Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Saturday, March 30, 2013

NASA JPL controls rover with Leap Motion, shows faith in consumer hardware (video)


DNP Controlling a NASA rover with the Leap Motion controller and beyond video


If you think using the Leap Motion controller for playing air guitar and typing without a keyboard was cool, try using it to control a NASA rover. Victor Luo and Jeff Norris from NASA's Jet Propulsion Lab got on stage at the Game Developers Conference here in San Francisco to do just that with the ATHLETE (All-Terrain Hex-Limbed Extra-Terrestrial Explorer), which was located 383 miles away in Pasadena. As Luo waved his hand over the sensor, the robot moved in kind, reacting to the subtle movements of his fingers and wrists, wowing the crowd that watched it over a projected Google+ Hangout.


We spoke with Luo and Norris after the panel to gain further insight into the project. As Luo explains, one of JPL's main goals is to build tools to control robots needed for space exploration. Seeing as the gaming industry is already rife with user-friendly controllers ripe for the plucking, it made sense to harness them for the job. "We're very used to the bleeding edge," he said. "From the Kinect to the PlayStation Move, they represent major investments into usability." Hit the jump for our impressions of the simulation software, a look at JPL's grander goal and for video clips of the demo and panel itself.


In the case of ATHLETE, using Leap Motion was an easy decision. Designed to be part of a lunar / martian exploration system and now slated for a potential asteroid mission, the massive 12-foot tall robot has half a dozen limbs each with six degrees of freedom, which lend themselves naturally to gesture-based controls. The crew had already built a hangar along with a series of trusses and pulleys to position ATHLETE on an asteroid test bed in order to simulate low gravity. They then mapped the physical space onto Unity-based software, which was configured for use with a variety of controllers, including the Leap.



We had a chance to try out the software ourselves, but without a robot connected at the other end. This editor hovered a hand over the sensor cautiously, and sure enough, the simulation responded like a giant claw. With a hand balled up in a fist and just one finger extended, we watched as the bot lifted a single limb as well. We were surprised by how responsive it was, though it might not be as precise as we would like in our incredibly brief demo. Of course, you can't tilt it too much and the legs can't bend backwards, but that's because the rover isn't supposed to do that either. It was a little unnerving, thinking that this flailing of fingers could translate to the movement of a robot in space.


The whole thing could easily be seen as a gimmick, but NASA doesn't think it is. "When we take ATHLETE to an asteroid, we have to make it fly," said Norris. "We need to move it as if it were zero gravity... the demos we've seen are actually quite amazing. We can see this enormous rover lazily falling and bouncing off things, as if it were a cloud."


Luo continued, saying that this is just a small subset of what JPL is trying to do. From NASA's first ever Xbox Live game, Mars Rover Landing, to its use of consumer-grade hardware, it's clear the agency wants to get everyday citizens excited about space travel again. With gaming-inspired projects like this one, that goal certainly seems within reach. To get a glimpse of the software in action with zSpace and Leap Motion sensors, have a look at the NASA-provided video above. For the GDC panel, check out the audience-captured clip below.



Source: NASA JPL


More Coverage: Leah Robinson (YouTube)

Wednesday, February 13, 2013

Controller designer, hardware lead Jeri Ellsworth out at Valve

Controller designer, hardware lead Jeri Ellsworth out at Valve


We're still eagerly awaiting Steambox-spec'd hardware in our living rooms but Valve's endeavor into hardware will move on minus one party member, noted inventor / hacker Jeri Ellsworth. She reported the firing in a tweet earlier today, however any reasons, future plans or possible link to the project itself were not mentioned. When we spoke to Ellsworth last fall, she was working on controller prototypes to address mouse/keyboard use from the couch. At the time she also happily noted the Valve corporate culture's acceptance of risk-taking and failure on the way to new product development. We've attempted to contact both parties and will report back if we hear any other details -- especially if they include any more fashion / Commodore 64 mashups.




Source: Jeri Ellsworth (Twitter)


More Coverage: Jeri Ellsworth (YouTube)

Tuesday, February 12, 2013

Samsung details Innovation Centers in San Francisco and New York, focusing hard on software + hardware marriage

Samsung


David Eun, presently serving as EVP at Samsung's Open Innovation Center after stints at AOL, Google, Time Warner and NBC Entertainment, just took the stage here in Dana Point, California during the opening night of D:Dive Into Media 2013. Given the media / content focus of the event, the conversation between Eun and host Kara Swisher revolved almost entirely on Samsung's role in the world of content, production, connectedness and distribution. Starting things off with a bang, he affirmed that Samsung is opening two new Innovation Centers that'll act as idea accelerators. In a way, this is Samsung getting into the funding game, which certainly adds a new twist to an industry that has largely been dominated by angels that aren't necessarily a part of a major corporation.


Initially, one will be opening up in the Bay Area, while the other gets planted at an undisclosed location in New York City. Eun noted that in the past, Samsung was "focused on manufacturing hardware," but it realized some time ago that you "have to get both hardware and software right." He stated that the company as a whole has been "investing quite significantly over the past few years on software," and turning to how it impacts content, he explained an internal company process that aims to gather insight about consumers. Not necessarily in the creepy, privacy-invading kind of insight, but in the way of discovering what consumers want, but don't yet have in the marketplace. Samsung's David Eun at D:Dive Into Media 2013See all photoswhen.eng("eng.galleries.init")


Eun noted that Samsung is "creating more and more devices that have displays," but stated that there was a huge, untapped potential in this. According to him: "Once [Samsung] connects these devices, we'll have one of the largest platforms for distributing apps -- maybe even ads -- in the world. That is one of our goals." Swisher then asked him if Samsung would be interested in crafting its own advertising network, but he backed away from confirming if the company would go out on its own rather than working with partners. If you'll recall, Facebook found this very same chore far more daunting than it perhaps looked at first blush.

Samsung details Innovation Centers in San Francisco and New York, focusing hard on software hardware marriage


Of course, an interview with a Samsung executive wouldn't be an interview with a Samsung executive without a mention of Apple, and amazingly, Eun opened up just a little. Speaking more as a fan of technology than an employee of Samsung, he called the ongoing patent battle between Apple and Samsung "a loss" for innovation. As a segue from there, Eun noted that Samsung is making concerted efforts to make its products work together with devices and services outside of Samsung -- in other words, it's unrealistic to assume that each consumer owns a Galaxy Note 10.1, a Galaxy S III and a Samsung HDTV. As his own pitch internally, he's toiling to create products that "just work," regardless of what other products are in the mix. It's an interesting view, and an unbelievably intimidating challenge, but it makes us wonder if there are any ongoing discussions behind the scenes regarding standards and protocols as it relates to content and media distribution.


He also dropped a brief mention of upcoming "innovation" in terms of Samsung gear, affirming that its smartphones are perhaps the most important at the moment. Nah, it's not a confirmation that a Galaxy S IV is en route, but it's definitely confirmation that the company has a whole lot riding on whatever it is.


We'll be reporting live from D:Dive Into Media as it continues on February 11-12. You can follow our coverage by using the "dmedia2013" tag.


More Coverage: AllThingsD

Tuesday, January 8, 2013

CES 2013: Valve unveils first Steam Box hardware for big-screen gaming

Valve unveils first Steam Box hardware for big-screen gamingAbout the size of a grapefruit, they say

Valve's first foray into the world of hardware has been unveiled as a PC-type box appropriately codenamed Piston.

It's a development stage system, which means we shouldn't expect to see this particular model on shop floors any time soon, but the Piston project is intended to show off Steam game play on large high-definition TVs, making use of the company's "Big Picture" mode.

Built in partnership with Xi3, Piston is described by the company as a "uniquely shaped, grapefruit-size" computer chassis, with the first iteration being showcased at CES 2013. Here it is hastily mocked up next to a grapefruit for scale:

Steam Box Grapefruit[Grapefruit image courtesy of Ollie Crafoord under CC]

"This new development stage product will allow users to take full advantage of their large high-definition TV displays for an amazing computer game experience," said Jason Sullivan, founder, president and CEO of Xi3.

Looking to the future, he added that the two companies have their collective sights firmly set on traditional game consoles:

"This new system could provide access to thousands of gaming titles through an integrated system that exceeds the capabilities of leading game consoles, but can fit in the palm of your hand."

Lofty intentions indeed, although the existence of the Piston project isn't too surprising given that Valve's CEO Gabe Newell confirmed that the company was working on a Steam Box in December last year.

Saturday, January 5, 2013

Samsung gives its Series 3 Chromebox a facelift, hardware remains unchanged

DNP Samsung gives its Series 3 Chromebox a facelift


Keeping the Chrome OS party going, Samsung released an updated model of last year's Series 3 chromebox. Gracefully named the XE300M22-B01US, this cloud-based workstation features the same 1.9GHz Intel Celeron B849 processor, 4GB of RAM, six USB 2.0 ports and 16GB SSD as its predecessor. The only real change here is the system's appearance, which is now a sterile white plastic shell with a latch covering its front-facing inputs. The computer recently went on sale in the UK for 279 GBP ($453.50) with Samsung remaining mum on stateside release plans. However, if patience isn't your strong suit and you've gotta have this machine now, you can pick up last year's model (virtually the same hardware) for around $329 or less.

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