Showing posts with label first. Show all posts
Showing posts with label first. Show all posts

Friday, June 21, 2013

Samsung Galaxy NX, the first CSC powered by Android, unveiled

The Samsung Galaxy NX follows the Samsung Galaxy Camera's Android leadRelated storiesPentax reveals Q7 CSC with larger sensorSamsung hoping to quadruple camera salesPentax designer: 'no individuality in camera market'

Samsung has launched the world's first compact system camera to feature 4G and the Android operating system. The Samsung Galaxy NX is designed to combine the high image quality of the interchangeable lens camera with the ease of use and versatility of Android navigation.

The camera is the latest in the Samsung Galaxy range of cameras and smartphones. Last year, Samsung introduced the Samsung Galaxy Camera, a compact camera that has proven popular with both consumers and critics. It recently also announced the Samsung Galaxy S4 Zoom, a hybrid phone/compact camera with unusual looks.

Featuring a 20.3 million-pixel APS-C sized sensor, the Galaxy NX joins Samsung's established range of NX compact system cameras.

Also onboard is a Drime IV Image Signal Processor, which is promised to deliver speed and accuracy.

Lens range

Samsung's NX range also includes a number of different interchangeable lenses, such as compact 'pancake' lenses, an ultra-wide fisheye lens and high quality prime and zoom lenses.

Android 4.2 Jelly Bean is incorporated into the camera, along with Wi-Fi, GPS and 3G and 4G connectivity. This means that you can choose from the huge range of Android-powered apps, such as Instagram, Facebook and Twitter, to help personalise the device.

More than 30 Smart Mode options are designed to choose the most appropriate settings for the shooting environment, while a range of fun features are also included, such as Multi Exposure and Animated Photo.

The Samsung Galaxy NX price is not yet confirmed, but it is expected to be available in shops this summer.

Join TechRadar and get our weekly newsletter

Get the week's hottest news stories, our most popular reviews, and fantastic competitions straight to your inbox with our free weekly newsletter.

Tell me more
Learn moreTagsSamsungSamsung cameraCSCcompact system cameraSamsung GalaxySee more cameras newsCommentsTweet Add your comment

Type your comment here.You need to log in or join to add comments.

Hello, you are logged in as

Not you, eh? Log out, log in as another user or join

By submitting this form you agree to our Terms of Use and so are legally responsible for anything you submit. DO NOT submit anything which may violate the Terms of Use or another person

View the Original article

Tuesday, April 23, 2013

PSA: First Firefox OS developer phones on sale now, open standards start at $119



As promised, Geeksphone is offering both of its Firefox OS smartphones starting today. While the Firefox orange-tinged Keon will set you back $119, the slightly more upmarket Peak is priced at $194 -- check out both of them in action after the break. The online retailer is willing to send both developer devices to anywhere in the world, so if you're looking to be part of the next billion smartphone users, place your order at the source.


[Thanks, Kyle]




Source: Geeksphone

Saturday, April 20, 2013

SES demos first Ultra HD transmission in more efficient HEVC standard

SES to pioneer first Ultra HD transmission in new standard at SES Industry Days

19.04.2013

Luxembourg, April 19, 2013 - SES (NYSE Euronext Paris and Luxembourg Stock Exchange: SESG) announced today that, together with its partners Harmonic, the worldwide leader in video delivery infrastructure, and Broadcom Corporation, a global leader and innovator in semiconductor solutions, it has pioneered the first Ultra HD transmission in the new HEVC standard live from an ASTRA satellite at 19.2 degrees East. The HEVC standard features an up to 50 percent encoding efficiency improvement, compared to previous test broadcasts in MPEG-4 AVC (H.264).

The end-to-end demonstration which was presented at the SES Industry Days in Luxembourg used Harmonic's ProMedia Xpress and a HEVC decoder reference-design system based on Broadcom's BCM7445 device for receiving HEVC encoded Ultra-HD television transmission. The signal was broadcast in DVB-S2 using a data rate of 20 Mbit/s.

The live demonstration for the first time broadcasts a full 3840x2160 pixel Ultra HD picture in HEVC, while previous demonstrations were either broadcast in H.264 or using 4 HD pictures in parallel. SES first live-broadcast a full 3840x2160 pixel Ultra HD picture using the MPEG-4 AVC (H.264) standard at IBC 2012.
Thomas Wrede, VP Reception Systems, SES, said: "We are very proud to present the first Ultra HD demo in the HEVC standard on satellite. SES has once again taken a leadership role in the industry by broadcasting the first real Ultra HD picture in a commercially realistic bandwidth. We are convinced that the HEVC standard will become the option of choice for TV operators broadcasting Ultra HD content and expect the industry to develop prototype Ultra HD receivers in the coming months. With this initiative SES will be significantly driving the Ultra HD ecosystem forward and provide a 24/7 test channel to its industry partners."

Ian Trow, Senior Director of Emerging Technology and Strategy, Harmonic, said: "SES has achieved an important industry first with Harmonic and Broadcom. This DVB-S2 transmission clearly demonstrates the benefit of HEVC encoding using the Harmonic ProMedia in a live to air Satellite application. A significant compression improvement has been achieved using HEVC when compared to previous Ultra HD deployments using MPEG-4 AVC (H.264)."

"Broadcom is working to advance the adoption of HEVC technologies - and ultimately the distribution of UltraHD content - with SES," said Joseph Del Rio, Broadcom's Associate Product Line Director, Broadband Communications Group. "HEVC is the catalyst that will drive UltraHD television with its telepresence-like resolution to consumers."

About SES
SES is a world-leading satellite operator with a fleet of 52 geostationary satellites. The company provides satellite communications services to broadcasters, content and internet service providers, mobile and fixed network operators and business and governmental organisations worldwide.
SES stands for long-lasting business relationships, high-quality service and excellence in the broadcasting industry. The culturally diverse regional teams of SES are located around the globe and work closely with customers to meet their specific satellite bandwidth and service requirements.
SES (NYSE Euronext Paris and Luxembourg Stock Exchange: SESG) holds participations in Ciel in Canada and QuetzSat in Mexico, as well as a strategic participation in satellite infrastructure start-up O3b Networks. Further information under: www.ses.com.


Source

Wednesday, April 17, 2013

Andy Rubin says Android was first built for cameras, we're glad he reconsidered

Andy Rubin


Most of us who've followed the history of Android tend to presume that it was a single-minded effort to open up the smartphone world. Not so, ex-Android chief Andy Rubin says. The OS co-creator just mentioned at a Tokyo summit that Android was first pitched in April 2004 as the foundation for connected cameras that would store photos online. When it became clear that the digital photography market was relatively small, the fledgling team shifted its attention to cellphones within the space of five months. We know how history played out after that fateful decision, and arguably smartphones are richer for it -- that said, it's amusing to discover that smart shooters like the Galaxy Camera just represent Android's original strategy come full circle.


Via: BGR


Source: PCWorld

Tuesday, April 16, 2013

Netflix will switch from Silverlight to HTML5, explains what it's waiting for first



Due to Microsoft's confirmation that support for its Silverlight plugin will end and the rise of plugin-free browsers, Netflix will eventually need to stream to PCs using something other than the tech it's had in place since 2008.The company has already implemented one example of the technology for Samsung's ARM Chromebooks, and plans to bring it to Chrome on PCs and Macs eventually. Right now, it's waiting for several W3C initiatives it's been working on called the HTML5 Premium Video extensions that handle things like video quality and DRM support to be fully implemented. Once the last one (Web Cryptography API) is available, it can ditch the custom API plugin it's currently using and begin testing on PCs and Macs. What isn't mentioned is any support for other platforms like Linux, although Netflix says it can't wait until the features are "implemented in all browsers!"


Source: Netflix Tech Blog


More Coverage: Microsoft

Wednesday, April 10, 2013

Panasonic prices and ships its first media streamers, newest Blu-ray Disc players

PANASONIC ANNOUNCES PRICING & AVAILABILITY FOR ITS 2013 BLU-RAY DISC™ PLAYER LINEUP

Panasonic Introduces Two New 3D-Capable Players Featuring Wireless Capabilities for Added Content Viewing

SECAUCUS, NJ (April 9, 2013) – Panasonic, a major developer and contributor to the success of the Blu-ray format, announced today pricing and availability of it 2013 Blu-ray Disc Player lineup which was unveiled last month at the 2013 International Consumer Electronics Show. The line-up features two new Full HD 3D models (DMP-BDT330 and DMP-BDT230) and two 2D Blu-ray Disc Players (DMP-BD89 and DMP-BD79) as well as continuations of two successful Full HD 3D 2012 models (DMP-BDT500 and DMP-BBT01).

All four of Panasonic's 3D-capable Blu-ray Disc models include Panasonic's proprietary IPTV platform, VIERA Connect1, while the 2D models feature IP VOD - a service that offers access to a limited, though targeted, selection of popular sites including Netflix, HuluPlus, Vudu, CinemaNow and YouTube. They also feature a Web Browser with pointer cursor for easy maneuvering, while all models in the 2013 lineup also feature external HDD Playback and personalized menu options on the Blu-ray lineup.

The Panasonic BDT330 model also offers Miracast – a new display mirroring feature which enables users to transfer and display photos, videos, movies, music, and video games from their Smartphone and Tablet devices (Android 4.2 operating system or higher) to their HDTV screen with the swipe of a finger.

All 2013 Panasonic Blu-ray Disc Players include built-in Wi-Fi (with the exception of the BD79 which is wireless-ready), enabling users to access additional content and services through the internet without the need to tether your device. Panasonic's 2013 Blu-ray Disc Players also feature high-quality network audio (DLNA compatible) as well as 192kHz/32bit Audio DAC on select 3D-capable models (BDT500) and built-in 4K up-scaling (BDT330).

Additionally the Panasonic BDT230 and BDT330, BDT500, and BBT01 models feature 2D-3D conversion for any content and the BDT330 and BDT500 models also include twin HDMI ports.

For more information on Panasonic's line of 2013 Blu-ray Disc Players, visit www.panasonic.com.

_____________________________________

PANASONIC ANNOUNCES PRICING & AVAILABILITY FOR ITS INAUGURAL LINE OF STREAMING MEDIA PLAYERS

Sleek and Slim Media Players Feature Built in Wi-Fi for Easy and Versatile Video Viewing

SECAUCUS, NJ (April 9, 2013) – Panasonic, an industry leader and pioneer in the development of emerging video technology, announced today pricing and availability of its first-ever line of Streaming Media Players which were unveiled last month at the 2013 International Consumer Electronics Show. The line-up features two models -- the DMP-MST60 and the DMP-MS10 featuring VIERA Connect and IP VOD respectively.

Panasonic's 3D-capable streaming media player, the MST60, features Panasonic's proprietary connected TV platform, VIERA ConnectTM, which enables1 owners of VIERA Connect-enabled Blu-ray Disc Players, Streaming Media Players and Home Theater Systems to turn any TV into a Smart TV with access to a wide range of internet-based video-on-demand content and applications covering everything from news and fitness, social networking, music and online shopping and gaming. The MST60 also includes a Web browser with cursor for easy maneuvering.

The Panasonic MS10 includes built-in Wi-Fi and contains access to IP VOD, giving users the ability to stream many of their favorite TV shows, movies and music from a variety of popular applications including Netflix, Hulu™ Plus, CinemaNow, Vudu, and YouTube™.

Both of Panasonic's streaming media players also include external HDD Playback and the MST60 also features a 2D-3D conversion function and Miracast -- a new display mirroring feature which enables users to transfer and display photos, videos, movies, music, and video games from their Smartphone and Tablet devices (Android 4.2 operating system or higher) to their HDTV screen with the swipe of a finger.


Source

HTC First with Facebook Home review

DNP HTC First with Facebook Home review

With a billion users, it'd be an understatement to say Facebook has done a good job conquering the desktop world. Mobile, however, is the social network's next frontier: although it has a significant presence on every major smartphone and tablet platform, the company has a reputation for bringing its key features to the PC environment long before they arrive on mobile -- if at all.

But the April 4th reveal of Facebook Home, a solidly built Android launcher, reflects a change in attitude for Mark Zuckerberg and Co. Instead of simply maintaining a smartphone presence, Facebook is ready to go to battle and is putting mobile on the top of its list of priorities. It's even adding a proper piece of hardware to its arsenal in the form of the HTC First, a 4.3-inch device on AT&T with LTE, reasonable mid-range specs and a gorgeous display. Is it worth $99 with a two-year commitment to purchase a handset dedicated to the social cause? Should you just wait until Home is available as a free download in the Google Play Store? Or is it best to ignore it altogether? Continue reading to find out.

when.eng("eng.galleries.init")

It would be an understatement to say the HTC First took a backseat to Facebook Home at the company's recent press conference; it was locked in the trunk and wasn't let out until a few hours after Mark Zuckerberg and a series of HTC / AT&T execs said their piece. That doesn't mean the First's hardware is chopped liver, but even so, the omission of specs is rarely a good sign. Aside from a nod to the LTE radio and a few pictures detailing the four available colors -- black, white, pale blue and red, if you're curious -- Facebook almost seemed to forget that new hardware was being introduced.

Now that we've had a chance to actually use the First for a few days, we can happily put an end to any confusion about the hardware. In today's market, an Android handset with a 4.3-inch display is considered petite, and the First definitely feels that way: at 125.99 x 65.04 x 8.89mm (4.96 x 2.56 x 0.35 inches), it nearly gets swallowed up in the hand, especially compared to all the 5-plus-inch devices we've been testing recently. It's also incredibly lightweight, barely registering on the scale at 4.37 ounces (124g).

DNP HTC First with Facebook Home review

Since the First was built to impress the Facebook-savvy, we shouldn't be surprised that this is one of the most playful-looking handsets HTC has ever made. It's not that there's anything extreme about the design; there's just something about the soft curves, multiple hues and soft-touch plastic shell that wraps around the entire device, similar to the Lumia 620. (Don't take that comparison too far, though -- the shell here isn't user-removable.) All told, it doesn't take itself too seriously; it's a phone that's focused on Facebook, and indeed, it looks the part.

In fact, one of the biggest surprises is that the First's design doesn't really scream HTC -- it's almost as if the company is going back to its ODM roots, creating whatever handset other businesses (Facebook, in this case) demand. Whether or not this is the beginning of a new strategy for the Taiwanese manufacturer remains to be seen, but we can't help but wonder if "First" connotes more than just the inaugural Facebook Home device.

DNP HTC First with Facebook Home review

On the front of the First, you'll find a 4.3-inch, 720p S-LCD2 display, which packs in an above-average pixel density of 341 ppi. Obviously, it doesn't hold a candle to all those 1080p behemoths we've been seeing, but these specs were top-of-the-line in 2012, and they still hold up well today. Viewing angles are better than average, colors are decently saturated (but not overly so) and text is pretty smooth, though it's expectedly not as good as what we've seen on the HTC One's 1080p screen. The only disappointment was the phone's subpar performance in direct sunlight -- even at full brightness, we found it difficult to make out images and text.

A 1.6MP front-facing camera resides above the screen, though it hangs out underneath the same panel of Gorilla Glass, along with the usual assortment of sensors and LED notification light. The speakers are squeezed inside a tiny, narrow grille, which sits in between the glass and the top edge of the phone. On the opposite end you'll find three capacitive keys: back, home and menu. (Recent apps pop up when you double-tap home, while a long-press of home pulls up Google Now.)

DNP HTC First with Facebook Home review

Turn the phone over and you'll discover a perfectly flat back featuring the 5MP rear camera and LED flash. If you only glance quickly, you may think that there isn't anything else happening on this side of the device, but look more closely and you'll see it: stenciled in incredibly light ink are logos for HTC, Facebook and AT&T, along with the obligatory FCC information underneath. The print is so small, so inoffensive, that it's actually hard to read in dimmer lighting conditions. This is something we want to see other companies mimic on their devices (Sprint has already taken a big step by removing logos from its branded phones). We're also happy to say the Beats Audio branding is nowhere to be seen, a rarity for a post-2011 HTC device.

Up top sits a 3.5mm headphone jack and mic, while the power button is located on the right. Since it sticks out from the frame by at least a millimeter or so, that button is very easy to press. Meanwhile, the right side houses the micro-SIM slot and micro-USB charging port. It's an unfortunate location for the latter, but the bottom of the device -- our preferred location for charging ports -- is taken up by a machine-drilled speaker grille. The volume rocker is found on the left side of the First. Finally, if you're looking for a microSD slot or dedicated camera shutter button, you'll be disappointed.

The First is an AT&T exclusive in the US, and it actively uses LTE bands 4 and 17, HSPA+ 850 / 1900 / 2100 and quad-band GSM / EDGE (its FCC docs also indicate the presence of LTE bands 2 and 5, as most AT&T smartphones do). The global model, on the other hand, promises LTE capacity on 850 / 1900 as well as HSPA+ 850 / 900 / 1900 / 2100 and quad-band GSM / EDGE. Both devices also provide dual-band 802.11a/b/g/n, Bluetooth 4.0, NFC, FM radio, a non-removable 2,000mAh Lithium-polymer battery and 16GB of internal storage (11.9GB of which is user-accessible).

125.99 x 65.04 x 8.89mm (4.96 x 2.56 x 0.35 inches)2,000mAh Li-Polymer (non-removable)1080p / 30 fps (rear); 720p (front)

Global: LTE 850/1900; HSPA+ 850/900/1900/2100; GSM/EDGE 850/900/1800/1900

AT&T: LTE 700/AWS (bands 4/17); HSPA+ 850/1900/2100; GSM/EDGE 850/900/1800/1900

Qualcomm Snapdragon 400 (8930AB)DNP HTC First with Facebook Home review

As we mentioned earlier, the hardware isn't necessarily made to impress -- it's just there to accommodate the pride of Menlo Park: Facebook Home. Even though Zuckerberg and the rest of the crew did a pretty good job of showing demos of this new feature in action, many people still had unanswered questions after the show.

What isn't Facebook Home? For starters, it's not a forked version of Android or its very own mobile operating system, as many had speculated before last week. It's also technically not a deeply integrated skin like Sense and TouchWiz. Stripped to its basics, it's nothing more than a really fancy Android app launcher: in other words, it's simply a replacement to the standard lock screens, home screen panels and app menus that we're used to seeing on a stock Android device. If you've played with launchers like Nova, GO Launcher or Apex, Facebook Home follows a similar setup. It'll be available as a free download in Google Play for a small assortment of flagship devices, including the Samsung Galaxy S III, the GS 4, the Galaxy Note II, the new HTC One and last year's One X+.

Yet, despite the fact that it'll be readily available on phones that have already been (or will soon be) released, Facebook asked HTC to produce hardware with Home pre-installed. If it can be downloaded on Play, what's the point? During the April 4th event, execs made it known that there are slight advantages to having Home pre-installed on devices: the setup process is much cleaner and, more importantly, by partnering with manufacturers, Facebook has access to certain core Android frameworks and functions it wouldn't otherwise be able to modify. In other words, the First offers a more deeply integrated and optimized Home experience. Specifically, while the downloadable version only offers Facebook-related notifications, the First integrates services like calendar, Visual Voicemail, email and most notifications you'd find in the standard pull-down tray -- even the "screenshot captured" notification appears front and center on Home until you swipe it away. It also features a Google Search bar in the app menu that you won't find on other devices running Home.

when.eng("eng.galleries.init")

Now that we've defined Home and discussed why such a service justifies the existence of the First, we'll dive into the experience itself. The launcher focuses on two specific areas of the UX: visuals and gestures. Say what you want about Facebook and whether you feel the need to be constantly connected to it, but Home offers a visually stunning interface. The challenge is all about user-friendliness -- it's fun to look at, but will the new First owner instinctively know what to do with it?

Home can be broken down into three distinct sections: Cover Feed, which is a lock screen / home screen hybrid that displays dynamically changing images to reflect your news feed; the main app launcher, in which you can drop your favorite apps for easy access; and a vertical-scroll app tray, which brings back too many memories of the Gingerbread days.

Cover Feed is the first thing that pops up when you turn on or wake your phone from sleep (you can change this in the settings if you prefer). And it's like a surprise party every time you perform either action: the lights come on and you never know what you're going to get, since the screen dynamically changes to reflect the most recent Facebook or Instagram post. (Instagram only shows up in your feed if you sign into your account first.) Throughout our testing, we were pleasantly surprised with flowers, beautiful vistas and obligatory food shots. On the flipside, there were times in which we were greeted by flesh wounds and zombies in bikinis (yes, really). Naturally, just this one action may well be one of the most entertaining aspects of Home, especially if you follow an eclectic group of people.

Stripped to its basics, it's nothing more than a really fancy Android app launcher.

The point of Cover Feed is to give you a new -- and more casual -- way of browsing your news feed, with status updates, links and images that take up the entire screen (and often scroll in Ken Burns fashion). As Facebook's Director of Product Adam Mosseri pointed out at the launch event, smartphone users turns their devices on an average of a hundred times throughout the day, and many of those instances are prompted by a fit of boredom. So if you have a minute or two to kill, why not use that time to quickly and easily check out what your friends and family are doing?

Images in Cover Feed typically consist of profile pictures, photos posted by your friends and Instagram pics, and they're usually accompanied by additional content, such as links, status updates and other posts your friends have liked. Each picture featured on Home is typically so large that you can't see the full thing on one screen, but you can zoom out and view the whole enchilada when you long-press the image. Additionally, the phone cycles through your feed on a frequent basis, pushing through different status updates and photos every 30 seconds or so. To Like a given update, just double-tap the screen and the big thumbs-up appears. If you want to comment on it, just click the appropriate button on the bottom left.

Another important aspect of Cover Feed is the way it handles notifications, which show up front-and-center when you wake up the device. Several options are available to you at this point: double-tap the individual notification to access it, swipe them away one at a time or long-press to bundle them up and get rid of all of them in one gesture. Status updates are shortened when notifications are present, but you can tap another part of the screen to expand the text and get rid of the notifications. Tap again, and you're back to the way things were before.

At the bottom of Cover Feed you'll also notice a circle containing your profile picture. Treasure this icon, for it is your escape from the world of never-ending food and cat photos. Swiping it to the right takes you to your most recent app, while going to the left leads to messaging and an upward gesture transports you to Facebook's app launcher.

DNP HTC First with Facebook Home review

The app launcher is a series of panels, each one comprising a 4 x 4 grid of app icons in a minimal Holo-themed box. Facebook tells us there is no limit on the number of panels we can utilize, other than our own app count; we made it up to 12 before ceasing our efforts, and there was still room for more. Unfortunately, there's no option to add widgets or folders. Folks who routinely visit the Facebook for Android app will notice some similar elements: above each panel lies the same set of three features as the native application -- status, photo and check in. It seems as though Home will slowly, but surely eliminate reasons to visit the standard app, though its initial launch doesn't get us quite to that point just yet. (Facebook plans to add new functionality, bug fixes and device compatibility in the form of regular monthly updates, so it's quite likely that the native app will eventually become irrelevant.) As a point of trivia, if you look hard enough at the wallpaper you'll notice that it's your most recently viewed Facebook photo.

From here, make one swipe to the right and you're now in familiar territory: a vertically scrolling app menu featuring your full list of applications with a Google Search bar perched on top. As on most Android devices, a long-press of any icon will push it to the app launcher, giving you the option to either drop it somewhere or -- in the case of apps installed from the Play Store -- drag them to the top of the panel to uninstall them.

One of Home's greatest strengths is its messaging functionality, which takes the best of SMS and Facebook chat and combines them into one app. Whenever you receive a new message, you'll see a bubble pop up with that person's profile picture inside, with the number of unread messages in red and the first few words of text proudly displayed in a tiny box off to the side. These bubbles, which will appear regardless of which app you're currently in, are called "chat heads." You can move the chat head around to different places on either side of the screen (never in the middle, likely because it would become too much of an interference with your other activities), or drag it down to the bottom to get it out of the way. If you're following multiple conversation threads, you'll notice that the chat head turns into a stack. Additionally, in the case of group conversations, multiple profile pictures will appear inside.

When you click on a chat head, a new pop-up screen will arrive, which shows the main body of the conversation thread and two or more circles on top. With the exception of the leftmost one, all of the circles (you can have up to five stretched out across the width of the display) are active chats; the bubble on the far left is a shortcut that takes you to your messaging app. If you already have four conversations taking place and a new one comes in, it bumps out the oldest thread to make room for it. Don't worry, you aren't losing that information -- you'll just need to go back into the messaging app to access it again.

Going back to the app menu, we became curious about a "More..." icon at the bottom of the screen. Upon pressing it we discovered that it takes us to the standard Jelly Bean app launcher, complete with the widgets, wallpaper and dock tray that we're used to. Yes, the rumors are completely true: the First features pure vanilla Android 4.1.2, rather than a version of Sense. While the First comes pre-loaded with Home, the launcher can be turned off in the settings, leaving you with a completely unadulterated version of Jelly Bean.

Since Home is nothing more than a launcher, this shouldn't come as a huge revelation, but it's a selling point that instantly expands the First's intended demographic beyond the expected Facebook-hungry crowd. It's not very often that a US carrier-branded phone offers a stock Android experience out of the box, and Nexus 4 fans wishing for an LTE option may find this to be an acceptable alternative. One word of warning, however: we've confirmed with HTC that the bootloader does not come unlocked on the First.

DNP HTC First with Facebook Home review

By far, our greatest concern with Home is the impact that it could potentially have on data usage, since it dynamically updates Facebook's news feed in the background. Fortunately, Facebook includes a three-tier data usage and image quality setting (high, medium and low) that lets you adjust the amount of information streaming into your phone. The toggle becomes handy for smaller data plans or if you're getting close to your limit, but oddly a WiFi-only option isn't available -- we'd like to see this added in an update sooner rather than later. Why? In our testing, we consumed 93MB in four days on the medium setting; at that pace, Home would snatch up 698MB in a month. Think about it this way: if you have a 2GB plan, Facebook Home would take up more than one-quarter of your data allotment, on the medium plan alone. Now imagine how much the high-usage scenario destroys the average consumer's data plans. Use Home responsibly, folks.

Another minor annoyance is the fact that when Facebook friends upload a series of images, each one shows up as a separate update. This means we found ourselves having to scroll repeatedly through several images from the same person before finally getting to an update from someone different. Additionally, we'd like to see widgets and customizable launch shortcuts (such as a camera quick-access button, for instance) to offer faster access to important features.

DNP HTC First with Facebook Home review

Will Home be the perfect fit for everyone? Not at all, but Facebook already knows that not everyone who downloads the launcher or purchases the First will take a liking to it. What Home will do, however, is increase the network's mindshare, improve its reputation in mobile performance and draw a lot more views on each and every status update shared on Facebook. It also increases the momentum the company wants to build in the smartphone world. Zuckerberg doesn't have a lot to lose by doing this, even if the First turns out to be a flop.

Will Home be a success? To answer that, let's break it down by group to figure out who might find it useful. Most power users probably won't have much use for it, unless their business is focused primarily on Facebook -- and even then, we haven't found any way to integrate Pages into Home at the time of launch. Widget lovers will quickly become frustrated by their inability to access their favorite ones without jumping into the stock launcher each time. People whose Facebook accounts are non-existent or feature small lists of friends will find it completely unbeneficial, if their eyes don't glaze over as soon as they hear the name of the service. Facebook-savvy individuals -- the heavy users -- will not only enjoy it, but will also be the most vocal about getting updates and new features. Folks who are either frequently bored or just looking for a quick departure from reality will at least be entertained by it, if nothing else. To put it bluntly, Home won't convert non-Facebookers into believers, and it won't encourage people to sign up for the service; it will be a failure in that sense. It may, however, turn casual users into more habitual Likers, commenters and posters, and we have a feeling this is exactly the kind of success Facebook is hoping to reap.

For a 1.0 release, Facebook Home is much more polished than we initially expected. It probably won't become my launcher of choice, but I understand how it could draw a crowd of loyal followers. It's smooth, crisp and visually appealing. It even adheres to several of Android's basic design elements. Despite the fact that some of the gestures aren't blatantly obvious, the learning curve likely won't take too long for the average user to get over. If Facebook lives up to its promise of new monthly updates and broadens its range of devices, Home could be seen by more eyeballs than TouchWiz and Sense combined. There's also the realization that the company can instantly draw from a massive community of over a billion users -- even if a small percentage of them will download Home and give it a good hearty welcome, the metrics will more than justify the time and effort it's put into the project. There's plenty of potential for Facebook to pull this strategy off, but it still has to play its cards right.

DNP HTC First with Facebook Home review

The 5MP camera on the First is nothing to write Home about (see what we did there?), and we were hoping to see something a little better on a phone made solely for Facebook. What do we mean by that? It has to be good enough to take solid images, but it's not worth much beyond taking pictures of friends during your latest adventure. While we'd love this memory-capturer to live up to the same standards we enjoyed on the HTC One -- or any ImageChip-laden HTC device, for that matter -- it simply doesn't have what it takes to go the extra mile. On paper, the specs seem decent enough: the First's rear camera boasts f/2, a BSI sensor, 28mm lens and 1080p video recording. The front-facing cam uses a 1.6MP BSI sensor with an ultrawide-angle lens.

In terms of performance, color representation on the rear camera was incredibly accurate, but every other aspect of the module was subpar: low-light shots didn't live up to the expectations set by the specs, many daylight images suffered from soft focus and the level of detail was less than pleasing. Again, we're trying to keep in mind that this particular device isn't meant to be performance-driven, but we were really hoping to upload some spectacular shots from the First and share them via Home. Unfortunately, this activity was kept to a minimum.

when.eng("eng.galleries.init")

Since the First is a vanilla Android device, the camera UI is stock as well. We've never been overly impressed with this particular interface, as it lacks many of the options we've come to expect on other devices. We were able to tap to focus and hold down the shutter key to lock focus and exposure, and we could tweak white balance and exposure settings, but that was the extent of our customization efforts. And because the First lacks the ability to quickly launch the camera app, it takes longer to snap a photo than most other phones.


Unfortunately, it's more of the same with the 1080p video: motion was choppy and it lacked so many important details that we wouldn't have guessed it was HD quality at all. Even worse, the autofocus didn't seem to work properly, as our videos had difficulty retaining focus even when it was staying perfectly still. In summary, you won't be buying this phone for the imaging experience.


HTC FirstHTC OneSamsung Galaxy S IIIGLBenchmark Egypt 2.5 HD Offscreen (fps)SunSpider: lower scores are better. Samsung Galaxy S III was benchmarked on Android 4.1.

Lest we forget there's actually is a phone underneath Facebook Home, let's take a look at performance. This is the first time we've reviewed a handset with a Qualcomm Snapdragon 400 chipset, Adreno 305 GPU and 1GB RAM. As the name suggests, the 400 isn't quite as heavy-duty as the quad-core S4 Pro, Snapdragon 600 or 800, but as a 1.4GHz, dual-core, 28nm piece of silicon, it seems just about right for something like the First. It's not meant for power users, but it still needs to have enough oomph to ensure the phone's performance -- or lack thereof -- doesn't harm Facebook's brand along the way.

The benchmarks, as seen above, indicate that the difference between a Snapdragon 400 and 600 is rather significant, but this is hardly a disappointment. Rather, a quick comparison between the First and the Samsung Galaxy S III's quad-core performance tells a different story: the First is just as good -- if not better -- than Sammy's 2012 flagship in most of the benchmarks we ran. This is a solid indicator of how far Qualcomm's technology has come in the last year or so.

DNP HTC First with Facebook Home review

Fortunately, in real-life use, the quirks are kept to a minimum. It's hard to tell whether the 400 is primarily to thank or if the First's stock build offers advantages in performance, but we didn't run into any concerns with regular use. Compared to our usual device review, the important measurement of the phone's capability focuses solely on how well Home holds up throughout the user experience. Keeping in mind that this is the first iteration of Facebook Home, there's bound to be a bug or two, but fortunately we only witnessed one on multiple occasions: a black screen where a profile picture or status update should have been. Each time, we were able to get back and running quite fast, and no crashes or reboots took place during our tests.

With its tendency to stream data in the background, we originally planned to keep some external battery packs around just in case we ran out of juice in the middle of the day. Fortunately, the 2,000mAh Lithium-polymer cell was enough to keep us going for 14 hours of solid use, with Home running on medium usage the entire time. Granted, you'd likely have less success when you bump your Home usage to high -- and better times, conversely, when going to the low setting. For our battery rundown test, which consists of running an HD movie on an endless loop (with a variety of different settings tweaked to make sure we stick to the same standard test), the First got through seven hours and 36 minutes, which is actually better than we'd expected. This compares nicely with the One X+, LG Optimus G Pro and other top-notch devices.

DNP HTC First with Facebook Home review

We know you'll be mesmerized just watching status updates fly across the screen, but we'll give ample warning that your trance may be interrupted on occasion by an actual phone call -- you know, the old-school method of social networking. When the situation arises, feel confident knowing that in our tests, all of our cellular connections have been consistently good and the volume was more than sufficient. The loudspeakers are better than average as well, but be careful not to block the lone speaker grille with your finger or other objects, an act that will muffle the sound.

The pale-blue model we reviewed was AT&T-branded, so we were able to take advantage of the carrier's LTE network. It was every bit as impressive as we hoped it would be: while our speeds in Salt Lake City averaged between 25 and 35 Mbps down and 10 Mbps up, we got results as high as 57 Mbps down and 17 up. Naturally your speeds will vary by market, but needless to say, the First is just as capable as any other AT&T LTE device currently stocked on store shelves.

DNP HTC First with Facebook Home review

The HTC First is compelling for two reasons. For Facebook fans, it's now easier to maintain social connections with friends and family. For the tech-savvy crowd who has little interest in the service, the phone is a stock Android 4.1 device that comes with AT&T LTE, which is still something of a rarity. Including this opt-out was a smart move on Facebook's part, because it's difficult to recommend that consumers sign two-year contracts on an unproven product that depends so heavily on their engagement with Facebook. Worst case, it's a decent mid-range phone for $99 on contract (or $450 without any commitment).

Facebook Home isn't perfect, nor will it convince many non-Facebookers to start Liking and commenting with reckless abandon. But it's aesthetically pleasing, and surprisingly polished for a 1.0 product. Besides, if you download it onto an existing phone through the Play Store, it's free to use and easily removable, which might give the software broad appeal from the get-go. In its current state, Home isn't the best fit for productivity-minded people, although it does offer a bit of mindless entertainment for anyone just looking to burn a minute or two throughout the day. More importantly, Home is proof that Facebook wants to attack the saturated mobile market. It's hard to say if it will win the battle, but it's bringing a heavy load of artillery to the fight.


Source

Thursday, March 28, 2013

China to get first official taste of Surface Pro outside of North America

China to get first official taste of Surface Pro outside of North America


Microsoft's Surface Pro will mark its first venture outside the cozy confines of the Americas by heading to China on April 2nd, according to its Weibo site. That could also mean that lovers of the convertible tablet in Australia, parts of Europe and elsewhere might also be able to grab one soon -- as Redmond indicated earlier that it would roll out in those countries around the same time. There's no word yet on pricing or where to get one, but Microsoft recently launched its flagship Chinese store on Tmall, so that would be a good place for shoppers there to start -- assuming they're interested.


Via: The Verge


Source: Microsoft (Weibo)

Tuesday, March 26, 2013

T-Mobile announces first LTE markets


T-Mobile Makes Bold "Un-carrier" Moves
Announces radically simple unlimited plan; axes contracts, unbundles cost of plan and device with lowest upfront costs, lights up 4G LTE network

New York, N.Y. - Mar. 26, 2013
2013-03-26 11:35:20

T-Mobile has been talking the talk; now it's walking the walk. The company, known for its "Un-carrier" attitude, today announced a series of moves to address consumer frustration with the unnecessary cost and complexity of wireless.

The moves include radically simplifying its lineup of consumer rate plans to one incredibly affordable plan for unlimited talk, text and Web; ensuring that customers never have to sign another annual service contract through T-Mobile retail outlets; and enabling customers to get the most popular smartphones whenever they want for the lowest upfront cost. T-Mobile also debuted its blazing fast 4G LTE network service in seven major metropolitan areas.

"These bold moves serve notice that T-Mobile is canceling its membership in the out-of-touch wireless club," said John Legere, president and CEO of T-Mobile USA, Inc. "This is an industry filled with ridiculously confusing contracts, limits on how much data you can use or when you can upgrade, and monthly bills that make little sense. As America's Un-carrier, we are changing all of that and bringing common sense to wireless."

Un-Restricted, Un-Limited

Central to today's announcement is a radically simple approach to consumer rate plans - the Simple Choice Plan. A break from industry norms, the Simple Choice Plan eliminates restrictive annual contracts, taking pain and confusion out of the wireless experience.

What could be simpler than one consumer rate plan?

Simple Choice asks customers two basic questions: How many lines do you need, and how much high-speed data would you like? Customers start with one line at $50 per month for unlimited talk, text and Web with 500MB of high-speed data. Customers can add a second phone line for $30 per month, and each additional line is just $10 per month. They can also add 2 GB of high-speed data for $10 per month more per line. Unlimited 4G data is only $20 more per month per line. No caps. No overages. Just simple value.

Also, because T-Mobile is the only major U.S. wireless company to stop requiring consumers to sign annual service contracts, customers have far more flexibility with how they buy and use wireless devices. Traditionally, getting a good deal on a new phone has meant agreeing to an expensive service for two years. Upgrades typically weren't allowed (without significant upfront costs) until contracts expired, and it was often difficult to ascertain the true value of a device offer because it was tied to a long-term annual contract.

With T-Mobile's un-restricted approach, customers can purchase great devices, pay for them in affordable, interest-free monthly installments, and upgrade anytime they like - not just when their carrier says it's okay. Customers can even use their own unlocked device. Monthly statements are easy to understand since the price stays constant from month to month, and the device cost is clear and unmistakable.

Customers can find more information about T-Mobile's Simple Choice Plan at nationwide T-Mobile retail stores, on http://www.T-Mobile.com, and through select dealers and national retail stores.

Un-Beatable Prices on LTE Devices

In tandem with the debut of its 4G LTE network service, T-Mobile also announced today that it will have several 4G LTE-capable devices available, including Samsung Galaxy S 4, BlackBerry Z10, HTC One, T-Mobile Sonic 2.0 Mobile HotSpot LTE and Samsung Galaxy Note II.

Samsung Galaxy S® 4 is the next generation of Samsung's popular Galaxy line of smartphones. Exact pricing and timing of availability have not been announced, but the Galaxy S 4 will be available in the second quarter of this year.

BlackBerry® Z10 is T-Mobile's first 4G LTE touchscreen smartphone featuring the redesigned, re-engineered BlackBerry® 10 platform, which continuously adapts to users' needs. Starting today, the fastest and most advanced BlackBerry smartphone yet is available for qualifying customers for $99.99 down with 24 equal monthly payments of $18 for well-qualified buyers OAC. The BlackBerry Z10 is available through all T-Mobile channels. For more information about T-Mobile's Z10, please visit Media Kit.

HTC One® is the first T-Mobile 4G LTE smartphone featuring new HTC Sense™ innovations, including HTC BlinkFeed,™ HTC Zoe™ and HTC BoomSound™. Wrapped in a sleek full metal body, the HTC One will be available later this spring in all T-Mobile channels. For more information about HTC One, please visit Media Kit.

Samsung Galaxy Note® II. Current users of the popular Samsung Galaxy Note II can now take advantage of T-Mobile's 4G LTE network via an over-the-air software update. For more information about this update and for complete download instructions, customers can visit T-Mobile's support page at http://support.t-mobile.com/docs/DOC-4962. For more information about the Samsung Galaxy Note II, please visit Media Kit.

T-Mobile Sonic 2.0 Mobile HotSpot LTE is the first 4G LTE mobile hotspot from T-Mobile, providing simple and affordable on-the-go access to the Internet for up to eight devices. The T-Mobile Sonic 2.0 Mobile HotSpot LTE is available for $29.99 down with 24 equal monthly payments of $5 for well-qualified buyers OAC beginning today. It will be sold through all T-Mobile channels. For more information about the mobile hotspot, please visit Media Kit.

Un-Congested 4G Network

T-Mobile is moving at breakneck speed to expand the capabilities of its network.

Today, T-Mobile launched its state-of-the-art 4G LTE network in seven major metropolitan areas, including Baltimore; Houston; Kansas City; Las Vegas; Phoenix; San Jose, Calif.; and Washington, D.C. The advanced 4G LTE network is expected to reach 100 million Americans by midyear and 200 million by the end of 2013.

T-Mobile is deploying the latest LTE technology, paving the way to LTE Advanced. T-Mobile's 4G LTE deployment will complement its existing nationwide 4G network - which third-party tests show rivals or beats existing LTE networks - creating what T-Mobile expects to be the fastest 4G combination in the United States. T-Mobile 4G LTE devices will automatically and seamlessly transition to T-Mobile's nationwide 4G where LTE has not yet launched.

T-Mobile Launches Un-carrier with Wild West Commercial

To underscore its Un-carrier attitude, T-Mobile today unveiled a new tagline, "T-Mobile un-leash." In tandem, the company will roll out a new nationwide advertising campaign, beginning with a television commercial tomorrow that plays off the Western film genre. The new commercial features a group of four cowboys in black hats riding into a dusty town to the terror of its residents. As three of the cowboys tell town folk they're going to have to "do what we say," the fourth, representing T-Mobile, switches to a magenta-colored hat and rides in another direction, saying he "just doesn't want to do this anymore." The 60-second ad spot closes with one cowboy musing "I'm gonna miss the guy" while our hero simply states "Oh, I'll be around."


Source

Friday, March 22, 2013

First message sent from space to be preserved by Library of Congress (video)

The 2012 National Recording Registry With a Twist


Van Cliburn, Pink Floyd, Simon & Garfunkel Recordings Marked for Preservation


From the cultural significance of Chubby Checker's song-and-dance phenomenon and the historic moment of Van Cliburn's triumphant Cold War performance in Moscow to the artistry of Cuban bassist Israel "Cachao" Lopez's all-star jam sessions, the 2012 inductees to the National Recording Registry of the Library of Congress reflect the diversity and creativity of the American experience. The Librarian of Congress, James H. Billington, today announced the selection of 25 sound recordings to the registry, marked for preservation because of their cultural, artistic and historic importance to the nation's aural legacy.

"Congress created the National Recording Registry to celebrate the richness and variety of our audio heritage and to underscore our responsibility for long-term preservation, to assure that legacy can be appreciated and studied for generations," said Billington. "Our challenge, however, continues to be finding collaborative and innovative ways to protect and make available this unmatched legacy to the public."

Under the terms of the National Recording Preservation Act of 2000, the Librarian, with advice from the Library's National Recording Preservation Board (NRPB), is tasked with annually selecting 25 recordings that are "culturally, historically, or aesthetically significant" and are at least 10 years old. The selections for the 2012 registry bring the total number of recordings to 375.

The selections named to the registry feature a diverse array of spoken-word and musical recordings-representing nearly every musical category-spanning the years 1918-1980. Among this year's selections are Simon and Garfunkel's 1966 album, "Sounds of Silence"; "The Dark Side of the Moon" by Pink Floyd, which received the highest number of public nominations among this year's picks; the soundtrack to the popular movie "Saturday Night Fever"; the 1918 trendsetting "After You've Gone" by Marion Harris; "Cheap Thrills," Janis Joplin's second release with Big Brother and the Holding Company; the radio broadcast featuring Will Rogers' 1931 folksy insights in support of Herbert Hoover's unemployment-relief campaign during the Great Depression; and Artie Shaw's breakthrough hit, "Begin the Beguine."

Additions to the registry feature notable performances by Leontyne Price, Ornette Coleman, The Ramones, The Bee Gees, Clarence Ashley, Doc Watson, Philip Glass, Betty Carter, Junior Wells, Jimmie Davis, Frank Yankovic, The Blackwood Brothers and The Neville Brothers.

Nominations were gathered through online submissions from the public and from the NRPB, which comprises leaders in the fields of music, recorded sound and preservation. The Library is currently accepting nominations for the next registry at the NRPB website (www.loc.gov/nrpb/). Several of the selections on the registry were public nominations.

As part of its congressional mandate, the Library is identifying and preserving the best existing versions of each recording on the registry. These recordings will be housed in the Library's Packard Campus for Audio Visual Conservation in Culpeper, Va., a state-of-the-art facility that was made possible through the generosity of David Woodley Packard and the Packard Humanities Institute, with benefaction from the U.S. Congress. The Packard Campus (www.loc.gov/avconservation/) is home to more than 6 million collection items, including nearly 3.5 million sound recordings.

After 10 years of collaborative effort and the 2010 release of the first-ever-conducted comprehensive study on the state of recorded-sound preservation in the U.S., last month the Library unveiled its plan to save the nation's endangered aural legacy (PDF). This blueprint makes 32 recommendations-long-term and short-term-covering infrastructure, preservation, access, education and policy strategies. Among them are the application of federal copyright law to pre-1972 sound recordings; creation of a national directory of all recorded sound collections and a national discography; and establishment of university-based degree programs in audio archiving and preservation.

Founded in 1800, the Library of Congress is the nation's oldest federal cultural institution. The Library seeks to spark imagination and creativity and to further human understanding and wisdom by providing access to knowledge through its magnificent collections, programs and exhibitions. Many of the Library's rich resources can be accessed through its website at www.loc.gov.


Source

Monday, March 4, 2013

MSI shows off its first gaming all-in-one, the AG2712, we go hands-on

MSI shows off its first gaming all-in-one, the AG2712, we go hands-on


MSI has been churning out all-in-one PCs for we don't even know how long, but until now it hasn't marketed any of them toward gamers. And we can see why: all-in-one PCs don't have the modular, expandable design of a tower, and also aren't mobile like a laptop (not that gaming notebooks are portable, per se, but you get what we mean). Nonetheless, MSI is taking a chance anyway, in the hopes that some gamers out there would prefer a slimmer, space-saving machine, even if it meant sacrificing the processing klout you'd get from a full-fledged rig.


The AG2712, which was announced a few days ago and is on display here at CeBIT, is a 27-inch desktop that generally looks and runs like any other all-in-one -- you know, one not targeted at the gaming set. On the outside, it has a few too many glossy bits, with a see-through stand 'round back and a wide speaker grille sitting just below the bezel (it makes use of THX audio technology, but there's no subwoofer for accentuating bass tones). On the inside, it runs a mobile Core i7 processor -- Ivy Bridge for now, though a company rep staffing the event here didn't rule out a Haswell refresh later on. For graphics, you've got NVIDIA's 670MX, a laptop-grade GPU announced back in October. As it happens, it's actually standard for all-in-one PCs to pack mobile components. The difference here, though, is that this was built for gamers, and the AG2712 is also kinda thick 'round back, which defeats the purpose of building a desktop with mobile bits in the first place.


On a cheerier note, we appreciate the 27-inch, 1080p display, which will be offered with a wide-angle matte finish, as pictured above. (Okay, fine, you can get a glossy version instead, if you like.) Otherwise, the remaining specs are pretty standard: HDMI in / out, VGA, Ethernet, a multi-format memory card reader, a tray-loading optical drive, headphone / mic sockets, and six USB ports, two of them USB 3.0. If, on second thought, you don't need all that, MSI is also showing off a 22-inch model, the AG2212, which will have optional discrete graphics and starts with a Core i3, not i5, CPU. Either way, pricing hasn't yet been finalized, so although we're not keen on the idea of a gaming desktop using mobile parts, we'll withhold final judgment until we see how inexpensive it is. For now, enjoy some hands-on photos past the break.


MSI AG2712 hands-onSee all photoswhen.eng("eng.galleries.init")


Dan Cooper contributed to this report.


Source

Saturday, March 2, 2013

Lockheed Martin powers up its first GPS III satellite, stays on track for 2014

Lockheed Martin powers up its first GPS III satellite, brings accurate positioning that much closer


It's been awhile since we heard much about Lockheed Martin's GPS III satellite family beyond mention of an early prototype. The next-gen positioning system just took a big step forward with word that the company has successfully powered up the first production craft of the bunch, Space Vehicle One. Flicking the switch clears it for testing and keeps the GPS III program's 2014 launch window within view. More importantly, the activation takes us one step closer to improved GPS accuracy for civilians and soldiers alike.


Via: Phys.org


Source: Lockheed Martin

Wednesday, February 27, 2013

Symantec: work on Stuxnet worm started two years earlier than first thought

Symantec work on Stuxnet worm started two years earlier than thought


Most of us think we know the tale of Stuxnet: it's a possibly government-sponsored worm that played havoc with Iranian centrifuges in 2009, setting back the country's uranium enrichment program without involving any traditional weapons. Researchers at Symantec, however, now claim there's an untold narrative. They've discovered a Stuxnet 0.5 version that may have been in development or active as soon as November 2005, two years before the commonly accepted timeline. It first surfaced on trackers in November 2007, and would have created wider-ranging chaos at Iran's Natanz nuclear facility by closing vital pressure valves instead of using the subtler centrifuge technique.


Symantec also noticed that this pre-1.0 malware shares traits with the Flamer code base, putting it in the context of an even larger effort than seen so far. Moreover, it would have required extensive knowledge of the Natanz infrastructure -- this was no casual attack, according to the researchers. While we may never know exactly what prompted the revamp, IAEA evidence suggests that Stuxnet wasn't truly effective until the better-known version came into play. We mostly know that modern cyberwarfare had its fair share of growing pains -- and that it's not as fresh-faced as we assumed.


Via: Ars Technica


Source: Symantec (PDF)

Tuesday, February 26, 2013

MasterCard announces MasterPass digital banking service, gives Australia and Canada first dibs

MasterCard Delivers on the Promise of a Digital Future

February 25, 2013

Australia announced as the first market to deliver MasterCard MasterPass Digital Wallet

Sydney, 25 February 2013 – MasterCard today unveiled MasterPassTM – the future of digital payments – and announced Australia as the first to launch the ground-breaking digital wallet technology in March 2013.
MasterPass brings together all of the ways consumers pay for things, from traditional plastic cards to digital wallets, and gives them the ability to make a payment from wherever they are with one simple experience.

Partners already working with MasterCard on MasterPass include Westpac, Commonwealth Bank, NAB, ME Bank, JB Hi-Fi, AHL, Harvey Norman, Roses Only, Merchant Warrior and Paycorp.

With a simple click, tap or touch – online, in-store or anywhere – using any payment card or enabled device, MasterPass gives Australians access to a range of cards in their digital wallet with one button. MasterPass is the evolution of PayPass Wallet Services announced in May of last year.
Leading the transition to digital payments, MasterPass speeds up the online checkout process. Users can choose to pay from a list of pre-stored cards and shipping addresses kept securely in the digital wallet, removing the need to manually enter payment details as is necessary with most existing online payment systems.

"It's about convenience, accessibility and security," said Eddie Grobler, MasterCard Australasia divisional president.

"Australian consumers want to embrace mobile payments, and MasterPass is a crucial step in the evolution from plastic cards to digital wallets.
"With MasterPass, consumers can safely do their grocery shopping on the train on the way home from work, or make a last minute gift purchase on their lunch break, without the need to re-enter card and shipping details."

Partners already signed up are excited about the opportunity this creates for their own business.
In a first for Australian banking, Westpac customers will be able to checkout seamlessly on their mobile phone, ensuring a faster and more convenient shopping experience," said David Lindberg, Chief Product Officer, Westpac. "Westpac is proud to support ideas that make our customers' lives that little bit easier."

The MasterPass suite of services includes:
MasterPass checkout services – to provide merchants a consistent way to accept electronic payments regardless of where the consumer may be. For in-store scenarios either at the register or in the aisle, MasterPass supports the use of NFC, QR codes, tags, mobile devices used at points of sale or traditional plastic cards. For online purchases, MasterPass provides shoppers a simple check-out process by eliminating the need to enter detailed shipping and card information with every purchase.

MasterPass-connected wallets – to enable banks, merchants and partners to offer their own wallets. Consumers can securely store card information, address books and more in a secure cloud, hosted by an entity they trust. The wallet is open, which means that in addition to MasterCard cards, consumers can use other branded credit, debit and prepaid cards.
MasterPass value added services – to enrich the shopping experience before, during and after checkout. This includes more information like account balances and real-time alerts, loyalty programs, as well as Priceless offers and experiences.
Merchants and Financial Institutions Embrace MasterPass

Since the introduction of PayPass Wallet Services in May of 2012, merchants and financial institutions worldwide continue to support MasterCard and its digital payments strategy. With today's announcement, merchants, issuers and supporting partners working with MasterCard to support the launch of MasterPass include:

Financial institutions: BBVA Bank, BMO, BNLPOSitivity, BNL Italy, BNP Paribas Fortis Belgium, Banco Sabadell, Banco Santander, Banca Sella, Citi, Commonwealth Bank, Deutsche Bank Italy, EMS, EnterCard, EURO 6000, European Merchant Services, Fifth Third Bank, Handelsbanken, International Card Services Netherlands, Intesa Sanpaolo, Lake Trust Credit Union, ME Bank, NAB, SEB Kort, SIA, Swedbank, TMG Financial Services, UniCredit and Westpac.

Merchants: AHL, American Airlines, Argos, Boots, Grocery Gateway, Harvey Norman, Hikingboots.com, JB Hi-Fi, LogiTRAVEL, Mediamarket Spa Italy, MLB Advanced Media, Park Avenue Coffee, Roses Only Group, Runningshoes.com, Vodafone Italy and Wintercheck Factory. In addition to these merchants, through our work with service providers and payment gateways worldwide, MasterPass will be available at more than 5,900 merchants.

Technology partners: Adyen, Buckaroo, CQR, Cardinal Commerce, Cart32, CO-OP Financial Services, DataCash, Demandware, ICBA Bancard inc., Merchant Warrior, mFoundry, Moneris, OPENTECH.com, Paycorp Holdings, PSCU, Reply, Sage Pay, SIA, The Members Group, Usablenet and VeriFone Systems, Inc.

Supporting Partner Quotes
"In a first for Australian banking, Westpac customers will be able to checkout seamlessly on their mobile phone, ensuring a faster and more convenient shopping experience. Westpac is proud to support ideas that make our customers' lives that little bit easier." David Lindberg, Chief Product Officer, Westpac

"Commonwealth Bank is committed to delivering the world's most advanced technology and solutions to our customers. The payments space is a great example for this. Introducing our customers to the convenience, safety and efficiency of MasterPass is therefore the right step for us. Australians are tech savvy, so whether it is via computer, tablet or mobile, they will be able to enjoy the benefits of MasterPass on whatever device they are using." Dr Michael Baumann, General Manager Payments Development, Commonwealth Bank

"NAB is continually looking for ways to improve, extend and enhance our cardholders' experience, whether they are paying in-store or online. MasterPass provides a simple and secure way for Australians to use their digital devices, including computers, tablets and mobiles, to enable payments and NAB is pleased to take part in this industry innovation." David Berry, GM Cards & Personal Loans, NAB
"We are very pleased to be working with MasterCard on the MasterPass wallet and keen to confirm how our customers perceive this simple and convenient service, which helps people buy goods and services over the internet. We believe this new financial service will only increase in relevance as more people buy online." Tom Bekiaris, Group Executive, Product & Strategy, ME Bank
"As Australia's leading technology and entertainment retailer it's vital we play a role in shaping the future of digital transactions. MasterPass represents a genuine step change for Australian retailing. By empowering our customers with a safe, efficient, innovative payment solution we're able to ensure every JB Hi-Fi experience online is a satisfying one." Richard Murray, CFO, JB Hi-Fi
"At Harvey Norman we seamlessly integrate the customer experience across all channels and being able to access different payment platforms is integral to this experience. MasterPass will enable us to continue to provide our customers with a secure and efficient payments experience, with added convenience when making their online purchases."Chris Mentis, Executive Director, Chief Financial Officer and Company Secretary, Harvey Norman

"After building an outstanding strategic alliance with MasterCard's PayPass through our market-leading brands including Event Cinemas and Thredbo, we are excited about opportunities associated with the next generation of technology including MasterPass. Most customers begin their journey with us in the digital space, by booking and buying cinema and travel experiences online and on mobile. Innovation that supports this is a huge focus for our business going forward." Kristie Atkins, Director of Sales, AHL
"Digital payments represent the lifeblood of our business, so pioneering MasterPass is a key step in giving our customers the freedom to buy whenever they like, wherever they like. As Australia's leading online florist and gift retailer our customers demand an efficient payment process – that's exactly what MasterPass provides." James Stevens, CEO, Roses Only Group
"At Merchant Warrior we are committed to Innovation, Security and Leading edge technologies that empower merchants to offer flexible online payment solutions. We are proud to be one of Australia's premier payment gateways participating in the launch and implementation of MasterCard's MasterPass. We envision this partnership, through MasterPass, to be a step forward in the evolution of Next Generation Digital Payment solutions and are excited to play a part in shaping the future of Payments." Rakesh Pathak, Founder & CEO, Merchant Warrior
"As a leading provider of e-commerce payments solutions and innovation Paycorp are thrilled to partner MasterCard in offering MasterPass to our customers. We are impressed by the wallet's design allowing payment instruments and delivery addresses to be easily added or selected to complete the order checkout process. Our merchants will be surprised at how simple it is to integrate MasterPass to their existing e-commerce or m-commerce interfaces all within a highly secure environment. The open nature of the wallet allows a variety of payment instruments to be loaded, this truly is an online replacement for the physical wallet." John Caliguri, Managing Director, Paycorp Holdings
Find a complete list of MasterCard's news announcements from Mobile World Congress in our Digital Press Kit and follow us @MasterCardNews #MWCashless #MAMobileSymp to join the conversation.


Source

Tuesday, February 19, 2013

EE sees contract activations fall during its first quarter with LTE

EE sees customer activations fall to 201,000 in its first quarter with LTE


When EE activated its LTE network part-way through its fourth-quarter, there was an assumption speed-hungry Brits would storm the company's numerous stores to get at that super-fast mobile data. The reality, however, seems to indicate that it takes more than a Kevin Bacon commercial to send the homeland into a frenzy. The company's financial results show that the network only added 201,000 customers between October and December 31st -- 49,000 fewer than in Q3 and 112,000 fewer than signed up in the same period in 2011. EE also isn't breaking out figures for how many of its existing customers made the change -- so for now we'll have to assume that the UK isn't as sweet on the guy from Footloose as Olaf Swanee had hoped.



Source: EE

Monday, February 18, 2013

LG's 5.5-inch Optimus G Pro is the first with a Snapdragon 600 quad-core CPU



LG finally showed off the XL 5.5-inch version of its upcoming Optimus G Pro at the end of a Facebook promo last week, and now it's revealed a launch date in Korea, more specs and a window for arrival in North America. Also of note? Its CPU is the just-announced quad-core Snapdragon 600 running at 1.7Ghz. Announced at CES, the 600 is supposed to be a milder upgrade (compared to the potentially 2.3GHz Snapdragon 800) to its predecessor, the powerful S4 Pro. New software tweaks include a dual record that uses both cameras simultaneously and VR Panorama that appears to be similar to Google's Photo Sphere stitching.


Besides the expanded 1080p screen and updated internals, the larger version also sports a slightly larger battery than the Japanese version announced previously by NTT Docomo with 3,140mAh compared to 3,000, but keeps the 2GB of RAM, 13MP rear camera, microSDXC slot and LTE. The phone will be released on local carriers SK Telecom, KT and LG Uplus on Wednesday for 968,000 won ($897), while a North American launch is mentioned for Q2 along with the Japanese release. We'll find out more about this phone -- and likely a few others -- at MWC 2013 later this week, for now check out the press release after the break for more specs.LG Optimus G Pro 5.5-inchSee all photoswhen.eng("eng.galleries.init")

Show full PR text


OPTIMUS G PRO, LG'S FIRST FULL HD SMARTPHONE, LAUNCHES THIS WEEK IN KOREA
LG's 5.5-inch Full HD IPS Display Device to Make Appearance at MWC


SEOUL, Feb. 18, 2013 - Hot on the heels of the success of Optimus G, LG Electronics (LG) today introduced the newest addition to the G family to the Korean public. With the largest display yet to appear on an LG smartphone, the 4G LTE-equipped Optimus G Pro with 5.5-inch Full HD IPS display and new UX features was developed to meet the growing demand for smartphones with large screens.


The Full HD IPS display on the Optimus G Pro - developed in partnership with LG Display - delivers 1920 x 1080 pixels at 400ppi. The smartphone offers the largest battery capacity in its class at 3,140mAh, allowing for Full HD viewing enjoyment for hours on end. And with an improved 13MP rear and 2.1MP front camera, users can also capture images and videos in Full HD, the same quality found on high definition TVs.


The Optimus G Pro also comes with advanced UX features developed specifically for the device, such as Dual Recording and Virtual Reality (VR) Panorama. Dual Recording allows users to capture video with both the front and rear cameras simultaneously for a unique picture-in-picture experience. And VR Panorama allows shots of entire horizontal and vertical environments for a full 360o view. Creative and innovative UX features popular with Optimus G users have been added to the Optimus G Pro, such as an upgraded QSlide, Live Zooming and QuickMemo.


"The Optimus G Pro was developed specifically to deliver vivid and superb picture quality in a large display smartphone form factor," said Dr. Jong-seok Park, president and CEO of LG Electronics Mobile Communications Company. "We will continue to expand our position in the premium LTE smartphone segment with our superior display technology and unique user experience."


Visitors to 2013 Mobile World Congress (MWC) can experience Optimus G Pro and its advanced UX features for themselves at LG's Booth in Hall 3.


Optimus G Pro Key Specifications:
• Chipset: 1.7GHz Quad-Core Qualcomm? Snapdragon™ 600 Processor
• RAM: 2GB DDR
• Memory: 32GB / microSD (up to 32GB)
• Display: 5.5-inch Full HD (1920 x 1080 pixels / 400ppi)
• Camera: Rear 13.0MP with LED Flash / Front 2.1MP
• OS: Android 4.1.2 Jelly Bean
• Battery: 3,140mAh (removable / wireless charging capable)
• Size: 150.2 x 76.1 x 9.4mm


# # #


Source: LG Korea


More Coverage: Yonhap News

Wednesday, February 13, 2013

Gartner: half of smartphones sold are Apple or Samsung, Huawei third for the first time

Gartner 2012 handset sales down 17 percent, half of smartphones sold are Apple or Samsung


We saw last quarter that while mobile phone buyers were on the decline in general, smartphone sales were way, way up. That's how 2012 finished off as well according to Gartner, with cellphone purchases down 1.7 percent overall from 2011, but sales of higher-IQ models up 38.3 percent year-on-year. Samsung and Apple fared particularly well in the latter category for Q4 2012, making up over 52 percent of smartphones sold compared to 46 percent in Q3. Meanwhile, being embroiled in the odd security row didn't stop upstart Huawei from hitting the smartphone podium for the first time with 27.2 million handsets sold in Q4 2012, a 73.8 percent jump over last year -- but a distant third behind Samsung's 64.5 million units and 43.5 million for Apple. Meanwhile, Nokia dropped 53.6 percent from last year with 39.3 million units sold, though it's likely too soon to tell whether WP8 will boost it anew.


Speaking of Redmond's Windows Phone ecosystem, it grew a modest 1.2 percent in Q4 to grab 3 percent of the market just behind BlackBerry, which tumbled 44.4 percent but stayed in third spot on 3.5 percent of devices. With new products now in the market, the two OSes will likely see a protracted battle for third spot over the next year, according to the survey outfit. Android widened its margin to control a whopping 69.7 percent share of the smartphone OS market compared to 20.9 percent for iOS, a bump of 87.8 percent over the quarter. Otherwise, your Badas, Symbians and others are battling for scraps, and will soon have certain new Linux-based predators to watch out for, to boot.


Source: Gartner

Nintendo's Wii U gets first free-to-play game as TANK! TANK! TANK! gets divided on eShop

Nintendo's Wii U gets first freetoplay game as TANK! TANK! TANK! gets divided on eShop


Namco's TANK! TANK! TANK! may have a great title, but it looks like its sales trajectory wasn't too far off from its name. The bizarre Wii U tank battle game is going free-to-play as of this week's eShop update -- at least in Europe -- dividing the game into three pieces based on game modes, each costing £1.59 (€1.99). Should you choose to not pay Namco's light toll, you can play each of the game's modes for free three times per day -- that toll raises to £7.99 (€9.99) apiece after February 28th, so you may want to act quickly. The new pricing and division of the game goes into effect this Thursday, when the EU's Wii U eShop updates.


Source: Edge Online

Tuesday, February 12, 2013

LG reveals Optimus L Series II, dual-SIM L7II is the first to launch

LG reveals Optimus L Series II, dualSIM L7II is the first to launch


As usual, LG can't wait for the show to start to display its latest phones and is previewing the Optimus L Series II line ahead of MWC 2013. Just like its predecessors, the L Series II will come in a variety of sizes, with a 3.2-inch L3II, 4.0-inch L5II and 4.3-inch L7II on the way. According to LG, the second coming of the L Style adds Seamless Layout, Laser Cut Contour, Radiant Rear Design and Smart LED Lighting design elements to the beauty of the original phones. Other than screen size, the different versions will also feature different batteries, ranging from 2,460mAh in the largest to 1,540mAh in the smallest.


The L7II will be first to launch and has the most details, with specs listing a 1GHz dual-core Qualcomm MSM8225 CPU, up to 4GB internal storage, 768MB RAM and a microSD slot, plus WVGA IPS screen and 8MP rear / VGA front camera setup. The dual-SIM version seen in earlier leaks will debut in Russia this week with Android 4.1 Jelly Bean on board, availability for the other new phones will be announced later.

Show full PR text

LG INTRODUCES NEXT GENERATION OPTIMUS L SERIES AT MOBILE WORLD CONGRESS
Popular L Series Upgraded to L SeriesII with Bold Design and Useful Features


SEOUL, Feb. 12, 2013 – LG is staying true to its rich design heritage at this year's Mo-bile World Congress (MWC) with the introduction of the Optimus L SeriesII. The widely successful L Series has evolved to include contemporary design aesthetics and innovations that improve on the original. With more than 10 million Optimus L Series phones sold in the first 10 months, L SeriesII looks to continue this momentum with its sophisticated style and differentiated features.


Optimus L SeriesII embodies the beauty of the first L Series but with a more refined touch. The design philosophy of L SeriesII has been enhanced to include four new design elements: Seamless Layout, Laser Cut Contour, Radiant Rear Design and Smart LED Lighting on the home button.


L SeriesII also offers an expanded set of user-convenient features including those unique to LG smartphones such as QuickMemo, Quick Button and Safety Care. QuickMemo allows users to capture and share handwritten ideas with others using just a fingertip. Quick Button enables customers to personalize a hotkey to launch any app such as the camera, browser, music player or even QuickMemo. Safety Care offers three options – Emergency Call Forwarding, Phone Non-Usage Notice and My Location Notice – which can be programmed to contact a loved one in case of an emergency.


User experience is enhanced with the high-resolution IPS display and extended capacity battery in the Optimus L SeriesII. What's more, Dual SIM versions of the Optimus L SeriesII smartphone will enable customers to use one device for both business and per-sonal calls.


"LG has a history of pushing the envelope when it comes to style and Optimus L SeriesII builds on this heritage of design innovation," said Dr. Jong-seok Park, president and CEO of LG Electronics Mobile Communications Company. "By evolving the sophisticated style and premium features of the original Optimus L Series, its sequel is expected to continue the popularity of the L Series around the world."


The Dual SIM version of the Optimus L7II will be the first of the new series to launch, making its debut in Russia this week. The Optimus L7II will include LG's unique UX features such as QSlide and QuickTranslator. Availability of the Optimus L3II with 3.2-inch QVGA IPS display and 1,540mAh battery and the Optimus L5II with a larger 4.0-inch WVGA display and 1,700mAh battery will be announced at a later date.


Optimus L7II Key Specifications:
• Chipset: 1GHz Dual-Core (Qualcomm MSM8225)
• Memory: Up to 4GB eMMC / 768MB RAM / Micro SD
• Display: 4.3-inch WVGA IPS
• Camera: Rear 8.0MP with LED Flash / Front VGA
• OS: Android 4.1 Jelly Bean
• Battery: 2,460mAh
• Size: 121.5 x 66.6 x 9.7 mm / 122.2 x 66.6 x 9.7 mm (Dual-SIM)


# # #


Source

Monday, February 11, 2013

NBA offers its first free event app to track the All-Star Game through Android, iOS

NBA offers its first free event app to track AllStar games through Android, iOS


The NBA isn't known for offering much in the way of free apps, or tailoring its efforts around a special event. For the All-Star Game and surrounding events, however, the league is trying both in one shot. Its All-Star 2013 app for Android, iPads and iPhones lets anyone follow along with related scores, news, video highlights and voting for certain MVP awards. Fans fortunate enough to be in Houston for the event also get ticket details and maps. You'll notice that there's no mention of live audio or video -- the NBA isn't that kind, unfortunately. Even so, the All-Star app could be helpful for keeping tabs on the Slam Dunk competition without paying for the privilege.


Source: App Store (iPad), (iPhone), Google Play

 

© 2013 PC Tech World. All rights resevered. Designed by Templateism

Back To Top