Showing posts with label production. Show all posts
Showing posts with label production. Show all posts

Saturday, April 20, 2013

Adapteva shows off production Parallella mini 'supercomputer' boards

Adapteva shows of its first production Parallella mini supercomputer boards


With its ambitious Parallella computing project funded on Kickstarter since last October, Adapteva's now showing off its first mass-production boards. These Rasberry Pi-esque devices are capable of supercomputer-like parallel computing performance thanks to power-sipping Epiphany multi-core accelerators. As proposed, both the $99 13GHz 16-core (26 gigaflops) and $199 45GHz 64-core accelerator (90 gigaflops) variants make an appearance in the pictures. The company is tweaking this initial batch of 10 to test various functionalities, with its current update noting that getting Linux to boot off the boards is the next step in testing. Final units are still slated to arrive on doorsteps during the summer, and hardware schematics will eventually be available as open source-info -- after all, the Parallella has always been pitched as an open undertaking. Those enthused by circuits and the boards they live on will find a path to more info at the source link.


Via: Tech2


Source: Adapteva (Kickstarter), Parallella.org

Saturday, April 13, 2013

TSMC narrows production of 16nm FinFET chips to late 2013, wants 10nm in 2015

FinFET chip


For as often as TSMC has extolled the virtues of FinFET chip designs, we've been wondering exactly when we'd find them sitting in our devices. Thanks to competition from rival semiconductor firms, we'll get them relatively soon: the company now expects to produce its first wave of FinFET-based, 16-nanometer chips toward the end of 2013. While they won't be as nice as 14nm-XM chips in the pipeline, the 16nm parts should still offer battery life and speed improvements over the 28nm chips we know today. These improvements also won't be the end of the road -- TSMC anticipates 10nm designs built on extreme ultraviolet lithography late into 2015, and CEO Morris Chang believes there's seven or more years of advancements in manufacturing before Moore's Law starts breaking down. We'll just be happy if we see FinFET reach our phones and tablets in the near term.


Via: Phone Arena


Source: EETimes

Friday, April 12, 2013

Samsung puts 128-gigabit 3-bit cell flash into production, plans to build more memory cards

Samsung Mass Producing High-Performance 128-Gigabit 3-Bit Multi-Level-Cell NAND Flash Memory

SEOUL, South Korea--(BUSINESS WIRE)--Samsung Electronics Co., Ltd., the world leader in advanced memory technology, announced today that it has begun mass producing a 128-gigabit (Gb), 3-bit multi-level-cell (MLC) NAND memory chip using 10 nanometer (nm)-class* process technology this month. The highly advanced chip will enable high-density memory solutions such as embedded NAND storage and solid state drives (SSDs).

"The new chip is a critical product in the evolution of NAND flash, one whose timely production will enable us to increase our competitiveness in the high density memory storage market."

"By introducing next-generation memory storage products like the 128Gb NAND chip, Samsung is extremely well situated to meet growing global customer needs," said Young-Hyun Jun, executive vice president, memory sales & marketing, Device Solutions Division, Samsung Electronics. "The new chip is a critical product in the evolution of NAND flash, one whose timely production will enable us to increase our competitiveness in the high density memory storage market."

Samsung's 128Gb NAND flash is based on a 3-bit multi-level-cell design and 10nm-class process technology. It boasts the industry's highest density as well as the highest performance level of 400 megabits-per-second (mbps) data transfer rate based on the toggle DDR 2.0 interface.

Utilizing 128Gb NAND flash memory, Samsung will expand its supply of 128-gigabyte (GB) memory cards, which can store as many as sixteen 8GB full HD video files. Samsung now will also increase its production volume of SSDs with densities over 500GBs for wider adoption of SSDs in computer systems, while leading the transition of main storage drives in the notebook market from hard disk drives (HDDs) to SSDs.

Demand for high-performance 3-bit MLC NAND flash and 128Gb high storage capacities has been rapidly increasing, driving the adoption of SSDs with more than 250GB data storage, led by the Samsung SSD 840 Series.

Samsung started production of 10nm-class 64Gb MLC NAND flash memory in November last year, and in less than five months, has added the new 128Gb NAND flash to its wide range of high-density memory storage offerings. The new 128Gb chip also extends Samsung's 3-bit NAND memory line-up along with the 20nm-class* 64Gb 3-bit NAND flash chip that Samsung introduced in 2010. Further, the new 128Gb 3-bit MLC NAND chip offers more than twice the productivity of a 20nm-class 64Gb MLC NAND chip.

Samsung plans to keep introducing leading-edge SSDs and embedded memory storage solutions with high-quality features, in accelerating the growth of the premium memory market.

SEOUL, South Korea--(BUSINESS WIRE)--Samsung Electronics Co., Ltd., the world leader in advanced memory technology, announced today that it has begun mass producing a 128-gigabit (Gb), 3-bit multi-level-cell (MLC) NAND memory chip using 10 nanometer (nm)-class* process technology this month. The highly advanced chip will enable high-density memory solutions such as embedded NAND storage and solid state drives (SSDs).

"The new chip is a critical product in the evolution of NAND flash, one whose timely production will enable us to increase our competitiveness in the high density memory storage market."
"By introducing next-generation memory storage products like the 128Gb NAND chip, Samsung is extremely well situated to meet growing global customer needs," said Young-Hyun Jun, executive vice president, memory sales & marketing, Device Solutions Division, Samsung Electronics. "The new chip is a critical product in the evolution of NAND flash, one whose timely production will enable us to increase our competitiveness in the high density memory storage market."

Samsung's 128Gb NAND flash is based on a 3-bit multi-level-cell design and 10nm-class process technology. It boasts the industry's highest density as well as the highest performance level of 400 megabits-per-second (mbps) data transfer rate based on the toggle DDR 2.0 interface.

Utilizing 128Gb NAND flash memory, Samsung will expand its supply of 128-gigabyte (GB) memory cards, which can store as many as sixteen 8GB full HD video files. Samsung now will also increase its production volume of SSDs with densities over 500GBs for wider adoption of SSDs in computer systems, while leading the transition of main storage drives in the notebook market from hard disk drives (HDDs) to SSDs.

Demand for high-performance 3-bit MLC NAND flash and 128Gb high storage capacities has been rapidly increasing, driving the adoption of SSDs with more than 250GB data storage, led by the Samsung SSD 840 Series.

Samsung started production of 10nm-class 64Gb MLC NAND flash memory in November last year, and in less than five months, has added the new 128Gb NAND flash to its wide range of high-density memory storage offerings. The new 128Gb chip also extends Samsung's 3-bit NAND memory line-up along with the 20nm-class* 64Gb 3-bit NAND flash chip that Samsung introduced in 2010. Further, the new 128Gb 3-bit MLC NAND chip offers more than twice the productivity of a 20nm-class 64Gb MLC NAND chip.

Samsung plans to keep introducing leading-edge SSDs and embedded memory storage solutions with high-quality features, in accelerating the growth of the premium memory market.


Source

Monday, April 8, 2013

Blackmagic's Production Camera 4K gets full size cinema sensor, $3,995 pricetag

Image


No matter how hard companies try and keep secrets, when it comes to trade show floors there's always the risk that someone will snap a picture and steal their thunder. The latest casualty is Blackmagic, which will be announcing both a Pocket Cinema Camera and this, its Production Camera 4K. We're fairly sure that this will sit above its Cinema Camera, offering a bigger Super 35 sensor, global shutter and Thunderbolt connector alongside the SSD recorder, touchscreen LCD and EF lens mount we found on last year's model. When the company gets around to announcing the hardware properly, it'll be available for $3,995 -- low enough to make even the most ardent of DSLR fans think twice.


[Image Credit: Danielo Garcia]

Blackmagics Production Camera 4K gets full size sensor, $3,995 pricetag


Via: 43 Rumors, Mu-43


Source: Danielo Garcia (Twitter)

Monday, February 18, 2013

LG Display invests $655 million to expand OLED HDTV mass production next year

LG Display invests $655 million to expand OLED HDTV mass production next year


Sure, LG's current 55-inch OLED HDTV is pretty pricey with a US MSRP of $12K, but that may start to change next year when panel supplier LG Display kicks its new 8G production line into full gear. LG Electronics holds a 38 percent stake in the company and although it supplies screens to many others as well, the next generation of 55EM9700s will likely be a large segment of the displays produced. Although LCD manufacturers ramped up 8G facilities capable of producing six 55-inch displays from one piece of glass in the late 2000s, oversupply caused prices to drop and manufacturing to slow down, including at LG Display.


Now, new display technology is ramping up investment again, which will see this new line installed at its P9 plant in Paju, South Korea at a cost of 706 billion won ($655 million). Based on LG's WRGB OLED evaporation process, it should be capable of working with as many as 26,000 input sheets per month once it's up to full speed in the first half of 2014. Chief competitor Samsung showed off "production" OLED HDTVs last year and plenty of demo units at CES with a mid-year release planned, we'll see if it manages to keep up before / if the tech goes mainstream.

Show full PR text

LG Display Announces Investment in New 8th Generation OLED TV Panel Line

Seoul, Korea (February 18, 2013) – LG Display [NYSE: LPL, KRX: 034220], a leading innovator of display technology, announced today that it has decided to invest KRW 706 billion in a new 8th generation OLED TV panel manufacturing line (2,200?×2,500?), to be installed at its P9 plant in Paju, South Korea.

The company plans to begin investment in the line, which will focus on WRGB OLED evaporation process, in the first quarter of 2013, with mass production scheduled for the first half of 2014 at a monthly capacity of 26,000 input sheets.

Leadership in OLED Technology
With introduction of the world's first 55-inch OLED TV in January 2013, LG Display has demonstrated its position as a pioneer of the OLED TV era. The company moves a step ahead in the emerging OLED TV market through new investments with a strategy of providing differentiated value to customers.

Additionally, LG Display's adoption of WRGB OLED technology addresses limitations inherent with large-sized OLED, such as productivity and lifespan issues.

Market Forecast
According to forecasts by research firm DisplaySearch, the OLED TV market will experience dramatic growth starting in 2014 to become a USD 3 billion market by 2015.

###


More Coverage: Dow Jones, Yonhap News, Reuters

Tuesday, February 12, 2013

Microsoft talks plans for premium content production, details Xbox 360's transition to an 'entertainment console'

Xbox Execs Talk Momentum and the Future of TV
Feb. 11, 2013
At the D: Dive into Media conference, Microsoft's Yusuf Mehdi and Nancy Tellem discuss Xbox entertainment growth and strategy.

REDMOND, Wash. – Feb. 11, 2013 - Living room entertainment is in its largest evolutionary period since the transitions of black-and-white to color, and from standard definition to high definition. The Xbox 360, alongside Microsoft's entertainment industry partners, is at the forefront of that evolution as one of the only devices that brings all forms of entertainment together in one device, while making access to content easy and providing new ways to interact with existing programming. In 2012, the amount of TV and other entertainment offerings on Xbox almost tripled, now surpassing 100 custom, voice-controlled TV and entertainment apps on Xbox LIVE.

Snapshot of Xbox Momentum
February 11, 2013
New data illustrates how entertainment usage on the Xbox has exploded during its living room transformation.
Download: Web
"Yes, we started with video games, but we have been on a journey to make Xbox the center of every household's entertainment," says Yusuf Mehdi, corporate vice president of Microsoft's Interactive Entertainment Business.

Today Mehdi, along with Nancy Tellem, president of entertainment and digital media at Microsoft, participated in a D: Dive into Media session, facilitated by Peter Kafka, to discuss that journey and the opportunities that lie ahead. Mehdi revealed some new data that illustrates how entertainment usage on the Xbox has exploded during its living room transformation, and Tellem shared more about her newly created Los Angeles-based Xbox Entertainment Studios.

Today, there are more than 76 million Xbox 360 consoles around the world. That's three times the number of original Xbox consoles sold. And a Kinect sensor now sits next to roughly one third of those Xbox 360 consoles; the company has sold 24 million Kinect sensors since launch.

Social has been an important part of Xbox from the beginning, and that's true today more than ever. The Xbox LIVE community has grown to 46 million members, a 15 percent growth since last year.

2012 also marked the Xbox's biggest year for entertainment and games usage. Users enjoyed more than 18 billion hours of entertainment in 2012, with entertainment app usage growing 57 percent year over year globally. Last year in the United States, Xbox LIVE Gold members averaged 87 hours per month on Xbox, an increase of 10 percent year over year.

Yusuf Mehdi
February 11, 2013
Yusuf Mehdi, corporate vice president of Microsoft's Interactive Entertainment Business.
Download: Web | Print
Those numbers strongly indicate that consumers enjoy all kinds of entertainment via Xbox, and Mehdi believes the future of entertainment is even brighter, as Microsoft plans to keep the momentum rolling.

"We believe that Xbox is being used by more people in the household, during more hours in the day and for more forms of entertainment," he says. "People are using Xbox in the morning to work out with the Kinect Nike+ Fitness program, kids are watching cartoons, families are enjoying movies, and of course people are playing blockbuster games like 'Halo 4.'"

The Future of TV Is Interactive and More Engaging

According to Mehdi, Xbox has something in the living room no one else has – a large installed base of devices already in the home, connected to TVs, and over half of those are already linked together, delivering amazing personalized and social entertainment experiences via the Xbox LIVE network.

Microsoft believes that the future of TV and entertainment is one where the TV becomes interactive and more engaging, Mehdi and Tellem explain. Microsoft sees that viewers want to do more with their TV shows, movies, sports and other forms of entertainment.

"We believe that we are at the start of the next wave of truly interactive entertainment," Tellem says.

Tellem is spearheading a new L.A.-based studio called Xbox Entertainment Studios, where the mission is to create true interactive content for Xbox and other devices that will change the way entertainment content is experienced and delivered. Tellem also now oversees live event programming for Xbox LIVE. Xbox has had success with live events such as the Elections 2012 Hub on Xbox LIVE, which aired the presidential debates with an added interactive polling capability. Viewers submitted 3 million answers to on-screen questions during the live telecast of one of the debates. More recently, Xbox aired an interactive red carpet experience for this year's Grammy Awards and will be doing the same for the 85th Academy Awards.

Nancy Tellem
February 11, 2013
Nancy Tellem, former president of CBS Network Television Entertainment Group, has joined Microsoft as Entertainment & Digital Media president.
"When I worked in traditional TV, we would find ourselves saying things like 'Wouldn't it be cool if we could add an interactive aspect directly into the show and engage directly with the viewers?'" says Tellem. "With Xbox, that is possible today."

Xbox already offers content such Kinect Sesame Street TV, which blurs the lines between traditional linear TV show and interactive experience, where a kid can jump into their beloved Sesame Street and throw coconuts at Grover.

But it's not just about new types of entertainment; it's also about new business models and new engagement opportunities for advertisers. Mehdi called the launch of NUads – a new ad format that harnesses Kinect and natural user interface – an important moment for TV advertising. NUads deliver what is most scarce to advertisers today: consumer engagement. NUads enable natural interactivity using the simplicity of a spoken word or the wave of a hand. The first wave of NUads, which launched last fall with interactive polling, saw a record level of consumer engagement with 37 percent of people responding. With this model, passive TV advertising is transformed into engaging and actionable experiences.

Pioneering the Future of TV

In addition to Xbox Entertainment Studios creating content that will highlight what's possible and demonstrate the capability of the Xbox platform, Microsoft will continue to partner with content creators, networks, aggregators and advertisers to "pioneer the future of TV," says Tellem.

During 2013, Microsoft is planning to launch more than 40 new voice-controlled, customized TV and entertainment apps on Xbox.

"We want to partner with the industry to bring entertainment into a new era," she says. "It's an era when interactive entertainment becomes the greatest form of all entertainment – and we couldn't be more excited to play a part in it."


Source

Friday, January 25, 2013

Neo Geo X still in production, Tommo plans to add 'more games, peripherals and software updates'

Neo Geo X still in production, Tommo plans to add 'more games, peripherals and software updates'


Despite reports claiming that Tommo Inc's portable re-launch of the Neo Geo had ceased production, that is apparently not the case. "There has been a recent rumor about the end of the production of the NEOGEO X System. This rumor is incorrect," Tommo told us in a statement. The reports apparently stem from ending production of the Limited Edition Neo Geo X Gold System, which Tommo says, "was always planned to be a limited edition product." Beyond just continued production of the standard model, Tommo adds that it'll be supporting the device with, "more games, peripherals, and software updates." The Limited Edition, however, will likely start to disappear by some point in April, when the company expects final stock to begin shipping. "Given the popularity of the NEOGEO X format, we don't expect this stock to last long," the company notes. Head past the break for the full statement.

Show full PR text

There has been a recent rumor about the end of the production of the NEOGEO X System. This rumor is incorrect. Tommo will be continuing to support the NEOGEO X format going forward with more games, peripherals and software updates, as well as more units of the console hardware. The NEOGEO X Gold System Limited Edition Collection Series that includes Ninja Masters, was always planned to be a limited edition product. We are currently manufacturing our final run of this Limited Edition Collection Series and our distributors worldwide expect to have the final stock in April. Given the popularity of the NEOGEO X format, we don't expect this stock to last long.

We are absolutely delighted with how the NEOGEO X has performed so far, and are incredibly grateful for the support of gamers and we are looking forward to continuing the development of this game platform.


Sourse

Friday, December 14, 2012

Microsoft ups Surface production, to sell in more stores

Sales staff demonstrate the Microsoft Surface during the opening of Microsoft's retail store in New York's Times Square October 25, 2012. REUTERS/Keith Bedford

Sales staff demonstrate the Microsoft Surface during the opening of Microsoft's retail store in New York's Times Square October 25, 2012.

Credit: Reuters/Keith Bedford

SEATTLE | Tue Dec 11, 2012 5:22pm EST

SEATTLE (Reuters) - Microsoft Corp has stepped up manufacturing of the Surface tablet, its new device designed to counter Apple Inc's iPad, and will introduce it to third-party retailers this week.

The moves suggest Microsoft is seeing some demand for its first own-brand computer in the crucial holiday shopping season, although it has yet to divulge any sales figures.

"The public reaction to Surface has been exciting to see," said Panos Panay, general manager of Microsoft's Surface project, which forms part of the company's Windows unit.

"We've increased production and are expanding the ways in which customers can interact with, experience and purchase Surface," said Panay, but gave no details of how many extra units were being produced.

Panay did not mention names of retailers that will sell the Surface, but separately office equipment retailer Staples Inc said it would stock the tablet from Wednesday.

He said the Surface would also be on sale at retailers in Australia from mid-December, with more countries to follow in the next few months.

Since launch in late October, the Surface has only been sold by Microsoft itself, in its own brick and mortar stores in the United States and Canada and online in Australia, China, France, the UK and Germany.

The only Surface model available now - officially called Surface with Windows RT - runs a version of Windows created to work on the low-power chips designed by ARM Holdings, which dominate smartphones and tablets but are incompatible with old Windows applications.

It starts at $499 for the 32 gigabyte version plus $120 for a thin cover that doubles as a keyboard.

A larger, heavier tablet - called Surface with Windows 8 Pro - will be introduced in January, running on an Intel Corp chip that works with all Microsoft's Windows and Office applications. Microsoft plans to price the new Surface from $899 for a 64 gigabyte version.

The world's largest software company also said it would keep its chain of 'pop-up' holiday stores open into the new year and will convert them into permanent retail outlets or what it called "specialty store locations".

Microsoft's recent push into physical retail - following Apple's great success - has resulted in 31 permanent stores plus 34 holiday ‘pop-up' stores in the U.S. and Canada.

If Microsoft converted each of the temporary stores into permanent outlets it would have 65 stores, still well below Apple with almost 400 worldwide.

(Reporting by Bill Rigby in Seattle, Sruthi Ramakrishnan in Bangalore)


View the original article here

Updated: As production sees a surge, Surface headed to non-Microsoft sellers

As production sees a surge, Surface headed to non-Microsoft sellersSurface sales to soar?

Microsoft's Surface RT tablet will soon be on more store shelves, namely those that aren't run by the Redmond-based corp.

The company announced its plans to push the RT tab to additional retailers by the middle of the month in a press release Tuesday.

Buried in the retail talk was another tidbit: Microsoft is bumping up Surface production.

"We've increased production and are expanding the ways in which customers can interact with, experience and purchase Surface," Panos Panay, general manager, Microsoft Surface, said in the release.

Today's announcement confirmed rumors that surfaced Friday that the Softies were planning a two-phase push to pump out their Windows 8 slate at retailers outside company-branded storefronts.

Non-Microsoft retailers in the U.S. and Australia will see the Surface first, while additional countries will join the Surface fest in coming months, the company's announcement read.

Office supply chain Staples confirmed that it will carry the tab as early as Wednesday in all locations as well as online.

Best Buy also chimed in that it will start selling the Surface soon.

In Australia, retailers JB Hi-Fi and Harvey Norman both confirmed they will be stocking the tablet as well.

Microsoft assured that Surface sales are still available at company stores in the U.S. and Canada and online in Australia, Canada, the U.S., U.K. and other locations.

Not only is Microsoft expanding Surface retailers, but at least some of the holiday stores constructed just for the season will remain active into the new year, with a number to be converted into permanent retail outlets.

The company had set up 32 holiday stores in North America prior to the Surface's launch. Based on the success of those locales, all will extend into the new year. It's unclear at the moment which ones will transition into brick-and-mortar locations and which will switch to "specialty store locations."

While the retail push should help boost sales of the Surface RT, Microsoft is probably preparing for the mad dash that should follow the release of the more powerful Surface Pro.

That tablet, complete with the full Windows 8 suite, is due in January.

 

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