Showing posts with label throw. Show all posts
Showing posts with label throw. Show all posts

Monday, February 11, 2013

Cloudrobot hands-on: robot pugilists throw bombs, drop jaws

Cloudrobot hands-on


Cloudrobot is, potentially, the worst name we've ever heard for a product. Thankfully, if this robotic pugilist ever does come to market, we're pretty confident it'll be under a different brand. These fighters are not nearly as cute or pocketable as the Battroborgs that punched their way through the Engadget compound recently. In fact, these guys are down right intimidating. The product of six developers and engineers based out of Budapest, the 16-inch tall bots pack 21 motors, controlled by an AVR chip, that allow them a stunning range of motion and precision. The movements themselves are passed to the bot by a computer, which is currently running a crude simulation / video game. The punches, blocks and footwork are all triggered by a standard gamepad connected via Bluetooth.


Rather than risk serious damage to these expensive machines, their all metal bodies are protected from blows by Everlast-branded boxing gloves. And, in fact, they rarely come in contact with each other (at least in their current form). For now points are counted in the virtual environment, rather than in landed hooks and jabs. Which might not be bad since the bots gain quite a bit of mustard on their shots thanks to electromagnets in their feet that keep them anchored to the ring. Primarily those magnets are for stability, so that the occasional glancing blow doesn't send them toppling over, but it also lets them "sit down" on their punches, just like a real boxer. The company is currently looking for an American partner to help them produce and market the robots. It also has a rather ambitious target price of $300 per combatant, which may have them making some tradeoffs in the final design. The best thing we can do, though, is let Cloudrobot speak for itself, so check out the video after the break.Cloudrobot hands-onSee all


Source

Tuesday, December 25, 2012

Nintendo legend will continue to throw wacky innovation our way

Nintendo legend will continue to throw wacky innovation our wayVirtual Mario control suits on the horizon

Given his track record at Nintendo you could forgive gaming legend Shigeru Miyamoto for taking a little rest on his laurels, but the man behind Mario is not ready to give up trying to innovate in the name of next-gen gaming.

So the Wii U is a little, well, confused, throwing more control methods at us than the average airport cockpit, but Miyamoto rightly claims that innovation is as (if not more) important than just making the next Sports/Fitness/Shooting game look shinier and more realistic.

"Whenever we're working on a certain platform, as time goes by, everybody, including the game players, is looking forward to more improved versions of the existing software," Miyamoto told Games Master via CVG.

"However, that's not only the direction that evolution should take," he added. "Whenever we can create a different format, unique gameplay should be another direction where game entertainment should head.

"For example Nintendo Land, which is going to debut with the launch of the Wii U system. We've included a variety of games inside of it, some of them will be able to show the way the future of gameplay might head."

So, we can expect a heady mixture of the monumentous (Wiimotes) and the, frankly, mental (pulse monitors) as Nintendo continues to plough its occasionally wacky furrow as a family focused gaming company.

Via CVG

 

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