Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Saturday, April 13, 2013

Bacteria completes epic Unity project, crams 15 consoles in one

Bacteria completes epic Unity project, crams 15 consoles in one


When it comes to modding consoles there are two names that generally stand above the rest: Mr. Benjamin J. Heckendorn and the man known as Bacteria. The latter has done his fair share of portable machines, but his latest completed project takes console hacking to lofty new heights. Unity crams a stunning 15 different consoles (including classics like the SNES and not-so-classics like the TurboGrafx 16) into a single, admittedly bulky box. The one of a kind entertainment center is the culmination of three years and $700 invested in bringing this dream to life. All of the hardware inside is either from the original consoles (no emulation of clone systems here!) or custom built -- such as the 16-position switch. And, it should go without saying, that it took a whole lot to get these gaming machines to share a single power supply, video cable and control pad. Now that the epic project is finally complete Bacteria has provided a rather lengthy walk though of all the various features and the work that went into it, which you can check out after the break.


Source: Made-by-Bacteria 1, 2

Tuesday, March 26, 2013

Havok announces Project Anarchy, a new development engine for mobile gaming

HAVOK™ LIBERATES MOBILE DEVELOPERS WITH PROJECT ANARCHY!

COMPLETE 3D MOBILE GAME DEVELOPMENT ENGINE AVAILABLE FOR FREE THIS SPRING

SAN FRANCISCO, CA-March 26, 2013-At the 2013 Game Developers Conference today, Havok™
unveiled Project Anarchy, a complete end-to-end mobile 3D game production engine. Havok announced
that developing and releasing a game with the technology will be free on many leading mobile
platforms, without commercial restrictions on company size or revenue.

Project Anarchy will include Havok's Vision Engine together with access to Havok's industry-leading suite
of Physics, Animation and AI tools as used in cutting-edge franchises such as Skyrim™, Halo, Assassin's
Creed®, Uncharted and Skylanders. The free download will also include a broad range of game samples
and tutorials to help the mobile development community hit the ground running. Havok will be giving
open previews of the technology on the main show floor throughout GDC.

As part of this initiative, Havok will launch an online community to proactively promote and support
developers through all stages of production via a dedicated website www.projectanarchy.com.
Project Anarchy will also encourage free sharing and collaborative development of extensions and
customizations by the community.

"We're consistently blown away by what the AAA industry creates with our technology," said Ross
O'Dwyer, Head of Developer Relations at Havok. "We're really delighted to be able to offer these
professional grade tools to mobile developers for free and we look forward to supporting the mobile
game development community to make some stunning games with the technology over the next few
years."


Source

Wednesday, March 13, 2013

National Archives donates 1.2 million digital objects to Digital Public Library of America pilot project


National Archives donates 12 million digital objects to Digital Public Library of America pilot projectThe new Digital Public Library of America (or DPLA) will be kicking off its first big pilot project at the Boston Public Library next month, and it's now gotten a big shot in the arm courtesy of the US National Archives. It announced today that it's donating some 1.2 million digital objects to the effort, which range from founding documents to Civil War photos to World War II posters. That initial effort from the DPLA, dubbed the Digital Hubs Pilot Project, aims to stitch together a number of individual digital libraries now spread across the US into one network, and make the items from the National Archives and other institutions freely available to the public. In a statement, US Archivist David S. Ferriero says "the ability to seamlessly search across the collections of major cultural, historical, and research institutions improves democracy through education, and furthers the principles of Open Government." You can find the full announcement, and more on the DPLA at the source link.


Source: DPLA

Tuesday, February 12, 2013

Project Holodeck gets a virtual hands-on ahead of launch (video)

Project Holodeck gets a virtual handson ahead of launch video


The team behind Project Holodeck has a daunting task ahead: it has to combine a virtual reality headset, two PlayStation Move controllers and a Razer Hydra into a unified VR input system that somehow feels natural. From what we've seen in Road To VR's hands-on with the system, the group might just pull that off. There's no mistaking the sheer amount of equipment strapped to your head -- not to mention the Lenovo laptop on your back -- but the effort does create an immersive virtualization of the player's body where walking, arm movements and body lean all work more or less as you'd expect. Although significant stretches of development lie ahead, including fully fleshed-out games and the eventual use of an Oculus Rift, there's already teases of potential commercialization and a second generation that would include lighter, sleeker components. Those curious enough to watch two grown men stage a living room swordfight (and provide insightful answers afterwards) can watch the battle after the break, and head to the source for more details.



Source: Road To VR

Saturday, February 9, 2013

Google aiming to build $82 million aircraft facility at SJC, probably launch more Project Glass demos from it

DNP Google trying to secure an aircraft facility at San Jose International Airport


It's no secret that Google has an interest in the automotive industry, but over the years the popular search engine has also managed to amass quite the collection of aircrafts. So much in fact, the company is in the process of inking an $82 million construction deal that would bring its fleet to Mineta San Jose International Airport. Pending city council approval, the privately funded facility would generate an annual $2.6 million rent lease, around $400,000 in fuel revenues and create 236 jobs. If agreed upon, the 29-acre Googleport will take up to two years to build and will include an executive terminal along with hangers to house the company's private Boeing 737 and 747 jets. Google currently parks its jets at Moffett Federal Airfield, where the company has offered to renovate NASA Ames' Hanger One in exchange for two-thirds of its facility space to house its planes. There's no word if either deal will affect the other, but as it stands San Jose's city council is expected to vote on its proposal sometime in April.


Via: Gizmodo


Source: Mercury News

Wednesday, February 6, 2013

Dear makers: You have 3 days left to submit your project for a chance to win $20,000!


Dear makers You have 3 days left to submit your project for a chance to win $20,000!
If you have a sweet pre-crowdfunding hardware project and haven't entered our Insert Coin: New Challengers contest yet, what are you waiting for? You only have until midnight EST this Friday, February 8th to get your entry in! Head on down to our submission form (and be sure to read the full legalese to make sure your project is eligible).


You could win $20,000 at Expand, a review on Engadget and a nice promotional boost before you begin a crowdfunding campaign. One additional Reader's Choice Winner will receive $5,000 and an Engadget review. Ten semi-finalists will get exhibit space on our show floor and $1,000 to help them travel to San Francisco this March 16-17, and five finalists will also get a chance to demo their products live on stage to the in-person audience as well as the livestream viewers.


If you don't qualify for our Insert Coin contest but still want to get your sweet product in front of the eyes of the Expand audience of early adopters and tech enthusiasts, we have very affordable sponsorship opportunities available. You can sign up for an Indie Corner table right here, and please give us a shout at sponsors [at] engadget [dot] com with any questions about participating in our exhibition hall.


Read on for even more reasons to attend Expand...


Dear makers You have 3 days left to submit your project for a chance to win $20,000!
In addition to a brand new competition to showcase the best and brightest of pre-crowdfunding hardware projects, you won't want to miss the awesome speaker lineup we're assembling. From mobile to future tech to 3D-printed robots and everything in between, we'll be gathering the foremost minds in technology to reveal the design secrets and inside scoop behind the devices and projects you care about.


So what are you waiting for?! Grab your tickets at an early-bird discount today! And be sure to follow us on Twitter, Facebook and Google+ for exclusive chances to win tickets, discounts, and other prizes over the coming weeks.


And don't forget...

If you're a company that would like to work with us on an exhibition or sponsorship level, please drop us a line at sponsors at engadget dot com (DIYers and small startups, please ask us about our new Indie Corner option!) If you're interested in speaking at the event, please contact expand at engadget dot com to inquire. If you're a member of the media interested in covering Expand, please contact engadget at shiftcomm.com for more information.

Source: Engadget Expand

Thursday, January 31, 2013

Project Shield's origins and rapid prototyping detailed by NVIDIA

Project Sheild origins detailed 'NVIDIA had everything it needed to build a new kind of gaming device all along'


We got our first look at Project Shield -- the NVIDIA-built gaming handheld -- during CES 2013, where the company surprised everyone with the previously unheard of device. It's essentially the marriage of an Xbox 360-style GamePad to a 5-inch screen, all powered by NVIDIA's brand new Tegra 4 mobile CPU. But the device's origins aren't quite as glamorous as its form, even in prototype stage. "The first prototype, assembled in early 2012, was little more than a game controller fastened to a smartphone with wood," reads NVIDIA's boldly worded blog post detailing the history of Project Shield. That initial prototype saw heavy iteration across 2012, eventually culminating in the device unveiled last month.


However, just 10 days prior, the device was still locked away in NVIDIA's Silicon Valley development offices, shrouded in secrecy. Even the models we eventually tried out were what NVIDIA reps repeatedly referred to as, "a project, not a product." To take the device from prototype to production, NVIDIA's modeling assembly on work its lead engineers did by hand just before CES. "Over the holiday break, NVIDIA's engineers took over a small piece of floor space at a Silicon Valley contract manufacturer to assemble the units that would be shown off at CES," the piece says. Of course, NVIDIA's engineers won't be hand-building the "tens of thousands more units" that arrive later this year -- a team of "quick-turn manufacturing specialists" at NVIDIA is handling that. We assume the former group will be catching up on much needed sleep.


[Photo credit: NVIDIA]

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Wednesday, December 26, 2012

In Depth: Jubilee Time Capsule: Inside the world's largest online history project

This year saw Her Majesty Queen Elizabeth II celebrate her Diamond Jubilee and 60 years as head of the Commonwealth.

To mark both The Queen's Jubilee and to tell the story of the last 60 years, the Royal Commonwealth Society created the Jubilee Time Capsule.

The Jubilee Time Capsule is an online social archive, containing stories from people across all 54 Commonwealth countries, either as a written memory, a film, an audio recording or a photographic memory.

The time capsule marks the eventful six decades The Queen has seen, from Accession Day on 6th February 1952 to 2011's Royal Wedding of Prince William and Kate Middleton.

These memories recount moments of Royal and historical significance, as well as personal histories, including weddings, family migration stories and individual tales of conflict and loss.

When The Queen became Head of the Commonwealth in 1952, there were eight member states - there are now 54. During Her Majesty's reign, 42 Commonwealth members gained independence from Britain and all chose to join the Commonwealth.

All Commonwealth residents, both adults and children, were invited to contribute a story about their family, community, country or the Commonwealth itself, from any time during Her Majesty's reign.

Over 37,000 people submitted contributions, via jubileetimecapsule.org and an Apple app.

Celebrities and members of the Royal Family to have taken part in the project include Prince Harry, Princess Eugenie, Paralympic and Olympic athlete Oscar Pistorius, Ed Miliband, Nick Clegg and William Hague.

The most popular day for people to remember was 29th April 2011 – the Royal Wedding – with more than 200 entries.

A massive 80,000 stories were submitted into the Jubilee Time Capsule in total, creating crowd-sourced People's History - an authentic legacy of the last 60 years.

The mass of entries was whittled down to the 60 'best' memories by a panel of distinguished judges, including the director general of The Royal Photographic Society, the Royal Librarian and Telegraph Deputy Editor Benedict Brogan.

These selected entries have formed the Diamond (re)Collection, and were presented to The Queen by the Royal Commonwealth Society during Her Majesty's tour of the Society's headquarters, on 14th November.

Jubilee

The entire Diamond (re)Collection was made public on the internet, immediately following this.

The 60 photographs, drawings, poems, essays and videos were given to The Queen on a Samsung Galaxy Note 10.1 tablet PC – the digital time capsule.

The tablet PC was presented to The Queen by 12-year-old John Samson, from Malawi, whose contributing essay, 'The day I wore my best clothes', was about the day he received his first school uniform.

John won the Royal Commonwealth Essay Junior Prize, which ran alongside the Jubilee Time Capsule project.

Jubilee Time Capsule: 60 years of the Commonwealth on a tablet PC12-year-old John Samson, from Malawi, and winner of the Royal Commonwealth Essay Junior Prize, presents The Queen with the Samsung Galaxy Note 10.1 tablet PC, containing the Diamond (re)Collection. ©Capsool / Joe Gardner

The tablet PC will be stored at Windsor Castle as part of the Royal Collection, which is held in trust by the Sovereign for her successors and the nation.

The Royal Collection already includes technology, including PCs and DVDs, as well as art, furniture and other memorabilia, but this is the first artifact on a PC tablet to be added.

Danny Sriskandarajah, Director of the Royal Commonwealth Society said: "The Commonwealth has been at the heart of Her Majesty's Diamond Jubilee celebrations and we wanted to do something innovative to celebrate the association and the 2.1 billion people that live in it.

"The Jubilee Time Capsule is an amazing collection of stories and memories that shows the shared history and aspirations of the Commonwealth's citizens."

The first date in the Jubilee Time Capsule timeline is 6th February 1952 – A National Parks employee in Kenya shares a photo and remembers the day Princess Elizabeth found out about her father's death and her imminent accession to the throne.

Some of the other best entries are of 7th June 1954 – The legacy of Alan Turing as remembered by his former PhD student, and 14th November 1990 – a personal account by Paralympic athlete Oscar Pistorius, who recalls his childhood realisation that disability is not synonymous with disadvantage.

Many of the children's entries are very special and poignant; including one about 15th November 2011 – The day Woody Street's dad was awarded his Green Badge black cab license for passing 'The Knowledge'.

Jubilee

Although only 60 of the 80,000 stories submitted made it onto The Queen's tablet and into The Royal Collection, the others are by no means wasted.

On the contrary, the complete library of 80,000 entries will remain available online in perpetuity, forming part of the world's biggest online history project and occupying around 150GB of digital space.

The online capsule is unique in its ease of accessibility for such a large social archive, which will be of great value to teachers, academics and historians, as well as the general public, as it provides such a unique look at the last 60 years.

Jubilee Time Capsule: 60 years of the Commonwealth on a tablet PCAll of the 80,000 entries submitted into what's become the world's largest online history project will be kept avaliable indefinately at www.jubileetimecapsule.org

All of the 60 entries that made it into the Diamond (re)Collection are both interesting and arresting and easily accessed as a collection at the Jubilee Time Capsule website, under the 'Collections' tab in the top right.

There is also a People's Choice Collection and the option to view entries by decade, region, Science, Culture & Education, Politics & Environment, Life & Royalty, or to simply browse through the capsule in its entirety.

There's also a search function, should you be looking for a particular subject or event.

If you have an iPhone or iPad you can also download the free Jubilee Time Capsule app, which has a great easy-to-use interface.

Jubilee Time Capsule: 60 years of the Commonwealth on a tablet PCApple's app for iPhone and iPad has a intuitive interface and makes browsing the events of the past 60 years lots of fun

The online platform for the Jubilee Time Capsule is provided by Capsool, a company that creates (re)collections - social archives that collect people's stories and memories.


View the original article here

Tuesday, December 25, 2012

Kickstarter project integrates game controller into Bluetooth iPhone case

Kickstarter project integrates game controller into Bluetooth iPhone caseBluetooth solar-powered gaming case his Kickstarter (credit: John C.)

An iPhone case which transforms into to a video game controller has hit the popular crowd-sourcing site Kickstarter this weekend.

The concept case is only 3mm thin, but contains the traditional directional pad and button configurations seen on many classic handheld games consoles.

To the naked eye, it looks like a regular iPhone case, but snapping it from the centre reveals the controls and alters the shape of the case to make it easier to grip for gamers.

The case connects to the iPhone via Bluetooth 4.0 and is charged by Solar power and indoor light sources.

The creator Justice Frangipane has been working on the controller for over a year and has now teamed up with the iDevices company to help make the project a reality.

Most importantly, Frangipane says the project also has Apple's support.

He said: "iDevices contacted Apple on my behalf and we are happy to announce that Apple is not only going to support us, but willing to devote a team to making sure that this controller works perfectly with Apple iOS devices!"

The project requires a $135,000 (UK£83,490, AUD$129,772) bounty to officially go ahead and you can see the latest prototype in the video below.

Via TechCrunch

Saturday, December 22, 2012

Killjoy Apple sinks Kickstarter project, forces $140,000 donation refund

Killjoy Apple sinks Kickstarter project, forces $140,000 donation refundA victim of Apple

It's a story of David vs Goliath, but in this version Goliath has rather cruelly crushed little David.

Apple has closed down a Kickstarter project by refusing to licence its Lightning charger. So now the POP portable charging station won't see the light of day, and the technology and design lab behind it has to return the $139,170 in funding it received on the crowd-sourcing website.

The POP was going to be a portable charger that let you juice up your Apple device, among other phones and tablets. Apple, not happy with its iPhones and iPads sharing the stage with rivals, didn't licence its Lightning dock, and so the team have had to abandon the project.

The team at Edison Junior, the company behind the POP, are understandably annoyed, and aren't shy about letting it be known. "We are pissed," CEO Jamie Siminoff told VentureBeat. "I think they are being a bunch of assholes, and I think they're hurting they're customers."

Edison Junior will have to foot the fees from credit cards as well as the Kickstarter charges. In total, that amounts to more than $11,000.

"We would have loved to have made the product," Siminoff said. "At the same time I feel like we're making the correct decision… I'm not willing to compromise on the product."

He guaranteed all backers would get their donations back in full.

And he had a word of warning for Apple over its business practices. "When you do things that are bad for the customer… I think it will be bad for them," he said.

Via VentureBeat

Monday, November 26, 2012

Project Inverted turns a gaming PC inside-out with hand-made casing

By Jon Fingas posted Nov 19th 2012 1:36AM Project Inverted turns a gaming PC insideout with handmade casing

While we've seen some exotic PC mods in our time, most of those still dutifully stuff all the computer parts into a box, hiding them from the outside world. Martijn Laman isn't one for that kind of traditionalism. His recently completed Project Inverted, just highlighted by ASUS, puts most of the hardware on the outside: the Sabertooth Z77 motherboard, Core i5 processor, fan cooling, memory, Radeon HD 6870 video card and watercooling pipes all sit in plain sight. Everything is joined by a unique, hand-cut case whose backbone and elevated base hide the custom wiring, the watercooling pump, two solid-state drives and controllers for both fans and lighting. And did we mention the 7-inch touchscreen? The result is a truly special gaming rig that's relatively quiet and pristine despite baring its heart and soul for all to see. Building a replica won't be quick, nor will it be cheap at about €1,500 ($1,909), but Laman's detailed assembly process could well be the inspiration for a few more extroverted PCs.

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View the original article here

 

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