Showing posts with label smartphone. Show all posts
Showing posts with label smartphone. Show all posts

Wednesday, April 24, 2013

LG Lucid 2 Smartphone Review

 The original LG Lucid was behind the curve when it launched on Verizon Wireless last year. It had the 4G LTE connectivity that Verizon made requisite for all Android smartphones, but it was running the outdated Android 2.3 Gingerbread at a time when users were clamoring for the months-old Android 4.0 Ice Cream Sandwich.


The Lucid 2 arrives just over a year later and is thankfully closer to what's expected of a modern smartphone. The device has 4G LTE, Android 4.1 Jelly Bean, plenty of software additions courtesy of LG, and a favorable price for someone looking for a new Android smartphone (free with a two-year contract). Is it favorable enough? The LG Lucid 2 is a pleasing upgrade to last year's model, but it has to stand up against this year's competition. You may be surprised to learn how tall the Lucid can stand.


The LG Lucid 2 is absent of much flair. The phone follows the trend of plain black rectangular shapes, though small slips of silver on the right and left sides of the device help break up the monotony. The hardware buttons along the bottom of the phone - Back, Home, Multitasking, and Menu - are faintly visible when not used but light up when touched. The selective visibility helps not distract the user, but the same cannot be said for the top of the phone with Verizon and LG logos just in case someone might dare forget who produced the phone.


Made of plastic, the LG Lucid 2 is light and easily portable. At 122 x 63.75 x 9.9mm (4.82 x 2.51 x 0.39in) and 129g (4.55oz), it's a little thicker than most latest phones but it's also much shorter. The plastic material along the battery door has a rough feel as if someone is scratching vinyl -- you can actually replicate the sounds of a DJ by quickly rubbing fingers along the back of the phone. Despite the unfortunate material choice, the phone's small stature and curved back nestles gently in the palm, making the Lucid 2 comfortable to hold.


LG's latest Lucid has a slightly larger screen that measures 4.3-inches. The qHD resolution won't dazzle anyone, but it is manageable and does a decent enough job displaying colors and brightness at appropriate levels. The lack of an HD resolution makes the display noticeably inferior when held next to other devices, but the IPS display is respectable when viewed on its own. Text is clearly legible and video can be watched without much issue. At this size and resolution, the Lucid 2 screen is acceptable.


As a midrange phone, the Lucid 2 has familiar specs that can keep pace with any other smartphone in its class. Sadly, there are times when it can't keep pace with you. A combination of 1GB of RAM and a 1.2 GHz Qualcomm Snapdragon S4 processor should make the LG Lucid 2 handle most activities with relative ease.


The phone is fast in specific apps, but it's not very nimble in navigation. The home screen often takes up to three seconds to display shortcuts, leaving users to stare at a wallpaper before content finally appears. Switching between the app drawer and multitasking button is fast, but pausing occurs far too often to be ignored.


The Lucid 2 has only 8GB of internal storage and a microSD slot supporting up to 64GB of additional storage. Other noteworthy specifications include Bluetooth 4.0 and the capability of supporting Qi Wireless Charging. The replacement door necessary to enable wireless charging unfortunately adds extra bulk to the Lucid 2, but the convenience of recharging by putting down the phone and walking away without having to fidget for any cables may be worth the increased thickness for some people.


LG has been accused of too-closely following Samsung's lead in its Android design choices, and the visual similarities between previous versions of Touchwiz and Optimus UI will not surprise anyone. However, those similarities are rare and reflect some positive changes that LG has made.


Built on top of Android 4.1.2, Optimus UI includes clever software changes like a customizable list of setting switches in the notification drawer. QuickMemo is another handy feature that allows users to take a screenshot of any page, write notes on top of the image, and then share it with others.


The interface seen in other apps is simpler and free of fluff. The Calendar app has a nice split view that can show a close-up of a day, week, or Agenda mode, and favors lighter colors that actually work well with the theme of white, blue, and gray found throughout the phone's interface.


Should the standard UI prove too daunting, there's also a "Starter Mode" that first time smartphone buyers can use in order to simplify some activities. Starter Mode is not as visually appealing, but it provides extra guidance for adjusting brightness and font size, setting up quick contact widgets, and adding favorite apps to the home screen. All of this can be achieved in the Standard view, but Starter Mode offers more hand-holding.


Verizon made a deal with Amazon to have Amazon's mobile apps appear on all Android smartphones, so the LG Lucid 2 comes with a healthy serving of preloaded software. These apps can be hidden but not deleted, so users will have to deal with Amazon, Amazon Kindle, Amazon MP3, Amazon Appstore, Audible, and Zappos on their device. The same goes for My Verizon, VZ Navigator, VZ Security, and Verizon Tones.


The default software from LG offers a little more value. Video Wiz combines photos and videos in montages, similar to what we've seen recently from BlackBerry and HTC. SmartShare simplifies the shared streaming of media over devices on the same Wi-Fi, and FileShare supports wireless media transfer. Rich Note is an enhanced note taking app that sports text, photos, audio, or written notes, which can also include information related to location or a date and time that they were created.


Chrome for Android is the default browser on the LG Lucid 2. The browser supports bookmark, search, history, and tab synchronization between the phone and desktop versions of Chrome, so that offers one noticeable advantage. It is reasonably fast, but anyone displeased with Chrome can find alternatives in Google Play.


Verizon has invested heavily to build and promote its 4G LTE network, and that has been greatly beneficial to most of the U.S. The Lucid 2 did a great job of latching on to an LTE signal during my recent trips to New York City. It fared as good or better than my Verizon iPhone 5 in terms of data speeds and signal strength. It also performed well as a phone; every call that I placed featured clear audio on both ends of the conversation.


A 5MP camera sits at the back of the LG Lucid 2, and a 1.3MP front-facing camera enables self-portraits or video calling. Both cameras are average and deliver photos that reflect the limitations of midrange devices.


One drawback to the rear camera is that it has an incredibly difficult time balancing exposure and brightness. Even when using the included HDR mode, photos were routinely washed-out. Users will typically need to manually change between scene modes, white balance, and ISO settings in order to improve the odds of snapping a quality image.


Any time a phone ships with a 2,460 mAh battery there are good odds that battery life will be good. Those odds can decrease somewhat if the processor is inefficient or a large display pulls down more power.


The Lucid 2 has a large capacity battery, a reasonably-clocked 1.2 GHz processor, and a 4.3-inch screen, so it has plenty of power to spare. In my week with the phone, I never needed to reach for the charger during the day. I went a day and a half with light to moderate usage, and managed to use the phone repeatedly from 8 AM to 10 PM during more active periods. Despite several emails, tweets, photos, videos, and phone calls, the Lucid 2 showed that it has great staying power.


Sequels are rarely better than the original when it comes to movies, but they are almost always better on the technology side of things. No one should be surprised that the LG Lucid 2 is a noticeable step up from its predecessor, but what might catch some people off guard is that it's also a step up from many mid-range devices currently on the market.


The Lucid 2 doesn't wow in many areas. It does excel at battery life, call quality, and data strength. Its screen is better than most devices in its class, and that makes the phone good in the areas that matter most. Hiccups in navigational performance are a drag in the overall experience of the Lucid 2, but they don't overshadow an otherwise strong midrange option.


Someone who plans to take a great deal of photos or do heavy lifting might want to pay for a more powerful phone, but the Lucid 2 can hold its own under the weight of normal activities. Considering that it's free when signing a two-year agreement, the LG Lucid 2 offers one of the best values available on Verizon Wireless.


Pros: Excellent battery life and voice quality. Really good value and overall package for the price (free on contract). Better than most mid-range offerings on the market. Decent quality display.


Cons: Performance is not stellar. Aesthetics leave a little something to be desired.


View the original article here

Friday, April 12, 2013

Touch Bionics' latest 'i-limb' offers a powered rotating thumb, smartphone controls

Touch Bionics Unveils Next Generation Prosthetic Hand with Powered Thumb Rotation
Company announces global availability of i-limb(TM) ultra revolution and latest biosim(TM) mobile application

LIVINGSTON, United Kingdom & MANSFIELD, Mass., Apr 11, 2013 (BUSINESS WIRE) -- Touch Bionics, a provider of world-leading prosthetic technologies, today announced a significant advance to the company's groundbreaking i-limb(TM) technology. The i-limb ultra revolution, featuring a powered rotating thumb, 24 grip options and extra sensitive electrodes, is the first upper limb prosthesis that can be controlled via a mobile application.

"We are pleased to introduce the i-limb ultra revolution and the latest biosim mobile control app," said Ian Stevens, CEO of Touch Bionics. "We believe that the i-limb ultra revolution, with powered thumb rotation and the ability to quickly access multiple grip patterns, offers unparalleled dexterity and control, enabling wearers to more easily perform activities of daily living and thus increase their quality of life."

The powered rotation of the thumb can be either controlled directly by the wearer's muscle signals, or can move automatically into position as part of a pre-set grip pattern or gesture. The new Quick Grips(TM) option from the biosim mobile control app allows the user to automatically activate 24 different grip patterns and gestures on their prosthesis with a single tap of the screen.

"The i-limb ultra revolution is the most advanced, and easy to use prosthesis that I have ever worn," said Bertolt Meyer, i-limb wearer. "Powered thumb rotation, combined with the mobile app and quick access to all these new grips, gives me natural hand function that I never imagined would be possible."

i-limb ultra revolution features:

-- Powered rotating thumb and individually articulating fingers offering unparalleled dexterity and reliable access to precision grip patterns.

-- New biosim mobile control application compatible with latest Apple(R) products gives the wearer greatly expanded control capability via 24 Quick Grips each from a single screen tap.

-- New remote electrodes offer a higher level of sensitivity giving the wearer enhanced control.

-- A variety of flexible wrist options enabling more natural positioning of hand when gripping or picking up objects.

-- Aesthetic covering options available via the livingskin product line, including i-limb skin natural and i-limb skin match covers customized to match skin tone and appearance.

biosim mobile control app features:

-- 24 Quick Grips - Instant access to grip patterns with a single screen tap greatly expands prosthesis control.

-- Favorites - Editable collections of grips customized for daily needs. For example, wearers can select the 'work' favorite, which triggers the i-limb into preferred grips such as typing, holding papers, or using a mouse.

-- Hand Health Check - Activates prosthesis diagnostic to ensure the i-limb is functioning properly.

-- Training - Access training modes to help the wearer learn how to access all of the functionality available.

-- Compatibility - Available for download on Apple App Store and compatible with several Apple devices.

Support for Clinicians

All new i-limb products are supported by the Touch Care(TM) service and support package, Touch Link(TM) Academy certification program, on-site occupational therapy training, and reimbursement support services.

About Touch Bionics

Touch Bionics is a provider of world-leading prosthetic technologies designed to achieve positive outcomes for people with upper limb deficiencies. Touch Bionics was the first company to develop an electrically powered prosthetic hand with five independently powered fingers and the company continues to be a pioneer in upper limb prosthetic solutions. The company's products include electronic prosthetic hand and prosthetic finger solutions, as well as passive silicone prostheses that closely match the natural appearance of the wearer.

A spin-out from the UK's National Health Service, Touch Bionics was founded by inventor David Gow and is funded and supported by Archangel Informal Investment and Scottish Enterprise.

To learn more, visit www.touchbionics.com.

Note to editors: Images relating to this story are available at http://www.touchbionics.com/downloads/images/.

A brief preview video is also available at: http://www.touchbionics.com/downloads/general-videos/

http://cts.businesswire.com/ct/CT?id=bwnews&sty=20130411005341r1&sid=cmtx4&distro=nx

SOURCE: Touch Bionics


Source

Tuesday, March 26, 2013

LG issued patent for the 2010-era tri-screen smartphone that never was

LG issued patent for the 2010era triscreen smartphone that never was


How do you boost screen real estate on a smartphone without increasing the device's footprint significantly? You could add a pair of slide-out panels mounted behind the main display. But you wouldn't. We'd hope. Such a concept made its way out of LG HQ and into the hands of the United States Patent and Trademark Office, however, and three years after its submission date, the proposed device has returned to haunt the South Korean manufacturer, in the form of an issued patent. The concept in question is quite simple: a primary LCD would be visible at all times, and when the occasion called for another panel or two, they'd simply slide into view, ready to serve as a number pad, or settings control, predictive text display, or even a full-fledged split keyboard.


Now, considering that there's been plenty of time since this filing to bring such a smartphone to market, we're going to guess that LG's abandoned plans for its tri-screen device, opting instead to boost the primary display size in smartphones like its Optimus G Pro, or the poorly received 5-inch Optimus Vu. That's not to say that multi-screen handsets won't continue to make an appearance, however -- NEC's Medias W has already hit NTT DoCoMo in Japan, and it's possible that BlackBerry may be considering a split device of its own. This LG concept, however, is probably destined for a dusty filing cabinet at the patent office, where it's unlikely to surface again.


Source: USPTO

Thursday, March 14, 2013

Repix turns smartphone snaps into finger-paint masterpieces (video)

Helsinki, Finland / London, UK, 14th March 2013 – Launched globally today is Repix, a new iOS app designed to inspire creativity in its users by offering them a selection of style brushes which are used to remix photos. Users are able to select a photo of their choice, remix it with the unique brushes and than share with the world.

Available to download for free from the App Store, Repix is aimed at iPhone and iPad users who are passionate about photos and bursting with artistic flair. When filters don't cut it anymore, remixing photos with Repix offers users the chance to express themselves.

Remixing allows users to take multiple perspectives upon the same photo. User can take an original photo and add their own take on it creating something completely different while still leaving traces of the original photo. Like the style Andy Warhol's works or Obama's 'Hope' poster? Create new versions of the photos you love. "Repix is the perfect tool to create a photo that really stands out from the crowd," said Ilkka Teppo, CEO and founder, Sumoing. "Repix gives people the freedom to create something special."

Once a user has chosen a photo, the road to their masterpiece begins. With an impressive suite of style brushes, Repix offers a photo editing experience like no other; opt for example for Van Gogh from the Artistic brushes and add Lens Flares to finish. The creative possibilities of how a photo can be remixed are endless.

The key features of Repix include:

Remix photos using impressive suite of creative brushes that let you paint photos into stunning new remixes
Create an unique masterpiece with effect brushes like Silk, Dotter, Edger and Posterize
Boost colors with state-of-the art color boosting brushes like Hollywood, Vintage, Bleach and more
Paint with the realistic artistic brushes like Drips, Hatching, Daubs, Van Gogh and more
Use light brushes such as Lens Flare, Stars, Glow Smoke and more to add excitement to photos
Perfect creations by altering adjustments such as temperature, vignetting, vibrance and more
Repix comes with game changing RebecaTM engine that seamlessly integrates the power of the CPU and GPU. This proprietary real-time processing engine enables insane performance with maximum quality and without performance loss
Studio-grade technology alongside a slick, clean intuitive interface to inspire new levels of creativity
Snap a shot, choose photos from camera roll or import from Facebook
Share creations with #repix to Facebook, Twitter, Tumblr, Instagram or email to friends

Repix aims to make it easy and fun to be creative with photos. "We wanted to enable everybody to be able to create something they'd be proud to show off to friends and family," said Teppo. "A photo is a great platform to create and Repix makes it easier to become creative."

"With Repix, we wanted to go far beyond the normal kinds of photo editing apps", continued Teppo. "Photo editing is an incredibly competitive market but we firmly believe we offer something totally new and different. Repix inspires creativity in people and allows them to produce something totally unique that they are proud to share with the world."

Repix is available to download for free on the App Store. The free version of the app offers users access to a selection of style brushes. Users can purchase more brushes from within the app.

For more information about Repix please visit www.repix.it. To see videos of the app in action, visit here. For logos and screenshots, visit here.


Source

Sunday, March 3, 2013

Steelcase Gesture chair adjusts to support our smartphone slump (video)

Steelcase Gesture chair supports our smartphone slump


As advanced as office chairs can be, they're still based on one increasingly bad assumption: that we're sitting upright in front of a traditional computer. Steelcase's upcoming Gesture chair at last acknowledges that we're living in a world of smartphones and tablets. Its back and seat shift in tandem to maintain support in any number of real-world postures, whether it's leaning back to check text messages or curling up for an e-book. The armrests are equally flexible to save us from the added strain that comes from holding a gadget in-hand. As long as habitual mobile device users can wait until the fall release, and aren't worried about the eventual price, the Gesture might literally have their backs.



Via: Gizmodo


Source: Steelcase

Saturday, March 2, 2013

The ever-expanding smartphone screen: how supersized became everyday

Ever expanding smartphone screens

It used to be that any smartphone screen beyond three inches was considered big -- and it was, for an audience still weaning itself off of flip phones and PDAs. Flash-forward several years, however, and we're to the point where many won't even consider less than a 4-inch screen, and the once-unfathomable 5-inch display is quickly becoming the de facto standard for high-end models. It's clear that many of us like our phones supersized, Zack Morris style. But when the 6.1-inch Ascend Mate is a reality, and Mobile World Congress or future events may push the boundaries even further, there's still a worry that the focus on successively bigger displays might have gone too far. Have we pushed too hard for more glass? Or are we witnessing a wholesale shift away from the smartphone as we once knew it? There's truth to both sides. Follow along as we look at how smartphones have swelled over time, and how we're learning to love (or cope with) their dimensions.

The evergrowing smartphone screen how big is too big

The everexpanding smartphone screen how supersized became everydayWe almost need a reminder that much of the smartphone's development before 2007 reflected a drive to shrink the phone, not make it bigger. A desire to slim down the body sometimes took the screen along for the ride, with relatively few objections from buyers who were often just happy to have a smartphone in the first place. The BlackBerry's display shrank from a 3-inch screen on the 5810 to 2.6 inches on the 6200 series, but sales didn't exactly slow down. There were exceptions like the 3.7-inch HTC Universal, too. When even the (now ironically named) TyTN had a 2.8-inch display, however, it's safe to say screen size didn't play nearly as much of a role as it does now.

To some extent, this was dictated by the technology. Bigger displays were more expensive to make than they are today, and they demanded battery power that phones couldn't always supply. Moreover, the resistive touchscreens of the day weren't making a convincing case for touch input as a whole -- anyone who's had to stab multiple times at an unresponsive panel will know why. Combine that with interfaces that often weren't optimized for finger touch, and it's not surprising that phone makers sometimes decided it was easier to combine a smaller screen with a directional pad, a keyboard or both. This was the heyday of the BlackBerry, Nokia's N series and the Palm Treo, when many of us were just getting used to email on our phones.

The evergrowing smartphone screen how big is too big

Whatever your platform allegiances, it's hard to dispute the significance of the iPhone's January 2007 announcement in changing our expectations for smartphone screens. Never mind that Steve Jobs describing the device's 3.5-inch LCD as "giant" seems quaint several years later -- the iPhone's support for capacitive multi-touch, and the more intuitive interface that came with it, helped justify replacing hardware buttons with a larger display. Apple also highlighted full web browsing and advanced media playback, both tasks that benefited from a larger screen.

There weren't any immediate responses in 2007, if only because most competitors already had products in mid-development. The HTC Touch was locked in at 2.8 inches, and Palm was going even smaller with the Centro's 2.2-inch screen. In 2008 and 2009, however, the battle of bigger displays was starting in earnest as companies raced to introduce modern touchscreen phones of their own. Both the BlackBerry Storm and T-Mobile G1 carried 3.2-inch screens. Nokia followed the conventional, 2.8-inch N96 with the touch-focused, 3.5-inch N97. Others even staked the survival of their brands on bigger displays, as complete overhauls of their OS platforms revolved around truly touch-native interfaces. Motorola dropped its BlackBerry-like, Windows Mobile-based Q9 series for the 3.7-inch Droid and the Palm Pre jumped to 3.1 inches after years of 2.5-inch Treos. HTC pushed the limits toward the end of this period with the 4.3-inch HD2 -- a device that seemed like an oversized outlier in late 2009, but it would set the tone for 2010. It was safe to say that any major smartphone builder worth its salt had at least a 3-inch model going into the new decade.

The evergrowing smartphone screen how big is too big

Android was taking off in the wake of the Motorola Droid, and the software's support for both finger touch and multiple resolutions effectively opened the floodgates for companies wanting to one-up each other with bigger screens across more of their lineups. HTC matched Motorola with the 3.7-inch Desire, Nexus One and Droid Incredible earlier in 2010, and expanded its 4.3-inch line to include the Desire HD in October. Motorola continued a hit streak with the 4.3-inch Droid X. Samsung wasn't quite as aggressive as its peers, but there's no denying that the 4-inch Galaxy S served as a benchmark for the entire industry, if just through sheer ubiquity. When it was available on seemingly every carrier and well-regarded for both its vibrant display and its high performance, there was a good chance that many smartphone buyers at least considered a Galaxy S if they weren't dead-set on another device. Samsung managed to sell 10 million units of the flagship smartphone by the start of 2011, proving that 4-inch or larger phones could be popular.

We even got a peek at how smartphones would look two years down the road, although we didn't realize it at first.

We even got a peek at how smartphones would look two years down the road, although we didn't realize it at first. LG's 4.8-inch, Intel-packing GW990 prototype was labeled as a Mobile Internet Device because it was so much larger than its contemporaries; we had a hard time even believing that it could be a smartphone, even though the necessary cellular ingredients were in place. Nevertheless, the quickly scuttled design served as an unofficial template for future phones by showing how the web and video could benefit from a large canvas. And who can forget the 5-inch Dell Streak? While a chunky frame, cellular data in only some models and a misplaced emphasis on tablet-like software kept the Streak from setting the world on fire, it would prove to be prophetic. It suggested that phones would eventually turn into big-screened data devices that just happened to take phone calls. As often as we teased those who insisted Dell's crossover was pocketable, they had foresight that would have been immensely valuable to phone makers.

Not every designer hopped on the bandwagon. Apple, Nokia, Palm and RIM mostly stayed the course on screen size in 2010. However, this conservatism wasn't necessarily a setback at the time. Apple had no trouble selling the iPhone 4 with an extra-sharp 3.5-inch display, and it was even defensive about its choice: Jobs is well-known for insisting at the time that phones needed to be usable with one hand, and app compatibility was better served by maintaining the status quos for resolution and size. Palm and other companies bleeding market share had far more on their plates to worry about than mere phone dimensions, even if short-lived devices like the Pre 3 signaled intentions to catch up. Nonetheless, developments during the year would set the stage for the size debate ahead. There were now multiple phones that really needed two hands to work, with no signs of the trend slowing down.

The evergrowing smartphone screen how big is too big

And then the gloves came off. Almost as soon as 2011 began, 4.3-inch smartphones were in the pipeline from most major manufacturers, including Samsung's platform-defining Galaxy S II. Only it didn't stop there: we saw Samsung's 4.5-inch Infuse 4G eclipsed by the 4.65-inch Galaxy Nexus, and HTC rolled out 4.7-inch phones like the Sensation XL and Titan. The rush toward ever-larger phones was sometimes dictated as much by the extreme battery demands of early LTE as it was corporate one-upmanship -- just ask any long-suffering Thunderbolt owner -- but it ultimately led to a market where phones that seemed enormous a year earlier were suddenly modest.

The Galaxy Note's 5.3-inch screen and pen pushed it so far past smartphone conventions that it popularized a new term -- like it or not, the "phablet" badge gained wider acceptance.

All this doesn't even include Samsung's original Galaxy Note. Its 5.3-inch screen and pen pushed it so far past smartphone conventions that it popularized a new term -- like it or not, the "phablet" badge gained wider acceptance after the Note's arrival in October 2011. It was arguably too big to comfortably use one-handed, like the Streak, but faster hardware, a better display and smartly optimized software kept it from becoming a specialist device. The Note would go on to become one of Samsung's best-selling smartphones during the period, and it would ultimately spawn a horde of me-too devices.

That breakneck pace in screen growth made the exceptions (voluntary or otherwise) all the more visible. While Apple had no shortage of customers for the iPhone 4S, the gap between the iPhone's 3.5-inch LCD and that of its rapidly growing competition was becoming glaringly obvious to those who wanted as much screen area as possible. The difference was even more apparent in the BlackBerry line, where 3.2 inches was still the maximum. Meanwhile, Nokia was mostly saved by its full-steam-ahead transition to Windows Phone, where a brief regression from four inches in Symbian phones to 3.7 inches in the Lumia 800 was accompanied by a more sophisticated platform that may well have rescued the company. Whatever the arguments about the value of screen size, the goalposts for common sizes were shifting.

HTC Droid DNA review

By 2012, even those who hadn't rushed to embrace larger displays had them on deck. Nokia proved it could grow with the 4.3-inch Lumia 900 and, later, the 4.5-inch Lumia 920. Apple also answered a longstanding call for a bigger screen with the 4-inch iPhone 5 -- a comparatively modest leap, but an acknowledgment that the market had changed since the iPhone first arrived. The conservative increase was once again justified by Apple's view that a phone had to be usable with one hand.

Companies using large screens were increasingly self-conscious of the design limits. A big screen had to work well, not just serve as a bragging right.

Elsewhere, screen dimensions didn't grow up so much as grow out. Sizes once thought extreme were now making their way into thoroughly ordinary devices. Remember how the GW990's 4.8-inch screen seemed impossibly large in 2010? By 2012, Samsung's Galaxy S III made that size commonplace. Many other predominantly Android-based phones, such as the HTC One X, LG Optimus G and Sony Xperia T, often came close at 4.6 or 4.7 inches. The 4.3-inch displays we'd been awed by in 2010 were more often reserved for mid-range handsets like the One S and Motorola's Droid RAZR M. Thankfully, many of the companies using large screens were increasingly self-conscious of the design limits. A big screen had to work well, not just serve as a bragging right. Motorola and Samsung respectively introduced the Droid RAZR HD and Galaxy S III by emphasizing how efficiently they used screen space, occupying little, if any, more total area than their ancestors.

The extra-large category saw a similar trend. LG only had limited success in countering the Galaxy Note with the overly squat, 5-inch Optimus Vu, but Samsung's own 5.5-inch Galaxy Note II was considerably smarter. While it was more expansive than its ancestor, the Note II was easier to hold, better justified its pen and included settings to make one-handed use feasible for some tasks. Sometimes that improved ergonomic design was the very selling point, as with Pantech's Vega R3 -- its one-handed grip was a relative novelty where such a notion was once a certainty.

Toward the end of the year, we'd see a trend that would spill into 2013: the 5-inch, 1080p smartphone. HTC's Droid DNA justified its larger size not through pens or other special tricks, but through sheer resolution. It was hard to deny the at least superficial appeal of a phone with as many pixels as the 55-inch TV in the den, even if that device was scarcely smaller than the Galaxy Note from a year earlier.

Huawei Ascend Mate

While we're just weeks into 2013 as of this writing, a pattern is quickly forming. The once-rare 5-inch smartphone is already abundant with the presence of the Huawei Ascend D2, Sony Xperia Z / ZL and ZTE Grand S. LG's Optimus G Pro is coming in both 5-inch and Samsung-rivaling 5.5-inch flavors. And then there are the 5.7-inch ZTE Grand Memo and 6.1-inch Huawei Ascend Mate -- devices so expansive that they're scarcely an inch away from full-fledged tablets like the Nexus 7. If there's a point where manufacturers back off, we haven't yet reached it.

As such, it's doubtful that we'll hear a different tune from many of those who have yet to show key parts of their smartphone lineups this year. Apple and BlackBerry are the two companies that haven't pushed their phones to 4.3 inches or beyond, but they've purposefully drawn lines in the sand that they won't cross, at least not in the near future. They have the advantages of OS differences and brand cachet to explain their more moderate screen sizes. Others won't necessarily have that luxury if they're competing mostly on hardware features, however. "Go big or go home" is more than just a truism in this field.

We wouldn't say the seeming arms race is a problem, however. Most of the phones we've tried so far include design traits that offset their massive surfaces, such as narrow edges and curved backs. We wouldn't have believed that the Xperia ZL would be comfortable if you'd told us the year before, for example. Samsung's software optimization for single-hand use may be an admission that its hardware design is stretching the limits of human hands, but it's also a way to get the advantages of a big device without requiring both hands at all times.

Moreover, the primary purposes of smartphones have clearly changed. Early on, they were phones first, and data devices second. The various advents of modern apps, browsing and media shifted the focus enough that voice is almost incidental today. Our smartphones are now pocket computers, and they're often our cameras and GPS units, too. Until and unless wearable computing replaces the smartphone, a bigger screen helps us process the glut of information we face in a day, and frequently provides a source of entertainment when it's time to relax. There's undeniably a threshold at which smartphone builders will have to relent: no one's about to stuff a Galaxy Tab into their pocket. Likewise, there's a good chance we'll still see smaller devices for those who can't (or won't) switch to a phone that's too big for their hands or pockets. Still, the past few years have taught us not to make too many assumptions -- through technology and shifting tastes, what's an extraordinary screen one year often becomes run-of-the-mill fare the next.


Source

Tuesday, February 26, 2013

Caterpillar CAT B15 smartphone offers a taste of rugged Jelly Bean

Caterpillar CAT B15 smartphone offers a taste of rugged Jelly Bean


We've seen our fair share of rugged smartphones, but there's a certain amount of attention due when a heavy equipment builder like Caterpillar gets involved. Its newest smartphone, the CAT B15, undoubtedly has the survivability you'd expect from a company that makes bulldozers: the aluminum-and-rubber shell can survive 5.9-foot drops on to hard concrete, stay immersed in 3.3 feet of water for half an hour and keep working in temperatures between -4F to 122F. Just don't expect top-flight performance elsewhere. While we're big fans of the CAT B15 shipping with Jelly Bean, its 4-inch WVGA screen, dual-core 1GHz Cortex-A9 chip, 512MB of RAM and 5-megapixel camera won't have many of us giving up our faster, more fragile devices. The phone's £299 and €329 European prices (about $437) could still lead to the more accident-prone among us picking up a CAT B15 when it ships in March.


Source: T3


More Coverage: Pocket-lint

Insert Coin semifinalist: Snapzoom connects any scope to any smartphone

Insert Coin semifinalist: Snapzoom connects any scope to any smartphone data = {blogUrl: "www.engadget.com",v: 282};when = {jquery: lab.scriptBs("jquery"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20469829' !== '') ? 'bsd:20469829' : ''; var postID = '20469829'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207'; when.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"peripherals",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"",mmxgo: true,disablepipath: "TRUE",mmxtitle:"us.engadget" + " : "}); adSendTerms('1')adSetMOAT('1');adSetAdURL('/_uac/adpagem.html');lab._script("http://o.aolcdn.com/os/ads/adhesion/js/adhads-min.js").wait(function(){var floatingAd = new AdhesiveAd("10000057",{hideOnSwipe:true});}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); EngadgetMenu ReviewsEventsPodcasts Engadget Show Buyers Guides Features SagasVideosGalleriesStoreTopicsHD Mobile Alt Announcements Cameras Cellphones Desktops Displays Gaming GPS Handhelds Home Entertainment Household Internet Laptops Meta Misc Networking Peripherals Podcasts Robots Portable Audio/Video Science Software Storage Tablets Transportation Wearables Wireless Acer Amazon AMD Apple ASUS AT&T Blackberry Canon Dell Facebook Google HP HTC Intel Lenovo LG Microsoft Nikon Nintendo Nokia NVIDIA Samsung Sony Sprint T-Mobile Verizon About UsSubscribeLike Engadget@engadgettip uswhen.eng("eng.nav.init")when.eng("eng.tips.init") Insert Coin semifinalist: Snapzoom connects any scope to any smartphoneByTerrence O'BrienpostedFeb 25th, 2013 at 2:20 PM 0

Insert Coin semifinalist Snapzoom connects any scope to any smartphone

There are adapters out there that allow you to hook up your phone with a telescope or a pair of binoculars. Most of them, though, aren't universal. And we mean that on both sides of the equation -- they wont connect to all scopes or all phones. Snapzoom wants to be all things to those with a hankering for long distance photography, such as bird watchers or amateur astronomers. The solution is so simple that it actually stuns us that no one had thought of it before. That's not to say there isn't a lot of smart design involved, but ultimately the Snapzoom boils down to a set of adjustable clamps that provide an incredible amount of freedom. While image quality will rest largely on your choice of smartphone, there's no shortage of incredible shooters out there that you can slide into the mount.

Check out the full list of Insert Coin: New Challengers semifinalists here -- and don't forget to pick a winner!

when.eng("eng.perm.init")

Tuesday, February 19, 2013

Fujitsu, Orange partner on senior-friendly Stylistic S01 smartphone

Fujitsu and Orange Partner to Deliver Smartphones to the Rapidly Growing Senior Market in Europe

Intuitive, feature-rich STYLISTIC S01 smartphone to debut June 2013 in France

Fujitsu Limited and France Telecom-Orange today announced a new partnership to offer mobile phones and services in Europe. The partnership marks Fujitsu's first extensive foray into the smartphone market outside Japan. The initial offering will be the STYLISTIC S01, a smartphone designed especially for senior users, and will be available through Orange in France in June 2013.

As the senior population in Europe continues to grow rapidly, smartphone usage in this demographic is expected to rise. With the release of the STYLISTIC S01, Fujitsu and Orange plan on offering users in this market segment an innovative smartphone that provides outstanding usability. The STYLISTIC S01 will include services like Orange Cineday and Orange et Moi, which are unique to Orange. Based around the human-centric technologies that Fujitsu has cultivated for over a decade, the STYLISTIC S01 also offers a variety of original, convenient functions designed to reduce barriers to smartphone adoption by maximizing ease of use.

One of these barriers is conventional touchscreens, which do not offer the tactile sensation of pressing a physical button. The STYLISTIC S01, however, employs a unique screen technology that requires users to apply the same level of pressure to on-screen icons as they would to buttons on a keypad. This helps users avoid inadvertent touches, preventing unintended operations and improving input accuracy. Furthermore, the intuitive graphic user interface features extra-large icons and a simplified layout to ensure straightforward navigation for easier operation. The STYLISTIC S01 is also equipped with a loud personal security alarm that can be used to alert people in the surrounding area in emergency situations.

The handset incorporates audio technology that optimizes the frequency range based on a user's age, making it easier to hear the voice of the person on the other end of the call. Another user-friendly audio function slows down the speech of callers who speak rapidly without lowering the pitch of their voice or changing the length of the conversation. These and other innovative features are currently in use in the Fujitsu Raku-Raku Phone series for seniors, which has been offered by NTT DOCOMO since 2001 in Japan where it has sold over 20 million units.

"The senior customers within our customer base are just as hungry for smartphone technology and mobile internet services as anyone else. We are thrilled to be working together with Fujitsu to leverage our combined strengths to provide products for an emerging smartphone market segment in Europe," said Yves Maitre, Senior Vice President of Device & Mobile Multimedia, France Telecom-Orange.

"As Fujitsu's first extensive entry into the smartphone market outside Japan, we are delighted that Orange – a company that holds a strong position in the European market – will be offering our phone, which features Fujitsu-exclusive human-centric technologies," said Nobuo Otani, Corporate Senior Vice President, Fujitsu Limited. "We are committed to the success of this partnership as we strive to expand our smartphone business overseas, while advancing the promotion of Japanese technology worldwide."

The STYLISTIC S01 will be on display at the Fujitsu stand (Hall 5 Stand 5E120) and can also be viewed upon request at the Orange stand (Hall 5 Stand 5H110) during Mobile World Congress 2013, to be held in Barcelona, Spain starting February 25, 2013.


Source

Friday, February 15, 2013

Opera buys Skyfire, wants its video and smartphone optimization expertise

Opera adds Skyfire's video-optimization and smartphone monetization products to its operator business unit

Mountain View, California and Oslo, Norway - February 15, 2013 - Opera Software announced today that it has acquired Silicon Valley based Skyfire Labs, a leader in mobile video optimization and cloud solutions for mobility.

Skyfire, headquartered in Mountain View, California, is known for its Rocket Optimizer™ software. This allows mobile operators to leverage cloud computing to optimize virtually any video and other multimedia on crowded cell towers, including 3G and 4G LTE networks. Rocket Optimizer on average provides mobile networks a 60 percent boost in capacity by reducing the size of video and other multimedia content as needed to fit the available bandwidth. Skyfire can detect when specific users are facing poor quality of experience or connections that need assistance, and intervene in milliseconds. This can minimize the long start times, rebuffering, and stalls on video and audio streams that frustrate mobile users around the world. The approach aligns with the trend toward SDN (software-defined networking) and NFV (network function virtualization) among telecommunications operators, thanks to its elastic and virtualization-friendly cloud architecture.

Skyfire also offers Skyfire Horizon™, a mobile browser extension and toolbar platform that allows users to personalize their smartphone browser and operators to gain new monetization opportunities. Skyfire has honed its technology through a variety of top-selling consumer applications, which have more than 20 million worldwide downloads to date.

Skyfire currently counts three large U.S. mobile operators as customers for its Rocket Optimizer and Skyfire Horizon solutions, and is in trials with ten other operators around the world.

"Opera and Skyfire are a natural fit," said Lars Boilesen, CEO, Opera Software. "Both companies have evolved far beyond their browser roots. Skyfire adds capabilities to our portfolio around video, app optimization, smartphones and tablets, and strength in North America. With video expected to consume over two-thirds of global mobile bandwidth by 2015, and as time spent on Android and iOS apps explodes, we are excited to extend Opera's solutions for operators."

"Opera practically invented cloud compression to improve mobile user experience, and the team at Skyfire is proud to join forces and advance cloud solutions together," said Jeffrey Glueck, CEO of Skyfire. "Opera's over 100 carrier relationships, global sales team, and delivery organization can accelerate the global commercialization of Skyfire's technology. Opera´s Mediaworks advertising unit with AdMarvel, Mobile Theory and 4th Screen Advertising will strengthen Skyfire Horizon by offering mobile operators a complete turnkey solution including ad optimization, ad sales, and rich analytics. The synergies across all the product lines for both companies are tremendous."

After the deal closes, Glueck will assume the role of EVP of the Operator Business for Opera, as well as CEO of Skyfire, and will oversee the joint offerings for Opera across Opera Mini co-brand solutions for Operators and Skyfire's product lines. Skyfire will remain an independent entity as a wholly-owned subsidiary of Opera, and will continue to develop and support the Skyfire browser.

The two companies envision a powerful new set of joint products to be released over the coming year by combining their talents and know-how. In particular, they look to expand on Opera's Web Pass offering, which allows consumers to purchase innovative data plans such as an unlimited 'day pass' of popular apps and web sites for an affordable price, thanks to video and data optimization. WebPass can enable new business models for operators, such as toll free data, ad-supported data, and more.

"The market opportunity for video/media optimization solutions geared towards operators and consumers is significant. After a thorough evaluation of this market, we strongly believe Skyfire is the clear leader for the future in this space", said Erik Harrell, CFO/CSO of Opera.

The acquisition price includes a mix of cash and stock, with an upfront consideration of US$50 million (including US$8 million of cash on the Skyfire balance sheet) and performance based earn-out payments over three years, including US$26 million in cash held in escrow and funded upfront, that can bring the total deal size to $155 million.

The Opera acquisition of Skyfire is expected to close before March 15, 2013.

Mobile operators are invited to meet Opera and Skyfire at Mobile World Congress in Barcelona the 25-27th of February, at Hall 5, Booth 5C90.

About Opera Software ASA

The worldwide World Wide Web - any device, any platform, any bandwidth, absolutely anywhere in the world. Opera Software was founded in 1994, based on the idea that access to the web should be a universal right. 300 million people (and counting) use the Opera web browsers for computers, mobile phones, TVs and other connected devices. Opera also delivers tools, distribution, engagement, monetization and market insights to developers, publishers and brands around the world. We are passionate about breaking down barriers, so everyone can share in the power of the internet. Our vision of one web for all remains at the heart of what we do, because we believe that participation changes everything. Opera Software ASA is listed on the Oslo Stock Exchange under the ticker symbol OPERA.
'Opera', 'Opera Software', 'Opera Mini' and the 'O' logo are trademarks of Opera Software ASA. All other trademarks are the property of their respective owners. Learn more about Opera at www.opera.com.

About Skyfire

Skyfire is dedicated to leveraging the power of cloud computing to radically improve the mobile Internet experience for both operators and their consumers. Skyfire's innovative, next-generation carrier cloud approach to mobile video and data optimization provides wireless operators with huge cost savings, elastic capacity, and the ability to surgically enhance quality of experience on a per-stream level. The company has also introduced the first mobile browser extension platform to enable robust contextual & social browsing, as well as enhanced monetization opportunities for operators. Investors in Skyfire include Matrix Partners, Trinity Ventures, Lightspeed Venture Partners, Verizon Ventures, and Panorama Capital. Skyfire was founded in 2007. For more information, visit www.skyfire.com, or follow @Skyfire on Twitter.

NOTE: Skyfire, Skyfire Rocket Optimizer™ and Skyfire Horizon™ are trademarks of Skyfire Labs, Inc


Source

Mystery Nokia smartphone flaunted in European Lumia 920 ad

Nokia Lumia 920 ad from Europe shows a mystery model


A recent Nokia Lumia 920 TV spot from Netherlands carrier KPN Mobiel and spotted by My Nokia Blog shows a curious yellow handset at the five second mark, and after squinting for a bit we're still not sure what we're seeing. It's obviously not a 920, and it doesn't match any other existing models that we can remember. Our mobile experts noticed that it vaguely resembles the Nokia Lumia 822 from US carrier Verizon, but the headphone nub, camera pod position and tapered design don't match that model -- which also appears to be smaller than the one pictured above. Could the Finnish carrier be holding out on us until a certain event happening soon? Or is it some kind of Dutch variant of the 822? We've no idea, but if any of you do, we're sure you'll let us know below. You can scope the video after the fold.



Via: WM Power User


Source: KPM (YouTube)


More Coverage: My Nokia Blog

Wednesday, February 13, 2013

HTC teases off-focus glimpses of its new smartphone, goes heavy on the lens flare (video)

HTC teases offfocus glimpses at its new smartphone, goes heavy on the lens flare


In case you hadn't heard, HTC's warming up for another phone launch, readying events in both New York and London. The UK arm has now offered up a countdown clock (six days to go!), but with an extra soupçon of tease -- some ever-so brief glimpses of its M7 device, rumored to land as the HTC One. Fortunately, someone's managed to track down all the teaser clips and stitch them together -- we've added it after the break. Alongside plenty of blinding light, we get a better peek at what seems to be a machined metallic edge around the device, as well as a single shot of the camera lens -- HTC does love its imaging tech. You can also glean that the device will arrive dressed white, just like its predecessor, the One X.



Via: Android Central


Source: HTC UK, gaurav2328 (YouTube)

Thursday, February 7, 2013

Nokia Lumia 620 review: precisely what an entry-level smartphone should be

Nokia Lumia 620 review precisely how an entrylevel smartphone should be

More Info Nokia announces the Lumia 620 Nokia Lumia 920 review Windows Phone 8 review

The Lumia 620 is Nokia's most affordable Windows Phone 8 device yet. Alas, it's a device that might never make an appearance in the US, due to its very attractive pricing of (£150, or around $236), unless American carriers are willing to give a rebate from the outset. But it's a surprisingly attractive Lumia -- in fact it's hard to put it in the same category as Nokia's previous cheaper Windows Phone options. Those colors hit you right between the eyes, with matte- and gloss-finish covers in cyan, lime, yellow and magenta presenting a nice alternative to the more staid black and white versions. Behind that shell, a 1GHz Snapdragon S4 Plus beats away, with a bright 3.8-inch ClearBlack display beaming out a familiar 800 x 480 resolution.


Despite the price, it's running the latest iteration of Windows Phone 8 and Nokia's also ensured its own camera lens apps, along with its music and mapping services, have been carried over as well. The 5-megapixel camera may be bested by the Zeiss-equipped 8-megapixel sensors on its bigger brothers, but with a staggering £300 difference between the Lumia 620 and Lumia 920, what other sacrifices have been made? Is this the best bang-for-your-buck Windows Phone we've ever seen? We think it might be.Nokia Lumia 620 reviewSee all photoswhen.eng("eng.galleries.init")

Hardware


After trying out both the Lumia 920 and the Lumia 820, it's a relief to see Nokia's phone footprint shrink so that it's closer to 2011's Lumia 800. The 620 model has a marginally larger screen than that polycarb-crafted phone, but it feels just as comfortable in our hands -- one-handed use is a non-issue. While the screen's surface is completely flat, the edges curve around gently, forming a rounded back.



Due to the way the covers are formed (two different color layers, for the likes of the lime-green and orange options) they've come out in very vivid hues.


The entire cover can be pried off by pressing down on the camera unit and pulling at the top edge of the covering. Does it feel as plasticky as the Lumia 610? Nope. Wobbly? A little -- there's a minor amount of give in the center of the back, but the cover and device feel unified and solid. Better still, due to the way the covers are formed (two different color layers, for the likes of the lime-green and orange options) they've come out in very vivid hues -- the soft-finish cyan shell is this editor's personal favorite. The cases can also take a fair amount of damage from drops, with the easily breakable headphone port built into each case rather than the phone itself.

DNP Nokia Lumia 620 review precisely what an entrylevel smartphone should be


Nokia has added a front-facing VGA camera to this model (a first for an entry-level Nokia Windows Phone), while a 5-megapixel sensor and flash are centered on the back. For fans of the Lumia series, the front is even more familiar. The screen is framed with about 2mm of bezel at the sides, with space above it for the aforementioned VGA camera and earpiece. Below the TFT screen, you'll find the staple three-button capacitive control panel.


Along the right edge, there's still a hard camera button -- and all the buttons seem to have more give than last year's Nokia devices. The micro-USB port sits along the bottom with the primary microphone, while the headphone socket belongs at the top, replete with a secondary mic. It's worth mentioning that the Lumia 620 has been gifted with the same distortion-free, high-amplitude mics embedded inside the Lumia 920 -- more on that in the camera section. Meanwhile the Lumia 620's built-in speaker is apparently 20 decibels louder than Nokia's flagship phone, able to penetrate thin walls at a maximum of 100 decibels.

Nokia Lumia 620 review how an entrylevel smartphone should be


If you want your music louder, the phone is also compatible with JBL's wireless speakers through its built-in NFC, while a removable 1,300mAh battery resides next to the space for a microSD card. There's already 8GB of built-in storage from the outset, while Microsoft is still offering 7GB of cloud storage through SkyDrive -- in short, there are plenty of storage options. There's just 512MB of RAM, but that's plenty for handling the existing app selection on Windows Phone -- we didn't have any issues using Skype or other apps, although we can't vouch for how future-proof this phone will be compared to Windows Phone devices housing 1GB of RAM.


The handset isn't going to weigh pockets down at 127 grams, but it's not the most slender phone out there, either. At 11mm (0.43 inch), it's actually incrementally thicker than the Lumia 920, but with this smaller form factor you shouldn't have any issues with one-handed control. Nokia's new phone is more comfortable to use, even if that means there's less screen to play with.

Display DNPNokia Lumia 620 review how an entrylevel smartphone should be


If you've been looking for a sub-4-inch Windows Phone 8 device, options have been pretty limited as of late. But here, you're getting a display that's appropriate for the price: a 3.8-inch touchscreen that matches the resolution of most Windows Phones -- that is, 800 x 480. Nokia's included its ClearBlack tech and an RGB Stripe pixel arrangement, while adding an anti-glare layer to improve outdoor visibility. Stack it against the Lumia 820, and it requires a bit more explaining.


In a way, the 620's screen looks better -- it's the same number of pixels in a smaller space, but it's no longer AMOLED. Colors appear slightly more muted on the 3.8-inch TFT in comparison, although it also lacks AMOLED's bluish overcast in white areas. Now, after dabbling with 4.7-inch displays you might think that the smaller display would make web browsing a little more frustrating, but page formatting remained pretty much identical among the three Windows Phone 8 Lumias.

Camera Nokia Lumia 620 review how an entrylevel smartphone should be


If there was one feature that we expected to be underwhelming, it was the camera. Despite the extent to which Nokia raved about the prowess of its optical image stabilization and Carl Zeiss lens, you won't find either here. Maximum image resolution drops to five megapixels, but the sensor is still capable of 720p capture, with an LED flash potent enough to light up your subject -- it's possibly a little too strong for close-up shots. The physical button launches into the camera almost immediately, with none of the lag of its predecessor, and with the same ability to lock focus with a half-press. We found in most situations that tapping the screen to focus offered a better lock. Nokia Lumia 620 sample shotsSee all photoswhen.eng("eng.galleries.init")



Unfortunately, we've still got the same complaints that we mention in most Windows Phone reviews: there's no HDR mode and the UI itself is relatively low on customizations.


The camera was able to take a handful of decent stills, although focus seemed slightly more temperamental than on other Windows Phones we've tested in the past. It still managed to give us some passable results in less favorable conditions, but if we were aiming for a close-up shot in better light settings, that reduced resolution made itself known in not-so-detailed results. That said, there's none of the fuzz and noise we've seen from other sub-£200 smartphone cameras we've tested in the past 12 months -- we're pointing our finger squarely at some of ZTE's and Huawei's cheap carrier-specific models.


Unfortunately, we've still got the same complaints that we mention in most Windows Phone reviews: there's no HDR mode, the UI itself is relatively low on customizations and there's no way to lock down exposure to avoid blowing out your images in bright light. However, the Panorama mode (above) and Nokia's GIF-crafting Cinemagraph are worth installing as they both add some extra talents to the camera.


More interested in video? Well, the Lumia 620 gives a decent showing here too. There's no optical image stabilization, but that remains a very rare addition to phone cameras, so it's hard to hold it against a colorful, rich recording. While a bit of breeze buffeted the mics, it picked up our voice (and some waterfowl noises) with perfect clarity.


Battery life and performance Nokia Lumia 620 review how an entrylevel smartphone should be


So, the Lumia 620 has the same resolution of the Lumia 820, memory expansion through microSD and even a pair of high-amplitude mics, but we had to see how Qualcomm's lesser Snapdragon S4 Plus processor would handle an almost-identical Windows Phone UX. You can lay any of those concerns to rest, as the 1GHz dual-core processor offered up a very similar experience; you're getting far more than what you pay for. We ran the Lumia 620 against both the Lumia 820 and Lumia 920, and found that the only major differences in performance were the startup times, with the smaller phone taking about five seconds longer to reach the home screen. Scrolling around on Internet Explorer 10 on any device resulted in largely the same level of speed and responsiveness, a testament either to Microsoft's mobile browser or to Qualcomm's processor know-how.



The dearth of highly polished Windows Phone games to push the technical abilities of the hardware makes it even harder to differentiate real-world performance between the three phones.


The 1,300mAh battery inside is smaller than the one found in the Lumia 800, although this time it's thankfully replaceable. During our WPBench rundown tests, which push the processor to the max until the battery cuts out, we averaged a time of 3:41. That puts it below the Lumia 900 but more than an hour beyond most Windows Phone 8 devices. It even bests the hardy HTC 8S. Naturally, this isn't representative of the battery with more moderate use, but the Lumia 620 did better in this regard, too. It typically gave us two days of use before cutting out. This entailed plenty of web browsing, listening to offline playlists and a handful of calls and email replies.


Nokia Lumia 620

Nokia Lumia 820 Nokia Lumia 900 HTC Windows Phone 8S WPBench 180 224 92 180 Battery rundown 3:41 2:07 4:29 3:30 SunSpider (ms, lower numbers are better) 1,443 909 6,902 1,415 AnTuTu 7,479 11,506 2,596 7,333 Its benchmark results don't stand up to phones with beastlier processors like the 820 or 920, but the 620 still manages a respectable sub-1,500 score on SunSpider. Meanwhile, the dearth of highly polished Windows Phone games to push the technical abilities of the hardware makes it even harder to differentiate real-world performance between the three phones. On the rare occasion the device froze, it was often during data upload from the camera app to SkyDrive, but the experience was otherwise smooth and without issue. The HSPA+ radio (WCDMA 850/900/1900/2100 and GSM/EDGE 850/900/1800/1900) promises speeds up to 21 Mbps down and 5.7 Mbps up. During our tests on Three UK, we were picking up download speeds of around 5 Mbps, while uploads hovered just below 1 Mbps. The good news is that this phone will work on both AT&T SIMs and T-Mobile's recently claimed 1900MHz HSPA+ spectrum, both data and voice. If Nokia US decides to offer the phone directly to customers, it could prove to be a tempting introduction to Windows Phone without the fiscal carrier hangover.

Software Nokia Lumia 620 review how an entrylevel smartphone should be


Read our Windows Phone 8 review? Or our reviews of those bigger Nokia models? Then sadly, there's not much new to tell you here. But that's actually good news -- despite those lower specifications, the phone gets Nokia Music and Maps, not to mention those Lumia-specific camera enhancements. Mix Radio throws in a substantial amount of offline music your way for free, while Nokia's map navigation loads quickly and reliably. There's also the option to download countrywide maps ahead of any trips abroad. Problems still left to be solved include some major apps that are MIA, including Dropbox, Instagram and Spotify -- the music service remains available on last-generation Windows Phone devices. Despite that Xbox brand association, gaming remains a shallow experience. If you're making noises about having Angry Birds in 2013, there's an issue.


It's also worth mentioning that after getting hands-on with (and feeling underwhelmed by) Windows Phone 7.8, we can't recommend picking up those old Lumia devices, even when they can now be bought for a similar price to this new Windows Phone. To get the full experience -- and join an app selection that will grow in the future -- you're going to have to pick up the Lumia 620, 820 or 920. Another benefit to the off-contract phone means there's no carrier bloatware to be found. The apps that do arrive pre-installed are mostly worth keeping around and getting rid of unwanted programs is just a long-press away.

Wrap-up Nokia Lumia 620 review how an entrylevel smartphone should be


The Lumia 620 represents a new high-watermark for entry-level smartphones, regardless of OS. Ignoring the app drawbacks, the phone provides a great web browser experience alongside the full Windows Phone 8 feature set. It could be a very exciting phone for Nokia -- it's an exciting one for us. We've mentioned the price several times during the review, but for a new smartphone with the latest version of its respective OS, it's a steal. The phone might house a less-capable camera, but for anyone sick of oversized, unwieldy, expensive smartphones, Nokia now has an entry-level Windows Phone to lure the bargain-hunting crowds away from Android, if the Nexus 4 proves too expensive.


What's more, it's arguably more attractive than most Google-powered phones around the same price point and could prove to be a huge hit among smartphone beginners. There's also a good chance that the more-gadget obsessed might pick up the Lumia 620 as a second device to give Microsoft's mobile OS a try -- and with compatibility on two US networks, it might be worth an import. It delivers real-world performance as good as Windows Phones that cost more than double. If anything, it's making us reconsider whether those other rivals are worth the extra outlay.

when.eng("eng.perm.init")

Saturday, February 2, 2013

NPD: Apple tops Q4 US smartphone sales, Samsung a strong second place

According to NPD's Mobile Phone Track, Samsung's Q4 2012 U.S. Unit-Sales Volume Grew 117 Percent, But Apple Still Tops Overall Consumer Smartphone Sales
According to The NPD Group, a global information company, although Samsung's sales grew dramatically in the fourth quarter (Q4) of 2012, Apple continued to lead overall smartphone sales with 39 percent of the market compared to Samsung's 30 percent market share. Apple and Samsung continued to run away from all the other smartphone makers accounting for nearly 70 percent of all sales during Q4 2012. Following is NPD's year-over-year comparison of market share and growth for the top-five smartphone manufacturers:
Q4 2011 Q4 2012
Apple 41% 39%
Samsung 21% 30%
Motorola 8% 7%
HTC 14% 6%
LG 5% 6%
"Even taking into account the tremendous sales growth of the Galaxy III and other Samsung smartphones, the iPhone is still king of the U.S.-market hill," said Stephen Baker, vice president of industry analysis at The NPD Group. "In addition to strong U.S. sales of iPhone 5, Apple has been bolstered by strong and continued demand for older, less-expensive iPhone models."
Based on information from NPD's monthly Mobile Phone Track service, when comparing Q3 2012 with Q4 2012, U.S. iPhone 4 sales increased 79 percent and iPhone 4S sales grew 43 percent. Sales of the iPhone 5 made up 43 percent of all iPhone sales in Q4 2012 and accounted for almost two thirds of all post-paid smartphone sales above $199
Based on the latest information from NPD, the top-selling mobile phones in the U.S. were as follows:
Rank Brand
1 iPhone 5
2 Samsung Galaxy S III
3 iPhone 4S
4 iPhone 4
5 Samsung Galaxy S II
Total mobile phone unit sales increased 24 percent in Q4 2012, compared to the previous year with smartphones increasing by 52 percent and feature phones declining by 31 percent. Smartphones represented a record eight in 10 (81 percent) mobile phones sold, compared to just 66 percent in Q4 2011. Continuing the upward trend of pre-paid phones, in Q4 2012 pre-paid phone unit sales increased 139 percent over the previous year.
"While smartphone sales continued on their torrid pace in the fourth quarter, the seeds of change are evident in the sales numbers," Baker said. "With of the vast majority of all phone sales now smartphones, and with the largest unit-sales growth within smartphones occurring in the pre-paid segment, today's product pricing and channel models will need to adapt to accommodate this new reality."

View the original article here

Wednesday, January 30, 2013

Olympus unveils Stylus XZ-10 with f/1.8-2.7 zoom, smartphone sharing app

Announcing the OLYMPUS STYLUS XZ-10 compact digital camera, equipped with the new PHOTO STORY function for new photographic possibilities

Olympus Imaging (Haruo Ogawa, president) is proud to announce the OLYMPUS STYLUS XZ-10, on sale from Late February, 2013. This model packs a high speed, high-quality i.ZUIKO DIGITAL 5x optical zoom lens, and versatile functions such as the new PHOTO STORY for expanding photographic expression, all in a lightweight and compact camera body.

Main Features

With the 26mm - 130mm (35mm film camera equivalent) f/1.8 - 2.7, high speed 5x optical, high-quality i.ZUIKO DIGITAL lens, and the inclusion of iHS Technology, high-quality images with beautifully defocused backgrounds and shots under dim light are possible.

The OLYMPUS STYLUS X series is a lineup of compact digital cameras that offer superb image quality and expressive power, and is the first compact digital camera equipped with a lens bearing the ZUIKO name. The ZUIKO lens was first included on the Semi Olympus I; the first-ever Olympus camera in 1936. The ZUIKO has been used for the past 77 years, continuing its tradition as a high-performance lens. In January 2011, the OLYMPUS XZ-1 was announced as the first model in the X series, and in September 2012, the STYLUS XZ-2 was announced as the X series flagship model. Both models are equipped with a high speed f/1.8-2.5 lens which is bright from wide-angle to telephoto, achieving acclaim as capturing high-quality images that rival SLR cameras.

The STYLUS XZ-10 brings the superb image quality of the X series to a high-end compact that can be enjoyed on a daily basis due to its advanced portability, functionality, and performance. A refined, solid design is used for the slim camera body with the pursuit of a compact, and lightweight form. The control ring and Touch AF Shutter made popular on the XZ-2 are still available on the XZ-10, providing spectacular performance and the ability to capture every photo opportunity. For those who want to capture everyday scenes as special memories, rich in personality, PHOTO STORY has been added to Art Filters. This function captures multiple viewpoints in a single image and puts them together for an artistic creation. With the OI.Share smartphone application, users can quickly and easily share images and post them to social networking services. Keeping up with the times, Olympus has crammed new ways to enjoy photos into a small package.
Main Functions - Details

1-1. 26mm-130mm Focal Length (conversion) f/1.8-2.5 iZUIKO Zoom Lens
The lens on the STYLUS XZ-10 is a 5x optical zoom that covers a focal range from 26-130mm (35mm film camera equivalent). The XZ-10 boasts an f/1.8-2.7, high speed lens, with the brightest aperture value in its class at f/2.7 on the telephoto end over 100mm, making beautifully defocused images and high-quality images under dim light condition possible at telephoto settings. This bright lens is also perfect for capturing moving subjects. This lens is a combination of Olympus's superb lens technology, and the spare-no-expense design process by including DSA (Dual Super Aspherical) and EDA (Extra-low Dispersion Aspherical) lenses in the lens group, for the high depictive quality equal to that of Olympus interchangeable SLR ZUIKO DIGITAL lenses. Additionally, to thoroughly eliminate ghosting and lens flares, reflectivity was kept to half of the previous value at a wavelength of 450 to 650 nm, thanks to the lens surface treated with the Olympus-original ZERO (ZUIKO Extra-low Reflection Optical) coating. These measures ensure highly clear depictive performance with a sense of transparency, even in backlit or other unfavorable conditions.

1-2. iHS Technology
iHS stands for "intelligence", "high-speed", and "high-sensitivity". With a 1/2.3 type, 12.0 megapixel,*2 high-speed, high-sensitivity, back-illuminated CMOS sensor, and the TruePic image processing engine designed for the OLYMPUS PEN, users will always be able to capture the subject they want, beautifully, and without missing a shot. In addition, the XZ-10 also inherits Fast AF from the OLYMPUS PEN.

2. Compact, Lightweight Body and Slim, Solid Design
When compared to the XZ-2, the XZ-10 is slimmer with a 40% smaller volume. With this smaller design, high-quality images can be enjoyed in a camera with high mobility. A built-in lens barrier and fixed grip have been included in answer to many requests, improving portability and operability. With three colors to choose from including black, white, and brown, users can select one that best fits their lifestyle.

3-1. New Function: PHOTO STORY
The new function, PHOTO STORY, is included on the XZ-10 to bring out users' artistic abilities and powers of expression when shooting. By capturing a scene from multiple viewpoints and then combining them into a single image, everyday scenes and memorable scenes can be recorded in various ways. Users simply turn the mode dial to PHOTO STORY, choose a favorite theme (Standard, Speed, Zoom In/Out, Fun Frame), and touch inside the frame to use Touch AF Shutter and easily complete their artistic shots. At the same time, it is easy to create images with style and personality by combining the type, effect, frame aspect ratio, and number of images according to the selected theme. The finished image can be checked in Live View and users can continue shooting various types of images. Because multiple viewpoints are included in a single image, recreating the story of the scene is possible, making it easier to put yourself in that captured scene.
Selectable PHOTO STORY Themes (4 types)
Standard: Simple type with split images
Speed: Slide a finger to shoot continuously (Finger can be slid to split multiple images)
Zoom In/Out: Combines both close-up and pull-back effects
Fun Frame: Film formats or Instant camera formats where the date can be added

3-2. Art Filter
With 11 Art Filters and 5 Art Effects, users can create more stand-out pictures for users to enjoy.

4-1. Touch AF Shutter
The Touch AF Shutter function allows users to instantly select the exact location they want to focus on simply by touching the screen on the rear of the camera. By including the FAST AF system, which is the crystallization of years of Olympus AF technology, and the easy controls of the touch screen, subjects throughout the screen can easily be focused on, whether in the center, background, or edges, allowing users to snap the shutter at just the right moment. Touch screen operations also include Live Guide settings, AF position selection, magnified playback, and browsing of images. With these features, a truly comfortable photo experience is achieved.

4-2. Control Ring
Just as with the XZ-2, a function can be selected for each shooting mode and assigned to the control ring. Because settings such as the aperture value or exposure compensation can be quickly adjusted with a twist of the control ring, users can capture photos exactly the way they want without missing a shot. These features realize an optimum control scheme for artistic expression.

4-3. Fn (Function) Button
The Fn (Function) button has been placed on the back of the camera for assigning frequently used functions. Users can choose multiple functions out of 16 options to assign based on their shooting style or convenience. Users can easily call up or switch between functions assigned to the Fn (Function) button and control ring and change setting values as needed, allowing them to quickly set up their preferred style.

5. Smartphone Application: OI.Share
OI.Share is a free iPhone and Android smartphone application used for easily sharing high-quality images. When used together with a Toshiba-brand FlashAirTM*1 card (equipped with an internal wireless LAN), images can easily be sent using a smartphone. Because communication settings can be made from within a dedicated menu on the camera, by connecting to a smartphone, it is easy to send images without ever using a computer. After importing images, OI.Share can be used to apply Art Filters or link to social networking apps to share photos and communicate through images. A one-time password can also be issued for connecting to multiple smartphones simultaneously to share images with friends and family on the spot.

Effective number of pixels: 12 million*2
Zoom factor: 5x optical zoom, 10x super resolution zoom
Wide: 26mm wide-angle (35mm film camera equivalent)
Image stabilization: DUAL IS
(CMOS shift type & high-sensitivity shooting, Multi-motion Movie IS)
Rear display 3.0 type, 920,000 dots, TFT color LCD
Movie shooting: Full High-definition movies (MOV/H.264)
Other Features

Handheld Night shooting mode with the flash can be used to beautifully capture night scenes and people
Advanced iAUTO function with 29 automatically detectable scenes
Dual IS - Cutting-edge image stabilization technology for reducing subject blur
Multi Motion image stabilization support for movies compensates for slow, strong camera shake that occurs when breathing or walking
High-Speed Movie for slow-motion playback of quickly moving subjects
Electric auto pop-up flash
Intuitive GUI linked with the control ring
Equipped with an ND filter for controlling exposure in 3 steps, for beautifully defocused shots even in bright condition
Super Macro shooting for distances up to a minimum of 1 cm
4 aspect ratios for matching the framing needs of any subject
Supported media: Memory cards, (SD, SDHC, SDXC, UHS-1 compatible), Eye-Fi cards, FlashAirTM


Sourse

Saturday, January 26, 2013

First Ubuntu smartphone will keep things simple, launch without an app store

DNP First Ubuntu smartphone will launch without an app store


While RIM throws checks at developers, and Steve Ballmer invades other people's press conferences to shout about apps, the folks behind the Ubuntu smartphone project are taking a very different tack. According to Richard Collins, product manager at Canonical, the first device -- expected by early next year -- will target basic users and only run pre-installed software:



"In terms of our first go-to-market product strategy, the intention is not to have an application store full of ready-made applications that are there to download. We have a very definite approach in terms of addressing a very important part of the market where users are primarily interested in being able to use a core set of applications."


Let's be clear, though: this entry-level phone will be capable of accessing a storefront for third-party apps at some point in the future. A huge part of Canonical's long-term plan is to capitalize on its relationships with developers and the fact that existing Ubuntu desktop apps should be relatively easy to port to the new breed of phones and tablets. It's just that this isn't going to be the priority to begin with. Check out our full interview with Richard Collins for more.

Friday, January 25, 2013

Safaricom announces the Yolo, Africa's first Intel-powered smartphone

Safaricom, Intel Introduce Yolo™, Africa's First Smartphone with Intel Inside

Nairobi, Kenya, 24th January 2013 -- Leading integrated communications provider Safaricom Limited today announced the Yolo™ smartphone, the first smartphone for Africa with Intel Inside®.

The device is aimed at the growing number of cost-conscious and first-time buyers in Kenya who do not want to sacrifice device performance or user experience for cost. The Yolo smartphone will be sold in Safaricom shops countrywide at the entry price of Kshs. 10,999 and comes bundled with free 500 MB data.

The phone is based on Intel's latest smartphone platform for emerging markets, launched earlier this month at the International Consumer Electronics Show (CES). With Intel Inside, users of the Yolo smartphone are assured of fast Web browsing, impressive multimedia capabilities and a great Android* applications experience.

"We're redefining what cost-conscious Kenyans can expect from a smartphone," said Peter Arina, general manager, Safaricom' s Consumer Business Unit. "The Intel-based Yolo smartphone strikes a unique balance between price and performance – we consider it to be a real breakthrough. It's great news that Kenya will be the launch country in Africa for smartphones with Intel Inside and we expect a great reception from our customers."

"We are delighted to partner with Safaricom in bringing the first smartphone with Intel Inside to Kenyan consumers" said Aysegul Ildeniz, Regional Director for the Middle East, Turkey and Africa Region. "The new handset extends the benefits of Intel technology to more smartphone users around the world and we believe that Kenyan consumers will welcome the increased functionality and overall value of the device. We look forward to our continued cooperation with Safaricom."

The Yolo™ smartphone is based on the Intel Smartphone Reference Design for the value segment of the smartphone market. The device is powered by the Intel® Atom™ processor Z2420 with Intel Hyper-Threading Technology that can achieve speeds of up to 1.2 GHz. The efficiency of this technology package helps to enable a smooth and responsive user experience, which includes support for 1080p HD video capture, and a camera with advanced imaging capabilities, including burst mode that allows people to capture seven pictures in a second in 5-megapixel quality.

The device is housed in a compact design and features a 3.5-inch touchscreen display for crisp text and images, support for FM radio and an expandable memory slot for greater flexibility, and HSPA+ modem support with Intel's XMM 6265 modem for global roaming. The handset can also be enabled with McAfee mobile security software, providing consumers with added protection as well as data backup and restore capabilities when needed1.

About Intel
Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world's computing devices. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com.

Intel, the Intel logo, Intel Atom, Intel Inside, the Intel Inside logo and Yolo are trademarks or registered trademarks of Intel Corporation in the U.S. and/or other countries.

* Other names and brands may be claimed as the property of others.


Sourse

Saturday, January 5, 2013

StickNFind Bluetooth stickers let you tag and locate your goods with a smartphone (hands-on video)

StickNFind Bluetooth stickers let you tag and locate your goods with a smartphone handson video


We've all misplaced keys, gadgets and occasionally even children. Well, no more. StickNFind is a nifty, inexpensive solution for tagging and locating electronics, keys and pets. For roughly $25 a pop (estimated retail), you get a small adhesive disk that can be affixed to any flat surface or attached to a keychain. Inside, there's a replaceable CR2016 watch battery that's said to last more than a year, a Bluetooth module and antenna, an LED-lit ring and a piezoelectric speaker. A free Android or iOS app then lets you hone in on any stickers within a roughly 100-foot (line of sight) range. The current version can only display distance, but an update, set to hit before StickNFind ships, will add direction, leading you directly to your target. You can also activate a (fairly faint) beeper, and an LED ring around the perimeter of the sticker, further helping you to find the device, even in a dark room. The app will offer several other features, including a "Virtual Leash" that alerts you when the sticker goes out of range -- a "Reverse Virtual Leash" will make the device (perhaps attached to your keys) beep, letting you know you've left your smartphone behind.


The product designers will also be offering an SDK, so developers can even create their own apps for StickNFind. For example, you could write an app that uses the stickers as triggers -- apparently one museum plans to affix the device to art, so as visitors approach, a text notification will pop up describing the piece. Another company is considering using stickers at an upcoming conference, and with Bluetooth transmitters placed around a venue, they can track the precise location of attendee badges (and the individuals wearing them), and even send "pages" by triggering the beeper and light. During our hands-on, StickNFind worked quite well, though as we mentioned, the current alpha version of the app only displays distance, not direction. The device is currently available for "pre-order" on Indiegogo, with an estimated March ship date. You can snag a sneak peek of it in action though, in our hands-on video after the break.StickNFind Bluetooth Location Stickers hands-onSee all photoswhen.eng("eng.galleries.init")


when.eng("eng.perm.init")

 

© 2013 PC Tech World. All rights resevered. Designed by Templateism

Back To Top