Showing posts with label second. Show all posts
Showing posts with label second. Show all posts

Wednesday, April 24, 2013

Discovery, TLC apps for iPad add 'Plus' second screen experience

Discovery, TLC apps for iPad add 'Plus' second screen experience


While Discovery and TLC have offered some show-specific second screen content before, the latest updates to their apps put a new spin on it. Referred to as Discovery Plus and TLC Plus, the new features are currently iPad-only (coming soon to iPhone), bringing behind the scenes info, photos, quizzes and more for shows on the networks, ready to audio sync with live broadcasts or DVR viewing. Other changes in version 2.5 of the apps include new schedule info that lets you know when new episodes are airing for a show, and what's next up to premiere. We're still not sure if this approach to the second screen is enough to consistently make viewers remember to grab their mobile device while watching, but you can try it out during an episode of Dual Survival and let us know how it goes.


Source: Discovery Channel HD (iTunes), TLC (iTunes)

Tuesday, April 23, 2013

Futurama gets canceled a second time, finale to air on September 4th

"FUTURAMA" BLASTS INTO ITS FINAL FRONTIER.... AGAIN! FINAL SEASON OF THE EMMY® AWARD-WINNING COMEDY SERIES
TO PREMIERE WEDNESDAY JUNE 19, 2013 AT 10:00 P.M.

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Series Finale Slated for September 4

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Guest Stars for the Final Season Include Larry Bird, Dan Castellaneta,

Sarah Silverman, George Takei, Adam West and Burt Ward

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Final Season Celebration Kicks Off with 50 Day "Countdown to Futurama"

Leading up to the Season Premiere on Wednesday, June 19, 2013

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Fans Can Visit ComedyCentral.com to Get Web-Exclusive Content,

Including Episode Previews, Exclusive Interviews and More

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NEW YORK, April 22, 2013 – "Futurama" rockets into space for the (second) final time as the Emmy® Award-winning series will conclude its long history with this summer's all-new season. The thirteen-episode summer run will premiere on COMEDY CENTRAL with back-to-back episodes on Wednesday, June 19 at 10:00 p.m. with the emotional series finale scheduled for September 4. Special guest stars for the final season include Larry Bird, Dan Castellaneta, Sarah Silverman, George Takei, Adam West and Burt Ward. The show's entire original voice cast will be returning. Including the yet-to-air season, this will bring the total number of episodes in "Futurama's" storied history to 140.

"I'm very proud of the upcoming season. If this is indeed the end of 'Futurama,' it's a fantastic finish to a good, long run," said creator and Executive Producer Matt Groening.

"Having the opportunity to bring 'Futurama' back for 52 episodes over these last four years has been a thrill for all of us at COMEDY CENTRAL. The upcoming season promises to be the best final season of 'Futurama' yet," said Dave Bernath, EVP Program Strategy & Multi Programming.

COMEDY CENTRAL will celebrate the final season of "Futurama" with a host of bonus content on cc.com including weekly episode previews, highlights and photo galleries featuring concept artwork from the upcoming episodes. The site also contains clips from the entire library of "Futurama" episodes and features exclusive interviews with the show's cast, as well as with Matt Groening and David X. Cohen, plus a "making of an episode" mini-documentary. Later this month, COMEDY CENTRAL will begin its summer-long celebration of the final season with the launch of "Countdown to Futurama" on Facebook, where its fan base has grown from one million "likes" prior to its 2010 resurrection on COMEDY CENTRAL to over 26 million "likes" today, making it one of the top television pages on Facebook. The "Countdown" celebration will feature new and exclusive content daily, including clips, episode stills, character designs and more. In addition, the celebration will extend to the COMEDY CENTRL Tumblr which will offer a "Futurama Fanarama" feature spotlighting fan tributes to the series and its final season.

First airing on FOX from 1999-2003, "Futurama" was brought back in 2007 with four direct-to-DVD movies that subsequently aired as 30-minute episodes on COMEDY CENTRAL. Based on their success, COMEDY CENTRAL ordered new seasons of the series which made a triumphant return to television in June 2010. Over the course of its storied run, "Futurama" has earned six Emmy® Awards--including two Outstanding Animated Program, seven Annie Awards, two Environmental Media Awards and two Writer's Guild of America Awards.

"Futurama," created by Matt Groening, developed by Matt Groening and David X. Cohen, is produced by The Curiosity Company in association with 20th Century Fox Television.

20th Century Fox Television, a division of News Corp, is a leading supplier of entertainment content domestically and around the world.


Source

Thursday, April 18, 2013

LG's curved OLED displays to arrive in the second half of 2013



Alongside its wafer-thin 4K TVs, LG's curved OLED display was another product that occupies a special place in our CES memories. Fortunate, then, that the product has taken a step away from vaporware, with the company's Vice President of Home Entertainment Europe, Thomas Lee, confirming that its "world-first" curved OLED TVs will launch in the second half of this year. Given the Korean firm's tendency to test new models closer to home, we'd suspect this would be a native launch, but given that the company's 55-inch OLED display made it into at least one store outside of Korea, we wouldn't count out seeing an overseas retail appearance soon after.


Source

Monday, April 8, 2013

Phantom Flex4K camera unveiled, blasts through 1000 4K frames per second (video)

Phantom Flex4K camera blasts through 1000 4K frames per second video


Vision Research just upped the 4k speed barrier by a near order of magnitude with the launch of its Phantom Flex4K cinema camera at NAB. Starting at $110k, it builds on its Phantom Flex predecessor with up to 1,000 fps in 5 second bursts at 4k, 2,000 fps in 2k and 3,000 fps at 720p resolution -- speeds that'll net you almost three minutes of 4k video when played back at 24 fps. The full 16:9 Super 35 sensor-equipped model can be had with PL, PV Canon EOS or Nikon F/G mounts and will capture RAW or compressed footage in an "industry-standard," but as yet unspecified format. The Flex4K will also be available with a Phantom Cinemag IV, which will hold up to 2TB of data, or nearly 2 hours of RAW 4k footage at normal recording speeds. Other features include a Bluetooth transmitter and handheld Phantom RCU for remote operation, 12+ stops of dynamic range, HD-SDI video output and a camera control interface and form factor that hews to industry norms, according to Vision Research. If you're still reading after seeing the six-figure price tag, check the videos or More Coverage link after the jump for more.




Source: AbelCine


More Coverage: AbelCine (product page)

Saturday, March 30, 2013

Facebook gets green light to build its second campus at California headquarters

Facebook gets green light to build its second campus at California headquarters


Seems as if building new, fancy properties is quickly becoming the norm within the tech sector. Following in both Apple and Google's spacious footsteps, Facebook too will be looking to amplify its California-based headquarters -- and now it's received the OK from Menlo Park authorities to commence turning Frank Gehry's design vision into a reality. The second campus itself is set to boast nearly 434,000 square feet in total and be built across 22 acres, which will be plenty of space to house anything from a rooftop park to an underground tunnel which leads to Facebook's existent abode. As for city council members, they seem to be rather pleased by Zuck's proposed construction, with one Kirsten Keith expressing how she "feels very lucky that we'll have a Frank Gehry building here." Well then, cheers all around.


Via: Sky News


Source: Mercury News

FCC confident in its mobile phone radiation limits, seeks second opinions

FCC confident in its mobile phone radiation limits, seeks second opinions


Cast your memory back to last summer. Sweep away memories of iPhone 5 leaks galore, and you might remember that the US Government Accountability Office (GAO) asked the FCC to reevaluate its radiation limits for mobile phones. Now a few seasons later, the FCC has finally wrapped up a report that responds to the GAO, and there are no changes to its RF radiation levels in sight because it feels comfortable with its current caps. "We continue to have confidence in the current exposure limits, and note that more recent international standards have a similar basis," reads the report. However, given that its guidelines were adopted in 1996, new research on radiation and the proliferation of mobile devices, the FCC would like some feedback regarding its restrictions. It's put out a call for comments from concerned parties and even federal health and safety bodies.


Though the freshly-released document didn't rock the proverbial boat, it made one change worth noting. The pinna (outer ear) is now classified an extremity, which means the FCC allows devices to hit the tissue with more radiation. Feel like poring through 201 pages of regulatory minutiae? Click the source link below for the commission's full dossier.


Via: The Verge


Source: FCC

Thursday, February 7, 2013

Canalys: Apple hits 20 percent of PCs through iPad sales, HP up to second place

Canalys Apple up to 20 percent of PCs through iPad sales, HP up to second place


Canalys is still staking its market share estimates on the view that mobile tablets are as relevant to PC market share as desktops and laptops. If we accept that interpretation, Apple was easily on top of the heap during the fourth quarter. Combining iPads and Macs would give it 27 million computer shipments in the fall, or 20.1 percent of the 134 million computers that left factories -- the first time it would have had more than a fifth of the market. Not that Apple was the only one having a good time, however. HP reportedly took back second place from Lenovo by shipping 15 million PCs and claiming 11 percent of the market, while Samsung stepped into the top five for the first time at 11.7 million PCs and 9 percent share.


The upswings may have masked deeper problems. Apple and Samsung benefited from the iPad mini and Galaxy Tab lines, but they, Amazon and other tablet makers were reportedly propping up the market. Canalys doesn't believe Windows 8 or RT moved the needle for demand, noting that laptop shipments were flat year-over-year where tablets surged 75 percent. It was a tough market for most conventional PC builders -- just ask Dell -- and there's no immediate signs that it will be any easier for them in 2013.


Source: Canalys

Saturday, February 2, 2013

NPD: Apple tops Q4 US smartphone sales, Samsung a strong second place

According to NPD's Mobile Phone Track, Samsung's Q4 2012 U.S. Unit-Sales Volume Grew 117 Percent, But Apple Still Tops Overall Consumer Smartphone Sales
According to The NPD Group, a global information company, although Samsung's sales grew dramatically in the fourth quarter (Q4) of 2012, Apple continued to lead overall smartphone sales with 39 percent of the market compared to Samsung's 30 percent market share. Apple and Samsung continued to run away from all the other smartphone makers accounting for nearly 70 percent of all sales during Q4 2012. Following is NPD's year-over-year comparison of market share and growth for the top-five smartphone manufacturers:
Q4 2011 Q4 2012
Apple 41% 39%
Samsung 21% 30%
Motorola 8% 7%
HTC 14% 6%
LG 5% 6%
"Even taking into account the tremendous sales growth of the Galaxy III and other Samsung smartphones, the iPhone is still king of the U.S.-market hill," said Stephen Baker, vice president of industry analysis at The NPD Group. "In addition to strong U.S. sales of iPhone 5, Apple has been bolstered by strong and continued demand for older, less-expensive iPhone models."
Based on information from NPD's monthly Mobile Phone Track service, when comparing Q3 2012 with Q4 2012, U.S. iPhone 4 sales increased 79 percent and iPhone 4S sales grew 43 percent. Sales of the iPhone 5 made up 43 percent of all iPhone sales in Q4 2012 and accounted for almost two thirds of all post-paid smartphone sales above $199
Based on the latest information from NPD, the top-selling mobile phones in the U.S. were as follows:
Rank Brand
1 iPhone 5
2 Samsung Galaxy S III
3 iPhone 4S
4 iPhone 4
5 Samsung Galaxy S II
Total mobile phone unit sales increased 24 percent in Q4 2012, compared to the previous year with smartphones increasing by 52 percent and feature phones declining by 31 percent. Smartphones represented a record eight in 10 (81 percent) mobile phones sold, compared to just 66 percent in Q4 2011. Continuing the upward trend of pre-paid phones, in Q4 2012 pre-paid phone unit sales increased 139 percent over the previous year.
"While smartphone sales continued on their torrid pace in the fourth quarter, the seeds of change are evident in the sales numbers," Baker said. "With of the vast majority of all phone sales now smartphones, and with the largest unit-sales growth within smartphones occurring in the pre-paid segment, today's product pricing and channel models will need to adapt to accommodate this new reality."

View the original article here

Friday, February 1, 2013

Blockbuster On Demand gives streaming a second chance, with odd limitations

Blockbuster On Demand gives streaming a second chance with odd limitations


Blockbuster hasn't had much success shifting from physical rentals to digital, even under Dish's wing. Nonetheless, it's betting that the umpteenth time's the charm with a relaunch of its Blockbuster On Demand streaming movie service. The revamp ticks many of the checkboxes for a modern by-the-title rental store with 1080p and 5.1-channel surround sound as well as apps for 2012 Samsung Smart TVs, Android and Roku 2 boxes. However, there's a number of curious choices, and we don't just mean the omission of a subscription model. It's missing an iOS app, emphasizes apps for desktop viewing and leaves no way to watch HD video on anything but a TV -- our mobile and PC screens have advanced in the past several years, Blockbuster. Idiosyncrasies notwithstanding, the rebirth presents more of a unified front than the one-time giant has offered in the past.

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Saturday, January 12, 2013

The state of the second screen: Will TV companion apps proliferate or dwindle?

The state of the second screen: Will TV companion apps proliferate or dwindle?

If you let the rows of 3D and 4k displays lining the halls of CES paint a picture of the future of television, you'd be missing a vital component. Tucked away inside a pair of ballrooms on Sin City's famous Strip, representatives from television networks, software companies, cable providers and advertising firms held a powwow dubbed the Second Screen Summit to talk shop and discuss the fate of such experiences after a very busy 2012.

Over the past year, companies ranging from AT&T to Nintendo created a wave of experiences to complement TV content. Even the 2012 Summer Olympics received the second screen treatment with its very own Android and iOS apps, which let users catch live streams of events, access stats and more from the comfort of their couches. With so many solutions on the market, it's not entirely clear who will come out on top, or if there's room on the second screen for these myriad apps to coexist.

Second screen efforts may not be something consumers everywhere are clamoring for -- certainly some see them as distractions from TV watching -- but according to industry players, the extra layer of content is welcome. CBS claims last year's Grammy's were the largest social TV event to date, racking up 13 million "social mentions" in the wilds of the internet. According to Rob Gellick, senior vice president and general manager of digital platforms for CBS Interactive, second screen experiences exist in a space between marketing and content, and they've been "more wildly successful than we'd ever hoped."

The broadcaster's initiative was so successful, in fact, that the firm rolled out a new iPad app this year dubbed CBS Connect, which infuses NCIS: Los Angeles, CSI and Hawaii Five-O with second screen features. With an iPad in hand, NCIS fans can review evidence in-sync with the show, read up on suspects, rifle through maps, interact through social networks and more.

"Every Comcast, Verizon and AT&T will give you a tablet app that has all this remote control functionality on it."

The raft of second screen apps have poured in from the likes of cable providers, television networks, movie houses, start-ups and even old guards such as Yahoo. If you're starting to feel dizzied by the selection, you're not alone.

Some in the space smell consolidation in the air, coming in the form of applications cooked up by cable providers such as AT&T and Dish Network, which are already serving up their takes. Alan Wolk, global lead analyst for Kit digital, a firm that builds these solutions, is one of them. In Wolk's vision of the near future, cable companies will focus on using tablets that act as remote controls and TV guide replacements with baked-in second screen experiences.

"Every Comcast, Verizon and AT&T will give you a tablet app that has all this remote control functionality on it," explains Wolk. "They will then buy up whether it's GetGlue, Viggle, Miso or whatever and it will all be incorporated into these different apps which they will use to compete with each other."

Kit digital is working on making that version of the future a reality by working with a litter of cable providers and television networks. In fact, the firm helped construct AT&T's U-Verse service, which has an accompanying iPad app that can change a television's channels, act as a TV guide and serve up relevant information about shows.

DNP State of the Second Screen Will TV companion apps proliferate or dwindle

Even BitTorrent co-founder Ashwin Navin started a second screen venture dubbed Flingo in 2008 to marry the web and TV. This week at CES, the firm launched Samba: a platform that uses web APIs (instead of audio monitoring à la Shazam) to sync content on the second screen with the action on TV. Flingo is keen on partnering with set-top box makers, TV manufacturers and TV networks to build out second screen experiences, and Navin sees show-specific apps holding their own, but third party solutions like GetGlue going the way of the dodo.

"Second screen strategies that are just one of half a million apps on the App Store, I think they're dead," Navin said. "The only thing that could really make that work is if they emerge in a very small niche. The things that try to be everything to everyone, I think that's a very tough place too because it won't be very relevant to the show and it probably won't be relevant to every genre of content."

Wolk goes so far as to suggest that cable providers will focus on making tablets their main hardware presence in the living room instead of leaning on set-top boxes. He also estimates that tablets will be offered up on lease like set-top boxes, but pitched to consumers as "free."

A monolithic cable company app that provides a TV guide, changes channels and provides contextual information and interactivity for all TV shows -- regardless of network affiliation -- is a powerful force to contend with. Service providers would also be able to easily push out updates and target users with ads and content based on what their watching habits are across networks.

DNP The State of the second screen Will TV companion apps proliferate or dwindle

A unified experience provided by cable companies might make life easier, but relinquishing a measure of control is something that TV networks aren't necessarily keen on.

"Well, from a purely business perspective, I want everybody in a Fox app," said Hardie Tankersley, vice president of digital platforms at Fox Broadcasting. "I want to control the experience, I want to manage the advertising."

While Fox would love to see their first-party solutions become second screen mainstays, it acknowledges that cable giants are likely to flex their consolidating muscle. "I don't think I can stop that," Tankersley said. "If I could get everybody who watches Fox to be in the Fox app, in the Fox world, I would definitely do that."

Rather than shut out third party second-screen experiences and become complacent with first-party solutions, however, many networks are obliging to work with the likes of Comcast or AT&T.

"If Comcast is going to be getting everybody to use their Comcast app, our shows need to look good in the Comcast app."

"I'm going to try to create a premium experience inside the branded Fox world," Tankersley said. "I think I can do things where we can control the platform to be more richer, interesting, dynamic and tied more tightly with the content than a generic platform would. But I want to support those generic platforms because I want our content to look good in those worlds. If Comcast is going to be getting everybody to use their Comcast app, our shows need to look good in the Comcast app."

Regardless of the uncertainty of their fate, networks continue to craft their own second screen applications, hedging their bets and tempering their expectations.

"We're investing what we think is enough to discover what's going to work," Tankersley explained. "We're investing just enough to be in the game and to try to learn something about it."

According to Tankersley, Fox is currently providing second screen content for six shows, with live programming requiring a fleet of people working every week. In American Idol's case, a team of roughly 15 people tailors the second screen experience for each week's contest developments. For live shows, second screen content creation happens when script ideas hit the page. In terms of popularity, it was the consensus among a panel of network executives that second screen apps for live events -- especially "tent pole" pieces of programming such as award ceremonies -- typically attract the largest number of users. With the Super Bowl, for example, CBS is promising a second screen app laden with stat updates, game highlights and alternate camera angles.

Networks are even beginning to brainstorm about what second screen apps will do at the writing and production stages of TV show creation.

"For a produced show like Bones or New Girl, it starts with the origin of the script," Tankersley said. "When the first script comes in we start planning with the show what the second screen content is going to be, what the merchandise that we'll sell is going to be and it gets developed in that writers room."

The state of the second screen Will TV companion apps proliferate or dwindle

Since ads on live television are the reigning cash cow, it's typically the job of companion apps to drive eyeballs to programs as they air. According to Nielsen stats, $266 billion dollars were spent on TV ads during the first half of 2012. On the other hand, Delivery Agent, a firm that provides e-commerce platforms for major networks, says merchandising sales they handle for second screen apps only rake in several hundred thousand dollars in each instance. However, networks are still interested in squeezing out additional dollars from second screen experiences.

"Right now there's no money," Tankersley confessed. "Well, not meaningful amounts of money. We all have different theories about where it's going to come from, but we're all playing out those games."

"Right now there's no money," Tankersley confessed. "Well, not meaningful amounts of money. We all have different theories about where it's going to come from, but we're all playing out those games."

Second screen apps don't rake in a significant amount of cash because they're still in the nascent stages of attracting users and nailing down solid business models. In fact, a recent second screen initiative for The Next Iron Chef: Redemption was only used by at most 3,000 people each week for eight weeks, according to Channing Dawson, a senior advisor of Scripps Networks Interactive. Despite a weak showing, Dawson claims those who did participate expected similar experiences for other shows and were disappointed when they didn't find them.

Though money generated from second screen apps is a drop in the proverbial bucket for networks, in-app merchandising appears to be a more lucrative strategy than advertising during the early stages of second screen adoption. Being able to buy the same clothes and knickknacks your favorite character owns takes a lot of planning on the part of networks, but it shows promise. According to Delivery Agent, the second screen is set to get a shot in the arm from merch cash.

"I've had several of the networks compare what they're doing now in the second screen world and on other platforms like that to what they were doing in their first two, three, four years of the web, and it's well above that," said Jody Stark, senior vice president of business development at Delivery Agent. "If you extrapolate that out 10 years, if this industry is doing what the web was, I think we're going to have some very nice days ahead of us all."

DNP The State of the second screen Will TV companion apps proliferate or dwindle

Cable providers and networks seem well-positioned to benefit from second screen efforts, but another faction exists: hardware manufacturers. Television makers including LG and Samsung could potentially make a splash with solid second screen experiences to their lines of Smart TVs, but they may be better-suited to focus on providing content for their single screen.

"The TV is remaining to be just the display," Alex Iskold, CEO and founder of GetGlue, said. "I mean, there are definitely apps on TV that makes sense. To me, the apps that make sense are Netflix, Hulu, HBO Go. Things that we watch. ... You may want to get a notification that a friend is watching too, but really, it has to all reflect back to the iPad. I wouldn't beef up the first screen with much stuff."

Sure, television makers have the advantage in that a TV is a necessary part of the equation, but the development and adoption of new hardware is typically a slow and arduous process, even for set-top boxes (see: Google TV). Slingbox unveiled its very own iPad app this week called Slingbox Companion that promises to help users track down shows, reach out through social networks and flip through channels. Even gaming hardware has edged into the second screen game: Nintendo's TVii app and Microsoft's Xbox SmartGlass. A surprise from a newcomer or other established player (read: Apple) could upend the table as well.

Software firms, however, appear poised to benefit no matter who winds up being the largest purveyor of second screen experiences. As middlemen, they'll be able to provide much of the technology behind second screen apps regardless of platform. Flingo, for example, hopes to bake in support for its web-based second screen experience in TVs and set-top boxes, and open it up to networks for customization. Shazam, known for helping you name that tune with its audio scanning app, licenses its tech to those interested in triggering in-app events at certain times during a program.

It's clear that everyone wants a foothold in the living room, and many outfits would love nothing more than to crown themselves king, or at least control as much content as possible. While there will likely be a long-term effort to consolidate second screen experiences into fewer platforms, the nature of the modern app economy means the near future will see the ecosystem continue to grow and diversify, bombarding us with even more newcomers and apps. Just take a gander at Google Play and the App Store and you'll find numerous apps that tackle the same problems and pack similar features, but vary in execution. Need a digital lighter to hold up at a concert? The App Store has dozens.

Since an ever growing number of people carry second screens in their pockets and shoulder bags every day, apps are bound to continue proliferating as factions vie for more eyeballs and a cut of the revenue. Concerted efforts towards consolidation are sure to occur, but we're still very much in the wild west of the second screen.


View the original article here

Friday, December 21, 2012

Super Bowl to be streamed online for the second consecutive year

streaming, cbs, super bowl, nfl, online streaming, pro bo

Exactly one year ago to the day, the NFL announced that Super Bowl XLVI would be streamed live online and to select mobile phones for the first time ever. That experiment apparently went well enough that organizers have decided to follow up with a repeat for Super Bowl XLVII set to air on February 3, 2013 from New Orleans, Louisiana.

According to officials, more than 2.1 million people tuned in to watch the big game last year using a computer, making it the most-watched single-game sports event to be streamed legally over the Internet.

The plan is to do the same this year, although CBS will be broadcasting Super Bowl XLVII this year instead of NBC. We’re also hearing that Verizon Wireless subscribers will be able to get in on the action as well using the NFL Mobile app in the event they aren’t near a computer or a television.

Again, just like last year, wild-card playoff games and the Pro Bowl all-star game will stream online in the same manner, perhaps serving as a test bed for America’s game come early February. The play-off games will air on Saturday, January 5 while the Pro Bowl will take place on Sunday, January 27 from Hawaii. Viewers can log on through NFL.com and CBSSports.com to watch the games this year.

Streaming the game online not only introduces added convenience but there will also be additional camera angles, live statistics and other viewing enhancements, according to the NFL.


View the original article here

 

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