Showing posts with label support. Show all posts
Showing posts with label support. Show all posts

Wednesday, April 24, 2013

Google Earth lets you fly around the globe with new Leap Motion support

Adding to its short but growing list of high profile tie-ups ahead of launch, Leap Motion announced today that the latest desktop version of Google Earth will include native support for its gesture control device. The news come just in time for Earth Day and essentially means users will be able to wave their hands to pan, zoom and spin the globe -- well, at least the 10,000 or so members of Leap Motion’s developer program, for now.

The company posted the video embedded below to offer a glimpse of how the integration will work, along with the following statement from Leap Motion CEO Michael Buckwald.

"Our mission at Leap Motion is to provide a fundamentally better computing experience that frees people to create and explore the digital world in new ways. Google Earth combined with Leap Motion's 3-D, touch-free technology feels so incredibly immersive — people feel connected to the world in a new and compelling way."

Perhaps just as important as the Google Earth integration itself is the fact that the software has been downloaded more than 1 billion times over its lifetime. An app as popular as this adopting gesture controls might serve as a further incentive for developers of all sizes to consider investing their time in Leap Motion’s platform.

For now software partners already on board include 3D design software maker Autodesk, “Cut The Rope” maker Zepto Labs, Double Fine, Disney, Realmac Software, The Weather Channel and Corel. All of them are expected to have applications available at launch or soon after in Leap Motion’s curated Airspace store.

The San Francisco-based will begin fulfilling “hundreds of thousands” of pre-orders starting on May 13th, with retail availability set for May 19 at Best Buy stores across the US, Bestbuy.com, Leapmotion.com and Amazon.uk. Later in the year both HP and Asus will start offering Leap Motion bundles with select products.


View the original article here

Monday, April 22, 2013

Google Earth gets Leap Motion support, lets you explore the planet with touch-free control

DNP Google Earth gets Leap Motion support, lets you explore the planet with touchfree control


How are you celebrating Earth Day? If you're one of 10,000 Leap Motion devs with an early unit, you could very well be exploring Mount Everest or venturing through the Amazon, just by waving your hands. Google's Earth app, which has reportedly been downloaded more than a billion times, just scored a refresh today -- version 7.1 -- delivering Leap Motion gesture control to your desktop. Both the free and paid versions now support touch-free navigation through the USB desktop device, which is expected in stores next month. The update, however, available for Windows, Mac and Linux, is yours for the taking now.



Source: Leap Motion (YouTube)

Sunday, April 21, 2013

Logitech G products updated to support Mac OS


Logitech G products updated to support Mac OS


It may not be the most popular hardware configuration in PC gaming circles, but Macs actually make pretty capable gaming rigs. It's hardly a surprise, then, that Mac users are clamoring for serious gaming peripherals. Logitech is happy to oblige, of course, announcing recently that its updated its gaming software to support more devices on Mac OS. Gamers in Apple's ecosystem can now make the most of the company's full line of G series mouse and keyboard products, including the eight it released to herald the rebranding of its gaming lineup. The update is free, of course, and promises to offer Mac users the same level of customization that traditional PC gamers enjoy. Check out Logitegh's official announcement at the source for the full list of compatible devices.


Source: Logitech

Wednesday, April 17, 2013

Chrome for Business adds legacy browser support, cloud management

Chrome for Business adds legacy browser support, cloud management


Not one to leave its business customers out of the loop, Google updated its Chrome for Business browser today with a couple of new features: legacy browser support and cloud-based management for Google Apps. With the former, those who are obliged to use older apps at work (poor you) will be automatically switched to an alternate browser when needed, while the cloud-based management allows employees to log in to their Google Apps for Business or Education accounts from any device. Of course, both features require the approval of your friendly neighborhood IT administrator, so do remember to offer him or her a token of appreciation the next time their special day rolls around.


Source: Google Enterprise blog

Tuesday, April 16, 2013

Google Glass support page lists tech specs for camera, battery, audio and display



The trickle of Google Glass details (they're shipping, the API is available and an Android companion app is live) has suddenly turned into a flood tonight, as 9to5Google points out a support page listing the device's technical specs. While we knew some bits about its capabilities (some of which were explained in a patent application), the official list reveals its display will be equivalent to a 25-inch HD screen viewed from eight feet away, while it's camera does 5MP stills and 720p video. It packs 16GB of storage onboard, 12GB of which are available to the wearer. Audio is transferred via a bone conduction transducer, while its wireless capabilities include Bluetooth and WiFi 802.11 b/g. There's a micro-USB charger included with it and the battery is expected to last a "full day of typical use" although video and Google Hangouts will drain it more quickly. Also published is an FAQ for things like "Is it ok to go scuba diving with Glass?" (A: No, jackhammering is also probably out, while laws concerning mobile devices and driving may rule out use behind the wheel as well), covering things any Explorers should know before their headset arrives.


Via: 9to5Google


Source: Google Glass Tech Specs, FAQ

YouTube for iOS updated to support live streams, TV video queuing

YouTube for iOS


Google, we have to talk about your sense of timing. You've just streamed Coachella's first weekend on YouTube, and now you update the YouTube app for iOS to support live video? Better late than never, we suppose. Thankfully, there's a pair of extra features in the bargain, including the ability to queue multiple videos for TV viewing and a port of the Android version's uploads-only My Subscriptions feed. While it'll be awhile before we recover from missing the Tegan and Sara show, everyone can prepare for future events by upgrading at the source link.


Via: The Verge


Source: App Store

Monday, April 15, 2013

Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra (video)

Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra (video)


Oculus Rift's Tuscany demo was built with a good ol' fashioned keyboard and mouse setup in mind, but now it's unofficially scored support for motion controls. Sixense, the outfit behind Razer's Hydra, has cooked up a custom version of the Italian-themed sample for use with their controller, and it gives gamers a pair of floating hands to pick up and manipulate objects. Originally shown at GDC, the tweaked experience is now up for grabs, and can even be played by those who don't have a Rift -- albeit with just the controller's perks.


Booting up the retooled package offers users a new 3D menu, giving them options for arm length, crouching, head bobbing and a crosshair. It's not the first project to combine Rift with Hydra, but it certainly helps illustrate the potential of such a setup. Sixense says it plans to release updates and the source code, and it recommends folks sign up for their project-specific email list and keep an eye on their forums for word on availability. Hit the source links below for the download, or head past the break to catch Road to VR's hands-on with the Hydra-friendly Tuscan villa.


Via: Road to VR


Source: Sixense (1), (2)

Saturday, March 30, 2013

In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen


Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.


The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.


During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.


Despite UE4's next-gen bent, the engine is built from the ground up with portability in mind. For instance, the UE3 demo running in Firefox was described as just the beginning -- Epic plans to get UE4 running in browsers in the not-too-distant future.

Tuesday, March 26, 2013

Nook for iOS adds support for high-res iPad magazines, Nook Comics

Nook for iOS supports Nook Comics, highres magazines on iPads


Barnes & Noble may have saved most of the limelight today for in-app purchasing on Nook hardware, but it's not leaving other platforms by the wayside. Its Nook 3.4 update for iOS focuses heavily on visuals, with new support for both Nook Comics as well as "HD" magazines on Retina display-equipped iPads. Likewise, there's some spring cleaning afoot: the app offers better organization for periodicals, the option to expand book illustrations and newly animated page turns. Swing by the App Store if you've got enough of a toehold in Barnes & Noble's ecosystem to use its software.


Source: App Store

Friday, March 22, 2013

Apple sets a May 1st cutoff for new apps that use UDIDs, don't support iPhone 5 and Retina screens

Apple sets a May 1st cutoff for app submissions that use UDIDs, don't support iPhone 5 or Retina screens


Apple has been weaning app developers away from UDID and its privacy concerns for more than a year, but it looks like the company's about to put its foot down -- and up the hardware support requirements in the process. As of May 1st, the company will stop accepting new app submissions that demand a UDID to single out individual devices; creators will have to use the ad and vendor identifiers that came with iOS 6. They'll also have to develop apps for Retina displays as a matter of course, including the taller iPhone 5 screen. We can't imagine that the news will please those who have a need for legacy UDID support, or can't easily update a long-serving app for Retina screens, but Apple clearly feels it's time to move on.


Via: 9to5Mac


Source: Apple (1), (2)

Thursday, March 14, 2013

Motorola outs RAZR D1, D3 in Brazil: dual-SIM support, Jelly Bean and more

Two New Motorola RAZR™ Smartphones Bring Amazing Value, Cutting-Edge Features and Guaranteed Android Upgrades to Brazil

Motorola RAZR D1 and D3 come with awesome power, advanced cameras, long-lasting batteries, plus guaranteed upgrades to the next version of Android - at prices that make sense

March 13, 2013

SÃO PAULO – March 13, 2013 – Brazil is the first country to welcome the two newest members of Motorola Mobility's RAZR™ family: the Motorola RAZR D1, for ultimate value, and Motorola RAZR D3, for advanced features at a great price. Offering everything you expect from an Android™ 4.1 (Jelly Bean)-powered smartphone and the distinctively bold and unique RAZR design, both devices are ready for the future, and are the first smartphones in their respective categories to guarantee users an upgrade to the next version of Android. Recommended prices of R$ 549 for Motorola RAZR D1 and R$ 799 for Motorola RAZR D3 put them within reach of everybody.

Motorola RAZR D1 and D3 are ideal for users who like to go all day. Both come with the long-lasting battery life that Motorola is famous for. Stretch that battery life even further with SmartActions™, an exclusive Motorola Mobility application that automates tasks and settings based on the time, place and battery level.

Both devices also offer optional dual-SIM support, , and advanced camera functions including BSI (Back Side Illumination) technology, enabling great pictures even in low light situations, and HDR (High Dynamic Range), enabling them to take pictures that include widely varied areas of light and dark.

While the Motorola RAZR D1 offers an amazingly low price, Motorola RAZR D3 ups the ante with a dual core processor and NFC support, which makes your life easier by enabling easy of sharing of Internet links, YouTubeTM videos, applications, music and photos between compatible handsets. In future NFC can also support secure payment functions. Best of all, the extra features on the Motorola RAZR D3 still come at a great price.

"The newest RAZR family members come with everything you expect from cutting-edge, Android 4.1-powered smartphones except the high prices," said Renato Arradi, product manager, Motorola Mobility Brazil. "And with a guaranteed upgrades to the next Android version, they're going to stay on the cutting edge."

Motorola RAZR D1 and Motorola RAZR D3 also provide access to a full set of innovative Google services, including Google Now™, which simplifies your life by getting you just the right information at just the right time. Just flick the home screen up to see the best route to take to your next meeting, traffic conditions to home, weather, nearby businesses and events. Google Now can even provide translations and exchange rates when you're traveling abroad.

Both smartphones also offer Google Play™, with more than 700,000 applications and games available, and arrive preloaded with Chrome™, the fastest browser in the market, enabling you to automatically synch with your PC browsing history and favorites.

Motorola RAZR D1 specifications:

Available in black and white colors
3.5 inch touch screen display
With or without analogical and digital TV
Single or Dual-SIM versions
1,785 mAh battery capacity
1 GHz processor.
1 GB of RAM, 4 GB of internal memory and supports a microSD card up to 32GB
Android 4.1 (Jelly Bean), guaranteed software upgrade to the next Android version
Motorola Mobility's exclusive Circles widget, which enables rapid access to news, weather, time and much more
MP3 player and FM radio
MOTOROLA RAZR D3 specifications:

Available in black and white colors
4-inch touch screen display
Single or Dual-SIM versions
2,000 mAh battery capacity
1.2 GHz dual-core processor
1 GB of RAM, 4 GB of internal memory and supports a microSD card up to 32GB
Android 4.1 (Jelly Bean), guaranteed software upgrade to the next Android version
Motorola Mobility's exclusive Circles widget
MP3 player and FM radio
Scratch resistant Corning® Glass screen

Availability

The Motorola RAZR D1 will be available in Brazil from Wednesday, March 13 through online sales channels at the recommended price of R$ 549 (for the version with analog and digital TV and dual SIM card support). The Motorola RAZR D3 will be available in several weeks from online sales channels at the recommended price of R$ 799. For further information, visit www.motorola.com.br.

About Motorola Mobility
Motorola Mobility, owned by Google, fuses innovative technology with human insights to create experiences that simplify, connect and enrich people's lives. Our portfolio includes converged mobile devices such as smartphones and tablets; wireless accessories; end-to-end video and data delivery; and management solutions, including set-tops and data-access devices. For more information, visit motorola.com/mobility.


Source

Tuesday, March 5, 2013

Samsung Galaxy S III passes FCC with support for T-Mobile LTE

Samsung Galaxy S III passes FCC with support for TMobile LTE


Ever since T-Mobile promised to introduce a Galaxy S III that supports LTE over Band 4 (1700MHz AWS), we've been scouring FCC docs for signs of its rumored March 27th arrival. Well folks, that day's now come, as Samsung SGH-T999L has just cleared the regulatory body, complete with readiness for LTE Band 4. The phone's model number pegs it as a natural successor for T-Mobile's original Galaxy S III (SGH-T999), and it also carries telltale support for HSPA+ over the 1900, 1700 and 850MHz bands. Curiously, the handset also supports LTE Band 17, which is common amongst phones for AT&T -- at the very least, this should add value for those willing to skirt those silly unlocking laws. Now, the only question that remains is how quickly this phone will become yesterday's news.


Source: FCC

Sunday, March 3, 2013

Steelcase Gesture chair adjusts to support our smartphone slump (video)

Steelcase Gesture chair supports our smartphone slump


As advanced as office chairs can be, they're still based on one increasingly bad assumption: that we're sitting upright in front of a traditional computer. Steelcase's upcoming Gesture chair at last acknowledges that we're living in a world of smartphones and tablets. Its back and seat shift in tandem to maintain support in any number of real-world postures, whether it's leaning back to check text messages or curling up for an e-book. The armrests are equally flexible to save us from the added strain that comes from holding a gadget in-hand. As long as habitual mobile device users can wait until the fall release, and aren't worried about the eventual price, the Gesture might literally have their backs.



Via: Gizmodo


Source: Steelcase

Saturday, March 2, 2013

Google Hangouts receive sign language interpreter support, keyboard shortcuts

Google Hangouts receive sign language interpreter support, keyboard shortcuts


Video chat can be an empowering tool for hard-of-hearing internet citizens for whom sign language is easier than voice. Most chat software doesn't easily bring an interpreter into the equation, however, which spurred Google into adding a Sign Language Interpreter app for Google+ Hangouts. The web component lets chatters invite an interpreter that stays in the background while they verbalize hand gestures. Google is also helping reduce dependencies on the mouse for those who can't (or just won't) use one during chat: there's now keyboard shortcuts to start or stop chats, disable the camera and other basics that would normally demand a click. Both the interpreter app and shortcuts are available today.


Via: The Verge


Source: Anna Cavender (Google+)

Wednesday, February 27, 2013

Clear promises Leap Motion support in Mac app, offers a glimpse of what's to come

Clear promises Leap Motion support in Mac app, offers a glimpse of what's to come


We've seen some big Leap Motion deals announced, and some fairly impressive demos, but we haven't yet heard of many big-name apps that will support the gesture control technology. While not the biggest around, Realmac has today confirmed that the Mac version of its Clear to-do app -- itself noted for its novel interface -- will indeed support the motion controller "later this year." Details are light beyond that, but the company's offered a peek at what you can expect in the brief video after the break.



Source: Realmac

Wednesday, February 13, 2013

Amazon MP3 adds Ford SYNC support for Android, makes you vocalize your bad taste

Amazon Cloud Player – Now in Your Car
Enjoy your entire music library on the go – no CDs, no wires, no local storage needed

Access to Amazon Cloud Player in Ford SYNC AppLink-equipped vehicles is the latest in a series of customer benefits exclusive to the Amazon ecosystem of digital content and is available on the 2013 Ford Fiesta, Mustang, Focus, E-Series, C-MAX Hybrid, Expedition, Fusion, F-150 and Super Duty models

SEATTLE--(BUSINESS WIRE)--Feb. 13, 2013-- (NASDAQ: AMZN)-Now it's getting even easier to enjoy music in your car-starting today, Amazon Cloud Player is available in Ford SYNC Applink-equipped vehicles. Ford owners can now wirelessly connect the Amazon MP3 app on their Android smartphone to the SYNC connectivity system to access and enjoy their entire Cloud Player music library in their car using simple voice commands or the audio controls. Ford Applink-equipped vehicles include the 2013 Ford Fiesta, Mustang, Focus, E-Series, C-MAX Hybrid, Expedition, Fusion, F-150 and Super Duty models. For more information, customers can visit Amazon.com/cloudplayerinford.

Customers will love the integration of Amazon Cloud Player and SYNC Applink because they will be able to:

Access their music playlists with the convenience of using voice recognition or dashboard controls
Play music stored in Cloud Player or play back music stored on their mobile phone
Enjoy eligible music in high-quality 256kbps audio
Get rid of CDs, wires, and other ways they used to connect and listen to their music in the car
Free up local storage space on their phones by storing and accessing music in the cloud
"We want customers to be able enjoy their entire music library wherever they want, from whatever device they choose. And we know that cars and music go hand-in-hand. That's why we're excited to bring Cloud Player to the car," said Steve Boom, Vice President of Digital Music for Amazon.

There are already millions of customers using Amazon Cloud Player to download, manage and stream their music in the cloud and on Kindle Fire, Android devices, iPhone, iPod Touch, Mac, PC, Sonos, Roku and Samsung TVs. Now with the availability in Ford SYNC Applink-equipped cars, Amazon Cloud Player continues to offer the broadest selection of playback solutions of any major cloud music service.

The integration of Amazon Cloud Player and Ford vehicles is the latest in a series of new digital music features that Amazon has launched in recent months. Earlier this year, Amazon announced AutoRip, giving customers free MP3 versions of eligible CDs they purchase from Amazon, including past purchases dating back to 1998 - automatically added to their Cloud Player libraries. In December of last year, Amazon launched Cloud Player for Roku and Samsung, following the August launch of Cloud Player on Sonos home entertainment systems, and June launches of Cloud Player for iPhone and iPod touch. In July of last year, Amazon added new scan and match technology that enables customers to import music into Amazon Cloud Player by scanning their iTunes and Windows Media Player libraries and matching eligible songs on their computers to Amazon's music catalog. The Amazon MP3 Store also recently expanded its catalog to offer more than 22 million songs and everyday low prices on best-selling albums, many starting at $5.


Source

Eric Kessler announces AirPlay support for HBO Go and Max Go apps, says à la carte HBO access still isn't economically viable

Eric Kessler announces AirPlay support for HBO Go and Max Go apps, says la carte HBO access still isn't economically viable


Eric Kessler, President & COO at HBO, just announced that a long-awaited feature will be going live today during his interview at D:Dive Into Media 2013. HBO Go and Max Go users with Apple products filling the home will now be able to enjoy AirPlay beaming. Straight from the man himself:



"Our long-term goal for Go is to be on all platforms and all devices. Effective today, we will be enabling AirPlay -- any device that allows users to watch on the big screen is great. You can play HBO Go on your iPhone or iPad, and then beam that to your HDTV via an Apple TV using AirPlay."


It appears that neither app has seen an update in Apple's App Store just yet, but we're guessing it's only a matter of time before both are refreshed. [Update: Looks as if both updates are now live!] Unfortunately, it doesn't seem that HBO will be on Apple TV for some time yet. Host Kara Swisher asked Kessler what the problem was in getting 'em on there. His reply? "We will get on Apple TV -- there is no problem. These things take time."


We spoke firsthand with Kessler following his interview, and he affirmed that there's no 30 percent revenue cut to worry about with Apple TV like there is for conventional apps on the App Store. It seemed that HBO simply viewed this as a lower priority now that AirPlay is a reality, and it may go a long way to explaining why so many other video apps are opting for AirPlay inclusion rather than focusing efforts on a dedicated Apple TV app.

Eric Kessler announces AirPlay support for HBO Go and Max Go apps, says la carte HBO access still isn't economically viable


Pivoting from there, Swisher asked why HBO wouldn't cave to vocal critics online and offer HBO Go / Max Go to those who don't subscribe to HBO via pay-TV. According to him, "it's about economics." Kessler confessed that while this may change in the future, "the economics today don't support this." He admitted that HBO has done extensive research to see whether or not people actually would pay a meaningful sum of money for access to HBO's content outside of a pay-TV package, and evidently, the numbers just don't add up.


Of course, there's a ton of behind-the-scenes variables in play when thinking about distribution agreements with monolithic cable providers, and it's clear from his interview that the particulars are far more complex than most people realize. In other words, HBO would suffer from implications related to breaking its content out of a pay-TV model -- it's quite possible that there's simply no way to charge enough for à la carte HBO access to make up for the negative economic impact that would happen should that card be played. Or, that the price it'd have to charge would be so obscene, that none of the people clamoring for it would actually open up their wallets and make good.


In closing, Kessler confessed that some 80 percent of all HBO viewing happens on the traditional television, while on-demand usage takes up another 16 percent. In other words, HBO Go viewing makes up just "two to three percent" of overall usage. Granted, he noted that even HBO On Demand usage was fairly flat for the service's first three years, but began to ramp up after more and more channels began to offer on-demand services. So, for those demanding à la carte access to the HBO Go app -- you might want to wait for app usage to rise above the single digits. The truth is, that figure is just too small right now to register on the radar of most executives.


We'll be reporting live from D:Dive Into Media as it continues on February 11-12. You can follow our coverage by using the "dmedia2013" tag.


Source: iTunes (HBO Go), (Max Go)

Tuesday, February 12, 2013

Surface Pro lacks full pen support in key apps, Microsoft says it's on the case (updated)

Surface Pro owners decry lack of full pen support in key apps, Microsoft says it's on the case


At least some of the tablet-loving public picked up a Surface Pro this weekend. Those earliest of early adopters have discovered an unpleasant limitation, however: the vaunted pen input doesn't have complete support in important apps. Microsoft is using only an official driver without any current option to install an alternative, leaving artists without eraser or pressure support in creative industry staples such as Adobe Photoshop. While there's no immediate fix, a Microsoft spokesperson tells us that it's working with the "necessary partners" to expose full pen functionality; we've reached out to Adobe as well, and will let you know if it's one of the chosen few. In the meantime, Surface artisans who need full pen recognition may want to consider an add-on tablet as a stopgap. Read Microsoft's full statement after the break.


Update: Adobe tells us it's "working with [its] partners to explore the possibility" of support, which suggests that we'll need to be patient.


[Thanks, John]



"Surface Pro uses Windows Inbox Drivers and APIs for the Surface pen, which support advanced features such as pressure sensitivity and eraser functionality. There are a number of apps in the Store that leverage these new Windows APIs and can take advantage of all that the Surface pen has to offer. The Surface pen does work with Photoshop, which runs on Surface Pro, though advanced features such as pressure sensitivity and eraser functionality may not be available at this time. Microsoft is working with the necessary partners to make advanced features of the Surface pen available across a number of applications in the near future."


Source: Reddit, TabletPC Review

Nike confirms no FuelBand app for Android in development, doesn't rule out future support

Nike not working on FuelBand Android app, developing for iOS and the web instead


Nike's always been tight with Apple, as its Nike+ platform has gotten along with iPods and iPhones for years, and the cooperation continued with an iOS app for the FuelBand. Given the number of Android users out there, many figured the Swoosh would also release a 'droid friendly version, but it turns out those expectations will remain unfulfilled... for now. Nike Support's Twitter account confirmed as much today, saying its devs are focused on iOS and web and are not working on an Android app. Why no love for the little green 'bots? Well, Nike had this to say:



To deliver the best experience for all Nike+ FuelBand users, we are focusing on the FuelBand experience across iOS and nikeplus.com, where you can sync your activity, set new goals, and connect with friends. At this time, we are not working on an Android version of the mobile app.


When we asked if it's shelving its Android efforts permanently, the company informed us that it was not -- meaning we may see such an app at some undisclosed time in the future. So, hope springs eternal for all you FuelBand users with Googlefied phones.


Via: Droid Life


Source: Nike Support (Twitter)

Wednesday, February 6, 2013

QNAP adds NAS lines with XBMC support, skips the home theater middleman

QNAP Launches Turbo NAS Series Featuring XBMC

LOS ANGELES--(BUSINESS WIRE)--QNAP, Inc. launches its latest mid level NAS Series, the TS-x69 Pro and TS-x69L Series with XBMC.

"We are very thrilled to bring the exciting, feature loaded XBMC Media Center to QNAP users"
XBMC Support

The TS-x69 Pro and L series are powered by an Intel® Atom™ 2.13 GHz Dual-Core processor with expandable memory up to 3GB. The XBMC Media Center feature allows users to directly connect the NAS through their TV's HDMI port for direct media playback. Users can now watch their favorite movies, videos, listen to their favorite music, and view their photos directly on their TV. With XBMC, users can also manage their video library, create/manage their own personal music playlists and create their own photo slideshows. "We are very thrilled to bring the exciting, feature loaded XBMC Media Center to QNAP users," said Ivan Hsu, Marketing Sales Director for QNAP. "XBMC has a very strong, loyal following and their user community is ever growing. The addition of this revolutionary application turns your NAS device into a home multimedia component," he added.

Pricing and Availability

The TS-x69 Pro and L series come in 2, 4, 5, 6 and 8 bay models with prices ranging from $479 for the 2-bay models to $1,099 for the 8 bay models. To find our products, please visit our where to by section at: http://www.qnap.com/useng/index.php?lang=en-us&sn=899.

The XBMC Media Center feature can be downloaded for free in the QNAP QPKG Center at: http://www.qnap.com/useng/index.php?lang=en-us&sn=899.


Source

 

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