Showing posts with label things. Show all posts
Showing posts with label things. Show all posts

Saturday, February 9, 2013

Editorial: Nintendo's digital content problem and how the Wii U is making things worse



The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.


Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.

Editorial Nintendo's digital content problem and how the Wii U is making things worse


The functionality of the Wii U's backwards-compatible mode is undeniable -- it's a near-perfect replication of the original hardware's system menu. Too perfect. Despite offering a fully functional emulation of Nintendo's previous-generation hardware, the Wii U's legacy support is riddled with muted consequences, perplexing limitations and lost potential. The sandbox itself, for instance, is built on the Wii U's expansive beach of internal storage (8GB to 32GB, depending on the model), but limits itself to the paltry 512MB of virtual storage within its personal playpen. This corresponds with the original Wii's available storage, but stands as an example of how the Wii U fails to deliver a superior Wii experience over the original hardware, presenting an adequate facsimile instead.


Sandboxing the Wii U's backwards compatibility affords Nintendo some degree of protection, isolating the security flaws of the previous generation from the new hardware's operating system. That security comes at a price: isolating one device-based ownership model within another owned device. That is to say, your Wii U content is tied to your Wii U console, but your Wii content can now be tied to a virtual Wii within your Wii U console without giving ownership of its content to its parent Wii U console. Confusing? Absolutely. By isolating Wii content from its new console's core system, Nintendo has fragmented its own ecosystem. Kyoto's failure to integrate this content leaves users to juggle two digital stores on one console. The 3DS adds yet another eShop to the pile, making content management as a Nintendo fan needlessly complicated.



Nintendo has fragmented its own ecosystem.


Unfortunately, Nintendo doesn't see the problem. NOA told us that it feels the "tailored approach" of maintaining three separate storefronts is "the right one," further explaining that the sandboxed Wii menu was designed to "protect the investment that consumers had already made in Wii software." A nice sentiment, but not a very reassuring one: a lost, stolen or damaged Wii U could blip multiple generations of purchases out of existence. Damaged consoles can be repaired for a modest fee, of course, but hardware replacements are at Nintendo's discretion. If you manage to convince the company to move your Wii U Basic content to a Deluxe, you'll need to send both units to its support department to make the transfer. If anything, the company protects content from its users. Makes Nintendo's digital sales push a little harder to swallow, doesn't it?


DNP Editorial Nintendos digital content problem and how the Wii U is making things worse


Worse still, the new console's most important innovation is still shackled by the bonds of device ownership: the Nintendo Network ID. This personal account finally associates living, breathing humans with a centralized Nintendo account, but cripples itself by refusing to work with any device besides its console of origin. The Nintendo Network ID could have been the unified account gamers have been asking Nintendo for, but instead it's little more than a retooled friend code and local user login. That isn't to say Nintendo isn't trying; the Wii U is the company's most sophisticated online device to date, packing a manageable friends system, an improved shopping experience and even its own quirky social network -- but that alone isn't enough.



Frankly, Mario needs to get with the times.


If Nintendo wants the gaming masses to be comfortable diving into its new digital frontier, it's going to have to make a few changes, none of them minor. First of all, the Wii U's legacy sub-menu needs to go. It stands for everything the company is doing wrong: segregation, stagnation and fragmentation. Cleaning up the Wii U's cross-generational mess and integrating the Wii Shop channel with the Wii U eShop will give users a wealth of content in a single location, instantly expanding the fledgling console's meager digital software library while creating a streamlined shopping experience. The Nintendo Network needs to be freed from its bonds too, registering ownership of purchased content and acting as a unified user account and ensuring customers that their digital purchases are protected against console failure, theft or a fanboy's urge to upgrade to Deluxe hardware. Finally, Nintendo needs to update the 3DS for the newly christened Nintendo Network, allowing users to link their entire Nintendo arsenal under one flag. Truth be told, it's a huge and possibly terrifying task -- but frankly, Mario needs to get with the times.



It's strange to think of Nintendo as afraid of change. This is the company that built a touchscreen handheld with two displays, shook up the industry with motion control and even took the 3D fad for a spin 15 years early, so why is it so behind the curve when it comes to content management and delivery? Whatever its reservations are, the company is trying to catch up -- Wii U documentation promises that the Nintendo Network ID will work with "future" consoles, and a recently announced merger of the company's handheld and console gaming units promises to integrate the architecture of Nintendo's next generation. Admirable goals, to be sure, but we're not certain Nintendo can afford to wait. After all, its competition's next generation is right around the corner.


Source

Saturday, January 26, 2013

First Ubuntu smartphone will keep things simple, launch without an app store

DNP First Ubuntu smartphone will launch without an app store


While RIM throws checks at developers, and Steve Ballmer invades other people's press conferences to shout about apps, the folks behind the Ubuntu smartphone project are taking a very different tack. According to Richard Collins, product manager at Canonical, the first device -- expected by early next year -- will target basic users and only run pre-installed software:



"In terms of our first go-to-market product strategy, the intention is not to have an application store full of ready-made applications that are there to download. We have a very definite approach in terms of addressing a very important part of the market where users are primarily interested in being able to use a core set of applications."


Let's be clear, though: this entry-level phone will be capable of accessing a storefront for third-party apps at some point in the future. A huge part of Canonical's long-term plan is to capitalize on its relationships with developers and the fact that existing Ubuntu desktop apps should be relatively easy to port to the new breed of phones and tablets. It's just that this isn't going to be the priority to begin with. Check out our full interview with Richard Collins for more.

Saturday, December 29, 2012

Six Things Your Friends and Family Should Have Gotten You From Macy’s

Dec 28, 2012 4:00 PM  

Finding the perfect Christmas gifts for your friends and family is a real challenge. And as you struggle to find things they might like, don't forget they're trying to do the same for you. So when you open that bright pink sweater, or the coffee maker they already got you last year, just smile politely and remember to hold onto that gift receipt.

Odds are you won't be able to return those items for cash, but if you find yourself with a handful of Macy's gift cards after a few exchanges, here are some suitable alternatives that should've been under the tree in the first place.


View the original article here

Friday, December 28, 2012

Six Things Your Friends and Family Should Have Gotten You From Amazon

Dec 27, 2012 4:00 PM  

Finding the perfect Christmas gifts for your friends and family is a real challenge. And as you struggle to find things they might like, don't forget they're trying to do the same for you. So when you open those ugly earmuffs or the fondue pot they already got you last year, just smile politely and remember to hold onto that gift receipt.

Odds are you won't be able to return those items for cash, but if you find yourself with a handful of Amazon gift cards after a few exchanges, here are some suitable alternatives that should've been under the tree in the first place.


View the original article here

Sunday, December 23, 2012

SAP in 2013: Five things to watch

It was a typically busy year for SAP, with the company making headlines for strong sales of its HANA in-memory database, high-profile acquisitions and aggressive moves into cloud computing.

Now, here's a look at five things to watch as the enterprise software giant enters 2013.

HANA's honeymoon phase winds down; will the magic last?: There have been no new products more successful, and more hyped, in SAP's recent history than HANA. Since the product went into general availability in June 2011, SAP has sought to place HANA at the center of its long-term technology plans, both in terms of messaging and the technical development necessary to make it a full-blown development platform and a replacement for Oracle's rival database.

There's no question that SAP's HANA hype will continue throughout 2013, but in order for sales to keep rising, SAP may need to pull off a few things.

A broader range of high-profile customer case studies will be crucial, particularly ones involving mission-critical workloads versus experimental projects. These may be easier to come by later in the year, since SAP is expected to announce soon that HANA has been certified for its core ERP (enterprise resource planning) modules.

Another crucial goal will be to show credible evidence of a strong developer and ISV ecosystem around HANA. Many startups are now building applications with the database; if they can bring impressive products to market soon, it will only help HANA's image as a viable platform.

SAP may reveal its HANA road map for 2013 on Jan. 10, when it is scheduled to hold a major news conference.

All eyes on the cloud strategy: SAP spent much of this year announcing a number of new cloud initiatives, including a PaaS (platform as a service) based on HANA and a cloud-based data integration offerings.

Both may become generally available fairly soon, with some announcements likely to coincide with SAP's big Sapphire conference in May.

Sapphire could also see the debut for additional cloud applications from SAP, focused on specific business use cases and lines of business, as well as news on how well ones already in the market, such as the recently introduced Financials OnDemand, are selling.

In addition, SAP watchers will be looking for potential new integration points and upgrades for the cloud applications SAP bought through the acquisitions of SuccessFactors and Ariba.

Will the game change yet again?: SAP co-CEO Bill McDermott is not shy about trotting out sports metaphors in his public remarks, such as his reference to SAP's $5.8 billion acquisition of Sybase in 2010 as a "game-changing transaction."

SAP kept spending big on acquisitions since then, scooping up cloud application vendors SuccessFactors and Ariba for nearly $8 billion in total. It's not clear whether more big deals are on the imminent horizon, but it's possible to take a few guesses at the sort of acquisitions SAP might pursue.

oracle logo

This year, it formed a partnership with NetBasefor its social media analytics, but SAP may end up deciding that such technologies are better owned. That could lead to an acquisition of Netbase or one of the many other social analytics providers, such as Lithium and Attensity. Oracle and Salesforce.com have already bought into social analytics with their respective purchases of Collective Intellect and Radian6.

Oracle made a big splash this week with its acquisition of marketing automation vendor Eloqua for $871 million. While SAP already has such tools, so did Oracle. Its decision to acquire Eloqua spoke to how complex a task marketing automation has become in the age of social media and mobile devices. SAP could decide it needs to acquire a company such as Eloqua competitor Marketo in order to keep pace.

Another breakout product: Over the past year or so, SAP has retooled its research strategy around the notion of internal startups. Rather than having teams of white-coated scientists toil away endlessly in some ivory research tower, churning out experiment after experiment but nothing ready for commercial sale, the goal now is to choose ideas that SAP believes could represent a $200 million market opportunity within three to five years.

HANA is widely considered a success, and at the least, one of the biggest breakout products SAP has had in quite some time. Next year, it will be interesting to see whether SAP's revamped research program can produce something that sparks as big a fire as HANA. Like every company, however, the best ideas still need major buy-in from the top brass.

Movement at the top?:Speaking of which, while there have been no public indications or reports of tensions between SAP co-CEOs McDermott and Jim Hagemann Snabe, that's not to say either of them won't decide that a solo leadership gig is more their speed. McDermott in particular has been the subject of such rumors for some time; in 2013, he may make his move.

Chris Kanaracus covers enterprise software and general technology breaking news for The IDG News Service. Chris' email address is Chris_Kanaracus@idg.com


View the original article here

Saturday, November 10, 2012

In Depth: iOS 7: 12 things we want to see

iOS 7: 12 things we want to seeWhat will Apple introduce in iOS 7?

The latest major update for Apple's mobile devices, the iPad, iPhone and iPod touch, was mostly hit, but with a Maps-shaped miss.

Lots of people were rightly angry about Apple ditching Google data, but beyond that mis-step there were things to like: a more useful Siri (App launching plus the recognition that a world exists outside of the USA), shared Photo Streams, handy Phone app controls such as 'send to voicemail', and major improvements to Mail, Safari, accessibility and the Camera app.

But regardless of what Apple achieves, it's never really enough. As soon as you've sat there playing with the latest iOS, ideas pop into your head regarding what you'd like to see next. This article explores a dozen of the features we're clamouring to see in iOS 7. (And by 'clamouring', we of course mean 'asking really nicely'. C'mon, Mr Cook - pretty please?)

Pretty much everyone we know with an Apple device has a folder entitled 'Apple'. This isn't filled with must-have apps from the geniuses at Cupertino, but all the junk Apple installs that you can't get rid off. To be fair, what each individual considers junk is different, and these apps—Compass, Stocks, Voice Memos, Passbook, and so on—have their fans; but is it too much to ask for a switch in Settings that will hide those we don't use?

Hide Apple apps

Change for change's sake is rarely a good thing. Recognition is key to satisfying experiences with technology. That's why we're not yelling at Apple to change how iOS home screens work. What we would like to see is improvements to app management: more screens; by default saving app data on delete; and an alphabetical list of installed apps, perhaps accessible from Spotlight.

We're pretty certain this request would be met with wide-eyes from Apple CEO Tim Cook, swiftly followed by a full twenty minutes of belly laughing, but we want the ability to use non-default apps for important things like email and calendaring. Apple's own apps would remain the defaults, but you should also be able to pick your own in Settings.

Want a browser other than Safari as your default? Maybe in iOS 7

It's extremely unlikely that Apple's ever going to enable multiple user accounts on iOS devices—they are, after all, designed as extremely personal computers. What is perhaps more realistic is some kind of guest account you could switch to when handing your device over to someone for a short while; something similar already exists on the Mac in OS X.

OS X is blessed with dozens of high-quality voices that witter away to you in various dulcet tones. By contrast, Siri is Siri. In the US, you get a slightly robotic woman; in the UK, Siri's that bloke who did The Weakest Link for a decade. It'd be great if you could choose the voice your device uses to speak. (Possible exception: Yoda voice.)

Apps and games might be cheap, but that doesn't figure cheapskates into the equation. Too often, people are unwilling to risk 69p on the latest release, forcing devs into irritating freemium models or making them clutter up the App Store with 'lite' versions of their output. Apple should just allow demos: 24 hours from first launch and then you buy or the app won't run. Boom.

Fed up of getting woken up in the middle of the night by the marketing efforts of [redacted, but quite possibly a well-known mobile network] or Game Center fanfares? Do Not Disturb is a great feature that enables you to time when your phone will quit bugging you. But you can define only a single schedule, and we want to see alternative options for weekends.

Do Not Disturb: a great start, but it needs separate settings for weekends

Locking is a great thing on iOS devices, making it at least a little harder for some scallywag to get at your data if they pinch your shiny Apple joy. But it could be more intelligent, locking on a location-aware basis, and not when you're, say, happily sitting at home on the sofa.

There's something to be said for Apple's minimalism regarding the iOS lock screen, and it's mostly that it's too minimal. We're not sure we want to see Android-style widgets sprayed everywhere, but a little more functionality wouldn't go amiss. For example, artwork from a currently playing song is displayed on the lock screen, but there are no controls for pausing or skipping to the next track, until you double-press Home, which isn't hugely discoverable. And beyond notifications, nothing else shows up there at all.

The lock screen, showing currently playing audio which we can't pause

In recent years, Apple's made great leaps away from iTunes, and you can technically get away with never using the monstrous jukebox. However, there's still no way to easily get your existing music collection nor your photographs on to your device, and there should be. (Alas, with Apple wanting to push iTunes Match and the iTunes Store, there almost certainly never will be for the first of those.)

We're hesitant at arguing Apple's home screen icons should be more like Windows 8 tiles, but there's something to be said for dynamic updates when such things work well. With iOS, you get update badges and a live calendar. It'd be nice at the least if Apple made its own Clock and Weather icons dynamic.

The calendar shows the date, but why can't other icons be this useful?

On a device, you now often see iOS-style banners on websites that when tapped take you right to the equivalent App Store app. But if you're browsing elsewhere, you have to email yourself a reminder and then install later. How good would it be if you were surfing on your PC, saw a great app and could install it across your devices without going near them, nor even to iTunes?

 

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