Showing posts with label Kinect. Show all posts
Showing posts with label Kinect. Show all posts

Saturday, March 23, 2013

RISE:2013 highlights: Kinect rehab, Lego lobsters, 3D printed tech and more

RISE2013 hightlights Kinect rehab, Lego lobsters, 3D printed embedded tech and more


We were excited and honored when the administration at Northeastern University asked us to help judge its RISE:2013 Research, Innovation and Scholarship Expo. The event, held at the physical education center on the school's Boston campus, brings together an incredibly diverse array of research projects covering a impressive number of fields, including physical and life sciences, engineering, humanities, arts & design, computer and information sciences, health sciences, law, business and social sciences.


As you might imagine, scoring works across such a diverse array of concentrations is no easy task. We did, however, manage to pull out a handful of projects that will no doubt be of particular interest to our own readership. The list includes the use of a Kinect camera and PC for physical rehabilitation, the 3D printing of embedded electrical technologies, a Lego set that helps bridge the gap between crustacean and robot and a device that employs an Arduino board and video games to help stroke victims recover motor skills. Check out a video of all of the above just after the break.



Physical rehabilitation was the focus of many of the in-house projects, each taking a decidedly different approach to getting patients back on their feet. Two projects in particular lept out at us. First up was the Virtual Rehabilitation System, presented by Meghan Huber, a student we had spoken with during our last visit to the school. The project utilizes Mathworks' MATLAB software and a Microsoft Kinect camera to capture real-time data for rehabilitation analysis. Unlike standard systems, this setup is affordable enough for home usage -- it also collects data on a wider range of motion, making it adaptable for different needs.

RISE2013 hightlights Kinect rehab, Lego lobsters, 3D printed embedded tech and more


The Navigator, meanwhile, is an Arduino-based desktop system that monitors hand movements with a pivoting, squeezable handle. The system will be tied to customized games to reward the patient and help stave off boredom. Another project utilized an off-the-shelf Lego system built to resemble a lobster. Comparing its habits to its real world analog, researchers can learn something about the behavior of the animal and can further the robot to mimic real-world biology. 3-Spark's project, meanwhile, is looking to 3D print embedded electronics, using technology similar to consumer-facing extrusion units to print circuitry directly into ABS plastic molds. The result is a single unit with conductive electrical properties.


Source

Tuesday, February 12, 2013

Report: Next Xbox requires Kinect to function, runs multiple games at once

Report Next Xbox requires Kinect to function, runs multiple games at once


Microsoft isn't acknowledging the development, or even the existence, of the Xbox 360's successor (codenamed "Durango"), but that isn't stopping potential details from leaking out of Redmond. The latest report comes via console overview documents (known as "white papers") provided to Kotaku by the same source who provided information on the next PlayStation (codenamed "Orbis"), and it spells out some things we've yet to hear. Namely, the console will ship with a new version of Microsoft's motion-sensing camera controller, Kinect, and that the device, "must be plugged in and calibrated for the console to even function," the piece says. The new Kinect -- which we've heard of in the past -- is said to capture up to six people at once, and an alleged image demonstrating the difference between new and old versions of the camera puts much higher specs on said device (1920x1080 color resolution, more trackable joints, improved depth resolution, etc.).


The new console is also reported to employ multitasking, enabling multiple games or apps to run concurrently, similar to mobile phones and tablets; how many apps that could mean is unclear, if true. Sony's PlayStation Vita already employs such functionality, making the claim all the less far-fetched.


The piece also states supposedly final retail hardware specs for Microsoft's next game console, including a 64-bit D3D11.x 800MHz GPU, an 8-core x64 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. For its part, Microsoft's staying mum -- "We do not comment on rumors or speculation. We are always thinking about what is next for our platform, but we don't have anything further to share at this time," a Microsoft spokesperson told us -- and Sony's the only game in town with even an event scheduled in the near future.


[Photo credit: Kotaku]


Source: Kotaku

 

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