Showing posts with label Diablo. Show all posts
Showing posts with label Diablo. Show all posts

Saturday, December 29, 2012

Blizzard abandons Diablo III Team Deathmatch mode

Blizzard game director Jay Wilson recently penned a post outlining the fact that there won’t be a Team Deathmatch mode for Diablo III – at least not anytime in the near future. The initial plan was to release a patch with the new mode as soon as possible but after extensive testing, the team determined it simply wasn’t good enough and scrapped the idea altogether.

Wilson said one of the main issues with the Team Deathmatch mode was depth. He pointed out that simply fighting each other with no objective or choices to make got old relatively quickly. The company brought in a lot of people to test out the new game mode and while some found it entertaining, most said they wouldn’t invest more than a few hours into it.

The director also highlighted the fact that class balance was another serious issue with the game mode. The title was initially designed to be a PvE (Player versus Environment) game and thus, they never compromised on player abilities with PvP balance in mind. While this reportedly works fine for 1v1 games, Team Deathmatch felt very hardcore because a lot of consideration had to be given to class balance. Ultimately, Blizzard didn’t think it would be good for the game as a whole.

It’s not all bad news for Diablo fans, however, as 1v1 dueling is still scheduled to be added in patch 1.0.7 sometime after the new year. As for Team Deathmatch, they will be starting over from scratch but not before exploring some other options first.


View the original article here

Friday, December 14, 2012

Review: Wired2Fire Diablo GTX

Good CPU and GPU pairingWell balancedSpeedy SSDGood warrantyOverclocked to constant 4.6GHzBy Dave James from PCFormat Issue 274  December 12th 2012

The safe money option seems to be a combo of the Intel i5-3570K, clocked up somewhere around 4.6GHz, with a GTX 670 and a 120GB SSD.

The Wired2Fire Diablo GTX machine looks to be hitting a similar spec to the excellent PC Specialist Vanquish Eclipse 670 MKII though with half as much RAM and a much quicker SSD.

To be perfectly honest, dropping the RAM count down won't make a blind bit of difference to your experience with this rig unless you're the sort of person who spends a lot of time tweaking massive image files in Photoshop. Even then, 8GB is a pretty sizeable chunk of RAM to be playing with. In terms of gaming the difference is negligible to the point of being inconsequential.

The SSD though is a different matter. The Mushkin Chronos Enhanced drive seems to be one speedy ol' solid state drive, especially in terms of the 4K random writes, which are almost twice as quick as the Intel 330's in the PC Specialist rig.

In sequential read/write terms though it's not quite so quick. Those 4K scores though should give you a good idea of just how responsive your PC would be in general terms, and that would offset any perceivable issues caused by dropping the RAM capacity.

With the smart choice of using the GTX 670 as graphics card the Diablo GTX has got some impressive gaming chops, and will throw polygons around a 1080p panel with aplomb. Compared with the excellent overclocked HD 7970 of the AdvanceTec rig though it's still looking like a bit of a slouch - but aside from the heavily compute-focused DiRT Showdown you'd be hard pushed to see the extra performance when you're actually in-game.

Wired2Fire doesn't have a bad standard warranty. The Vibox and YOYOTech offerings of just a single year of parts and labour cover are the weakest, with Scan's three-year cover being the best. Wired2Fire offers a two-year return-to-base warranty, with cover for both parts and labour for the full term. That's almost up there with the Chillblast cover. That gives great peace of mind when you're choosing your components, and means that your overclocked machine will still be going a couple years down the line.

You will have to sort out getting the rig back to the manufacturer if something goes wrong, but that's a small price to pay if it's something serious.

That might come in handy, because the rig has been set up so that the i5 is running at a constant 4.6GHz rather than throttling up only when needed. The large cooler should stop that becoming a problem, but it still seems odd not to take advantage of the power saving functions of the Intel architecture.

Again though, it's a very well balanced setup, marrying impressive gaming speed with decent raw processing chops and a general computing setup that will give you a very responsive experience.

It's also a machine that will last you a long time, giving you a decent length of time before you're going to need to start realistically thinking about which parts you upgrade.

Wednesday, December 12, 2012

Diablo III successfully ported to a console, its fate still up in the air

Blizzard has successfully ported Diablo III to a console version, although don’t expect to go pick up a copy for the PlayStation 3 or Xbox 360 anytime soon. The port remains an unofficial project at this point, according to Blizzard executive Rob Pardo, and it’s still unclear if the design team wants to bring the game to your living room.

In an interview with Polygon, Pardo said Blizzard is still exploring a console option. He said they have builds up and running on an unnamed console and they are hoping to get it far enough along to where it can become an official project. But as of writing, they aren’t quite ready to release any more information on it. He did note that it looked pretty cool, however.

"The whole team is essentially working on the next big Diablo thing," said Diablo III lead designer Jay Wilson in a recent interview with Polygon. "A lot of that stuff will show up next year at some point." We know that Blizzard is planning an expansion for Diablo III as well but again, there’s no timeline on when that might be released.

The idea of a console version of Diablo III shouldn’t be a surprise to most. The company posted a job listing more than two years ago looking for a lead designer to work on a console version of the game. When Blizzard officially announced the game at BlizzCon 2008, they said it would be available the Mac and PC “for now.”

After multiple delays, Diablo III was finally released in May. According to recent figures, the game has sold around 10 million copies – 3.5 million during the first 24 hours alone.


View the original article here

 

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