Showing posts with label screen. Show all posts
Showing posts with label screen. Show all posts

Wednesday, April 24, 2013

Discovery, TLC apps for iPad add 'Plus' second screen experience

Discovery, TLC apps for iPad add 'Plus' second screen experience


While Discovery and TLC have offered some show-specific second screen content before, the latest updates to their apps put a new spin on it. Referred to as Discovery Plus and TLC Plus, the new features are currently iPad-only (coming soon to iPhone), bringing behind the scenes info, photos, quizzes and more for shows on the networks, ready to audio sync with live broadcasts or DVR viewing. Other changes in version 2.5 of the apps include new schedule info that lets you know when new episodes are airing for a show, and what's next up to premiere. We're still not sure if this approach to the second screen is enough to consistently make viewers remember to grab their mobile device while watching, but you can try it out during an episode of Dual Survival and let us know how it goes.


Source: Discovery Channel HD (iTunes), TLC (iTunes)

Thursday, April 18, 2013

LG Optimus G sequel coming Q3 2013, will stick close to 5-inch screen size



LG's been teasing a big reveal for the start of May over in the US and we reckon it'll mark the official launch of the Optimus G Pro. But what about the not-so-humble Optimus G and the rest of the world? Well, we've been told that a (global-bound!) sequel flagship from LG will appear sometime in Q3. Direct from LG's HQ in Seoul, Won Kim, Head of Mobile Marketing says that we can expect "something different and something unique", which all sounds good to us. It'll also be something that won't skirt near the 5.5-inch screen size of the Optimus G Pro, and will instead stick closer to the five-inch mark. Unfortunately, he kept his explanation of new device tantalizingly vague for now, but it looks like LG will wait for the current flagship phone fight to settle a bit before it reveals its new weapon.


Source

Friday, April 12, 2013

Xbox SmartGlass nabs Android update, now supports 7-inch or larger tablets, stops screen sleep

Xbox SmartGlass nabs update, now supports 7inch or larger tablets, alwayson Experiences


Microsoft's SmartGlass for Android app has just hit version 1.5 thanks to a fresh update on Google Play. The app, which lets users control their XBox via a smartphone or tablet, will now be optimized to work on 7-inch and larger Android tablets. Other new features include an (unfortunately-worded) "always-on" Smartglass Experiences state, which actually just prevents your handset or slate from sleeping while they're running, along with bug fixes and "numerous design and usability improvements." We'll have to give it a further play to see if there's anything juicy buried in the latter, but meanwhile, you can grab it at the break.


Source: Google Play

Monday, March 25, 2013

Samsung ships ATIV Smart PC Pro with AT&T LTE, 13-inch Series 9 Premium with 1080p screen

Samsung Launches ATIV Smart PC Pro with AT&T 4G LTE and Series 9 Premium Ultrabook with Full HD display

Latest Business-Ready Windows 8 Mobile PCs Deliver the Speed and Flexibility for Serious Mobile Professionals

Ridgefield Park, NJ – March 25, 2013 – Samsung Electronics America, Inc., a subsidiary of Samsung Electronics Co. Ltd and the 2012 market leader in tablet PCs running Windows 7 or 8 according to IDC,[1] today announced the availability of AT&T 4G LTE capability with its ATIV Smart PC Pro 700T, its latest portable Windows 8 PC. In addition, the ultra-sleek Series 9 Premium Ultrabook features a sharper, clearer screen with its LED-backlit 1920x1080 full HD display, presenting up to forty percent more content than a 1600x900 HD+ display.

"With the introduction of the new professional ATIV Smart PC Pro 700T and the full HD resolution Series 9 Premium Ultrabook, Samsung is continuing its focus on innovation while delivering on the needs of a growing number of mobile professionals," said Tod Pike, senior vice president at Samsung's Enterprise Business Division. "Samsung is providing business professionals on-the-go with the necessary tools for increased connectivity, productivity and ultimately success."

Mobility and Performance with the ATIV Smart PC Pro

With the ATIV Smart PC Pro 700T, professionals receive the benefits of an ultra-thin tablet and a fully functioning PC in one stylish product. Enabled with AT&T 4G LTE connectivity, mobile professionals can easily stay connected and complete their work while traveling. The ATIV Smart PC 700T offers the full functionality and power of a clamshell PC with the increased flexibility and convenience of a tablet.

The ATIV Smart PC Pro comes with a detachable keyboard, 10-point touch capability and the Samsung proprietary S Pen™ for hand-written note taking. Samsung's innovative S Pen lets users take notes, sketch and send messages in their own handwriting, conveniently storing it in the tablet. The ATIV Smart PC Pro touts an 11.6" display and files are easily accessible with touch capability.

Samsung's ATIV Smart PC Pro provides the flexibility needed in a number of business settings, including sales and service, as well as healthcare. For sales and service field agents that work in more than one location, the model provides the flexibility required to complete work while away from a traditional office environment.

With the ATIV Smart PC Pro, professionals working in a healthcare setting are able to easily interact with patients and colleagues and take their notes wherever they go. Samsung's professional mobile PCs facilitate the adoption of electronic medical records.

For peak performance, the ATIV Smart PC 700T touts an Intel® Core i5 processor, 4GB of RAM (Standard) and up to 8 hours of battery life.*

The Ultimate, Ultraportable Series 9 with Full HD

The Series 9 Premium Ultrabook with full HD resolution is the newest addition to Samsung's comprehensive portfolio of Series 9 business-ready products. It is the ultimate, ultraportable PC for mobile professionals as one of the thinnest and lightest ultrabooks on the market. With the latest edition, the Series 9 includes an LED-backlit 1920x1080 full HD display, delivering up to 40 percent more screen content than the standard 1600x900 HD+ display.

With the addition of full HD, the Series 9 enables individual professionals to make the most of commonly used business applications where more content can be displayed. In addition, the full HD LCD display provides sharp, high-resolution video in an ultra-thin form factor. Its SuperBright™ technology is up to 50 percent brighter than standard laptop screens, for more vivid colors.

As the ideal travel companion, the Series 9 is built with Samsung's PowerPlus charging technology and an advanced Lithium-Polyester battery for a lifespan up to 1,500 cycles, extending the product's lifespan up to three times longer than a conventional battery.* Users can achieve maximum efficiency with an Intel® Core i7 processor and a 256GB solid state drive delivering plenty of storage space. The Series 9 boots up to 60 percent faster than a hard disk drive-equipped PC.

The Series 9 Premium Ultrabook comes with a three-year limited warranty and Windows 8 Pro operating system and TPM. All of the models being introduced are powered by Windows 8, providing instant access to friends and colleagues, apps, sites and more.

Pricing and Availability

For a full list of retailers, call 1-866-SAM-4BIZ or visit samsung.com/business. Follow us on Twitter @SamsungBizUSA.

The MAP for each product is as follows:

· Samsung ATIV Smart PC 700T (XE700T1C-HA1US) = $1,599.99

· Samsung Series 9 Premium Ultrabook (NP900X3E-A03US) = $1,899.99

Key Specifications

ATIV Smart PC Pro 700T

XE700T1C-HA1US

Series 9 Premium Ultrabook

NP900X3E-A03US

* Battery life will vary depending on the product model, configuration, power management settings, applications used, and wireless settings. The maximum capacity of the battery will decrease with time and use. Test results based on independent third party MobileMark tests. Total amount of available memory may be less based on configuration.

** Accessible capacity varies; MB = 1 million bytes, GB = 1 billion bytes, TB = 1 trillion bytes. Please note that a portion of the hard drive is reserved for system recovery, operating system and preloaded content software.

*** All functionality, features, specifications and other product information provided in this document including, but not limited to, to benefits, design, components, performance, availability and capability of the product are subject to change without notice or obligation.


Source

Thursday, March 14, 2013

Xolo X1000 reaches India, mates a 2GHz Atom with a 4.7-inch screen for $369

Xolo X1000 mates 2GHz Atom with a 47inch screen for $369


For all the credit the Xolo X900 earned as the first Intel-based smartphone, it grew long in the tooth very quickly between that 4-inch screen and 1.6GHz Atom chip. The solution, naturally, is a straight-up modernization like the X1000. The new smartphone jumps to a more contemporary 4.7-inch, 720p LCD and the same 2GHz Atom Z2480 that we saw in the RAZR i. Most other components won't rock the boat for those who bought in last year, though. There's still the familiar high-speed 8-megapixel rear camera as well as a 1.3-megapixel camera at the front, 1GB of RAM, 21Mbps HSPA+ 3G and 8GB of expandable storage. The X1000 is even using Ice Cream Sandwich instead of some flavor of Jelly Bean. Still, the price is right -- a contract-free 19,999 rupees ($369) for the Indian debut could have at least a few customers willing to bring some Intel Inside.


Source: Xolo

Saturday, March 2, 2013

The ever-expanding smartphone screen: how supersized became everyday

Ever expanding smartphone screens

It used to be that any smartphone screen beyond three inches was considered big -- and it was, for an audience still weaning itself off of flip phones and PDAs. Flash-forward several years, however, and we're to the point where many won't even consider less than a 4-inch screen, and the once-unfathomable 5-inch display is quickly becoming the de facto standard for high-end models. It's clear that many of us like our phones supersized, Zack Morris style. But when the 6.1-inch Ascend Mate is a reality, and Mobile World Congress or future events may push the boundaries even further, there's still a worry that the focus on successively bigger displays might have gone too far. Have we pushed too hard for more glass? Or are we witnessing a wholesale shift away from the smartphone as we once knew it? There's truth to both sides. Follow along as we look at how smartphones have swelled over time, and how we're learning to love (or cope with) their dimensions.

The evergrowing smartphone screen how big is too big

The everexpanding smartphone screen how supersized became everydayWe almost need a reminder that much of the smartphone's development before 2007 reflected a drive to shrink the phone, not make it bigger. A desire to slim down the body sometimes took the screen along for the ride, with relatively few objections from buyers who were often just happy to have a smartphone in the first place. The BlackBerry's display shrank from a 3-inch screen on the 5810 to 2.6 inches on the 6200 series, but sales didn't exactly slow down. There were exceptions like the 3.7-inch HTC Universal, too. When even the (now ironically named) TyTN had a 2.8-inch display, however, it's safe to say screen size didn't play nearly as much of a role as it does now.

To some extent, this was dictated by the technology. Bigger displays were more expensive to make than they are today, and they demanded battery power that phones couldn't always supply. Moreover, the resistive touchscreens of the day weren't making a convincing case for touch input as a whole -- anyone who's had to stab multiple times at an unresponsive panel will know why. Combine that with interfaces that often weren't optimized for finger touch, and it's not surprising that phone makers sometimes decided it was easier to combine a smaller screen with a directional pad, a keyboard or both. This was the heyday of the BlackBerry, Nokia's N series and the Palm Treo, when many of us were just getting used to email on our phones.

The evergrowing smartphone screen how big is too big

Whatever your platform allegiances, it's hard to dispute the significance of the iPhone's January 2007 announcement in changing our expectations for smartphone screens. Never mind that Steve Jobs describing the device's 3.5-inch LCD as "giant" seems quaint several years later -- the iPhone's support for capacitive multi-touch, and the more intuitive interface that came with it, helped justify replacing hardware buttons with a larger display. Apple also highlighted full web browsing and advanced media playback, both tasks that benefited from a larger screen.

There weren't any immediate responses in 2007, if only because most competitors already had products in mid-development. The HTC Touch was locked in at 2.8 inches, and Palm was going even smaller with the Centro's 2.2-inch screen. In 2008 and 2009, however, the battle of bigger displays was starting in earnest as companies raced to introduce modern touchscreen phones of their own. Both the BlackBerry Storm and T-Mobile G1 carried 3.2-inch screens. Nokia followed the conventional, 2.8-inch N96 with the touch-focused, 3.5-inch N97. Others even staked the survival of their brands on bigger displays, as complete overhauls of their OS platforms revolved around truly touch-native interfaces. Motorola dropped its BlackBerry-like, Windows Mobile-based Q9 series for the 3.7-inch Droid and the Palm Pre jumped to 3.1 inches after years of 2.5-inch Treos. HTC pushed the limits toward the end of this period with the 4.3-inch HD2 -- a device that seemed like an oversized outlier in late 2009, but it would set the tone for 2010. It was safe to say that any major smartphone builder worth its salt had at least a 3-inch model going into the new decade.

The evergrowing smartphone screen how big is too big

Android was taking off in the wake of the Motorola Droid, and the software's support for both finger touch and multiple resolutions effectively opened the floodgates for companies wanting to one-up each other with bigger screens across more of their lineups. HTC matched Motorola with the 3.7-inch Desire, Nexus One and Droid Incredible earlier in 2010, and expanded its 4.3-inch line to include the Desire HD in October. Motorola continued a hit streak with the 4.3-inch Droid X. Samsung wasn't quite as aggressive as its peers, but there's no denying that the 4-inch Galaxy S served as a benchmark for the entire industry, if just through sheer ubiquity. When it was available on seemingly every carrier and well-regarded for both its vibrant display and its high performance, there was a good chance that many smartphone buyers at least considered a Galaxy S if they weren't dead-set on another device. Samsung managed to sell 10 million units of the flagship smartphone by the start of 2011, proving that 4-inch or larger phones could be popular.

We even got a peek at how smartphones would look two years down the road, although we didn't realize it at first.

We even got a peek at how smartphones would look two years down the road, although we didn't realize it at first. LG's 4.8-inch, Intel-packing GW990 prototype was labeled as a Mobile Internet Device because it was so much larger than its contemporaries; we had a hard time even believing that it could be a smartphone, even though the necessary cellular ingredients were in place. Nevertheless, the quickly scuttled design served as an unofficial template for future phones by showing how the web and video could benefit from a large canvas. And who can forget the 5-inch Dell Streak? While a chunky frame, cellular data in only some models and a misplaced emphasis on tablet-like software kept the Streak from setting the world on fire, it would prove to be prophetic. It suggested that phones would eventually turn into big-screened data devices that just happened to take phone calls. As often as we teased those who insisted Dell's crossover was pocketable, they had foresight that would have been immensely valuable to phone makers.

Not every designer hopped on the bandwagon. Apple, Nokia, Palm and RIM mostly stayed the course on screen size in 2010. However, this conservatism wasn't necessarily a setback at the time. Apple had no trouble selling the iPhone 4 with an extra-sharp 3.5-inch display, and it was even defensive about its choice: Jobs is well-known for insisting at the time that phones needed to be usable with one hand, and app compatibility was better served by maintaining the status quos for resolution and size. Palm and other companies bleeding market share had far more on their plates to worry about than mere phone dimensions, even if short-lived devices like the Pre 3 signaled intentions to catch up. Nonetheless, developments during the year would set the stage for the size debate ahead. There were now multiple phones that really needed two hands to work, with no signs of the trend slowing down.

The evergrowing smartphone screen how big is too big

And then the gloves came off. Almost as soon as 2011 began, 4.3-inch smartphones were in the pipeline from most major manufacturers, including Samsung's platform-defining Galaxy S II. Only it didn't stop there: we saw Samsung's 4.5-inch Infuse 4G eclipsed by the 4.65-inch Galaxy Nexus, and HTC rolled out 4.7-inch phones like the Sensation XL and Titan. The rush toward ever-larger phones was sometimes dictated as much by the extreme battery demands of early LTE as it was corporate one-upmanship -- just ask any long-suffering Thunderbolt owner -- but it ultimately led to a market where phones that seemed enormous a year earlier were suddenly modest.

The Galaxy Note's 5.3-inch screen and pen pushed it so far past smartphone conventions that it popularized a new term -- like it or not, the "phablet" badge gained wider acceptance.

All this doesn't even include Samsung's original Galaxy Note. Its 5.3-inch screen and pen pushed it so far past smartphone conventions that it popularized a new term -- like it or not, the "phablet" badge gained wider acceptance after the Note's arrival in October 2011. It was arguably too big to comfortably use one-handed, like the Streak, but faster hardware, a better display and smartly optimized software kept it from becoming a specialist device. The Note would go on to become one of Samsung's best-selling smartphones during the period, and it would ultimately spawn a horde of me-too devices.

That breakneck pace in screen growth made the exceptions (voluntary or otherwise) all the more visible. While Apple had no shortage of customers for the iPhone 4S, the gap between the iPhone's 3.5-inch LCD and that of its rapidly growing competition was becoming glaringly obvious to those who wanted as much screen area as possible. The difference was even more apparent in the BlackBerry line, where 3.2 inches was still the maximum. Meanwhile, Nokia was mostly saved by its full-steam-ahead transition to Windows Phone, where a brief regression from four inches in Symbian phones to 3.7 inches in the Lumia 800 was accompanied by a more sophisticated platform that may well have rescued the company. Whatever the arguments about the value of screen size, the goalposts for common sizes were shifting.

HTC Droid DNA review

By 2012, even those who hadn't rushed to embrace larger displays had them on deck. Nokia proved it could grow with the 4.3-inch Lumia 900 and, later, the 4.5-inch Lumia 920. Apple also answered a longstanding call for a bigger screen with the 4-inch iPhone 5 -- a comparatively modest leap, but an acknowledgment that the market had changed since the iPhone first arrived. The conservative increase was once again justified by Apple's view that a phone had to be usable with one hand.

Companies using large screens were increasingly self-conscious of the design limits. A big screen had to work well, not just serve as a bragging right.

Elsewhere, screen dimensions didn't grow up so much as grow out. Sizes once thought extreme were now making their way into thoroughly ordinary devices. Remember how the GW990's 4.8-inch screen seemed impossibly large in 2010? By 2012, Samsung's Galaxy S III made that size commonplace. Many other predominantly Android-based phones, such as the HTC One X, LG Optimus G and Sony Xperia T, often came close at 4.6 or 4.7 inches. The 4.3-inch displays we'd been awed by in 2010 were more often reserved for mid-range handsets like the One S and Motorola's Droid RAZR M. Thankfully, many of the companies using large screens were increasingly self-conscious of the design limits. A big screen had to work well, not just serve as a bragging right. Motorola and Samsung respectively introduced the Droid RAZR HD and Galaxy S III by emphasizing how efficiently they used screen space, occupying little, if any, more total area than their ancestors.

The extra-large category saw a similar trend. LG only had limited success in countering the Galaxy Note with the overly squat, 5-inch Optimus Vu, but Samsung's own 5.5-inch Galaxy Note II was considerably smarter. While it was more expansive than its ancestor, the Note II was easier to hold, better justified its pen and included settings to make one-handed use feasible for some tasks. Sometimes that improved ergonomic design was the very selling point, as with Pantech's Vega R3 -- its one-handed grip was a relative novelty where such a notion was once a certainty.

Toward the end of the year, we'd see a trend that would spill into 2013: the 5-inch, 1080p smartphone. HTC's Droid DNA justified its larger size not through pens or other special tricks, but through sheer resolution. It was hard to deny the at least superficial appeal of a phone with as many pixels as the 55-inch TV in the den, even if that device was scarcely smaller than the Galaxy Note from a year earlier.

Huawei Ascend Mate

While we're just weeks into 2013 as of this writing, a pattern is quickly forming. The once-rare 5-inch smartphone is already abundant with the presence of the Huawei Ascend D2, Sony Xperia Z / ZL and ZTE Grand S. LG's Optimus G Pro is coming in both 5-inch and Samsung-rivaling 5.5-inch flavors. And then there are the 5.7-inch ZTE Grand Memo and 6.1-inch Huawei Ascend Mate -- devices so expansive that they're scarcely an inch away from full-fledged tablets like the Nexus 7. If there's a point where manufacturers back off, we haven't yet reached it.

As such, it's doubtful that we'll hear a different tune from many of those who have yet to show key parts of their smartphone lineups this year. Apple and BlackBerry are the two companies that haven't pushed their phones to 4.3 inches or beyond, but they've purposefully drawn lines in the sand that they won't cross, at least not in the near future. They have the advantages of OS differences and brand cachet to explain their more moderate screen sizes. Others won't necessarily have that luxury if they're competing mostly on hardware features, however. "Go big or go home" is more than just a truism in this field.

We wouldn't say the seeming arms race is a problem, however. Most of the phones we've tried so far include design traits that offset their massive surfaces, such as narrow edges and curved backs. We wouldn't have believed that the Xperia ZL would be comfortable if you'd told us the year before, for example. Samsung's software optimization for single-hand use may be an admission that its hardware design is stretching the limits of human hands, but it's also a way to get the advantages of a big device without requiring both hands at all times.

Moreover, the primary purposes of smartphones have clearly changed. Early on, they were phones first, and data devices second. The various advents of modern apps, browsing and media shifted the focus enough that voice is almost incidental today. Our smartphones are now pocket computers, and they're often our cameras and GPS units, too. Until and unless wearable computing replaces the smartphone, a bigger screen helps us process the glut of information we face in a day, and frequently provides a source of entertainment when it's time to relax. There's undeniably a threshold at which smartphone builders will have to relent: no one's about to stuff a Galaxy Tab into their pocket. Likewise, there's a good chance we'll still see smaller devices for those who can't (or won't) switch to a phone that's too big for their hands or pockets. Still, the past few years have taught us not to make too many assumptions -- through technology and shifting tastes, what's an extraordinary screen one year often becomes run-of-the-mill fare the next.


Source

Huawei Ascend G710 reportedly spied touting a 5-inch, 720p screen

 

Huawei Ascend G710 reportedly spied, may tout a 5inch, 720p screen


Just because Huawei has already launched a small torrent of smartphones two months into 2013 doesn't mean the company is taking a vacation anytime soon. Evleaks has spotted what's purported to be the Ascend G710, a not-quite-high-end smartphone that would sit just below the Ascend D2. While it would preserve the 5-inch screen and 1.5GHz quad-core processor, it would dip to a 720p resolution. There's hints that it may be more a step sideways, however, through some less performance-minded changes: the G710 would have a premium-looking metal (or metal-effect) back, free up screen real estate with capacitive navigation buttons and talk to both CDMA and GSM networks. When the camera, storage and the all-important launch plans are still missing, though, there's a long way to go before we know where this latest Ascend might sit in Huawei's catalog.


Via: Engadget Chinese (translated)


Source: Evleaks (Twitter)


Source

LG Cinema Beam short-throw laser projector and 100-inch screen released in Korea

LG Cinema Beam shortthrow laser projector and 100inch screen released in Korea


One of LG's more surprising product introductions at CES 2013 was its "HECTO" laser projector, which -- when combined with its accompanying 100-inch screen -- is capable of tossing a 1080p image from just 22-inches away. While we'd heard it's coming to the US in March, the projector is out in Korea today branded Cinema Beam TV, available for those ready to drop 9 million won ($8,322) on the package. It has a claimed 1,000,000:1 contrast ratio and can accept video via WiDi or Miracast for wireless streaming from a PC or mobile device, while LG also says its laser light source is eco-friendly thanks to a mercury free design and extra long lifetime. The price tag is said to be around $10K when it ships here, apparently the company feels its unique capabilities make it a perfect fit for commercial installations like sports bars, or just high-end home theater customers that value its small footprint.


Source: LG Korea


Source

Tuesday, February 26, 2013

Firefox 20 beta for Android adds per-tab private browsing, customizable home screen shortcuts



The final version of Firefox 19 may have just left the den, but the Mozilla team are already hard at work on the beta version of Firefox 20, which just came out for Android today. Notable new features include a new per-tab private browsing feature that lets you alternate between normal and private tabs within the same session, customizable shortcuts for the home screen and support for additional ARMv6 devices. The browser also now supports lower-end phones with the minimum requirements of a 600MHz processor, 384MB memory and a QVGA display, which includes devices like the Samsung Galaxy Pop and the HTC Aria. Curious? Check out the release notes at the source, or if you're willing to tread those risky beta waters, just download it right now from Google Play.


Source: Mozilla Blog, Firefox Beta (Google Play), Firefox Beta mobile notes

Thursday, February 14, 2013

iOS lock screen can be bypassed with some button mashing... again (video)

iPhone 5 review


It seems that every time Apple introduces a new version of iOS, it creates some new method to get past the software's lock screen. A YouTube tutorial reveals the rather simple combination of button presses and fake emergency calls necessary to give you access to anyone's iDevice -- or more specifically to the iOS phone module, from where you can make calls or view and edit contacts. You'll have to be quick-fingered, however, as you have to push the home button rapidly after getting into the iPhone's contact list. You can learn how to do it after the break, but until Cupertino issues an update, we'd suggest keeping your beloved fondlephone close by.



Via: Gizmodo, S1riOS6 (Spanish)

Saturday, January 12, 2013

The state of the second screen: Will TV companion apps proliferate or dwindle?

The state of the second screen: Will TV companion apps proliferate or dwindle?

If you let the rows of 3D and 4k displays lining the halls of CES paint a picture of the future of television, you'd be missing a vital component. Tucked away inside a pair of ballrooms on Sin City's famous Strip, representatives from television networks, software companies, cable providers and advertising firms held a powwow dubbed the Second Screen Summit to talk shop and discuss the fate of such experiences after a very busy 2012.

Over the past year, companies ranging from AT&T to Nintendo created a wave of experiences to complement TV content. Even the 2012 Summer Olympics received the second screen treatment with its very own Android and iOS apps, which let users catch live streams of events, access stats and more from the comfort of their couches. With so many solutions on the market, it's not entirely clear who will come out on top, or if there's room on the second screen for these myriad apps to coexist.

Second screen efforts may not be something consumers everywhere are clamoring for -- certainly some see them as distractions from TV watching -- but according to industry players, the extra layer of content is welcome. CBS claims last year's Grammy's were the largest social TV event to date, racking up 13 million "social mentions" in the wilds of the internet. According to Rob Gellick, senior vice president and general manager of digital platforms for CBS Interactive, second screen experiences exist in a space between marketing and content, and they've been "more wildly successful than we'd ever hoped."

The broadcaster's initiative was so successful, in fact, that the firm rolled out a new iPad app this year dubbed CBS Connect, which infuses NCIS: Los Angeles, CSI and Hawaii Five-O with second screen features. With an iPad in hand, NCIS fans can review evidence in-sync with the show, read up on suspects, rifle through maps, interact through social networks and more.

"Every Comcast, Verizon and AT&T will give you a tablet app that has all this remote control functionality on it."

The raft of second screen apps have poured in from the likes of cable providers, television networks, movie houses, start-ups and even old guards such as Yahoo. If you're starting to feel dizzied by the selection, you're not alone.

Some in the space smell consolidation in the air, coming in the form of applications cooked up by cable providers such as AT&T and Dish Network, which are already serving up their takes. Alan Wolk, global lead analyst for Kit digital, a firm that builds these solutions, is one of them. In Wolk's vision of the near future, cable companies will focus on using tablets that act as remote controls and TV guide replacements with baked-in second screen experiences.

"Every Comcast, Verizon and AT&T will give you a tablet app that has all this remote control functionality on it," explains Wolk. "They will then buy up whether it's GetGlue, Viggle, Miso or whatever and it will all be incorporated into these different apps which they will use to compete with each other."

Kit digital is working on making that version of the future a reality by working with a litter of cable providers and television networks. In fact, the firm helped construct AT&T's U-Verse service, which has an accompanying iPad app that can change a television's channels, act as a TV guide and serve up relevant information about shows.

DNP State of the Second Screen Will TV companion apps proliferate or dwindle

Even BitTorrent co-founder Ashwin Navin started a second screen venture dubbed Flingo in 2008 to marry the web and TV. This week at CES, the firm launched Samba: a platform that uses web APIs (instead of audio monitoring à la Shazam) to sync content on the second screen with the action on TV. Flingo is keen on partnering with set-top box makers, TV manufacturers and TV networks to build out second screen experiences, and Navin sees show-specific apps holding their own, but third party solutions like GetGlue going the way of the dodo.

"Second screen strategies that are just one of half a million apps on the App Store, I think they're dead," Navin said. "The only thing that could really make that work is if they emerge in a very small niche. The things that try to be everything to everyone, I think that's a very tough place too because it won't be very relevant to the show and it probably won't be relevant to every genre of content."

Wolk goes so far as to suggest that cable providers will focus on making tablets their main hardware presence in the living room instead of leaning on set-top boxes. He also estimates that tablets will be offered up on lease like set-top boxes, but pitched to consumers as "free."

A monolithic cable company app that provides a TV guide, changes channels and provides contextual information and interactivity for all TV shows -- regardless of network affiliation -- is a powerful force to contend with. Service providers would also be able to easily push out updates and target users with ads and content based on what their watching habits are across networks.

DNP The State of the second screen Will TV companion apps proliferate or dwindle

A unified experience provided by cable companies might make life easier, but relinquishing a measure of control is something that TV networks aren't necessarily keen on.

"Well, from a purely business perspective, I want everybody in a Fox app," said Hardie Tankersley, vice president of digital platforms at Fox Broadcasting. "I want to control the experience, I want to manage the advertising."

While Fox would love to see their first-party solutions become second screen mainstays, it acknowledges that cable giants are likely to flex their consolidating muscle. "I don't think I can stop that," Tankersley said. "If I could get everybody who watches Fox to be in the Fox app, in the Fox world, I would definitely do that."

Rather than shut out third party second-screen experiences and become complacent with first-party solutions, however, many networks are obliging to work with the likes of Comcast or AT&T.

"If Comcast is going to be getting everybody to use their Comcast app, our shows need to look good in the Comcast app."

"I'm going to try to create a premium experience inside the branded Fox world," Tankersley said. "I think I can do things where we can control the platform to be more richer, interesting, dynamic and tied more tightly with the content than a generic platform would. But I want to support those generic platforms because I want our content to look good in those worlds. If Comcast is going to be getting everybody to use their Comcast app, our shows need to look good in the Comcast app."

Regardless of the uncertainty of their fate, networks continue to craft their own second screen applications, hedging their bets and tempering their expectations.

"We're investing what we think is enough to discover what's going to work," Tankersley explained. "We're investing just enough to be in the game and to try to learn something about it."

According to Tankersley, Fox is currently providing second screen content for six shows, with live programming requiring a fleet of people working every week. In American Idol's case, a team of roughly 15 people tailors the second screen experience for each week's contest developments. For live shows, second screen content creation happens when script ideas hit the page. In terms of popularity, it was the consensus among a panel of network executives that second screen apps for live events -- especially "tent pole" pieces of programming such as award ceremonies -- typically attract the largest number of users. With the Super Bowl, for example, CBS is promising a second screen app laden with stat updates, game highlights and alternate camera angles.

Networks are even beginning to brainstorm about what second screen apps will do at the writing and production stages of TV show creation.

"For a produced show like Bones or New Girl, it starts with the origin of the script," Tankersley said. "When the first script comes in we start planning with the show what the second screen content is going to be, what the merchandise that we'll sell is going to be and it gets developed in that writers room."

The state of the second screen Will TV companion apps proliferate or dwindle

Since ads on live television are the reigning cash cow, it's typically the job of companion apps to drive eyeballs to programs as they air. According to Nielsen stats, $266 billion dollars were spent on TV ads during the first half of 2012. On the other hand, Delivery Agent, a firm that provides e-commerce platforms for major networks, says merchandising sales they handle for second screen apps only rake in several hundred thousand dollars in each instance. However, networks are still interested in squeezing out additional dollars from second screen experiences.

"Right now there's no money," Tankersley confessed. "Well, not meaningful amounts of money. We all have different theories about where it's going to come from, but we're all playing out those games."

"Right now there's no money," Tankersley confessed. "Well, not meaningful amounts of money. We all have different theories about where it's going to come from, but we're all playing out those games."

Second screen apps don't rake in a significant amount of cash because they're still in the nascent stages of attracting users and nailing down solid business models. In fact, a recent second screen initiative for The Next Iron Chef: Redemption was only used by at most 3,000 people each week for eight weeks, according to Channing Dawson, a senior advisor of Scripps Networks Interactive. Despite a weak showing, Dawson claims those who did participate expected similar experiences for other shows and were disappointed when they didn't find them.

Though money generated from second screen apps is a drop in the proverbial bucket for networks, in-app merchandising appears to be a more lucrative strategy than advertising during the early stages of second screen adoption. Being able to buy the same clothes and knickknacks your favorite character owns takes a lot of planning on the part of networks, but it shows promise. According to Delivery Agent, the second screen is set to get a shot in the arm from merch cash.

"I've had several of the networks compare what they're doing now in the second screen world and on other platforms like that to what they were doing in their first two, three, four years of the web, and it's well above that," said Jody Stark, senior vice president of business development at Delivery Agent. "If you extrapolate that out 10 years, if this industry is doing what the web was, I think we're going to have some very nice days ahead of us all."

DNP The State of the second screen Will TV companion apps proliferate or dwindle

Cable providers and networks seem well-positioned to benefit from second screen efforts, but another faction exists: hardware manufacturers. Television makers including LG and Samsung could potentially make a splash with solid second screen experiences to their lines of Smart TVs, but they may be better-suited to focus on providing content for their single screen.

"The TV is remaining to be just the display," Alex Iskold, CEO and founder of GetGlue, said. "I mean, there are definitely apps on TV that makes sense. To me, the apps that make sense are Netflix, Hulu, HBO Go. Things that we watch. ... You may want to get a notification that a friend is watching too, but really, it has to all reflect back to the iPad. I wouldn't beef up the first screen with much stuff."

Sure, television makers have the advantage in that a TV is a necessary part of the equation, but the development and adoption of new hardware is typically a slow and arduous process, even for set-top boxes (see: Google TV). Slingbox unveiled its very own iPad app this week called Slingbox Companion that promises to help users track down shows, reach out through social networks and flip through channels. Even gaming hardware has edged into the second screen game: Nintendo's TVii app and Microsoft's Xbox SmartGlass. A surprise from a newcomer or other established player (read: Apple) could upend the table as well.

Software firms, however, appear poised to benefit no matter who winds up being the largest purveyor of second screen experiences. As middlemen, they'll be able to provide much of the technology behind second screen apps regardless of platform. Flingo, for example, hopes to bake in support for its web-based second screen experience in TVs and set-top boxes, and open it up to networks for customization. Shazam, known for helping you name that tune with its audio scanning app, licenses its tech to those interested in triggering in-app events at certain times during a program.

It's clear that everyone wants a foothold in the living room, and many outfits would love nothing more than to crown themselves king, or at least control as much content as possible. While there will likely be a long-term effort to consolidate second screen experiences into fewer platforms, the nature of the modern app economy means the near future will see the ecosystem continue to grow and diversify, bombarding us with even more newcomers and apps. Just take a gander at Google Play and the App Store and you'll find numerous apps that tackle the same problems and pack similar features, but vary in execution. Need a digital lighter to hold up at a concert? The App Store has dozens.

Since an ever growing number of people carry second screens in their pockets and shoulder bags every day, apps are bound to continue proliferating as factions vie for more eyeballs and a cut of the revenue. Concerted efforts towards consolidation are sure to occur, but we're still very much in the wild west of the second screen.


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Saturday, January 5, 2013

eFun unveils Nextbook 7GP for $130: 7-inch screen, 1.5GHz dual-core processor, Android 4.1

E FUN to Introduce Its Newest Series of Nextbook Android Tablets at 2013 CES

First Model of Google Play Series Features Jelly Bean Android 4.1 OS; High Definition Screen; Up to 32GB Memory; and Front and Back Cameras

WEST COVINA, CA – January 2, 2013 – E FUN, a consumer electronics designer and marketer of fun, easy-to-use lifestyle products, has chosen the 2013 International Consumer Electronics Show to unveil the first model in its newest line of Nextbook Android Tablets, the Google Play Series. Each model features the Jelly Bean Android 4.1 operating system, full access to Google Play, Dual Core processors and high definition screens. The initial unit, the Nextbook 7GP, has a screen size of 7". The Nextbook Google Play series will be on display at CES in South Hall MP25067, January 8-11.

"With the many advantages of the Jelly Bean Android 4.1 operating system, users will enjoy the simplicity and ease of operating Nextbook Google Play tablets," remarked Jason Liszewski, managing director and VP of sales for E FUN. "We are thrilled to be able to introduce a tablet series that gives consumers the hardware, software and content they desire on the world's most popular mobile platform."

Optimized for Google Play™, the Nextbook Google Play Series gives users numerous benefits including:

Access to more than 600,000 apps and games, millions of songs and books, and thousands of movies in the Google Play Store.
Capability to read, listen and watch content not just on the Nextbook but on any device including a desktop, laptop or mobile phone with Google Play's cloud feature.
Access to preloaded Android apps from Google including Gmail™, Chrome™, Google Talk™, Google+™, Google Maps™, YouTube™ and much more.
5GB of free cloud storage with Google Drive™.

The Nextbook 7GP includes high performance hardware such as a Dual Core 1.5GHz processor, 1GB DDR3 RAM, a high definition (1024 x 600) capacitive multi touch screen, front and back cameras, and an HDMI-out port to send 1080p HD video to an HDTV or computer.

Other common features shared by the Google Play units include: 8GB internal memory; microSD card slot for memory expansion up to 32GB; 2.0 USB slot; G-Sensor; microphone; B/G/N Wi-Fi connection; and a built-in Lithium-Ion battery.

The Nextbook 7GP's Jelly Bean 4.1 operating system is the fastest, smoothest version of Android yet. It features improved performance throughout the system, including faster orientation changes, faster responses when switching between recent apps, and smoother and more consistent rendering across the system through v-sync and triple buffering.

The Nextbook Google Play series tablets are preloaded with a wide selection of applications including the Barnes & Noble NOOK Store, Net Nanny parental controls and CloudLink's "Productivity Toolbox", which includes numerous free applications such as 5GB of free cloud storage, free mobile security, wireless printing, and credit card processing.

E FUN's Nextbook 7GP tablet will be available February 2013 for a retail price of $129.99.

About E FUN
As its name implies, E FUN is a designer and markets fun, lifestyle e-products that are easily accessible. While appreciated by techies, E FUN products are primarily designed for consumers who desire the latest technological products, but are more concerned with what they do, not how they do it. E FUN's ongoing product innovation focuses on making electronics and computing more fun! Initial products offerings from E-Fun include the APEN digital pen and Nextbook Android tablets. E FUN is headquartered in West Covina, California. For additional information regarding E FUN's brands, please visit APEN at www.apenusa.com; and Nextbook at www.nextbookusa.com.


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Tuesday, January 1, 2013

Huawei Ascend Mate leaks again, comparing its 6.1 inch screen to stable mate Huawei Ascend D2

Last weekend, we showed you the excitement that took over a Huawei store in Guangzhou, China when company chairman Richard Yu pulled out the Huawei Ascend Mate to show off the device. Quickly, a throng surrounded the executive, all dying to get a peek at the 6.1 inch handset prior to its appearance at next month's CES 2013 in Las Vegas. The majority of us were not lucky enough to have been in the Huawei store at the right time to see the Huawei Ascend Mate in person. But we can take a look at the device in a series of new pictures that show the Ascend Mate next to another new Huawei model, the Huawei Ascend D2. 

The specs on the device are still being guessed at, but will be released at CES 2013. At this point, speculation points to a quad-core 1.8GHz processor, most likely developed in house, 2GB of RAM, a 13MP camera and a 4000mAh battery. In other words, besides the larger screen, the Huawei Ascend Mate specs are what you would expect to see on a 2013 high-end phone.

An ad for the Huawei Ascend Mate also was leaked, making it clear that the Chinese manufacturer has been targeting Samsung with this device all along. The ad shows the outline of the 6.1 inch screen compared with the outline of a 5.5 inch screen. Hmm. Wonder what device that is supposed to be. Earlier this month, Huawei Senior Vice President Yu Chengdong told prospective buyers of the Samsung GALAXY Note II to wait for the launch of the Huawei Ascend Mate and he called Samsung's device "grossly overpriced."

source: MyDrivers (translated) via UnwiredView




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Friday, December 28, 2012

'Leaked' BlackBerry 10 info shows video chat and screen sharing in BBM, new task manager

'Leaked' BlackBerry 10 info shows video chat and screen sharing in BBM, new task manager

Top dog at RIM Thorsten Heins heavily implied that video chat would be added to BBM when BlackBerry 10 showed up, and now possible confirmation of the feature has come from what are thought to be leaked presentation slides. Originating on CrackBerry's forums, the images have been taken down on various sites, leading us to believe they're legit and that strongly worded requests have led to their removal. Not only do they suggest BBM video chat is coming to BB10, but also the ability to screen share during these video calls. Another slide details a new task manager for the OS called "BlackBerry Remember," which can sync with Outlook and -- based on its description and what was uncovered in the gold SDK -- may include Evernote integration. We've contacted RIM for comment and will update you with any response, but until then, take a look at the slide above and the pair hidden after the break to assess for yourself whether they're the real deal.

Update: Here's RIM's statement, which doesn't really come as much of a surprise:

"We understand that there is a lot of excitement for BlackBerry 10. We will launch the platform on January 30th and until then we won't comment on speculation."

Continue reading 'Leaked' BlackBerry 10 info shows video chat and screen sharing in BBM, new task manager

Filed under: Mobile, RIM

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Via: All About Phones

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LG to show 5.5-inch 1080p screen, 324ppi 7-inch tablet screen at CES

LG is bringing a bag full of high-resolution displays to CES for the geeks who were good this year. Practically every size is covered - from 4.7" phone screens to 84" TVs - and they bet on thin bezels and high resolutions.

The pocketable screens start with the 4.7" unit, which aims to impress with a bezel that's only about 1mm thick, so phones that use it should be more compact than current 4.7" phones.

Then there's the 5.5" FullHD phablet screen, which packs 403ppi pixel density. That's close to the 5" FullHD screens that are going into next year's flagships and well above current-gen phablets.

Moving up in size, LG will also show off a 7" screen with 1920x1200 resolution and 324ppi pixel density (virtually the same as the iPhone's screen and higher than both the iPad and Nexus 7 pixel densities).

Also on display, if you'll pardon the pun, will be a 12.9" QSXGA display (2560x1700) for ultrabooks (for comparison, the 13.3" MacBook Pro has a 2560x1600 screen). This display will use AH-IPS tech as will the phablet and tablet displays.

There will be a 13.3" laptop screen too, this one with an impressively narrow 2mm bezel.

That's it for the mobile solutions, but the desk monitor and TV solutions continue with the high-resolution, thin bezel trend.

On the TV front, LG is bringing UHD TVs (3840x2160, 4x FullHD) in 55", 65" and 84" sizes, which will use the company's FPR 3D tech. A 4K2K 30-inch PC monitor packs even more pixels - 4096x2160. A 23.8" monitor from the Neo-Blade series will also be at CES, with an "ultra-narrow bezel," though the press release gives no concrete numbers.

Returning from this year's CES will be the 55" WRGB OLD TV, which packs impressive specs despite being a year older - 4mm bezel and 3.5kg of weight (around the same as a 17" laptop).


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Wednesday, December 26, 2012

LG 'Hecto' laser TV projector to debut at CES 2013, promises a 100-inch screen from 22-inches away

LG 'Hecto' laser TV projector to debut at CES 2013, promises a 100inch screen from 22inches away

As LG continues its slew of CES 2013 pre-announcements, the latest is a new display technology it's bringing to the projection arena, an ultra short throw laser projector. Capable of creating a 100-inch screen from just 22 inches (56cm) away, the "Hecto" Laser TV a 1080p shooter that can change the way owners design their home theater. If you'd like to use it as an all-in-one home theater to go (the screen is included, picture after the break), it also has a digital tuner and 10w speakers built-in, with three HDMI inputs, an RS-232 port and Smart TV capabilities controlled by LG's Magic Remote. As you can see above, it follows LG's "Dynamic Arc Design" with a max height of just 5.7-inches. It carries a 1,000,000 to 1 contrast ratio with WiDi and Miracast compatibility and LG claims the laser system will run for up to 25,000 hours without replacement. There's no word on pricing or release date, although it likely won't be value priced. We expect to get a few more details when we see it in Las Vegas, check the press release after the break for all the information currently available.

Continue reading LG 'Hecto' laser TV projector to debut at CES 2013, promises a 100-inch screen from 22-inches away

Filed under: Home Entertainment, HD

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Tuesday, December 18, 2012

New leaks show off BlackBerry 10 home screen, voice search

Anticipation for Research In Motion's new BlackBerry 10 OS is reaching a fevered pitch ahead of the company's planned January event.

As has been customary for any new technology or software, a handful of images of BB10's home screen have leaked.

Consumers dying for their first look at what to expect from BB10 should find plenty to sate their appetite, as the images give a clear look at the user interface and potential launch applications for the first BB10 smartphones.

Though an invitation-only beta test for RIM's government and enterprise partners did open on Monday, these new images give everyday consumers a glimpse inside what awaits.

BB10 UIAt your fingertips (Credit: BGR)

Everyday social networking apps like FourSquare and Twitter make an appearance on the home screen, as do Facebook and LinkedIn.

The other apps present on the home screen include text and BlackBerry Messenger, as well as the standard media (music, video, pictures) and more practical apps like Docs to Go and Remember.

The images also give the first look at BlackBerry Hub, BB10's new all-in-one messaging center which allows users to manage multiple email accounts, BBM, social networks and more all from the same portal.

All of those features are outshone by the alluring appearance of what could be BB10's answer to Siri.

Judging by the images, the voice activated app will allow consumers to use voice commands to send messages, set reminders and possibly more.

BlackBerry 10Yes, what can you do for me? (Credit: BGR)

Unfortunately, even though it looks like BB10 is going to work with a lot of familiar apps, and introduce a handful of new experiences, some developers won't be making the jump.

Whatsapp confirmed it has no plans to support BlackBerry 10, but didn't indicate if that meant forever, or just in the short term.

The developer also didn't reveal why a new Whatsapp wouldn't be created for BB10 in time for launch, but perhaps they are taking a wait-and-see approach to the new OS.

Whatsapp will likely not be alone in not making the transition to BB10, but until the new operating system and phones actually launch, users will just have to hope their favorite apps will be part of RIM's new direction.

Via BGR, CrackBerry


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Sunday, December 16, 2012

This Is How All the Fantastical Creatures From The Hobbit Come To Life on the Screen

This story will display in ...Dec 15, 2012 9:00 PM  

This Is How All the Fantastical Creatures From The Hobbit Come To Life on the Screen 48 FPS or otherwise, The Hobbit features a wealth of stunning, unreal creatures like any good fantasy movie should. The magic behind it all—of course—is CGI, but motion capture and a variety of augmented reality shooting techniques makes the work behind the scenes almost as cool as the finished product. It's second only to actually rounding up some real-life trolls and goblins. [The Daily]


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Sunday, November 18, 2012

Nexus 10 Teardown: See the Other Side of That Beautiful Screen

This story will display in ...Nov 17, 2012 6:00 PM  

Nexus 10 Teardown: See the Other Side of That Beautiful Screen The Nexus 10 is pretty pretty, but what do it's innards look like? Powerbook Medic found out when they vivisected one of the impressive new $400 tabs, and laid out its guts for all of us to see.

Unlike the Nexus 4's secret LTE modem, the Nexus 10 doesn't seem to pack any real secrets. It turns out that it is a Samsung joint however, from assembly to processor to battery. Also it's a breeze to take a part; no glue or nothin'. Hop over to Powerbook Medic to see the rest of the gory details. [Powerbook Medic via Engadget]


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Saturday, November 10, 2012

Samsung drops another demo for flexible AMOLED screen

Samsung drops another demo for flexible AMOLED screenThis could be how you read the paper one day

Despite repeated delays of Samsung's flexible AMOLED displays, the Korean manufacturer treated the web to another demo video of what the wobbly screens can do.

The new LEDs are made from plastic instead of glass, making them transparent and nearly indestructible.

The plastic-based tech allows the screens to be super thin, light and flexible enough to bend, roll and fold without breakage.

The new video looks like the open sequence of a sci-fi film. It shows the paper-thin touchscreens replacing newspapers, credit cards and watches.

They're also mounted on refrigerators, walls and cars. One eye-catching scene shows a tablet that's a screen attached to a pen.

Check out for yourself below:

The new footage is pretty exciting, but this hasn't been the first time Samsung has hyped its flexible screens -it's been showing the panels off for about a year.

The Korean company premiered the first demo video last December, at which time Samsung pledged these twistable LEDs would roll out sometime in 2012.

But the year only brought production setbacks.

In September, we heard reports that Samsung ran into "problems with the yield" of the displays. And just a few weeks ago, Korean news sites indicated there were further delays.

The reports indicated that Samsung needed to back burn production of the AMOLED to respond to increasing demand for glass units for the Galaxy S3 and Galaxy Note 2.

Later predictions said the wobbly technology would start appearing in products during the middle of 2013, but that's only if Samsung can sort out production problems by the end of this year.

With all the setbacks Samsung been a little shy about any further forecasts of when the new AMOLED panels will start creeping their way into the market.

Even if the displays start rolling out in 2013, it should be a few years before the technology is as ubiquitous as Samsung's dream-like demo.

Via IntoMobile

 

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