Showing posts with label headset. Show all posts
Showing posts with label headset. Show all posts

Saturday, January 12, 2013

AblePlanet preps a gaming headset with smart haptics, we preview the tech inside (hands-on)

AblePlanet and ViviTouch releasing a haptic gaming headset, we preview the technology behind it handson


Headsets with vibrating haptics aren't exactly novel -- we've already seen such offerings from Skullcandy as well as Sony. Now AblePlanet is coming out with something similar, but the underlying technology makes it considerably smarter than anything currently on the market. The company recently announced it's pairing up with haptics firm ViviTouch to make a gaming headset that offers different-feeling vibrations depending on what kind of music you're listening to, or what's happening in the game. The as-yet-unnamed headset will go on sale within the next six to nine months, according to AblePlanet, with pricing to be announced at a later date.


Additionally, the companies plan to team up on other projects, including ear canal devices for field workers (firefighters, etc.) and even products for the hearing impaired. Before we get ahead of ourselves, though, we want to give you a quick preview of the headset, which we tested for a few minutes here at CES. Unfortunately, the set we tested today was merely a retrofitted NC1000CH plugged into a control box. Still, it gave us a good sense of what we can expect when the final product drops later this year. Meet us after the break to learn more.AblePlanet preps a gaming headset with smart hapticsSee all photoswhen.eng("eng.galleries.init")


Before we dive into the gaming demos, it might help to take a step back and explain how ViviTouch's technology works. In brief, the secret is its electroactive polymer (EAP for short) -- basically, a thin sheet comprised of two electrode layers with a dielectric elastomer film sandwiched in between. When a voltage is applied, the two attracting electrodes compress the entire sheet. This slim, low-powered actuator module can be placed underneath an inertial mass (usually a battery) on a tray, which in turns amplifies the haptic feedback produced by the host device's audio signal. (In the past, that signal has been 50Hz to 300Hz -- i.e., the easily audible bass frequencies.) In the case of these forthcoming headphones, the actuators live inside the earcups.


In our brief test, we listened to some bass-heavy hip hop ("Bass Down Low," appropriately enough) along with some milder classic rock. As you might expect, we enjoyed the technology more in that first scenario: you might appreciate some haptic accents when listening to Kanye West, but we can see where it would be a distraction if you were rocking some softer James Taylor and got a pulse to the ear every time someone hit a low note on the piano. Like we said when we got hands-on with Skullcandy's haptic headset, a whole album might be a bit much, but using this for gaming seems like a sweet proposition.


Fortunately, at least -- and this is what the headphones are all about -- the vibrations are subtler when the music isn't as thumping. Shorter and less intense, we mean. So in theory, then, the techonology won't ever drown out whatever it is your'e listening to. Additionally, you'll be able to disable the vibrations in the final product, as well as adjust the strength of the haptic feedback. Another thing: volume isn't tied to the vibration strength, so don't be shy about cranking it up.


As for gaming, we also got the chance to try out a controller with the same haptic technology inside. It's here in particular that you can really feel the range of haptic feedback. In a round of Half-Life 2, wading into water felt different from shooting a handgun, which felt different from shooting a bullet against a metal barrel. Different weapons even had a different feel: as in real life, shooting a handgun isn't the same experience as firing a machine gun. It's the difference between some low-grade, continuous vibrations and a bunch of short, isolated bursts. Here, somehow, it felt immersive, but not distracting in the way it sometimes felt when we listened to music. Then again, maybe you should let us wear one for three hours and then ask us how we like it. Something to revisit in a full review, we say.

Show full PR text

Able Planet and Bayer Materialscience to explore next greration audio, communication and hearing health devices

The companies will work to fuse Able Planet's proprietary audio and communications technologies
with Bayer's ViviTouch® electroactive polymer technology to create a new standard for sound quality, clarity and speech intelligibility


(December 27, 2012) – Able Planet Incorporated and Bayer MaterialScience today announced that they will explore the design, manufacture and distribution of next-generation audio, communication and hearing health devices that fuse Able Planet's award-winning proprietary technologies with Bayer's ViviTouch® electroactive polymer (EAP) technology. The resulting product portfolio is expected to set new standards for sound quality, clarity and speech intelligibility.
The two companies aim to develop products that recreate The Live Sound Experience™. The co-developments will focus on enhancing performance of existing consumer electronics and hearing health devices.


The ideal performance for high-end audio is the accurate reproduction of The Live Sound Experience™. Current audio technologies struggle to replicate this experience, because fuller sounds can mask high tones making speech and music sound muddled. LINX AUDIO®, winner of Best in Category at the International Consumer Electronics Show, provides full rich bass sounds, clear high tones and intelligible speech that enable you to Hear the Difference®. ViviTouch® electroactive polymer technology enhances the perception of loudness, while reinforcing clarity with a motion technology that enables conduction of sound to the auditory system through controlled contact with skin and bone. The technology comprises an extremely thin polymer film upon which electrodes are printed. This film is form-fitted onto an audio device and creates wide area surface contact with the skin, or the inside of the ear canal. A proprietary process allows the film to move
nimbly when applied with current, resulting in a highly efficient transmission of the audio signal coherent with sound generated from the device driver. Combining these methods of sound delivery is expected to result in unparalleled sound quality and speech intelligibility.


"Able Planet has a history of award winning products and technologies based on proprietary Hear the Difference® technologies," said Kevin Semcken, CEO Able Planet. "Fusing ViviTouch electroactive polymer technology with these products is expected to enable the listener to Feel the Difference™ enhancing the user experience, sound quality and clarity."
Initial product developments will commence concurrently on gaming and home theater headphones, as well as, communication and hearing health devices where the combination of proprietary technologies is anticipated to create a new standard of performance in this growing market.


"The pairing of Bayer and Able Planet technologies is expected to create the next generation of audio and communication products in some of the world's most rapidly growing consumer electronics markets." said Dirk Schapeler, CEO of Artificial Muscle, Inc. a Bayer MaterialScience Company and maker of the ViviTouch® electroactive polymer technology.

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Friday, December 14, 2012

Review: Steelseries Flux Headset review

ComfortableDurableBuilt-in splitterConcealed micTangle-free cordsAverage audio qualityNo in-line volume controlDull lookingLuxury set a questionable valuePage 1 of 3Introduction and Design

If you own a high-end laptop, chances are you relish your gaming mobility. Being able to haul that puppy from house to house, from MOBA tournament to FPS showdown is exactly what you paid for.

So what else do you need in your bag? Definitely a mouse, maybe even a slick mousepad. How about a headset? You need something that can localize enemy footsteps, and stand up to being shoved in a case with your Razer Blade or Series 7 Gamer laptop.

Steelseries Flux headset review

That's exactly what the Steelseries Flux was designed for. A durable, comfortable headset with a chat mic built into its heavy gauge rubber cables, it'll keep up with the on-the-go gamer, and help him keep up with his team.

At a reasonable $99/£79.99 for the basic set (Luxury version comes with extra accessories), it's hard to argue with the Flux. Spend a litte more on a bulkier headset and you can get some more auditory oomph - the Sony DR-GA100 and Creative Sound Blaster Tactic3D Wrath come to mind - but not one that's going to travel light and take a beating like the Steelseries Flux. And thanks to in-line pause/play controls and a hidden microphone, it can double as a decent pair of headphones without making you look like a telemarketer.

Other than the box's suggestion to "Flux yourself," the first thing you'll notice when unboxing this new headset by Steelseries is how springy and malleable it is. Built with several points of articulation, it's made to stretch and flux-tuate.

Steelseries Flux headset review

The Flux doesn't fold up so much as curl into a fetal position. It's not only easier to toss it into a bag, it's more durable this way. Reduced clearance means there's a smaller chance something will crush and snap when you kick your laptop bag down the street.

The cords are made for travel too. The thick rubber they're encased in doesn't tangle easily. We routinely jammed them in pockets or bags, only to pull them out ready to go. It's also great that they can disconnect completely from the Flux, so there's no chance of them snapping off in a port.

Steelseries Flux headset review

Aesthetically, the Flux is a bit bland. It's available in either solid white or black with matching cables. You can spice things up, thanks to swappable magnetic faceplate on the ear pieces, but that requires further investment. Steelseries sells plates and ear cushions of different patterns and colors on its website.

Page 1 of 3Introduction and Design

Wednesday, December 12, 2012

Skullcandy launches $130 PLYR2 headset for wire-hating gamers

SKULLCANDY ANNOUNCES RELEASE OF PLYR2 WIRELESS GAMING HEADSET
First Ever Wireless Headset From Skullcandy Delivers Cutting-Edge Audio Fidelity,
Vocal Clarity for Xbox 360, PlayStation 3, PC, Mac and Mobile

PARK CITY, Utah – Nov. 27, 2012 – Skullcandy, Inc. (Nasdaq: SKUL), a high-growth, performance lifestyle audio brand, today announced the launch of the Skullcandy PLYR2 Wireless Gaming Headset - the second in the company's new line of gaming headsets designed to deliver a unique combination of high quality audio performance, cutting-edge features and a stylish aesthetic for gamers worldwide. Available now, the Skullcandy PLYR2 is the first ever wireless headset developed by Skullcandy and features a host of innovations designed to deliver the best possible gaming experience through dramatically improved audio performance. The Skullcandy PLYR2 is entirely platform agnostic providing perfectly pitched audio and crystal clear voice chat via the Xbox 360, PlayStation 3, PC, Mac and most mobile gaming solutions.

"The crossover between sport and gaming has been growing for decades and has gotten to a point where the two are nearly inseparable – gamers love action sports and sportsmen love to game," said Nate Morley, VP Marketing and Creative, Skullcandy. "This is why we're developing new cutting-edge products, such as the SLYR, PLYR2 and PLYR1 which are both authentic to the Skullcandy ethos and can comfortably live and play in both worlds."

Following on the heels of the recently released Skullcandy SLYR wired gaming headset, The Skullcandy PLYR2 takes the next evolutionary step by providing gamers with a completely wire-free gaming experience. The innovations do not stop there as the Skullcandy PLYR2 also features: 2.4Ghz wireless technology for improved performance and reliability; Skullcandy's proprietary Supreme Sound™ technology delivering more precise highs and deeper lows; a GMX™ Stereo Transmitter allowing for the custom balancing of Game and Voice sound; three distinct EQ3™ Sound Modes – Bass Mode, Supreme Mode and Precision Mode -- designed specifically to enhance games, movies and music; and, an adjustable boom mic with an easy-to-use flip-up mute mode

Skullcandy's new line of gaming headsets includes: the studio's first ever wireless gaming headset the Skullcandy PLYR2, which is available now in black, white and teal for $129.99; the previously released Skullcandy SLYR wired gaming headset, also available now in black, white and blue for $79.99; and, the Skullcandy PLYR1, which will become available in early 2013, featuring 2.4Ghz wireless audio and Dolby 7.1 Surround Sound.

The wireless Skullcandy PLYR2 gaming headset is now available directly through the company's website at www.skullcandy.com for $129.99. Retail partners include Gamestop, Target and Best Buy online. For more information about Skullcandy, please visit www.skullcandy.com/gaming.


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Monday, November 5, 2012

IRL: iPhoneTrip, PDP Afterglow headset and Western Digital's My Net Wi-Fi Range Extender

Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we're using in real life and take a second look at products that already got the formal review treatment.
IRL: iPhoneTrip, PDP Afterglow headset and Western Digital's My Net Wi-Fi Range ExtenderIt's a mixed bag this week, with Zach trying out the SIM rental iPhoneTrip, Jason adding a budget gaming headset to his collection and Darren finding success with a Western Digital WiFi range extender. Turns out, it's thumbs up all around. Click through to see what we liked.

 

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