Showing posts with label competition. Show all posts
Showing posts with label competition. Show all posts

Saturday, April 13, 2013

DOJ identifies lower frequency spectrum as key to wireless competition

DOJ identifies lower frequency spectrum as key to wireless competition


The Department of Justice has provided the FCC with new recommendations for governing spectrum auctions, and with a heavy emphasis on leveling the playing field, the findings are likely to draw the ire of AT&T and Verizon. In its briefing, the DOJ made its case that the nation's two largest carriers currently hold market power, which is due to the heavy concentration of lower frequency spectrum (below 1,000MHz) allocated to the two incumbents.


According to DOJ officials, "This results in the two smaller nationwide carriers having a somewhat diminished ability to compete, particularly in rural areas, where the cost to build out coverage is higher with high-frequency spectrum." Although the DOJ never came right out and said it, one can easily surmise that it's guiding the FCC to establish rules that favor smaller carriers -- namely Sprint and T-Mobile -- in future low-frequency spectrum auctions. In the DOJ's opinion, an incumbent carrier would need to demonstrate both compelling evidence of capacity constraints and an efficient use of its current licenses in order to gain additional lower frequency spectrum. Otherwise, the opportunity exists for AT&T and Verizon to snap up licenses simply in attempt to harm competitors.


Given that the FCC and DOJ share the responsibility of ensuring competition in the marketplace, it seems unlikely that this latest brief will fall on deaf ears.


Via: Reuters


Source: FCC (PDF)

Wednesday, April 10, 2013

AT&T announces plans for 1Gbps fiber service in Austin, Texas; Google gets immediate competition

AT&T announces plans for 1Gbps fiber service in Austin, Texas Google gets immediate competition


First thought: "Ha!" Second thought: "Oh, wait -- competition is an excellent thing." While it's highly probable that AT&T is looking to both overshadow Google's launch party and maintain a foothold in one of its most prized states, the outfit's terse announcement of an impending 1Gbps fiber network should honestly be seen as nothing but excellent news for residents of Austin. Merely hours after Google and the city of Austin jointly made clear that Google Fiber would be hitting up local homes in mid-2014, Ma Bell has made public its "intent" to built a 1 Gigabit fiber network in the same area.


AT&T's expanded fiber plans in Austin anticipate it will be granted the "same terms and conditions as Google on issues such as geographic scope of offerings, rights of way, permitting, state licenses and any investment incentives." Of course, it's seriously unlikely AT&T will offer up basic fiber connections for free in the way that Google's doing, but on a macro level, we certainly hope this type of one-upping continues in more towns across the country. And, more specifically, that AT&T continues to roll out fiber networks on its own accord in various locales; with FiOS expansion indefinitely paused, we sure need someone to step up and keep the dream alive.

Show full PR text

AT&T Announces Intent to Build 1 Gigabit Fiber Network in Austin


AUSTIN, Texas, April 9, 2013 /PRNewswire/ -- AT&T Inc. (NYSE: T) said today that it is pleased to see local communities and municipalities acknowledging the promise and power of economic development associated with telecommunications investment.


"Most encouraging is the recognition by government officials that policies which eliminate unnecessary regulation, lower costs and speed infrastructure deployment, can be a meaningful catalyst to additional investment in advanced networks which drives employment and economic growth," said Randall Stephenson , AT&T chairman and CEO.


Today, AT&T announced that in conjunction with its previously announced Project VIP expansion of broadband access, it is prepared to build an advanced fiber optic infrastructure in Austin, Texas, capable of delivering speeds up to 1 gigabit per second. AT&T's expanded fiber plans in Austin anticipate it will be granted the same terms and conditions as Google on issues such as geographic scope of offerings, rights of way, permitting, state licenses and any investment incentives. This expanded investment is not expected to materially alter AT&T's anticipated 2013 capital expenditures.


AT&T consistently invests in U.S. communities -- $98 billion in capital in the past five years, more than any other public company -- and remains committed to working with any metropolitan community to reach agreement on incentives to improve the climate and speed of overall telecommunications infrastructure investment – facilitating both wired and wireless broadband access. Our potential capital investment will depend on the extent we can reach satisfactory agreements.


Cautionary Language Concerning Forward-Looking Statements
Information set forth in this press release contains financial estimates and other forward-looking statements that are subject to risks and uncertainties, and actual results might differ materially. A discussion of factors that may affect future results is contained in AT&T's filings with the Securities and Exchange Commission. AT&T disclaims any obligation to update and revise statements contained in this news release based on new information or otherwise.


Source: AT&T

Tuesday, February 5, 2013

E3 College Game Competition to let student finalists shine on show floor

ESA ANNOUNCES E3 COLLEGE GAME COMPETITION; FINALISTS TO RECEIVE COVETED E3 SPOTLIGHT

Washington, DC – February 4, 2013 – The Entertainment Software Association (ESA) today launched a new program aimed at recognizing the best student talent in video game development. The Electronic Entertainment Expo (E3) College Game Competition provides colleges and universities with computer and video game development programs an opportunity to display their game at E3. Each higher education institution will submit one game representing their college or university. The finalists will receive a special showcase display and related opportunities at this year's E3, the world's premier trade show for computer and video games.

Competing schools are required to submit story details and content assets from their own playable video game, which will be judged by a specially selected panel of game industry veterans and media professionals.

"The collegiate game competition is an important step for the ESA in encouraging and rewarding students pursuing careers in video game development", said Mike Gallagher, president and CEO of the Entertainment Software Association. "Our learning institutions house so much innovation and talent that will shape the future of our industry and ESA intends to honor student achievement and provide a deserved spotlight at E3."

The competition will target almost 400 U.S. colleges, universities, art and trade schools offering video game courses, certificates and degree programs. Five competition finalists will be offered the opportunity to present their games at the Los Angeles-based E3 show where they can also mingle with top game industry figures including publishers, developers, venture capital and marketing executives.

ESA will provide complete instructions to participating schools including guidelines on specific design, concept and key asset requirements.

Important competition dates:
Submissions will be accepted starting on March 15, 2013
Final deadline for submissions is April 19, 2013
Finalists will be notified on May 10, 2013
The winner will be announced during E3
Universities and colleges interested in more information on the competition rules and submission requirements should email ESA@theESA.com.


Source

Friday, December 21, 2012

Review: Google Maps for iPhone drives competition with Apple

Dan Moren Follow @dmoren

Dan has been writing about all things Apple since 2006, when he first started contributing to the MacUser blog. Since then he's covered most of the company's major product releases and reviewed every major revision of iOS. In his "copious" free time, he's usually grinding away on a novel or two.
More by Dan Moren

Given the celebratory hubbub over the release of Google Maps for iPhone, you’d be excused for thinking that Google had instead perfected some entirely new form of transportation—portal technology, perhaps.

The truth is somewhat less spectacular, though it will still delight many users of iOS 6: Google Maps for iPhone is a very good mapping application that returns some much-missed features to the platform, but it’s not without its shortcomings.

Google Maps's design is definitely evocative of iOS 6's Maps, though with Google's own aesthetic themes.

If you at least like the look of Apple’s iOS 6 Maps app, then firing up Google Maps won’t be so terribly jarring: The two look strikingly similar, down to the blue dot that marks your current location and the placement of the compass icon that appears in the top right corner when you use two fingers to rotate the map.

Their aesthetics are different, though: Google eschews the use of gray/silver chrome titlebars and buttons for a spartan black-and-white interface that evokes the simplicity of its websites and services. In satellite view, Google Maps overlays roads with translucent white lines, and labels more roads than Apple does at similar zoom levels. Ultimately, though, the different approaches are more a matter of personal preference than anything else.

Google Maps provides additional interface layers that can be accessed by tapping or swiping the little pull-handle near the bottom right corner of the screen, or by performing a two-finger swipe from the right edge of the screen (much like the trackpad gesture you use to expose Notification Center in Mountain Lion); I found that last gesture a little touchy—it often ended up triggering accidentally when I was trying to simply pinch-to-zoom the map.

You can apply multiple layers simultaneously in Google Maps, though the result can often be confusing.

Those layers—Traffic, Public transit, and Satellite—can be applied individually or in any combination, unlike iOS 6’s Maps, which give the option of either traditional maps, satellite imagery, or a hybrid view. There’s also an option for Google Earth, which you can tap to launch the app if it’s installed (otherwise, it’ll take you to the App Store). That’s probably an attempt to fill a gap in Google Maps’s functionality, since Google Earth provides a 3D satellite view akin to Maps's Flyovers. However, you can pan up and down in Google Maps by using a two-finger swipe; in the traditional map mode you will see translucent 3D models of many of the buildings.

While the satellite imagery in Google Maps is about on par with iOS 6’s Maps, Google offers more traffic coverage, though it doesn’t seem to provide construction and accident advisories as iOS 6’s Maps do. And as for public transit, well, that’s a whole different kettle of fish (see below for more).

In terms of performance, zooming in and out of Google Maps is at times a bit more sluggish than I’d like, especially compared to iOS 6’s Maps; it can take longer for Google’s map tiles to resolve and become readable. The use of vector-based tiles in Google Maps makes loading new data smoother than the old iOS 5-and-before version, and it allows the app to store more information when you’re offline; in my tests, Apple Maps stored a larger geographic area, but trying to zoom in to an area that wasn’t loaded, you eventually get blank tiles—Google Maps, by contrast, just lets you zoom further into a blurry tile.

One major absence that I imagine will be addressed sooner rather than later is that Google Maps is designed only for the iPhone and iPod touch; there’s no native iPad interface, though you can run it in the tablet’s iPhone compatibility mode.

Search is Google’s bread and butter, and the company’s been refining its maps data for years now. As a result, it’s pretty good—and it definitely has an edge over Apple’s Maps in my testing experience.

For example, Google Maps correctly located Mount Everest on a search (in Apple’s Maps it has reported an erroneous result since iOS 6's release) and managed to correctly locate a Finger Lakes winery I visited in September, which iOS 6 Maps could not find at all. (I did find, to my amusement, that Google Maps insisted upon labeling a local radio station as an airport, probably since it has a helipad; Apple Maps, meanwhile, had no label for that location at all.)

Of the two, Google Maps (left) is far less confused than iOS 6's Maps (right) about the location of the world's tallest mountain.

If you search for a term that matches multiple results, Google Maps will mark them on a map; you can view the full list of results by tapping on the list icon that appears in the search bar, or by swiping through the details bar that appears at the bottom of the screen.

While I didn’t have time to do a comprehensive investigation of Google Maps’s international locations, a broad survey of cities from around the world showed generally good coverage in places like Paris, Riyadh, and Tokyo. Apple’s coverage in the same locations was close to on par in some locations, and decidedly less comprehensive in others (Riyadh in particular). Again, this isn’t surprising, given Google’s long and abiding interest in mapping.

Searching for multiple locations in Google Maps plots them in an overview, but also lets you swipe through the options using the bar at the bottom of the screen.

Getting information about a specific place of interest is as easy as tapping on it; instead of the popover you may be used to, you’ll instead get a bar at the bottom of the screen with the place's name, a Zagat rating (if applicable), how many reviews it has, and how long it will take to get there by your current chosen mode of transportation. Tapping or swiping upward on the bar will display more information, including pictures, contact information, and reviews. One neat feature: Google provides an “at a glance” section that pulls out commonly mentioned terms from customer reviews. You can also share a location via mail or Messages, or copy it to the clipboard; in each of these cases, the location will be turned into a short URL.

Street View makes a triumphant return to the iPhone in this detail view, and now includes a nifty gyroscopic mode that you can enable, letting you pan your phone around to view a scene instead of tapping and swiping. There’s also a similar feature called "See inside," which gives you a Street View-style look into certain places of business (it seems most prevalent for local businesses and eateries than for chains). Both are nifty features, but I find their overall utility questionable beyond the novelty of showing them off.

Overall, Google Maps also does a good job of correcting my search mistakes. For example, when I misspelled the name of a local Italian restaurant, Google prompted me with the correct spelling; Apple’s Maps, by comparison, just told me that it couldn’t find any results. Google also seems to be more adroit at autocomplete, quickly winnowing out what I’m looking for and providing results that better match my expectations.

That said, Google Maps does have at least one notable shortcoming in search: Unlike Apple’s built-in Maps, it can’t recognize your contacts. So if you start entering John Smith, Google Maps won’t offer to find John Smith’s address—rather, it will look for a John Smith Street.

Log in with your Google profile and you can set addresses for your home and work, as well as save bookmarks to locations.

Some of this can be addressed—pun firmly unintended—by logging into your Google profile, which Google Maps will prompt you to do when you first launch the map. If you don’t, it will subsequently suggest you do so every single time you make a search.

That profile lets you set work and home addresses for yourself—entering them adds a briefcase icon and a house icon to those map locations, respectively, and they pop up as quick-pick options when you start a search.

Your profile also lets you save other frequently-visited locations by tapping the save button when viewing details about the location; those places also appear when you make searches near those locations and as star icons on the map. It’s nice to be able to bookmark locations like this, and even nicer that they then sync to Google Maps on the Web, but it’s frustrating that the bookmarking features aren’t available without logging in to your Google account. (And for those who are a little put off by storing location data with Google, you can edit your search history under your profile if you want to keep some places private.)

Google Maps's turn-by-turn directions provide automatic audio prompts and let you skim through directions.

While iOS 6 brought free turn-by-turn directions to the mobile operating system, Google has now fired back with its own wayfinding solution. Google Maps for iPhone includes not only turn-by-turn directions for driving, but also routes for walking and, more significantly, public transit.

If you’ve already searched for a location, getting directions to it is just a matter of tapping the blue car/person/transit icon in the bottom right corner, but woe betide you if you want to find out how to get, say, from that location to somewhere else, or starting from any place that's not your current location. There are Directions to here/Directions from here buttons, as in Apple’s Maps; instead you’ll have to clear out any terms from the search bar, tap the Route button, and re-enter the starting point and destination.

Google’s turn-by-turn directions are, as expected, very good. Plotting a destination gives you multiple options for routes, letting you quickly swipe or tap between them to choose the one you want; each option provides the time it will take, distance, and the primary routes. Avoiding highways and tolls are options as well.

As with iOS 6 Maps, Google Maps provides audio cues for making turns. While the app lacks the low-level connections with iOS that allow it to display directions on the lock screen, it can still provide notification banners and audio cues while the phone is locked.

You can actually swipe through Google Maps’s turn-by-turn directions, which lets you preview the next turns you’ll make. Doing so will pause your directions, but you can tap the Resume button in the bottom left to jump back to where you were. Tapping the options button in the bottom right lets you view a step-by-step list or mute voice guidance.

Walking directions are serviceable; as on iOS 6, they provide a list of directions that you can manually swipe through as you go.

In general, the actual directions seem on par with iOS 6’s Maps, though I noted that in many places, there was no overlap among all of the multiple routes the two apps offered. I also found I often disagreed with those routes: In some cases, none were the ones that I, as a local, would take, though all would get you to your destination in the end.

Public transit directions are color-coded with appropriate icons, and even warn you of travel advisories.

If there’s a major edge to be had with Google Maps, it’s the app’s support for public transportation directions. As part of the end of Google’s involvement with iOS’s Maps, transit directions fell by the wayside, but they’re now back with a vengeance.

Google has an extensive transportation database covering most major cities and even many smaller ones, including information about buses, subway, train, and tram / light rail. When plotting directions using public transit, you can specify a departure or arrival time as well as choose which forms of transportation you’d like the directions to take into account.

As with walking and driving directions, public transit gives you multiple route options, each with a overview of the route, the amount of time it will take, the fare (if available); it'll also provide you with a  notification if there any applicable transit advisories.

I appreciate the step-by-step transit instructions, and especially the fact that Google appropriately color codes lines or marks them with an icon where available; it makes the directions a lot easier to follow, for those who are unfamiliar with a particular city, or, for local residents, take in at a glance. The directions also provide a collapsible list of stops on certain lines, which is useful if you’re trying to track your progress—though Google Maps does provide an overview map of your journey, it doesn’t let you step through as it does with walking and driving directions.

However, I did notice some shortcomings where Google Maps again wouldn’t suggest particular routes that I’d take—for some reason, in many cases it would seemingly ignore the bus that runs down my street in favor of more oblique routes.

Still, the overall benefit of having public transit built-in to the app is hard to deny; it makes Apple’s third-party integration approach seem clumsy and incomplete by comparison. Google's raised the bar here and I’d be surprised if iOS’s Maps didn’t evenetually incorporate public transit information.

Google Maps is a very solid entry in mapping and navigation apps; those that have been waiting for it since upgrading (or holding off their upgrades) have probably already downloaded it. But given that it’s a free app, having it on your phone costs nothing but its slim 7MB download.

Best of all, installing it isn’t an either/or proposition: Google Maps and iOS’s Maps can happily live side-by-side on your iPhone, and you can choose whichever you like at any given moment. As it is, there’s no reason not to download Google Maps and give it a try, and many will find it preferable to Apple’s built-in offerings.

And, of course, the race is now on in earnest for both Apple and Google to bring new features and improvements to their respective software in an attempt to earn the loyalty of you, the user.


View the original article here

 

© 2013 PC Tech World. All rights resevered. Designed by Templateism

Back To Top