Showing posts with label Heavy. Show all posts
Showing posts with label Heavy. Show all posts

Wednesday, February 13, 2013

HTC teases off-focus glimpses of its new smartphone, goes heavy on the lens flare (video)

HTC teases offfocus glimpses at its new smartphone, goes heavy on the lens flare


In case you hadn't heard, HTC's warming up for another phone launch, readying events in both New York and London. The UK arm has now offered up a countdown clock (six days to go!), but with an extra soupçon of tease -- some ever-so brief glimpses of its M7 device, rumored to land as the HTC One. Fortunately, someone's managed to track down all the teaser clips and stitch them together -- we've added it after the break. Alongside plenty of blinding light, we get a better peek at what seems to be a machined metallic edge around the device, as well as a single shot of the camera lens -- HTC does love its imaging tech. You can also glean that the device will arrive dressed white, just like its predecessor, the One X.



Via: Android Central


Source: HTC UK, gaurav2328 (YouTube)

Tuesday, February 12, 2013

Heavy Rain creator details the difficulties of game engines and what he hopes the future holds

Engadget 2/11/2013 7:59PM by Ben Gilbert

(Click for Image)

Heavy Rain development studio Quantic Dream is notorious for long development times. The studio's also notorious for critically-loved games with strong cinematic cores, and games that often look very different from the competition. Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming. The studio's founder and lead, David Cage, explained as much to us in an interview at DICE 2013.

"Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company. We haven't done any sequels so far, we work on new IPs each time. And we pretty much develop a new engine each time we develop a new game."

But Cage doesn't harbor much love for that last part -- the game engine bit. He says that his studio opted out of the current console generation's game engine of choice (Unreal Engine 3) because, "we work with Sony, [and] we want to create the best technology for the hardware and see how far we can go." As a result, even Cage's latest work (Beyond: Two Souls) is crafted in a new engine -- the same one used to build the Kara demo we saw last March -- intended to show off the PlayStation 3's late-generation graphical and processing chops. Yes, even with the next PlayStation (codenamed "Orbis") waiting in the wings, his second-party Sony studio is still showing off the aging PS3's prowess. Beyond: Two Souls is more than just a showpiece, of course, with Quantic Dream employing actress Ellen Page to motion performance-capture the game's main character, and the same emphasis on storytelling the studio's practiced previously. Still, Cage hopes for a future where technology isn't something he and his studio need be concerned with.

(Click for Image)

"I just hope that we'll really see a technology covering all the needs of all the studios, which means -- just like in cinema -- no matter what is the film you make, there is a technology so you can film this. Whether you make an action blockbuster, or a comedy, or a drama, you've got the right camera and all the right technology to do it. In games it's not the same yet, and I would like to see technologies dealing with cameras the way we do, dealing with bouquet, dealing with performance capture, with lighting, with all this stuff the way we do. And when it happens, we'll stop developing tech and we'll just focus on content."

Cage gave a talk at DICE 2013 titled, "The Peter Pan Syndrome: The Industry That Refused to Grow Up," which focused on the evolution of games and his perception that many current games are little more than derivations of previous work. We've dropped the full talk below, and collected all the DICE 2013 speeches right here.

View the full version of Engadget


Source

Tuesday, December 25, 2012

Christopher Lee: A Heavy Metal Christmas

This story will display in ...Dec 25, 2012 1:00 AM  

Christopher Lee: A Heavy Metal Christmas Apparently Christopher Lee, the guy what played Saruman in LoTR, is a fan of metal. He's also a fan of Christmas. So, he did the only logical thing that someone who likes both metal and Christmas would do—he recorded a metal Christmas album. No, seriously.

[Animal NY]


View the original article here

 

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