follow. The AT&T and Sprint variants will be available on April 19th, though you can pre-order either for $200 with a two-year contract. By the by, while all three US carriers will offer a 32GB version, AT&T is also selling a $300 model with 64 gigs of built-in storage -- a useful spec, given that the phone has no microSD slot.

We've just finished taking the AT&T / Sprint models for a spin and, as you'd expect, we like them just as much as the global model. If you're seriously considering getting one, we'd still refer you to our original review for an in-depth take on the design, camera performance and Sense 5 skin. When you're done, though, you might want also to meet us after the break: we've got benchmark scores, network speeds, battery life results and bloatware alerts that apply specifically to those US versions.HTC One for AT&T reviewSee all photoswhen.eng("eng.galleries.init")HTC One for Sprint reviewSee all photoswhen.eng("eng.galleries.init")

In contrast to the One X, which received a drastic makeover before launching on Sprint, this year's One has barely suffered any modifications at the hands of carriers. On Sprint, the One is exactly the same as the global model we reviewed last month. There isn't a single bit of carrier branding anywhere on the device, an approach Sprint has been taking with other phones, too. In fact, we could have easily reused the hardware gallery from our original review, and our readers would have been just as well served. The AT&T variant does manage to squeeze in the little globe logo on the back side, just above where it says "Beats Audio," but that's it.

Otherwise, this is thankfully the same stunning piece of hardware we slavered over in our original review: all-aluminum, save for some polycarbonate accents on the rear and around the edges. As a sub-5-inch device (small potatoes, these days), it's compact enough that even people with petite hands should be able to handle it, but the 9.5mm-thick chassis, rounded back and chamfered edges make it especially easy to grip.

But let's not forget the thing that's already made the HTC One instantly recognizable: that 4.7-inch S-LCD3 screen, with a Gorilla Glass 2 panel that stretches neatly from one end of the device to the other, leaving nothing but a skinny chamfer on either side. As we said in our earlier review, the display is about as gorgeous as 1080p displays get these days; it's easy to read in direct sunlight, and it's even a bit sharper than the screen on the Droid DNA, another recent flagship from HTC. Of course, these differences are only really obvious to those of us who have an assortment of 1080p handsets lying around -- an unlikely scenario for most of you at this point.

For those of you just getting around to cross-shopping the HTC One against other devices, we'll give you a lightning tour of the handset. On board, you've got a standard micro-USB / MHL port along the bottom edge, as well as a metal volume rocker on the right side, and a micro-SIM tray on the left. Of note, the Sprint One is among the first of the carrier's LTE devices to offer a replaceable SIM. Up top, you'll find your requisite headphone jack and power / lock button, while the back side is home to a 4MP UltraPixel camera with flash. Moving back to the front side, you'll find the 2.1-megapixel, front-facing camera, as well as an LED notification light, tucked under the top speaker grille, just above the screen. That might appear to be it, but we're actually not done yet: the HTC logo at the bottom of the display doubles as an IR blaster, allowing you to use the phone as a TV remote. As ever, it's tempting to tap on that HTC logo as if it were another soft key, but sadly, it's not.

Though US versions of flagship phones sometimes ship with different innards than their global counterparts, that's simply not the case here. The Sprint and AT&T models we tested had the exact same specs as the unlocked international model, including a 1.7GHz quad-core Snapdragon 600 processor, an Adreno 320 GPU and 2GB of RAM. The only spec you'll need to take into consideration is internal storage: though AT&T, Sprint and T-Mobile will all be offering a 32GB version, AT&T will also be selling a 64GB model -- a variant exclusive to the carrier for an unknown time period. Something to keep in mind if you're not wed to any particular carrier.

HTC One Dimensions 137.4 x 68.2 x 9.3mm (5.41 x 2.69 x 0.37 inch) Weight 5.04 oz. (143g) Screen size 4.7 inches Screen resolution 1,920 x 1,080 (468 ppi) Screen type S-LCD3 Battery 2,300mAh Li-Polymer (non-removable) Internal storage AT&T: 32/64GB; Sprint: 32GB External storage None Rear camera 4MP, BSI, f/2, 1/3'' sensor size, 2µm pixel size, OIS Front-facing cam 2.1MP Video capture 1080p, 30 fps (front and back) NFC Yes Radios AT&T: GSM/GPRS/EDGE (850 / 900 / 1800 / 1900), WCDMA ( 850 / 1900 / 2100), LTE (700 / 850 / AWS / 1900)
Sprint: WCDMA (700 / AWS), CDMA (800 / 1900), LTE (1900) Bluetooth v4.0 with aptX SoC Qualcomm Snapdragon 600 (APQ8064T) CPU 1.7GHz quad-core GPU Adreno 320 RAM 2GB Entertainment MHL, DLNA, IR sensor WiFi Dual-band, 802.11a/ac/b/g/n, WiFi Direct Wireless Charging No Operating system Android 4.1.2 (upgradeable to 4.2), Sense 5 UI As you'd expect, all three of the HTC Ones we've tested so far (the global, Sprint and AT&T models) deliver similar scores in most benchmarks: they came within 100 points of each other in Quadrant and Vellamo, and notched the same score in GLBenchmark. The two US models trail the global One slightly in both AnTuTu and CF-Bench, with AT&T clinching second place and Sprint settling for the bronze. Even then, though -- and this is important -- the software on our Sprint device was not final, so it's conceivable that, with a little more firmware tweaking, we could see that gap narrow.

HTC One (global) HTC One for Sprint HTC One for AT&T LG Optimus G Pro Quadrant 2.0 12,495 12,531 12,520 12,435 Vellamo 2.0 2,429 2,469 2,389 2,254 AnTuTu 3.1 25,140 22,464 23,645 19,300 SunSpider 0.9.1 (ms) 991 1,663 1,076 904 GLBenchmark Egypt 2.5 HD Offscreen (fps) 34 34 34 27 CF-Bench 25,267 21,687 26,367 20,019 SunSpider: lower scores are better

One of the reasons Engadget runs separate mini-reviews for US versions of phones is that while the overall design and camera performance might remain the same, battery life can often vary from one network to another. Indeed, we noticed some differences after putting the US models through their paces. While the 2,300mAh battery in the global model lasted six and a half hours in our usual rundown test (video looping, brightness fixed at 50 percent, etc.), our AT&T review unit lasted an average of seven hours and 29 minutes, besting the global model by about an hour. As for real-world use, the AT&T model carried on like a champ, lasting through a full day of maps us, podcasts, photo-taking, Facebook, Twitter, app downloads and speed tests. Even after eight hours, we still had about half a charge left.

On the Sprint model, we noted some suspiciously low numbers, and particularly since this was a pre-production unit, we'd rather wait to test a final retail unit and then update our review with battery life scores you can actually use. The AT&T phone we tested did have final software, though, so we're pretty sure that long runtime is a good representation of what you'll get in a couple weeks when the phone goes on sale.

As for 4G speeds, we tested the One on AT&T's LTE network in San Francisco, and Sprint's 3G / 4G spectrum in New York City. As you might know, Sprint's nascent LTE network hasn't achieved widespread coverage yet, though cell sites are active in a select few cities, including NYC. In fact, we had no problem getting a 4G signal, even in an outer borough like Brooklyn. (All bets were off when we went indoors, though.) When we were able to find LTE, we saw average download speeds of 15.52 Mbps, and average up-rates of 7.79 Mbps, with outlying scores of 7.02 to 25.66 Mbps down and 4.78 to 9.19 up. As you can see, our download rates were a good deal less consistent, although those results in the 20-something range weren't exactly flukes, either: we were on a hot streak of download times above 25 Mbps before finally coming back down to earth.

Download speeds were quite a bit faster on AT&T, whose LTE service has been up and running for some time now, though the upload rates consistently matched what we saw on Sprint's new network. At the slower end of the spectrum (this was in San Francisco's Excelsior district), we recorded average download speeds of 17.14 Mbps down, with uploads leveling out around 5.07 Mbps. That matches our overall average for Sprint, but again, Excelsior was one of the more poorly covered neighborhoods we tested. In downtown San Francisco, meanwhile, we managed 23.59 Mbps down and 8.29 Mbps up, and those numbers skyrocketed once we wandered over to The Mission. There, the phone achieved 46.26 Mbps down, along with upload rates of 8.10 Mbps up (similar to what we saw elsewhere in the area).

Given how in-your-face HTC's new Sense 5 UI is, we feel a bit silly kvetching about something as unobtrusive as carrier bloatware.

Given how in-your-face HTC's new Sense 5 UI is (its BlinkFeed home page manages to be reminiscent of Flipboard, Blur and Windows Phone), we feel a bit silly kvetching about something as unobtrusive as carrier bloatware. That said, we know it's a pet peeve for many of you, and it's one of the few things distinguishing these models from the unlocked version we reviewed last month. Thankfully, neither carrier does too much damage. Sprint pre-installs Sprint Zone, Sprint TV & Movies, Sprint Music Plus and Sprint Worldwide for coverage overseas. All of these can be uninstalled. Perhaps most intrusive of all is the "Discover It" widget, which shows you a curated selection of apps in different categories, but even that can be removed with a simple long-press.

AT&T's list runs a bit longer, unfortunately. Among the included apps are: AT&T Navigator, AT&T Mobile TV, AT&T Locker cloud storage, Messages (another cloud feature), myAT&T, AT&T Smart Wi-Fi, AT&T Family Map (for keeping track of family members), AT&T Drive Mode, Device Help and Yellow Pages Mobile. There's also AT&T Ready2Go, which lets you do a few specific things from the browser including set up email accounts, import contacts, set wallpaper, personalize home screens, install free apps, set ringtones, select bookmarks for the phone's web browser and configure WiFi. The worst part? You can't uninstall any of these, though it's at least possible to disable them.

In either case, you won't find too many apps that aren't either carrier bloatware or part of the native Android experience. These include Lookout Security and Scout on Sprint, and Amazon Kindle on AT&T. Both carriers pre-load TuneIn Radio and SoundHound as well.

HTC One for AT&T and Sprint what's different

It looks like the global HTC One, and performs like it too. Regardless of whether you're loyal to Ma Bell or the Now Network, you can expect the same high-end design and fast performance, though battery life seems to vary modestly depending on the carrier. If it were us shopping, we'd sooner buy this on AT&T, as its LTE network is more fleshed-out, and you can get a beefier 64GB model, to boot. Additionally, in areas without LTE coverage, defaulting to AT&T's HSPA+ is still a better option than Sprint's EVDO network. Even if you're not planning on switching carriers, though, the One is the best phone you can get right now on either network.

Nicole Lee contributed to this review.

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Saturday, March 2, 2013

Firefox OS is repeating the mistakes of others and hoping for a different outcome

Firefox OS is repeating the mistakes of others and hoping for a different outcome


I feel bad for Mozilla, I really do. Competitors and the march of time are closing in quicker than it can raise its defenses. Her crown jewel, Firefox, is feeling the squeeze as Chrome encroaches on its hard-won territory and mobile offensives have proven largely fruitless. This leaves Mozilla in an awkward position: that of out-of-touch industry stalwart. Being late to the mobile game and Apple's reluctance to open up iOS to third-party browsers has left the company boxed in. (Developers can create browsers for iOS so long as they use the same rendering engine as Safari -- a deal breaker for the Gecko-based Firefox.)


Mozilla has responded by borrowing a page from the Google (Chrome)book: build an operating system that is essentially nothing more than a browser. Firefox OS is yet another mobile platform built entirely on HTML5 that treats websites as apps. In fact, websites are the "apps" -- there is no such thing as native code. And while there are legitimate arguments for such a model, I've yet to see it convincingly executed. We've caught glimpses of Mozilla's smartphone offspring before, but Mobile World Congress 2013 was really the proper coming out party. Finally we've been given a chance to touch it, see it action and peek at the hardware it'll be running on. Unfortunately, at this cotillion, Mozilla failed to make a good case for anyone to court its debutante.

Firefox OS


Let's start with the basic premise of Firefox OS. Like Chrome OS, there's little more here than a web browser running on top of Linux. But, unlike Mountain View's product, Mozilla has focused exclusively on mobile sites that are rarely as fast, stable or functional as their desktop counterparts. Ultimately the web-as-app approach doesn't work particularly well when you're trying to deliver a rich and smooth experience, especially on mobile. As Facebook has discovered, there are serious performance issues with HTML5. Mark Zuckerberg even went so far as to say that relying on it for mobile apps was one of the "biggest mistakes" the company has ever made. It doesn't help matters when you're trying to render that inefficient code on extremely low-end hardware, like the sub-1GHz single-core chip inside the ZTE Open.



The web-as-app approach doesn't work particularly well when you're trying to deliver a rich and smooth experience, especially on mobile.


The issues are only exacerbated when faced with limited bandwidth. The first batch of Firefox phones won't be terribly different from the original iPhone in functionality, though, they will have significantly faster data connections. That landmark device launched without support for third-party apps, as you might recall, and Steve Jobs famously told developers they could start creating applications months before the phone officially went on sale, because they were simply mobile websites. According to his biography, Jobs fought tooth and nail against having native applications on the iPhone, but eventually he came around because the experience provided by web apps was, at best, subpar. Granted, it relied on Cingular's painful EDGE network, but things are only marginally better on 3G or 4G as web apps have become more complex.


American consumers may be more demanding than those in the emerging markets that Mozilla is targeting, but the wireless infrastructure in South Asia and Africa is nowhere near as robust as it is in the Western world. This poses significant problems for the fledgling OS since it relies on constant connectivity to deliver information. Sure, some services can cache data locally for offline use, but that's a feature of HTML5 that has yet to be widely embraced by devs. Mozilla thankfully has Nokia offering some support for the disconnected with its maps, but most "apps" (and Mozilla's insistence on calling them that is frustrating) will require an internet connection to function.

DNP Firefox OS editorial


Sparse coverage and slow speeds will pose significant usability issues for these new consumers, but perhaps an even bigger stumbling block will be price. While we don't know how much some of these phones will cost, the moderately specced Geeksphone Peak is expected to hit retail for around €200. Lower-end Android devices can be had for less than €100 at this point without a subsidy, such as the Galaxy Y and the Optimus L3 (both of which retail for around £50 or €60, through Carphone Warehouse). More important though, is the total cost of ownership. A device that relies on the web to feed it every sliver of an application, right down to its individual UI elements, will inevitably suck down a significant amount of data. Sure, it'll be far less than if you were hooked up to Spotify and Netflix all day, but it will likely be more than if your applications were installed locally. And in many of these nations, any data plan (not to mention one with a large data cap) is prohibitively expensive for much of the population. For example, in India, the median annual per capita purchasing power parity (PPP) is $3,608 according to the International Monetary Fund. For those that don't know, PPP is a way of measuring the relative value of currencies, accounting for things like cost of living. If you had to live on $3,500 a year, I doubt a smartphone data plan would be high on your list of must-haves.



The unfortunate truth is that Firefox OS just doesn't offer anything that consumers in developed markets want. Nor anything those in emerging markets need.


Mozilla's CEO Gary Kovacs shared a stage at some point with his counterparts at Ooredoo (formerly Qtel) and Bharti Airtel -- two operators that could find themselves carrying Firefox OS devices. But, while Dr. Nasser Marafih and Manoj Kohli spent significant time talking about the importance of increasing wireless broadband penetration during the shared keynote, they also harped on the importance of using available bandwidth efficiently. That does mean freeing up particular frequencies for 3G and 4G use, but it also means WiFi offloading and effectively managing data consumption on the device side. Nokia's Xpress Browser and Opera Mini do this through extensive use of compression that relies on a middleman server operated by those companies. It's not unthinkable that Firefox OS could use a similar technique on its "apps" but we've heard nothing about it or the creation of the necessary infrastructure from Mozilla. And if the phone is going to literally be nothing more than a portal to the web, then it's going to be a tough sell for those that have to subsist on a very strict data diet.


The unfortunate truth is that Firefox OS just doesn't offer anything that consumers in developed markets want. Nor anything those in emerging markets need. Mozilla can tell us "the web is the ecosystem" or encourage us to "blaze your own path," but a budget Android handset does all the same things and more. During their shared keynote Kohli turned to Stephen Elop and told him he'd like to see $30 smartphones. If Firefox OS has any chance of succeeding, it will have to deliver a rock-solid browsing experience at prices near that and figure out a way to efficiently manage data consumption. Most importantly, it will need to learn the same lesson Apple and Facebook have -- HTML5 "apps" just don't cut it.


Source

Tuesday, January 1, 2013

Press: Google Reader done right? Or just different?

Press

Press, a brand new Google Reader news client, has been the focus of the Android app community since its release, being heralded for its great design choices and general ease of use. It certainly isn't the first -- nor will it be the last -- in this arena, but right now its one that has everyone watching, and early indications are that it's living up to the hype.

Do the design and features offer enough of a draw to pull you away from another reading app of your choice? Stick around after the break and see if Press is worth your consideration.

The basic premise of Press, if you're not familiar, is to sync with your Google Reader and serve up news that you've added via RSS feeds. It's generally something that the more tech savvy -- or dare I say "power users" -- among us will use to consume news, but that's not to say that a novice couldn't set up a similar system on their own. Make no mistake, however, this isn't as simple and visually appealing as an app like Flipboard or Google Currents will be to the average user. That being said, for those who need to churn through thousands of stories every week -- say, like writers for a technology website -- a great, minimalist RSS news reader is a necessity.

This is a minimalist news reading client done right.

Press UI Press UI 2

The main interface and navigation of Press isn't more than a stone's throw away from what Google already offers in its first party Reader client, but that last bit of difference is what makes it so great. To be honest most of the hard design work for Press was done for them -- this app follows Google's "holo" guidelines extensively. That's not at all meant to take anything away from the developers, the folks at TwentyFive Squares have made one hell of a nice app here, but more to say that Press is just taking the great Android design cues already available and making the best app possible. You can tell that time was spent on the user experience and ease of use rather than superfluous animations and wasted features.

Navigation is extremely simple, with just three tabs across the top of the app -- unread (a filled circle,) read (an open circle,) and starred. For some reason my immediate reaction was that the circles for read and unread should be reversed, and it really took a while to get used to it. Something about the open circle tells me "unfinished," and the closed circle means it's "complete." Weird OCD moments aside, everything here is simple to use. You get a numerical count of read/unread articles at the far right of each folder listing, and a set of red dots that indicate the number of feeds the articles are in. For example, two red dots and "10" on the side mean there are two feeds with ten unread stories between them. It helps you get a feeling for how much news is really in the folder before you tap through -- if there's one feed with 30 unread stories, you can probably guess someone reset an RSS feed and flooded the folder.

Press settings Press settings

The settings menu of Press is an exercise in minimalism -- which isn't usually found in conjunction with a power user type of app -- but all of the main categories can be found here. You can manage the number of articles that can be synced, a few different UI tweaks and that's about it. One setting that seems to be missing is a background sync interval to keep articles in order. I don't necessarily need this personally because I'm always going to hit the refresh button when I enter so I have the absolute latest news, but I could see some users wanting this. A happy (battery and data friendly) middle ground would be a "refresh on app open" checkbox.

Another setting that I personally wish was there is a way to hide specific folders from views. I also use Google Reader to manage my podcast (both audio and video) feeds on my computer, and I just have no need for those to show up in my news client. My podcatcher is smart enough to take in just my podcast feeds, my news reader should be able to handle the opposite.

I alluded to the extreme simplicity and ease of use in the above sections, but there really is nothing fancy about the interface here, and that's a really good thing. The interface of Press just gets out of your way and lets you read your news. When in a news feed, you're mainly using the sliding panel paradigm. You tap a story to view it, and when you want to go back to the articles list you slide it back over and select a new story. You can use the overflow settings key in the top right to share the article, copy the URL, open in the browser and change fonts. 

Press UI 4 Press UI 4

Speaking of fonts, there are several available: Roboto, Open Sans, Source Sans Pro (default,) Lora, Bitter and PT Serif. I'm really a fan of Roboto (the default font in Android since ICS) so I kept with that in my use. I'm far from a font connoisseur -- I know some of you are -- but I really enjoyed all of the font offerings here. Any regular user picking up the app will be happy enough with the default font that they won't even consider looking for a setting to change it. There are two simple buttons at the top left of each page to increase or decrease the font size -- a nice touch. Again, the fonts are just another part of the app that simply let you read. Perfect.

Of the articles I've read using Press, everything formatted nicely with no issues. Inline pictures, block quotes and links all displayed properly, making for a smooth experience. Scrolling and navigation were extremely quick (this running on my Galaxy Nexus) with nary a hiccup. I highly suggest you use the integrated browser as well, as it offers a nearly seamless switch between RSS and web views. Pages load much faster than an external browser and have the same great performance as the pre-loaded RSS stories.

As with any new app, it will take some time to get used to the gestures and controls before you feel comfortable with it. That time comes quickly with Press, and it won't take long before you start to get into some of the neat hidden features -- such as double tapping images to enter a zoom mode or tapping article favicons to mark stories read/unread. When it comes to just picking up the app and using it, I still can't express how simple Press is to use.

Press reading list

If you're already in the Google Reader ecosystem when it comes to managing and reading news, there really is no better choice out there right now than Press. With a simple design and easy to use navigation, it blows Google's own Reader app out of the water and surpasses many of the more complicated clients out there.

If you're currently using a more casual app -- such as Flipboard or Currents -- to read news, moving to Press is a bigger investment than just the app. The choice of whether or not this app commands such a big move (to an RSS feed system) is a personal one, but if you do make it then Press is the client to get.

Press is only $1.99 in the Play Store, and after a few days with it you'll likely think it commands a much higher premium for the quality experience it offers.


View the original article here

Wednesday, December 19, 2012

Netflix Encodes Every Movie 120 Different Ways

This story will display in ...Dec 19, 2012 4:32 AM  

Netflix Encodes Every Movie 120 Different Ways The problem with streaming video to different devices—computers, tablets, phones, and whatever else—is that they all demand subtly different streams if they're to look their best. If you're Netflix, which streams to 900 different types of device, that leaves you with some work to do.

According to Netflix, it has to encode each and every movie it offers in 120 different ways. Add to that the crowd sourcing of subtitles, global variation in titles and formats, and an armful of other problems, and the work Netflix has to go to makes $8 a month seem even better value. The video above was used at a Netflix recruitment fair—but gives a decent insight into how its video wends its way from Hollywood to your tablet. [GigaOm]


View the original article here

Thursday, November 8, 2012

Nyko's TegraZone PlayPad game controllers now available: two different styles for $39.99 each

LOS ANGELES & GRAPEVINE, Texas – November 06,2012:
GameStop Joins Nyko to Deliver the Ultimate Mobile Gaming Controllers, Compatible with 100s of Android games
Nyko PlayPad™ Controllers for Android™ Tablets and Smartphones Have Shipped to Retailers Nationwide
GameStop (NYSE: GME), the leading retailer for all things gaming, and Nyko Technologies®, the number one gaming peripherals manufacturer in the US,

 

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