Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, April 24, 2013

AMD details $999 Radeon HD 7990 graphics card, says it handles all top games at 4K

AMD Unleashes the World's Fastest Graphics Card

- AMD Radeon HD 7990, the world's fastest graphics card, offered with largest-ever free game bundle, including new "Far Cry 3: Blood Dragon" -

SUNNYVALE, Calif. - April 24, 2013 - AMD (NYSE: AMD) today launched the AMD Radeon™ HD 7990, the world's fastest graphics card, designed for gamers who want to take their PC gaming experience to the highest level. Based on award-winning AMD Graphics Core Next (GCN) architecture with AMD Eyefinity technology, the AMD Radeon HD 7990 graphics card delivers unrivaled performance and world-class technology for playing the latest DirectX® 11 games in extreme resolutions and multi-monitor configurations.

"If you crave the ultimate in PC gaming, the clear and commanding choice is the Radeon HD 7990 graphics card. No other graphics card on the market measures up to the unparalleled gaming experience it delivers, and it comes with eight AAA game titles optimized for AMD Radeon award-winning GCN architecture," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "Once again, AMD shatters the industry benchmark for state-of-the-art graphics technology."

AMD underscored its commitment to offering the best PC gaming experience by introducing the AMD Radeon HD 7990 graphics card with a refreshed "Never Settle: Reloaded" AAA game bundle. In addition to "Crysis® 3," "Bioshock® Infinite," "Tomb Raider™" and four other titles, AMD is including the highly anticipated "Far Cry® 3: Blood Dragon" by Ubisoft®. This new title will also be offered as a thank-you gift to all previous "Never Settle: Reloaded" customers and will be loaded automatically onto existing redemption codes.

"'Far Cry 3: Blood Dragon' is an all-out honest cyber shooter that doesn't take itself too seriously. In a genre saturated with super-serious narrative and realistic settings we felt it was time to inject some good old fashioned robofun into it," said Dean Evans, creative director, Ubisoft. "Ubisoft's relationship with AMD's Gaming Evolved program brings together today's most sought-after titles in PC gaming with the most advanced graphics technology. With AMD Radeon technology, our top games – 'Far Cry 3: Blood Dragon' included – can be played with the quality and performance we intended."

Continued AMD innovations in graphics technology enables gaming enthusiasts to play the latest and most popular PC games at maximum settings: for instance "Tomb Raider" with TressFX Hair enabled, or the demanding "Crysis 3" in 4K resolution. Impressively, the AMD Radeon HD 7990 GPU was the graphics card of choice to showcase the Electronic Arts public unveiling of "Battlefield 4," to be released in the fall of 2013.

Key Features and Benefits of AMD Radeon™ HD 7990 Graphics Card

• Ultimate in Speed: Combining two of the world's most advanced GPUs with 6GB of GDDR5 memory, AMD Radeon HD 7990 is the world's fastest graphics card;

• More Screen, More Pixels: Supports up to six simultaneous displays with AMD Eyefinity technology and is the ideal graphics card for gaming on Ultra HD displays (4K resolution);

• Silence is Golden: At 100% utilization, AMD Radeon HD 7990 GPU's whisper-quiet triple-fan cooler is more silent than a typical library.

"Never Settle: Reloaded" is Now Overloaded
With the launch of AMD Radeon HD 7990 graphics card, AMD is offering the biggest free game bundle in history with a total of eight titles:

• "Crysis 3"
• "BioShock Infinite"
• "Tomb Raider"
• "DeusEx: Human Revolution™"
• "Sleeping Dogs™"
• "Hitman: Absolution™"
• "Far Cry® 3"
• "Far Cry 3: Blood Dragon"

The AMD Radeon HD 7990 graphics card will be available worldwide in two weeks. MSRP is $999 US.

*In tests by AMD as of 28 February, 2013, the AMD Radeon™ HD 7990 showed higher average performance than the NVIDIA® GeForce® GTX 690 in the 3DMark® Fire Strike Extreme (FS6407 vs. FS5316) and Crysis 3 (1080p & 1600p at all quality presets). System configuration: Intel® Core™ i7-3960X (3.30 GHz), MSI X79A-GD65, 16GB DDR3-1600 and Windows 8 x64. AMD Radeon™ HD 7990 evaluated with AMD Catalyst™ 13.2 Beta 6. NVIDIA® GeForce® GTX 690 evaluated with NVIDIA® ForceWare™ 310.90 WHQL. GRDT-32

*AMD Eyefinity technology supports up to six DisplayPort monitors on an enabled graphics card. Supported display quantity, type and resolution varies by model and board design; confirm specifications with manufacturer before purchase. To enable more than two displays, DisplayPort™-ready monitors are strongly recommended. Maximum two active DisplayPort adapters supported. Additional hardware may be required; see www.amd.com/eyefinityfaq for full details.

*In tests by AMD, the noise level created by the AMD Radeon™ HD 7990 measured at 30.1 dBA (system idle) and 37.8 dBA (furmark). By comparison, a typical decibel level in a library is 40.0 dBA ("Comparative Examples of Noise Levels," Industrial Noise Control, Inc.)
Get Key Codes for free downloads of Deus Ex: Human Revolution™, Sleeping Dogs, Hitman Absolution™, Far Cry® 3, Far Cry® 3: Blood Dragon, Tomb Raider, BioShock Infinite and Crysis 3 PC Games accessed through the Steam®, EA Origin® and Uplay online gaming platforms when you buy an AMD Radeon™ HD 7990, Graphics Card from a participating retailer between April 16, 2013 and either October 1, 2013 or when supply of Key Codes is exhausted, whichever occurs first. Key Codes must be used by October 22, 2013, after which the Key Codes are void. LIMIT: One (1) free Key Code per game (8 total Key Codes) per person. Internet connection required. Internet connection fees may apply. You must be 17+ to redeem this offer. Offer is subject to geographical limitations. See www.amd.com/neversettlereloadedoffer for complete details. Void in any jurisdiction where prohibited.


Source

Saturday, March 30, 2013

In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen


Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.


The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.


During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.


Despite UE4's next-gen bent, the engine is built from the ground up with portability in mind. For instance, the UE3 demo running in Firefox was described as just the beginning -- Epic plans to get UE4 running in browsers in the not-too-distant future.

Saturday, February 16, 2013

WSJ: Sony will use Gaikai streaming tech to play PS3 games on the PS4



We're just a few days away from Sony's February 20th "see the future of" PlayStation event where we expect to see the next edition of its home console, and the rumor mill is buzzing. The latest one tonight comes from the Wall Street Journal, with a report that connects Sony's $380 million purchase of cloud gaming service Gaikai last year with a method to provide backwards compatibility on the PlayStation 4. The WSJ reports Sony has been "investing heavily" in preparing Gaikai for an influx of PS4-equipped gamers, while also developing better cameras for its Move and the DualShock+touchpad controllers we've seen recently.


What's not revealed however, is any potential pricing plan, or whether cloud games will work users existing cloud saves. While buying fully digital copies of games we already own is less than appealing, if Sony can implement something like the abandoned UMD-to-PSP Go "good will" plan, then there may be benefits for all. In the last gen Sony used hardware, then software and then nothing at all for backwards compatible gaming, while Microsoft went all software -- we'll see how it balances out this time around.


Source: Wall Street Journal

Tuesday, February 12, 2013

Report: Next Xbox requires Kinect to function, runs multiple games at once

Report Next Xbox requires Kinect to function, runs multiple games at once


Microsoft isn't acknowledging the development, or even the existence, of the Xbox 360's successor (codenamed "Durango"), but that isn't stopping potential details from leaking out of Redmond. The latest report comes via console overview documents (known as "white papers") provided to Kotaku by the same source who provided information on the next PlayStation (codenamed "Orbis"), and it spells out some things we've yet to hear. Namely, the console will ship with a new version of Microsoft's motion-sensing camera controller, Kinect, and that the device, "must be plugged in and calibrated for the console to even function," the piece says. The new Kinect -- which we've heard of in the past -- is said to capture up to six people at once, and an alleged image demonstrating the difference between new and old versions of the camera puts much higher specs on said device (1920x1080 color resolution, more trackable joints, improved depth resolution, etc.).


The new console is also reported to employ multitasking, enabling multiple games or apps to run concurrently, similar to mobile phones and tablets; how many apps that could mean is unclear, if true. Sony's PlayStation Vita already employs such functionality, making the claim all the less far-fetched.


The piece also states supposedly final retail hardware specs for Microsoft's next game console, including a 64-bit D3D11.x 800MHz GPU, an 8-core x64 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. For its part, Microsoft's staying mum -- "We do not comment on rumors or speculation. We are always thinking about what is next for our platform, but we don't have anything further to share at this time," a Microsoft spokesperson told us -- and Sony's the only game in town with even an event scheduled in the near future.


[Photo credit: Kotaku]


Source: Kotaku

Saturday, February 2, 2013

PBS explores the world of people who get paid to play video games

PBS explores the world of people who get paid to play video games

From LAN parties to MLG, the history of competitive gaming has been a fascinating one. Following up on similarly themed episodes, like the one back in October that explored the indie gaming community, PBS's Off Book
is tackling the world of competition, cramming as much info as it can into a seven and a half minute piece, including the move from entertainment into an industry, including the growing pains associated with its push into the pop-culture. It's an interesting look, with plenty of input from MIT sociologist T.L. Taylor. And it offers up a good glimpse for those of us who don't possess the chops to get handed one of of those giant novelty checks in front of a room full of excited spectators. Live vicariously through the video after the break.

View the original article here

Friday, January 25, 2013

Neo Geo X still in production, Tommo plans to add 'more games, peripherals and software updates'

Neo Geo X still in production, Tommo plans to add 'more games, peripherals and software updates'


Despite reports claiming that Tommo Inc's portable re-launch of the Neo Geo had ceased production, that is apparently not the case. "There has been a recent rumor about the end of the production of the NEOGEO X System. This rumor is incorrect," Tommo told us in a statement. The reports apparently stem from ending production of the Limited Edition Neo Geo X Gold System, which Tommo says, "was always planned to be a limited edition product." Beyond just continued production of the standard model, Tommo adds that it'll be supporting the device with, "more games, peripherals, and software updates." The Limited Edition, however, will likely start to disappear by some point in April, when the company expects final stock to begin shipping. "Given the popularity of the NEOGEO X format, we don't expect this stock to last long," the company notes. Head past the break for the full statement.

Show full PR text

There has been a recent rumor about the end of the production of the NEOGEO X System. This rumor is incorrect. Tommo will be continuing to support the NEOGEO X format going forward with more games, peripherals and software updates, as well as more units of the console hardware. The NEOGEO X Gold System Limited Edition Collection Series that includes Ninja Masters, was always planned to be a limited edition product. We are currently manufacturing our final run of this Limited Edition Collection Series and our distributors worldwide expect to have the final stock in April. Given the popularity of the NEOGEO X format, we don't expect this stock to last long.

We are absolutely delighted with how the NEOGEO X has performed so far, and are incredibly grateful for the support of gamers and we are looking forward to continuing the development of this game platform.


Sourse

Tuesday, January 1, 2013

Dawn Patrol Games Releases Robotanika for iOS with Unreal Engine

Dawn Patrol Games has launched its debut title, Robotanika for iPad. Built using the Unreal Engine, the sci-fi themed shooter game is relentlessly challenging. Here's more info on this new iOS game:

A visually striking experience starring a unique lineup of alien aggressors, Robotanika both demands and rewards skillful play. Inspired by the challenge and intensity of classic arcade action, this game is a fast-paced, two-handed, turret shooter that will take more than an itchy trigger finger and a tactical mind to survive.

Ravaging robots have returned once again to pillage the planet, leaving the player all that stands between their species' survival and extinction. The action starts hard and doesn't let up, so precision timing, accuracy and the mastery of five powerful offensive and defensive abilities will be needed in order to survive all 100 punishing waves. Users must choose their weapons, take their stand and prepare to send those pesky robots back to the recycling bin once and for all.

Key Features:

- 100 challenging waves of explosive action
- 18 vicious Robit units, each with unique and complex AI-driven behaviors
- Extensive upgrade options and multiple paths to mastery based on player style
- Visually innovative world that evolves over the course of the game
- Dynamic soundtrack that shifts with the flow of battle

The Robotanika App is available for $2.99 from the App Store on iPad: https://itunes.apple.com/us/app/robotanika/id540625246?mt=8

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Google picks 12 best Android games of 2012

Games are without a doubt the most popular and profiting category of applications on Android, and today, after yesterday’s recap of Google Play’s best apps for the year, we have Google’s picks for 2012’s best games.

Titled “Games We Love: Best Games of 2012,” nearly all genres are included starting with sports and racing, and going to good old shooters and action. As the year is 2012, so the picks are 12 accordingly.

Best of all, half of them are available for absolutely free, and the other half is discounted to just a dollar. You can take a look at Google’s 2012 best game selection right below. We’d love to also hear your thoughs: what is your favorite game of the year?

source: Google Play


View the original article here

Sunday, December 23, 2012

Five great holiday updates to popular iOS games

Philip Michaels Follow @PhilipMichaels

Philip has covered the Mac market since 1999, with a focus on the iPhone, iPad and iOS in recent years. In all that time, he has never tested a fart app.
More by Philip Michaels

Let the record reflect that I am not a fan of holiday-specific iOS apps. Oh, there are a few out there that are worthwhile—A Charlie Brown Christmas comes to mind—but by and large, holiday apps tend to rushed-out-the-door unitaskers, poorly conceived one-trick ponies, and easily forgettable novelty items. More to the point, 11 months of the year, they have little practical use. Why give them any space on my iPhone or iPad?

But regular apps that are updated with a little holiday flair? Well, that’s another matter entirely.

It’s become a delightful tradition for developers—game makers, more often than not—to add some holiday flavoring to their mobile wares. Maybe it’s as simple as adding some festive decorations to the game’s background, maybe something more complex like a holiday-themed level. Whatever the addition, it’s a great way to breathe new life into old games. So I’d suggest heading to iTunes and seeing if you’ve got any updates to download. You just might find a holiday-themed surprise among some of the games you’ve downloaded over the years.

Here are a handful of my favorite seasonal updates this year—perfect for passing the time as you travel to holiday festivities.

I don’t know if this festively-themed iteration of Angry Birds—by far, my favorite app in the ever-expanding Rovio empire—was the first to roll out seasonal updates. But it’s certainly become the standard bearer for such improvements. This year’s Christmastime update, Winter Wonderham, is actually the third annual update, joining Wreck the Halls and Season’s Greedings in the Angry Birds Seasons canon. Whether you play the iPhone or iPad versions of the game, get ready to do battle with those naughty green pigs in a wintertime scenes filled with candy canes, snowballs, and the occasional exploding present.

The virtual apartment building in NimbleBit’s sim game has broken out the holiday decorations. But the most recent update did more than just add a few wreaths and Christmas lights. Visitors to your tower are wearing the holiday best and some of the floors you can build have a distinctive seasonal look. Tiny Tower’s pixelated Bitizens even are posting holiday-themed messages on the Facebook-like BitBook page.

In addition to its many puzzle levels, Scribblenauts also features a playground area which you can fill with just about any object that you can scribble the name of. The latest update from Warner Bros. adds another holiday playground—ideal if you’ve ever wondered what it would look like should you try to bring to life each element from “The Twelve Days of Christmas.”

Ski Safari was easily my favorite game of 2012—there’s a reason why it won an App Gem award, after all. The latest in a series of regular updates from Defiant Development adds a North Pole-themed slope to the game’s collection of courses. An elf costume for Sven the hapless skier and new holiday-themed challenges—collect presents along the course or escape in a rocket sled pulled by a handful of tiny reindeer—add to the festive mood in Ski Safari.

This cartoonish real-time strategy game has added a winter theme with snow falling and villagers donning the occasional Santa cap. But Clash of the Clans didn’t stop with a few seasonal visuals: An Unpleasant Present explosive trap and a bombarding Santa Claus add to the holiday-themed mayhem in Supercell’s game.


View the original article here

Sunday, December 16, 2012

In Depth: How it's possible to play high-end games on ultraportable laptops

Gaming on a laptop has traditionally meant using massive desktop-replacement beasts tied to the power socket, with no hope of fun on the road.

On the flip side, trying to play modern titles on a machine with integrated graphics has generally meant staccato frame rates in the single digits.

But what if we told you that it needn't be that way? What if we told you that on an Ultrabook with only HD 4000 graphics we could have Crysis 2 running smoothly, and without too much sacrifice either?

Lucid Logix is a name that will be familiar to most readers as the company that allowed folk with Z68 or Z77 motherboards to use discrete graphics cards and still have access to the funky Quick Sync bits of the Ivy Bridge and Sandy Bridge chips.

Functional, but not too sexy, right? Its new Dynamix software, though, can double gaming frame rates on integrated graphics, giving laptops without discrete GPUs serious gaming chops. Lucid Logix is a tiny company with big ambitions, and now it's got the software to match that ambition.

We went to see Lucid while we were over in San Francisco for IDF. Usually when we say that we mean we saw a representative, but not this time - we actually saw pretty much the entire company. A good chunk of its small team was in the room with us as Offir Remez, president and MD of Lucid, took us through the demos of the latest goodies.

We saw its Virtu MVP Mobile software running on a laptop and a concept external GPU set up via a hot-swappable Thunderbolt connection - but it was the new software running on an Ivy Bridge Ultrabook that really impressed.

Gaming on an Ultrabook explored

The little laptop, with its relatively feeble HD 4000 graphics, had Crysis 2 sitting on it. While it's not quite the crazy-demanding game its predecessor was, it's still a graphics hog, so on the surface it might seem unfair to put the poor machine through the wringer with it.

And with the machine barely managing to hit 9fps it seemed like a pretty pointless exercise - nobody is going to play at those frame rates. That's where Lucid's Dynamix software comes into play, though.

A quick press of a pre-ordained key to enable it while still in the game, and suddenly the FRAPS frame rate counter jumped up to over 20. Suddenly it was playable and much, much smoother. A credible gaming experience on an Ultrabook - what voodoo is this?

It's a software-based solution, requiring no extra hardware and - in a first for Lucid - operating on a single graphics processor.

"We take everything we know how to do," says Offir. "We know every frame going into the pipeline. We capture it before, we analyse the tasks, we know what it's going to do. We sometimes distribute it between the CPU and GPU, and sometimes different GPUs.

"We said, 'Can we use that in a one GPU environment and walk the fine line between quality and performance?'" he continues. "Would you give up a small percentage of quality - we are playing with pixels here - to double performance? Let's say 2 per cent quality to double performance."

Gaming on an Ultrabook explored

What Lucid is doing here is based on something Intel itself passed around at this year's Games Developer Conference (GDC) back in March - something called Dynamic Resolution Rendering. It was a concept which allowed better frame rates on lower powered hardware, while still retaining much of the visual clarity you want with high-resolution gaming.

But nobody wanted to know. The extra code needed to add this into the developers' game engines obviously wasn't seen as worth it for individual titles on a platform as seemingly niche as the PC.

Lucid though has taken this away from the games themselves, and is creating an ecosystem that it can add to a machine to enable the resolution switching in any game on the fly.

The essential idea is to dynamically adjust the resolution of the 3D scene so that it can run smoother and faster, while still keeping the GUI/HUD of the game rendered in the native resolution. That way the overlay doesn't expand and end up taking over the screen - as it would if you dropped resolution as a whole - and remains clear and crisp and out of the way of the 3D scene.

As Lucid's demonstration showed, dropping the resolution of the actual 3D scene itself this way doesn't harm the image quality too much, and adds a whole heap onto the performance side. You can also, as Lucid is doing with Dynamix, offset much of the image degradation of dropping resolution by using less GPU-intensive post-processing effects to help smooth things out.

The trade-off then is visual clarity. Because the new technology is enabled on the fly, you can immediately see the loss of fidelity - there's a faint smudging visible around the edges, like you'd see anyway running the game in a non-native resolution.

Gaming on an Ultrabook explored

But when you're switching from unplayable-but-sharp to smooth and a little less clear, it's a pretty easy choice. And Lucid hasn't finished optimising yet and is confident it can sharpen things up more in future iterations.

If you want a completely high-end, high-resolution gaming experience then you're still going to need a discrete GPU. But if you just want to play a 3D title with smooth frame rates on your Ultrabook/integrated graphics processor, you're not going to be that bothered about a little loss of clarity.

At the moment Lucid is only looking at this in the mobile sphere, but we also spoke about whether the same could be applied to small form factor machines, the sort of little PCs you stick under your TV for media functionality.

From the sofa the slight smudging is going to be barely visible, and with Valve and its big-screen gaming Steam initiative gaining traction, having a wee PC capable of gaming on your TV is actually quite desirable. This could really open up PC gaming to a whole new section of the PC world.

Now Intel is starting to take notice again and so are the laptop manufacturers. Lucid didn't fully realise just how well-received the software would be and is now being tasked with using it in the first round of Haswell laptops due for release in the middle of next year.

And if the 2x GPU performance of the 4th Generation Core Architecture holds true that could mean 40fps in Crysis 2 on an Ultrabook. Now that's tantalising.


View the original article here

Friday, December 14, 2012

Apple rolls out red carpet for top App Store apps and games of 2012

Apple rolls out red carpet for top App Store apps and games of 2012Apple's App Store has come a long way

Apple revealed its lists of the top-selling apps and games of 2012 Thursday, dividing the installations into top free and paid iPhone and iPad apps.

On the iPhone side, Google's YouTube was the most popular free app of 2012.

Given YouTube's popularity, maybe Apple shouldn't have dropped it from iOS 6?

Instagram and Zynga's Draw Something came in second and third place in free iPhone apps, respectively, while Angry Birds Space, WhatsApp Messenger and Draw Something (the ad-free version) were the top three paid iPhone apps of the year.

Skype took top honors in the category of free iPad apps, with Imangi's Temple Run and the Facebook app earning second and third place.

On the paid iPad side of things, Rovio scored again, with Angry Birds Space HD taking the top spot.

Disney's Where's My Water? and Apple's own Pages app followed up as the second and third most popular paid iPad apps of the year.

In addition to revealing the most downloaded apps of the year, Apple revealed its selections for the best App Store apps and games of the year on iPhone and iPad.

Apple's iPhone app of the year was J.J. Abrams' Action Movie FX, which lets users add explosions and other "Hollywood FX" to videos.

Apple's favorite iPhone game was Rayman Jungle Run, a spin-off of Ubisoft's popular Rayman Origins.

The mystery game The Room was Apple's favorite 2012 iPad game, while creativity app Paper won for non-game iPad apps.

Clicking on the link below will take you directly to iTunes, where you can check out the rest of Apple's "best of" categories, including "Fun Runners," "Photo and Video Magic," "Casual Games" and more.

Though 2013 hasn't started yet, we have a feeling there's already a strong contender for next year's list.

Monday, November 5, 2012

Proportional VR experiment shrinks man down to rat size, lets us play games with rodents

By Sean Buckley posted Nov 4th 2012 2:36PM Proportional VR experiment shrinks man down to rat size, lets us play games with rodents
Sure, you can always play catch with the dog, but what kind of game can you play with a caged rodent? Well, "find the poster," apparently. A team of researchers from Universities in Spain, Germany, Austria, England and the US have put together a virtual reality system designed to let humans interact with rats at the rodent's scale, challenging human participants to find and lead the rodent to a unmarked goal. According to a paper published in PLoS One

 

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